// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Helpers import QtQuick3D.Physics Node { StaticRigidBody { objectName: "Ground" eulerRotation: Qt.vector3d(-90, 0, 0) collisionShapes: PlaneShape {} } Model { pickable: true source: "#Rectangle" scale:Qt.vector3d(1000, 1000, 1000) eulerRotation: Qt.vector3d(-90, 0, 0) materials: [ PrincipledMaterial { baseColorMap: Texture { scaleU: 200 scaleV: 200 generateMipmaps: true source: "media/textures/ground_bc.jpg" } normalMap: Texture { scaleU: 200 scaleV: 200 generateMipmaps: true source: "media/textures/ground_n.jpg" } roughnessMap: Texture { scaleU: 200 scaleV: 200 generateMipmaps: true source: "media/textures/ground_r.jpg" } roughness: 1 } ] } }