cpp_quote("#include <winapifamily.h>")

// AudioPolicy.idl : IDL source for IAudioPolicy and associated interfaces
//

// This file will be processed by the MIDL tool to
// produce the type library (AudioPolicy.tlb) and marshalling code.

import "oaidl.idl";
import "ocidl.idl";
import "propidl.idl";

import "AudioSessionTypes.h";
import "AudioClient.idl";

#pragma region Application and Games Family
cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)")

typedef enum AudioSessionDisconnectReason
{
    DisconnectReasonDeviceRemoval,
    DisconnectReasonServerShutdown,
    DisconnectReasonFormatChanged,
    DisconnectReasonSessionLogoff,
    DisconnectReasonSessionDisconnected,
    DisconnectReasonExclusiveModeOverride

} AudioSessionDisconnectReason;

/*++    IAudioSessionEvents - Interface that encapsulates AudioSession change
*                      events.
*--*/
[
    object,
    pointer_default(unique),
    uuid(24918ACC-64B3-37C1-8CA9-74A66E9957A8),
    local
]
interface IAudioSessionEvents : IUnknown {
    //
    //  Application initiated events.
    //


    //-------------------------------------------------------------------------
    // Description:
    //
    //  Called when the display name of an AudioSession changes. 
    //
    // Parameters:
    //
    //  newDisplayName - [in] The new display name for the Audio Session.
    //  EventContext - [in] Context passed to SetDisplayName routine.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnDisplayNameChanged([in, string, annotation("_In_")]LPCWSTR NewDisplayName, [in] LPCGUID EventContext);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Called when the icon path of an AudioSession changes. 
    //
    // Parameters:
    //
    //  NewIconPath - [in] The new icon path for the Audio Session.
    //  EventContext - [in] Context passed to SetIconPath routine.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnIconPathChanged([in, string, annotation("_In_")]LPCWSTR NewIconPath, [in] LPCGUID EventContext);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Called when the simple volume of an AudioSession changes.
    //
    // Parameters:
    //
    //      newVolume - [in] The new volume for the AudioSession.
    //      newMute - [in] The new mute state for the AudioSession.
    //      EventContext - [in] Context passed to SetVolume routine.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnSimpleVolumeChanged([in, annotation("_In_")] float NewVolume, [in, annotation("_In_")] BOOL NewMute, [in] LPCGUID EventContext);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Called when the channel volume of an AudioSession changes.
    //
    // Parameters:
    //
    //      ChannelCount - [in] The number of channels in the channel array.
    //      NewChannelVolumeArray - [in] An array containing the new channel volumes.
    //      ChangedChannel - [in] -1 if all channnels were changed, otherwise the channel volume which changed,
    //                          0..ChannelCount-1
    //      EventContext - [in] Context passed to SetVolume routine.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure (ignored)
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnChannelVolumeChanged([in, annotation("_In_")] DWORD ChannelCount, [in, size_is(ChannelCount), annotation("_In_reads_(ChannelCount)")]float NewChannelVolumeArray[*], [in, annotation("_In_")]DWORD ChangedChannel, [in] LPCGUID EventContext);

    //-------------------------------------------------------------------------
    // Description:
    //      Called when the grouping param of an Audio Session changes.
    //
    // Parameters:
    //      NewGroupingParam - [in] The new gropuing param for the Audio Session.
    //      EventContext - [in] Context passed to SetGroupingParam routine.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnGroupingParamChanged([in, annotation("_In_")] LPCGUID NewGroupingParam, [in] LPCGUID EventContext);

    //
    //  System initiated events.
    //

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Called when the state of an AudioSession changes.
    //
    // Parameters:
    //
    //      newState - [in] The new state for the AudioSession.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnStateChanged([in, annotation("_In_")] AudioSessionState NewState);

