/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { ParticleEmitter3D { id: modelShapeEmitter shape: targetShape velocity: modelShapeDirection emitRate: 100 lifeSpanVariation: 100 lifeSpan: 4000 particle: modelShapeParticle particleRotationVelocityVariation.x: 200 particleRotationVariation.z: 180 particleRotationVelocityVariation.y: 200 SpriteParticle3D { id: modelShapeParticle color: "#ffffff" fadeInDuration: 1500 fadeOutDuration: 1500 particleScale: 2 maxAmount: 2000 VectorDirection3D { id: modelShapeDirection directionVariation.z: 2 direction.y: 2 directionVariation.x: 2 direction.z: 0 directionVariation.y: 2 } } particleRotationVelocityVariation.z: 200 particleEndScale: 1.5 particleRotationVariation.y: 180 particleRotationVariation.x: 180 } ParticleModelShape3D { id: targetShape fill: false delegate: Model { source: "#Cube" } } }