//---------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// This file is automatically generated.  Please do not edit it directly.
//
// File name: D2D1_3.h
//---------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif // #ifdef _MSC_VER

#ifndef _D2D1_3_H_
#define _D2D1_3_H_

#ifndef _D2D1_2_H_
#include <d2d1_2.h>
#endif // #ifndef _D2D1_2_H_
#ifndef _D2D1_EFFECTS_2_
#include <d2d1effects_2.h>
#endif // #ifndef _D2D1_EFFECTS_2_
#ifndef _D2D1_SVG_
#include <d2d1svg.h>
#endif // #ifndef _D2D1_SVG_

#include <winapifamily.h>

#pragma region Application Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)

typedef interface IWICBitmapFrameDecode IWICBitmapFrameDecode;
typedef interface IDWriteFontFace IDWriteFontFace;

/// <summary>
/// Specifies the appearance of the ink nib (pen tip) as part of an
/// D2D1_INK_STYLE_PROPERTIES structure.
/// </summary>
typedef enum D2D1_INK_NIB_SHAPE
{
    D2D1_INK_NIB_SHAPE_ROUND = 0,
    D2D1_INK_NIB_SHAPE_SQUARE = 1,
    D2D1_INK_NIB_SHAPE_FORCE_DWORD = 0xffffffff

} D2D1_INK_NIB_SHAPE;


/// <summary>
/// Specifies the orientation of an image.
/// </summary>
typedef enum D2D1_ORIENTATION
{
    D2D1_ORIENTATION_DEFAULT = 1,
    D2D1_ORIENTATION_FLIP_HORIZONTAL = 2,
    D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 3,
    D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4,
    D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 5,
    D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 6,
    D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 7,
    D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 8,
    D2D1_ORIENTATION_FORCE_DWORD = 0xffffffff

} D2D1_ORIENTATION;


/// <summary>
/// Option flags controlling how images sources are loaded during
/// CreateImageSourceFromWic.
/// </summary>
typedef enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS
{
    D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0,
    D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 1,
    D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 2,
    D2D1_IMAGE_SOURCE_LOADING_OPTIONS_FORCE_DWORD = 0xffffffff

} D2D1_IMAGE_SOURCE_LOADING_OPTIONS;

DEFINE_ENUM_FLAG_OPERATORS(D2D1_IMAGE_SOURCE_LOADING_OPTIONS);


/// <summary>
/// Option flags controlling primary conversion performed by
/// CreateImageSourceFromDxgi, if any.
/// </summary>
typedef enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS
{
    D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0,
    D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 1,
    D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_FORCE_DWORD = 0xffffffff

} D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS;

DEFINE_ENUM_FLAG_OPERATORS(D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS);


/// <summary>
/// Option flags for transformed image sources.
/// </summary>
typedef enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS
{
    D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_NONE = 0,
    
    /// <summary>
    /// Prevents the image source from being automatically scaled (by a ratio of the
    /// context DPI divided by 96) while drawn.
    /// </summary>
    D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_DISABLE_DPI_SCALE = 1,
    D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_FORCE_DWORD = 0xffffffff

} D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS;

DEFINE_ENUM_FLAG_OPERATORS(D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS);


/// <summary>
/// Properties of a transformed image source.
/// </summary>
typedef struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
{
    
    /// <summary>
    /// The orientation at which the image source is drawn.
    /// </summary>
    D2D1_ORIENTATION orientation;
    
    /// <summary>
    /// The horizontal scale factor at which the image source is drawn.
    /// </summary>
    FLOAT scaleX;
    
    /// <summary>
    /// The vertical scale factor at which the image source is drawn.
    /// </summary>
    FLOAT scaleY;
    
    /// <summary>
    /// The interpolation mode used when the image source is drawn.  This is ignored if
    /// the image source is drawn using the DrawImage method, or using an image brush.
    /// </summary>
    D2D1_INTERPOLATION_MODE interpolationMode;
    
    /// <summary>
    /// Option flags.
    /// </summary>
    D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS options;

} D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES;


/// <summary>
/// Represents a point, radius pair that makes up part of a D2D1_INK_BEZIER_SEGMENT.
/// </summary>
typedef struct D2D1_INK_POINT
{
    FLOAT x;
    FLOAT y;
    FLOAT radius;

