// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause pragma Singleton import QtQuick import QtQuick3D CustomMaterial { shadingMode: CustomMaterial.Unshaded cullMode: Material.BackFaceCulling vertexShader: "media/shaders/invisible.vert" fragmentShader: "media/shaders/invisible.frag" }