/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: dust y: 100 ParticleEmitter3D { id: dustEmitter emitRate: 20 particle: dustParticle particleScaleVariation: 0.25 particleScale: 0.75 lifeSpan: 10000 lifeSpanVariation: 100 velocity: dustDirection shape: dustShape SpriteParticle3D { id: dustParticle color: "#6ed0d0d0" sprite: dustTexture billboard: true maxAmount: 500 fadeInDuration: 1500 fadeOutDuration: 1500 VectorDirection3D { id: dustDirection direction.y: 2 direction.z: 0 directionVariation.x: 2 directionVariation.y: 2 directionVariation.z: 2 } Texture { id: dustTexture source: "sphere.png" } } } ParticleShape3D { id: dustShape extents.x: 500 extents.y: 200 extents.z: 500 } Wander3D { id: dustWander system: dust particles: dustParticle uniquePaceVariation: 0.5 uniqueAmountVariation: 0.5 uniquePace.x: 0.05 uniquePace.z: 0.05 uniquePace.y: 0.05 uniqueAmount.x: 10 uniqueAmount.z: 10 uniqueAmount.y: 10 } }