import QtQuick import QtQuick3D import QtQuick3D.Particles3D import QtQuick3D.Helpers ParticleSystem3D { id: root property color color: "#7fffffff" startTime: 5000 running: root.visible ParticleEmitter3D { id: lineparticleEmitter particleEndScaleVariation: 1 particleScaleVariation: 0 system: root enabled: root.visible particleScale: 0 particleRotationVariation.y: 180 particleRotationVelocityVariation.y: 200 emitRate: 5 particleRotationVelocityVariation.x: 200 particleRotationVelocityVariation.z: 200 particleRotationVariation.z: 180 lifeSpanVariation: 5000 velocity: lineparticleDirection particleEndScale: 1 VectorDirection3D { id: lineparticleDirection directionVariation.z: 50 direction.y: 15 direction.z: 0 directionVariation.y: 15 directionVariation.x: 50 } PointRotator3D { id: lineparticleRotator magnitude: 100 particles: lineParticle system: root } lifeSpan: 5000 particle: lineParticle particleRotationVariation.x: 180 } LineParticle3D { id: lineParticle sprite: lineSprite fadeOutDuration: 2500 fadeInDuration: 2500 color: lineParticle.color billboard: false colorVariation.w: 0.5 colorVariation.z: 0.5 colorVariation.y: 0.5 colorVariation.x: 0.5 blendMode: SpriteParticle3D.Screen alignMode: Particle3D.AlignNone particleScale: 1 eolFadeOutDuration: 500 lengthVariation: 500 length: 500 alphaFade: 0.1 segmentCount: 200 Texture { id: lineSprite source: "images/lineSprite.tif" } } Node { id: __materialLibrary__ } ParticleSystem3D { id: lineparticlesystem_thick ParticleEmitter3D { id: lineparticle_thick_emitter particle: lineparticle_Thick emitRate: 5 particleEndScaleVariation: 15 particleRotationVariation.y: 180 particleRotationVelocityVariation.z: 200 particleRotationVariation.x: 180 lifeSpanVariation: 5000 velocity: lineparticle_thick_dir enabled: root.visible lifeSpan: 5000 particleEndScale: 15 particleScale: 0 VectorDirection3D { id: lineparticle_thick_dir directionVariation.y: 15 direction.y: 15 directionVariation.x: 50 directionVariation.z: 50 direction.z: 0 } PointRotator3D { id: lineparticle_thick_rotator magnitude: 100 particles: lineparticle_Thick system: lineparticlesystem_thick } particleRotationVariation.z: 180 particleScaleVariation: 0 particleRotationVelocityVariation.y: 200 particleRotationVelocityVariation.x: 200 system: lineparticlesystem_thick } LineParticle3D { id: lineparticle_Thick texcoordMode: LineParticle3D.Fill texcoordMultiplier: 1 sprite: lineSprite particleScale: 1 fadeOutDuration: 2500 fadeInDuration: 2500 blendMode: SpriteParticle3D.Screen color: lineParticle.color billboard: false colorVariation.w: 0.25 colorVariation.z: 0.25 colorVariation.y: 0.25 colorVariation.x: 0.25 sortMode: Particle3D.SortDistance scaleMultiplier: 1 length: 500 alphaFade: 0 segmentCount: 200 alignMode: Particle3D.AlignNone lengthVariation: 500 eolFadeOutDuration: 500 } } ParticleSystem3D { ParticleEmitter3D { lifeSpanVariation: 5000 emitRate: 20 particleScaleVariation: 0 enabled: root.visible particle: spriteParticle VectorDirection3D { id: dotvector direction.y: 15 directionVariation.x: 50 directionVariation.z: 50 direction.z: 0 directionVariation.y: 15 } PointRotator3D { id: dotrotator magnitude: 50 system: lineparticlesystem_thick particles: spriteParticle } Wander3D { uniquePace.z: 1 uniquePaceVariation: 1 uniquePace.x: 1 uniquePace.y: 1 uniqueAmount.x: 1 uniqueAmountVariation: 1 system: lineparticlesystem_thick uniqueAmount.y: 1 uniqueAmount.z: 1 particles: spriteParticle } SpriteParticle3D { id: spriteParticle sprite: dotsprite billboard: true color: "#ffcc40" maxAmount: 1000 blendMode: SpriteParticle3D.Screen colorVariation.w: 0.5 colorVariation.z: 0.5 colorVariation.y: 0.5 colorVariation.x: 0.5 sortMode: Particle3D.SortDistance } Texture { id: dotsprite source: "images/dotSprite.tif" } particleEndScaleVariation: 1 particleEndScale: 1 particleScale: 0 system: lineparticlesystem_thick velocity: dotvector lifeSpan: 5000 } } }