} D2D1_INK_POINT;


/// <summary>
/// Represents a Bezier segment to be used in the creation of an ID2D1Ink object.
/// This structure differs from D2D1_BEZIER_SEGMENT in that it is composed of
/// D2D1_INK_POINT s, which contain a radius in addition to x- and y-coordinates.
/// </summary>
typedef struct D2D1_INK_BEZIER_SEGMENT
{
    D2D1_INK_POINT point1;
    D2D1_INK_POINT point2;
    D2D1_INK_POINT point3;

} D2D1_INK_BEZIER_SEGMENT;


/// <summary>
/// Defines the general pen tip shape and the transform used in an ID2D1InkStyle
/// object.
/// </summary>
typedef struct D2D1_INK_STYLE_PROPERTIES
{
    
    /// <summary>
    /// The general shape of the nib used to draw a given ink object.
    /// </summary>
    D2D1_INK_NIB_SHAPE nibShape;
    
    /// <summary>
    /// The transform applied to shape of the nib. _31 and _32 are ignored.
    /// </summary>
    D2D1_MATRIX_3X2_F nibTransform;

} D2D1_INK_STYLE_PROPERTIES;


/// <summary>
/// Specifies how to render gradient mesh edges.
/// </summary>
typedef enum D2D1_PATCH_EDGE_MODE
{
    
    /// <summary>
    /// Render this edge aliased.
    /// </summary>
    D2D1_PATCH_EDGE_MODE_ALIASED = 0,
    
    /// <summary>
    /// Render this edge antialiased.
    /// </summary>
    D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1,
    
    /// <summary>
    /// Render this edge aliased and inflated out slightly.
    /// </summary>
    D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2,
    D2D1_PATCH_EDGE_MODE_FORCE_DWORD = 0xffffffff

} D2D1_PATCH_EDGE_MODE;


/// <summary>
/// Represents a tensor patch with 16 control points, 4 corner colors, and boundary
/// flags. An ID2D1GradientMesh is made up of 1 or more gradient mesh patches. Use
/// the GradientMeshPatch function or the GradientMeshPatchFromCoonsPatch function
/// to create one.
/// </summary>
typedef struct D2D1_GRADIENT_MESH_PATCH
{
    
    /// <summary>
    /// The gradient mesh patch control point at position 00.
    /// </summary>
    D2D1_POINT_2F point00;
    
    /// <summary>
    /// The gradient mesh patch control point at position 01.
    /// </summary>
    D2D1_POINT_2F point01;
    
    /// <summary>
    /// The gradient mesh patch control point at position 02.
    /// </summary>
    D2D1_POINT_2F point02;
    
    /// <summary>
    /// The gradient mesh patch control point at position 03.
    /// </summary>
    D2D1_POINT_2F point03;
    
    /// <summary>
    /// The gradient mesh patch control point at position 10.
    /// </summary>
    D2D1_POINT_2F point10;
    
    /// <summary>
    /// The gradient mesh patch control point at position 11.
    /// </summary>
    D2D1_POINT_2F point11;
    
    /// <summary>
    /// The gradient mesh patch control point at position 12.
    /// </summary>
    D2D1_POINT_2F point12;
    
    /// <summary>
    /// The gradient mesh patch control point at position 13.
    /// </summary>
    D2D1_POINT_2F point13;
    
    /// <summary>
    /// The gradient mesh patch control point at position 20.
    /// </summary>
    D2D1_POINT_2F point20;
    
    /// <summary>
    /// The gradient mesh patch control point at position 21.
    /// </summary>
    D2D1_POINT_2F point21;
    
    /// <summary>
    /// The gradient mesh patch control point at position 22.
    /// </summary>
    D2D1_POINT_2F point22;
    
    /// <summary>
    /// The gradient mesh patch control point at position 23.
    /// </summary>
    D2D1_POINT_2F point23;
    
    /// <summary>
    /// The gradient mesh patch control point at position 30.
    /// </summary>
    D2D1_POINT_2F point30;
    
    /// <summary>
    /// The gradient mesh patch control point at position 31.
    /// </summary>
    D2D1_POINT_2F point31;
    