    //-------------------------------------------------------------------------
    // Description:
    //      Called when the audio session has been disconnected.
    //
    // Parameters:
    //      DisconnectReason - [in] The reason for the disconnection.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Please note: The caller of this function ignores all return
    //  codes from this method.
    //
    HRESULT OnSessionDisconnected([in, annotation("_In_")] AudioSessionDisconnectReason DisconnectReason);
};

/*++    IAudioSessionControl - Client interface that allows control over a
*                      AudioSession.
*--*/
[
    object,
    uuid(F4B1A599-7266-4319-A8CA-E70ACB11E8CD),
    helpstring("AudioSession Control Interface"),
    pointer_default(unique),
    local
]
interface IAudioSessionControl : IUnknown
{
    //-------------------------------------------------------------------------
    // Description:
    //
    //  Retrieves the current AudioSession state.
    //
    // Parameters:
    //
    //  pRetVal - [out] The current AudioSession state, either
    //                      AudioSessionStateActive or AudioSessionStateInactive
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    // Remarks:
    //     
    //  If an AudioSession has audio streams currently opened on the AudioSession,
    //  the AudioSession is considered active, otherwise it is inactive.
    //
    HRESULT GetState([out, annotation("_Out_")] AudioSessionState* pRetVal);


    //-------------------------------------------------------------------------
    // Description:
    //
    //  Sets or retrieves the current display name of the AudioSession.
    //
    // Parameters:
    //
    //  Value - [in] A string containing the current display name for the AudioSession.
    //
    //  pRetVal - [out] A string containing the current display name for the
    //                  AudioSession. Caller should free this with CoTaskMemFree.
    //
    //                  The DisplayName may be in the form of a shell resource spcification, in which case
    //                  the volume UI will extract the display name for the current language from
    //                  the specified path.
    //
    //              The shell resource specification is of the form:
    //              <path(including %environmentvariable%)>\<dll name>,<resource ID>
    //          So:"%windir%\system32\shell32.dll,-240" is an example.
    // EventContext - [in] Context passed to OnDisplayNameChanged routine, GUID_NULL if NULL.
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    // Remarks:
    //      The application hosting the session controls the display name, if the application has NOT set the display name,
    //      then this will return an empty string ("").
    //
    //-------------------------------------------------------------------------
    HRESULT GetDisplayName([out, string, annotation("_Out_")] LPWSTR* pRetVal);
    HRESULT SetDisplayName([in, string, annotation("_In_")] LPCWSTR Value, [in, unique] LPCGUID EventContext);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Sets or retrieves an icon resource associated with the session.
    //
    // Parameters:
    //
    //  Value - [in] A string containing a shell resource specification used to retrieve 
    //                  the icon for the Audio Session.  The volume UI will pass this string 
    //                  to the ExtractIcon(Ex) API to extract the icon that is displayed
    //
    //              The shell resource specification is of the form:
    //              <path(including %environmentvariable%)>\<dll name>,<resource ID>
    //          So:"%windir%\system32\shell32.dll,-240" is an example.
    //
    //  pRetVal - [out] A string containing the shell resource specification for the
    //                  Audio Session. Caller should free this with CoTaskMemFree.
    //  EventContext - [in] Context passed to OnIconPathChanged routine.
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    // Remarks:
    //      The application hosting the session controls the icon path, if the application has NOT set the icon path,
    //      then this will return an empty string ("").
    //
    //-------------------------------------------------------------------------
    HRESULT GetIconPath([out, string, annotation("_Out_")] LPWSTR* pRetVal);
    HRESULT SetIconPath([in, string, annotation("_In_")] LPCWSTR Value, [in, unique] LPCGUID EventContext);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Gets or sets the current grouping param of the Audio Session.
    //
    // Parameters:
    //
    //  GroupingParam - [in] The GUID grouping param for the current Audio Session.
    //  pRetVal - [out] The GUID grouping param for the current Audio Session.
    //  EventContext - [in] Context passed to OnGroupingParamChanged routine.
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    // Remarks:
    //  Normally the volume control application (sndvol.exe) will launch a separate slider
    //  for each audio session.  If an application wishes to override this behavior, it can
    //  set the session grouping param to an application defined GUID.  When the volume 
    //  control application sees two sessions with the same session control, it will only 
    //  display a single slider for those applications.
    //
    //  As an example, normally, if you launch two copies of sndrec32.exe, then you will see 
    //  two volume control sliders in the windows volume control application.  If sndrec32.exe
    //  sets the grouping param, then the volume control will only show one slider, even though
    //  there are two sessions.
    //
    //  Please note that there are still two sessions, each with its own volume control, and those
    //  volume controls may not have the same value.  If this is the case, then it is the responsibility
    //  of the application to ensure that the volume control on each session has the same value.
    //
    //
    //
    HRESULT GetGroupingParam([out, annotation("_Out_")] GUID* pRetVal);
    HRESULT SetGroupingParam([in, annotation("_In_")] LPCGUID Override, [in, unique] LPCGUID EventContext);


