/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { ParticleEmitter3D { id: wanderSpriteEmitter particle: wanderSpriteParticle position: wanderTarget.position emitRate: 100 particleScale: 20 particleScaleVariation: 5 particleEndScale: 30 particleEndScaleVariation: 10 lifeSpanVariation: 1000 SpriteParticle3D { id: wanderSpriteParticle sprite: spriteTexture particleScale: 0.2 maxAmount: 600 billboard: true fadeInEffect: Particle3D.FadeScale fadeInDuration: 100 fadeOutEffect: Particle3D.FadeOpacity fadeOutDuration: 1500 Texture { id: spriteTexture } } } Wander3D { uniquePace.z: 0.1 uniquePace.y: 0.1 uniquePace.x: 0.1 uniqueAmount.z: 40 uniqueAmount.y: 40 uniqueAmount.x: 40 uniqueAmountVariation: 1 uniquePaceVariation: 1 fadeInDuration: 3000 } Node { id: wanderTarget } }