/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: heavyRain y: 2000 ParticleEmitter3D { id: heavyRainEmitter emitRate: 50 lifeSpan: 500 shape: heavyRainShape particle: heavyRainParticle particleScale: 0.75 particleScaleVariation: 0.25 velocity: heavyRainDirection depthBias: -200 VectorDirection3D { id: heavyRainDirection direction.y: -(heavyRain.y * 2) } SpriteParticle3D { id: heavyRainParticle color: "#73e6f4ff" maxAmount: 100 particleScale: 100 fadeInDuration: 0 fadeOutDuration: 10 fadeOutEffect: Particle3D.FadeOpacity sortMode: Particle3D.SortDistance sprite: heavyRainTexture spriteSequence: heavyRainSequence offsetY: heavyRainParticle.particleScale / 2 billboard: true Texture { id: heavyRainTexture source: "rain.png" } SpriteSequence3D { id: heavyRainSequence duration: 15 randomStart: true animationDirection: SpriteSequence3D.Normal frameCount: 3 interpolate: true } } } ParticleShape3D { id: heavyRainShape extents.x: 500 extents.y: 0.01 extents.z: 500 type: ParticleShape3D.Cube fill: true } TrailEmitter3D { id: heavyRainDropletEmitter emitRate: 0 lifeSpan: 500 particle: heavyRainDropletParticle particleScaleVariation: 0.2 follow: heavyRainParticle emitBursts: heavyRainDropletBurst velocity: heavyRainDropletDirection depthBias: -8 SpriteParticle3D { id: heavyRainDropletParticle color: "#5ea6e2ff" maxAmount: 300 sprite: heavyRainDropletTexture particleScale: 3 sortMode: Particle3D.SortDistance fadeInEffect: Particle3D.FadeScale fadeOutEffect: Particle3D.FadeScale fadeOutDuration: 200 fadeInDuration: 100 billboard: true Texture { id: heavyRainDropletTexture source: "sphere.png" } } EmitBurst3D { id: heavyRainDropletBurst time: heavyRainEmitter.lifeSpan duration: 0 amount: 1 } VectorDirection3D { id: heavyRainDropletDirection direction.x: 0 direction.y: 120 direction.z: 0 directionVariation.x: 150 directionVariation.y: 100 directionVariation.z: 150 } } Gravity3D { id: heavyRainDropletGravity particles: heavyRainDropletParticle magnitude: 800 } TrailEmitter3D { id: heavyRainPoolEmitter lifeSpan: 800 emitRate: 0 particle: heavyRainPoolParticle particleScale: 25 particleRotation.x: -90 follow: heavyRainParticle emitBursts: heavyRainPoolBurst depthBias: -10 SpriteParticle3D { id: heavyRainPoolParticle color: "#11ecf9ff" maxAmount: 300 sprite: heavyRainPoolTexture fadeOutEffect: Particle3D.FadeOpacity fadeInEffect: Particle3D.FadeScale fadeOutDuration: 800 fadeInDuration: 150 Texture { id: heavyRainPoolTexture source: "ripple.png" } } EmitBurst3D { id: heavyRainPoolBurst amount: 1 duration: 0 time: heavyRainEmitter.lifeSpan } } TrailEmitter3D { id: heavyRainSplashEmitter emitRate: 0 lifeSpan: 800 particle: heavyRainSplashParticle particleScale: 15 particleScaleVariation: 15 particleRotation.x: 0 follow: heavyRainParticle emitBursts: heavyRainSplashBurst depthBias: -10 SpriteParticle3D { id: heavyRainSplashParticle color: "#94c0e7fb" billboard: true sprite: heavyRainSplashTexture spriteSequence: heavyRainSplashSequence sortMode: Particle3D.SortDistance fadeOutEffect: Particle3D.FadeOpacity fadeInEffect: Particle3D.FadeScale fadeOutDuration: 800 fadeInDuration: 450 Texture { id: heavyRainSplashTexture source: "splash7.png" } SpriteSequence3D { id: heavyRainSplashSequence duration: 800 frameCount: 6 } maxAmount: 1500 } EmitBurst3D { id: heavyRainSplashBurst time: heavyRainEmitter.lifeSpan amount: 1 duration: 0 } } }