    //-------------------------------------------------------------------------
    // Description:
    //
    //  Add a notification callback to the list of AudioSession notification
    //  callbacks.
    //
    // Parameters:
    //
    //  NewNotifications - [in] An object implementing the IAudioSessionEvents
    //                  interface.
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT RegisterAudioSessionNotification([in, annotation("_In_")]IAudioSessionEvents *NewNotifications);
    //-------------------------------------------------------------------------
    // Description:
    //
    //  Remove a notification callback to the list of AudioSession notification
    //  callbacks.
    //
    // Parameters:
    //
    //  NewNotifications - [in] An object implementing the IAudioSessionEvents
    //                  interface.
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    //  Remarks:
    //      Please note: This function is a "finalizer".  As such,
    //      assuming that the NewNotification parameter has been
    //      previously registered for notification, this function has
    //      no valid failure modes.
    //
    HRESULT UnregisterAudioSessionNotification([in, annotation("_In_")]IAudioSessionEvents *NewNotifications);
}

cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */")
#pragma endregion

#pragma region Desktop Family
cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)")

/*++    IAudioSessionControl2 - Client interface that allows control over an
*                      AudioSession.
*--*/
[
object,
uuid(bfb7ff88-7239-4fc9-8fa2-07c950be9c6d),
helpstring("AudioSession Control Extended Interface"),
pointer_default(unique),
local
]
interface IAudioSessionControl2 : IAudioSessionControl
{
    //-------------------------------------------------------------------------
    // Description:
    //
    //  Retrieves the AudioSession ID.
    //
    // Parameters:
    //
    //  pRetVal - [out] A string containing the ID of the AudioSession.
    //                  Freed with CoTaskMemFree
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    // Remarks:
    //     
    //  Each AudioSession has a unique identifier string associated with it.
    //  This ID string represents the identifier of the AudioSession.  It is NOT unique across all instances - if there are two
    //  instances of the application playing, they will both have the same session identifier.
    //
    HRESULT GetSessionIdentifier([out, string, annotation("_Out_")] LPWSTR* pRetVal);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Retrieves the AudioSession instance ID.
    //
    // Parameters:
    //
    //  pRetVal - [out] A string containing the instance ID of the AudioSession.
    //                  Freed with CoTaskMemFree
    //
    // Return values:
    //
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    // Remarks:
    //     
    //  Each AudioSession has a unique identifier string associated with it.
    //  This ID string represents the particular instance of the AudioSession.
    //
    //  The session instance identifier is unique across all instances, if there are two instances of the application playing,
    //  they will have different instance identifiers.
    //
    HRESULT GetSessionInstanceIdentifier([out, string, annotation("_Out_")] LPWSTR* pRetVal);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Retrieves the AudioSession Process ID.
    //
    // Parameters:
    //
    //  pRetVal - [out] A string containing the ID of the AudioSession.
    //                  Freed with CoTaskMemFree
    //
    // Return values:
    //
    //      S_OK        Success
    //      AUDCLNT_E_NO_SINGLE_PROCESS Indicates that the session spans more than one process.
    //      FAILURECODE Failure
    //
    // Remarks:
    //     
    //   
    //
    HRESULT GetProcessId([out, annotation("_Out_")] DWORD* pRetVal);

