// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: modelShapeSystem ParticleEmitter3D { id: modelShapeEmitter shape: targetShape velocity: modelShapeDirection emitRate: 100 lifeSpanVariation: 100 lifeSpan: 4000 particle: modelShapeParticle particleRotationVelocityVariation.x: 200 particleRotationVariation.z: 180 particleRotationVelocityVariation.y: 200 SpriteParticle3D { id: modelShapeParticle color: "#ffffff" fadeInDuration: 1500 fadeOutDuration: 1500 particleScale: 2 maxAmount: 2000 VectorDirection3D { id: modelShapeDirection directionVariation.z: 2 direction.y: 2 directionVariation.x: 2 direction.z: 0 directionVariation.y: 2 } } particleRotationVelocityVariation.z: 200 particleEndScale: 1.5 particleRotationVariation.y: 180 particleRotationVariation.x: 180 } ParticleModelShape3D { id: targetShape fill: false delegate: Model { source: "#Cube" } } }