// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause // Created with Qt Quick Effect Maker (version 0.43), Fri Feb 24 09:13:14 2023 import QtQuick Item { id: rootItem // Enable this to animate iTime property property bool timeRunning: false // When timeRunning is false, this can be used to control iTime manually property real animatedTime: frameAnimation.elapsedTime // Color used as a basis for the plasma effect. property color plasmaColors: Qt.rgba(1, 1, 0, 0.615503) // The scale of the plasma waves. Practical range is between 0.0 and 1.0. The default value is 0.2. property real plasmaScale: 0.269301 // This property defines the change factor for how the value of each pixel color channel is altered. // // Setting the gamma values under Qt.vector3d(1.0, 1.0, 1.0) makes the image darker, the values above Qt.vector3d(1.0, 1.0, 1.0) lighten it. // // The value ranges from Qt.vector3d(0.0, 0.0, 0.0) (darkest) to inf (lightest). By default, the property is set to Qt.vector3d(1.0, 1.0, 1.0) (no change). property vector3d levelAdjustGamma: Qt.vector3d(1.8688, 1, 1) // This property defines the maximum input level for each color channel. It sets the white-point, all pixels having higher value than this property are rendered as white (per color channel). Decreasing the value lightens the light areas. // // The value ranges from "#ffffffff" to "#00000000". By default, the property is set to "#ffffffff" (no change). property color levelAdjustMaximumInput: Qt.rgba(0.667582, 0.600183, 0.597116, 1) // This property defines the maximum output level for each color channel. Decreasing the value darkens the light areas, reducing the contrast. // // The value ranges from "#ffffffff" to "#00000000". By default, the property is set to "#ffffffff" (no change). property color levelAdjustMaximumOutput: Qt.rgba(1, 1, 1, 1) // This property defines the minimum input level for each color channel. It sets the black-point, all pixels having lower value than this property are rendered as black (per color channel). Increasing the value darkens the dark areas. // // The value ranges from "#00000000" to "#ffffffff". By default, the property is set to "#00000000" (no change). property color levelAdjustMinimumInput: Qt.rgba(0, 0, 0, 0) // This property defines the minimum output level for each color channel. Increasing the value lightens the dark areas, reducing the contrast. // // The value ranges from "#00000000" to "#ffffffff". By default, the property is set to "#00000000" (no change). property color levelAdjustMinimumOutput: Qt.rgba(0, 0, 0, 0) FrameAnimation { id: frameAnimation running: rootItem.timeRunning } ShaderEffect { readonly property alias iTime: rootItem.animatedTime readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0) readonly property alias plasmaColors: rootItem.plasmaColors readonly property alias plasmaScale: rootItem.plasmaScale readonly property alias levelAdjustGamma: rootItem.levelAdjustGamma readonly property alias levelAdjustMaximumInput: rootItem.levelAdjustMaximumInput readonly property alias levelAdjustMaximumOutput: rootItem.levelAdjustMaximumOutput readonly property alias levelAdjustMinimumInput: rootItem.levelAdjustMinimumInput readonly property alias levelAdjustMinimumOutput: rootItem.levelAdjustMinimumOutput vertexShader: rootWindow.downloadBase + '/content/WallEffect2/walleffect2.vert.qsb' fragmentShader: rootWindow.downloadBase + '/content/WallEffect2/walleffect2.frag.qsb' anchors.fill: parent } }