/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: lightRainTireSpray ParticleEmitter3D { id: lightRainTireMistEmitter emitRate: 15 lifeSpan: 700 enabled: true particle: lightRainTireMistParticle particleScale: 5 particleEndScale: 20 particleScaleVariation: 5 shape: lightRainTireSprayMistShape lifeSpanVariation: 300 velocity: lightRainTireMistDirection depthBias: -20 SpriteParticle3D { id: lightRainTireMistParticle color: "#c5e3eaf2" particleScale: 12 fadeInDuration: 200 fadeOutDuration: 350 fadeInEffect: Particle3D.FadeOpacity sortMode: Particle3D.SortNewest blendMode: SpriteParticle3D.SourceOver spriteSequence: lightRainTireSpraySequence sprite: lightRainTireSprayTexture billboard: true maxAmount: 1000 Wander3D { id: lightRainTireMistWander enabled: true fadeOutDuration: 500 fadeInDuration: 300 uniquePaceVariation: 1 uniqueAmountVariation: 1 uniquePace.y: 0.03 uniqueAmount.y: 20 particles: lightRainTireMistParticle system: lightRainTireSpray } VectorDirection3D { id: lightRainTireMistDirection directionVariation.x: 100 directionVariation.y: 10 directionVariation.z: 250 direction.y: 10 } } ParticleShape3D { id: lightRainTireSprayMistShape fill: true extents.x: 1 extents.y: 15 extents.z: 20 } } ParticleEmitter3D { id: lightRainStream emitRate: 10 particleEndScale: 7 particle: lightRainStreamParticle particleScale: 5 particleScaleVariation: 1 lifeSpan: 450 lifeSpanVariation: 50 velocity: lightRainStreamDirection depthBias: -20 SpriteParticle3D { id: lightRainStreamParticle color: "#f6f9ff" fadeOutEffect: Particle3D.FadeOpacity fadeOutDuration: 300 fadeInEffect: Particle3D.FadeOpacity sortMode: Particle3D.SortNewest blendMode: SpriteParticle3D.Screen spriteSequence: lightRainTireSpraySequence maxAmount: 1000 billboard: false particleScale: 12 fadeInDuration: 300 sprite: lightRainTireSprayTexture SpriteSequence3D { id: lightRainTireSpraySequence duration: 2000 frameCount: 15 } VectorDirection3D { id: lightRainStreamDirection direction.y: 60 directionVariation.y: 10 directionVariation.z: 20 } } } Texture { id: lightRainTireSprayTexture source: "smoke2.png" } Gravity3D { id: lightRainTireSprayGravity magnitude: 1500 system: lightRainTireSpray direction.x: 1 direction.y: 0 direction.z: 0 particles: [lightRainTireMistParticle, lightRainStreamParticle] } }