// Copyright (C) 2014 Gunnar Sletta // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import SceneGraphRendering Item { id: root // The checkers background ShaderEffect { anchors.fill: parent property real tileSize: 16 property color color1: Qt.rgba(0.9, 0.9, 0.9, 1); property color color2: Qt.rgba(0.8, 0.8, 0.8, 1); property size pixelSize: Qt.size(width / tileSize, height / tileSize); fragmentShader: "qrc:/scenegraph/twotextureproviders/shaders/checker.frag.qsb" } width: 320 height: 480 Item { id: box width: root.width * 0.9 height: width Rectangle { anchors.centerIn: parent width: parent.width * 0.9 height: parent.width * 0.4 radius: width * 0.1; gradient: Gradient { GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); } GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); } } RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite } } visible: false layer.enabled: true } Item { id: text width: box.width height: width Text { anchors.centerIn: parent color: "black" // Qt.hsla(0.8, 0.8, 0.8); text: qsTr("Qt\nQuick") horizontalAlignment: Text.AlignHCenter font.bold: true font.pixelSize: text.width * 0.25 RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite } } visible: false layer.enabled: true } XorBlender { anchors.horizontalCenter: parent.horizontalCenter y: root.height * 0.05; width: box.width height: box.height source1: box source2: text } Rectangle { id: labelFrame anchors.margins: -10 radius: 10 color: "white" border.color: "black" opacity: 0.8 anchors.fill: description } Text { id: description anchors.left: parent.left anchors.right: parent.right anchors.bottom: parent.bottom anchors.margins: 20 wrapMode: Text.WordWrap text: qsTr("This example creates two animated items and sets 'layer.enabled: true' on both of them. This turns the items into texture providers and we can access their texture from C++ in a custom material. The XorBlender is a custom C++ item which uses performs an Xor blend between them.") } }