/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: modelBlendSystem Component { id: modelComponent Model { id: sphere source: "#Sphere" materials: defaultMaterial DefaultMaterial { id: defaultMaterial diffuseColor: "#4aee45" } } } Node { id: translateNode x: 150 } ModelBlendParticle3D { id: modelBlendParticle modelBlendMode: ModelBlendParticle3D.Construct endNode: translateNode random: true delegate: modelComponent endTime: 1500 } ParticleEmitter3D { id: emitter velocity: modelBlendDirection particle: modelBlendParticle lifeSpan: 4000 emitRate: modelBlendParticle.maxAmount VectorDirection3D { id: modelBlendDirection directionVariation.z: 50 directionVariation.x: 50 } } }