    //-------------------------------------------------------------------------
    // Description:
    //
    //  Determines if the specified session is the system sounds session
    //
    // Parameters:
    //
    //  None
    //
    // Return values:
    //
    //      S_OK        Success - The session is the system sounds session.
    //      S_FALSE     Success - The session is NOT the system sounds session.
    //      FAILURECODE Failure
    //
    HRESULT IsSystemSoundsSession();

    //-------------------------------------------------------------------------
    // Description:
    //
    //      Allows client to set its ducking preference
    //
    // Parameters:
    //      optOut - [in] indicates whether caller wants to opt out of 
    //                     system auto-ducking    
    //
    // Remarks
    //
    //      An application should call this method in advance of receiving
    //      a ducking notification (generally at stream create time).  This
    //	   method can be called dynamically (i.e. over and over) as its
    //      desire to opt in or opt out of ducking changes.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
	HRESULT SetDuckingPreference([in] BOOL optOut);

} // IAudioSessionControl2


/*++    IAudioSessionManager.
 *
 *          Provides support for accessing the session control and volume control for sessions in this process.
 *
 *--*/
[
    object,
    uuid(BFA971F1-4D5E-40BB-935E-967039BFBEE4),
    helpstring("Audio Session Manager Interface"),
    pointer_default(unique),
    local
]
interface IAudioSessionManager : IUnknown
{
    //-------------------------------------------------------------------------
    // Description:
    //
    //      Return an audio session control for the current process.
    //
    // Parameters:
    //      AudioSessionGuid - [in] Session ID for the session.
    //      StreamFlags    - [in] combinarion of .AUDCLNT_STREAMFLAGS_XYZ flags
    //      SessionControl   - [out] Returns a pointer to an audio session control for the current process.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT GetAudioSessionControl([in, annotation("_In_opt_")]LPCGUID AudioSessionGuid, [in, annotation("_In_")] DWORD StreamFlags, [out, annotation("_Outptr_")] IAudioSessionControl **SessionControl);

    //-------------------------------------------------------------------------
    // Description:
    //
    //      Return an audio volume control for the current process.
    //
    // Parameters:
    //      AudioSessionGuid - [in] Session ID for the session.
    //      StreamFlags    - [in] combinarion of .AUDCLNT_STREAMFLAGS_XYZ flags
    //      AudioVolume   - [out] Returns a pointer to an audio volume control for a session in the current process.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT GetSimpleAudioVolume([in, annotation("_In_opt_")]LPCGUID AudioSessionGuid, [in, annotation("_In_")] DWORD StreamFlags, [out, annotation("_Outptr_")] ISimpleAudioVolume **AudioVolume);
}


/*++    IAudioVolumeDuckNotification - Notification on session changes.
*
*--*/
[
    object,
    uuid(C3B284D4-6D39-4359-B3CF-B56DDB3BB39C),
    helpstring("Audio Session Notification Interface"),
    pointer_default(unique),
    local
]
interface IAudioVolumeDuckNotification : IUnknown
{
    //-------------------------------------------------------------------------
    // Description:
    //
    //      Notification of a pending system auto-duck 
    //
    // Parameters:
    //      sessionID - [in] Session instance ID of the communications session 
    //                        creating the auto-ducking event.
    //      countCommunicationsSessions - [in] the number of active 
    //                                         communications sessions (first
    //                                         session is 1).
    //      
    //
    // Remarks
    //
    //      If applications wish to opt out of ducking, they must call 
    //      IAudioVolumeDuck::SetDuckingPreference()
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT OnVolumeDuckNotification([in] LPCWSTR sessionID, [in] UINT32 countCommunicationSessions);

