// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only import QtQuick import Qt5Compat.GraphicalEffects.private /*! \qmltype Colorize \inqmlmodule Qt5Compat.GraphicalEffects \since QtGraphicalEffects 1.0 \inherits QtQuick2::Item \ingroup qtgraphicaleffects-color \brief Sets the color in the HSL color space. The effect is similar to what happens when a colorized glass is put on top of a grayscale image. Colorize uses the hue, saturation, and lightness (HSL) color space. You can specify a desired value for each property. You can shift all HSL values with the \l HueSaturation effect. Alternatively, you can use the \l ColorOverlay effect to colorize the source item in the RGBA color space. \table \header \li Source \li Effect applied \row \li \image Original_bug.png \li \image Colorize_bug.png \endtable \section1 Example The following example shows how to apply the effect. \snippet Colorize-example.qml example */ Item { id: rootItem /*! This property defines the source item that provides the source pixels for the effect. \note It is not supported to let the effect include itself, for instance by setting source to the effect's parent. */ property variant source /*! This property defines the hue value which is used to colorize the source. The value ranges from 0.0 to 1.0. By default, the property is set to \c 0.0, which produces a slightly red color. \table \header \li Allowed hue values \row \li \image Colorize_hue_scale.png \endtable \table \header \li Output examples with different hue values \li \li \row \li \image Colorize_hue1.png \li \image Colorize_hue2.png \li \image Colorize_hue3.png \row \li \b { hue: 0.2 } \li \b { hue: 0.5 } \li \b { hue: 0.8 } \row \li \l saturation: 1 \li \l saturation: 1 \li \l saturation: 1 \row \li \l lightness: 0 \li \l lightness: 0 \li \l lightness: 0 \endtable */ property real hue: 0.0 /*! This property defines the saturation value which is used to colorize the source. The value ranges from 0.0 (desaturated) to 1.0 (saturated). By default, the property is set to \c 1.0 (saturated). \table \header \li Output examples with different saturation values \li \li \row \li \image Colorize_saturation1.png \li \image Colorize_saturation2.png \li \image Colorize_saturation3.png \row \li \b { saturation: 0 } \li \b { saturation: 0.5 } \li \b { saturation: 1 } \row \li \l hue: 0 \li \l hue: 0 \li \l hue: 0 \row \li \l lightness: 0 \li \l lightness: 0 \li \l lightness: 0 \endtable */ property real saturation: 1.0 /*! This property defines how much the source lightness value is increased or decreased. Unlike hue and saturation properties, lightness does not set the used value, but it shifts the existing source pixel lightness value. The value ranges from -1.0 (decreased) to 1.0 (increased). By default, the property is set to \c 0.0 (no change). \table \header \li Output examples with different lightness values \li \li \row \li \image Colorize_lightness1.png \li \image Colorize_lightness2.png \li \image Colorize_lightness3.png \row \li \b { lightness: -0.75 } \li \b { lightness: 0 } \li \b { lightness: 0.75 } \row \li \l hue: 0 \li \l hue: 0 \li \l hue: 0 \row \li \l saturation: 1 \li \l saturation: 1 \li \l saturation: 1 \endtable */ property real lightness: 0.0 /*! This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */ property bool cached: false SourceProxy { id: sourceProxy input: rootItem.source interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation } ShaderEffectSource { id: cacheItem anchors.fill: parent visible: rootItem.cached smooth: true sourceItem: shaderItem live: true hideSource: visible } ShaderEffect { id: shaderItem property variant source: sourceProxy.output property real hue: rootItem.hue property real saturation: rootItem.saturation property real lightness: rootItem.lightness anchors.fill: parent fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/colorize.frag.qsb" } }