    // Description:
    //
    //      Notification of a pending system auto-unduck
    //
    // Parameters:
    //      sessionID - [in] Session instance ID of the communications session 
    //                        that is terminating.
    //      countCommunicationsSessions - [in] the number of active 
    //                                         communications sessions (last
    //                                         session is 1).
    //
    // Remarks
    //
    //      This is simply a notification that 
    //      the communications stream that initiated the ducking is terminating.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT OnVolumeUnduckNotification([in] LPCWSTR sessionID);
}

/*++    IAudioSessionNotification - Notification on session changes.
*
*--*/
[
    object,
    uuid(641DD20B-4D41-49CC-ABA3-174B9477BB08),
    helpstring("Audio Session Notification Interface"),
    pointer_default(unique),
    local
]
interface IAudioSessionNotification : IUnknown
{
    HRESULT OnSessionCreated([in] IAudioSessionControl *NewSession);
}


/*++    IAudioSessionEnumerator - Session enumeration.
*
*--*/
[
    object,
    uuid(E2F5BB11-0570-40CA-ACDD-3AA01277DEE8),
    helpstring("Audio Session Enumerator Interface"),
    pointer_default(unique),
    local
]
interface IAudioSessionEnumerator : IUnknown
{
    HRESULT GetCount([out] int *SessionCount);
    HRESULT GetSession([in] int SessionCount, [out] IAudioSessionControl **Session);
}


/*++    IAudioSessionManager2 - Manage interface for all submixes - Supports
*                      enumeration and notification of submixes.  Also
*                      provides support for ducking notifications.
*
*--*/
[
    object,
    uuid(77AA99A0-1BD6-484F-8BC7-2C654C9A9B6F),
    helpstring("Audio Session Manager Extended Interface"),
    pointer_default(unique),
    local
]
interface IAudioSessionManager2 : IAudioSessionManager
{
    //-------------------------------------------------------------------------
    // Description:
    //
    //      Return the audio session enumerator.
    //
    // Parameters:
    //      SessionList - [out] An IAudioSessionEnumerator interface that
    //                          can enumerate the audio sessions.  
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT GetSessionEnumerator([out, retval]IAudioSessionEnumerator **SessionEnum);

    //-------------------------------------------------------------------------
    // Description:
    //
    //      Add the specified process ID as a target for session
    //      notifications.
    //
    // Parameters:
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT RegisterSessionNotification(IAudioSessionNotification *SessionNotification);

    //-------------------------------------------------------------------------
    // Description:
    //
    //      Remove the specified process ID as a target for session
    //      notifications.
    //
    // Parameters:
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    //
    HRESULT UnregisterSessionNotification(IAudioSessionNotification *SessionNotification);

    //-------------------------------------------------------------------------
    // Description:
    //
    //      Register for notification of a pending system auto-duck
    //
    // Parameters:
    //      sessionID - [in] A filter.  Applications like media players
    //                        that are interested in their sessions will
    //                        pass their own session instance ID.  Other applications
    //                        that want to see all the ducking notifications
    //                        can pass NULL.
    //      duckNotification - [in] Object which implements the
    //                        IAudioVolumeDuckNotification interface
    //                        which will receive new notifications. 
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    HRESULT RegisterDuckNotification([in, string] LPCWSTR sessionID, [in, annotation("_In_")]IAudioVolumeDuckNotification * duckNotification);

    //-------------------------------------------------------------------------
    // Description:
    //
    //      Unregisters for notification of a pending system auto-duck
    //
    // Parameters:
    //      duckNotification - [in] Object which implements the
    //                        IAudioVolumeDuckNotification interface
    //                        previously registered, which will be
    //                        no longer receive notifications.  Please
    //                        note that after this routine returns, no
    //                        all pending notifications will have been
    //                        processed.
    //
    // Return values:
    //      S_OK        Success
    //      FAILURECODE Failure
    HRESULT UnregisterDuckNotification([in, annotation("_In_")]IAudioVolumeDuckNotification * duckNotification);

}

cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */")
#pragma endregion