    /// <summary>
    /// The gradient mesh patch control point at position 32.
    /// </summary>
    D2D1_POINT_2F point32;
    
    /// <summary>
    /// The gradient mesh patch control point at position 33.
    /// </summary>
    D2D1_POINT_2F point33;
    
    /// <summary>
    /// The color associated with control point at position 00.
    /// </summary>
    D2D1_COLOR_F color00;
    
    /// <summary>
    /// The color associated with control point at position 03.
    /// </summary>
    D2D1_COLOR_F color03;
    
    /// <summary>
    /// The color associated with control point at position 30.
    /// </summary>
    D2D1_COLOR_F color30;
    
    /// <summary>
    /// The color associated with control point at position 33.
    /// </summary>
    D2D1_COLOR_F color33;
    
    /// <summary>
    /// The edge mode for the top edge of the patch.
    /// </summary>
    D2D1_PATCH_EDGE_MODE topEdgeMode;
    
    /// <summary>
    /// The edge mode for the left edge of the patch.
    /// </summary>
    D2D1_PATCH_EDGE_MODE leftEdgeMode;
    
    /// <summary>
    /// The edge mode for the bottom edge of the patch.
    /// </summary>
    D2D1_PATCH_EDGE_MODE bottomEdgeMode;
    
    /// <summary>
    /// The edge mode for the right edge of the patch.
    /// </summary>
    D2D1_PATCH_EDGE_MODE rightEdgeMode;

} D2D1_GRADIENT_MESH_PATCH;

typedef enum D2D1_SPRITE_OPTIONS
{
    
    /// <summary>
    /// Use default sprite rendering behavior.
    /// </summary>
    D2D1_SPRITE_OPTIONS_NONE = 0,
    
    /// <summary>
    /// Bitmap interpolation will be clamped to the sprite's source rectangle.
    /// </summary>
    D2D1_SPRITE_OPTIONS_CLAMP_TO_SOURCE_RECTANGLE = 1,
    D2D1_SPRITE_OPTIONS_FORCE_DWORD = 0xffffffff

} D2D1_SPRITE_OPTIONS;

DEFINE_ENUM_FLAG_OPERATORS(D2D1_SPRITE_OPTIONS);


/// <summary>
/// Specifies the pixel snapping policy when rendering color bitmap glyphs.
/// </summary>
typedef enum D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION
{
    
    /// <summary>
    /// Color bitmap glyph positions are snapped to the nearest pixel if the bitmap
    /// resolution matches that of the device context.
    /// </summary>
    D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT = 0,
    
    /// <summary>
    /// Color bitmap glyph positions are not snapped.
    /// </summary>
    D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE = 1,
    D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_FORCE_DWORD = 0xffffffff

} D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION;


/// <summary>
/// This determines what gamma is used for interpolation/blending.
/// </summary>
typedef enum D2D1_GAMMA1
{
    
    /// <summary>
    /// Colors are manipulated in 2.2 gamma color space.
    /// </summary>
    D2D1_GAMMA1_G22 = D2D1_GAMMA_2_2,
    
    /// <summary>
    /// Colors are manipulated in 1.0 gamma color space.
    /// </summary>
    D2D1_GAMMA1_G10 = D2D1_GAMMA_1_0,
    
    /// <summary>
    /// Colors are manipulated in ST.2084 PQ gamma color space.
    /// </summary>
    D2D1_GAMMA1_G2084 = 2,
    D2D1_GAMMA1_FORCE_DWORD = 0xffffffff

} D2D1_GAMMA1;


/// <summary>
/// Simple description of a color space.
/// </summary>
typedef struct D2D1_SIMPLE_COLOR_PROFILE
{
    
    /// <summary>
    /// The XY coordinates of the red primary in CIEXYZ space.
    /// </summary>
    D2D1_POINT_2F redPrimary;
    
    /// <summary>
    /// The XY coordinates of the green primary in CIEXYZ space.
    /// </summary>
    D2D1_POINT_2F greenPrimary;
    
    /// <summary>
    /// The XY coordinates of the blue primary in CIEXYZ space.
    /// </summary>
    D2D1_POINT_2F bluePrimary;
    
    /// <summary>
    /// The X/Z tristimulus values for the whitepoint, normalized for relative
    /// luminance.
    /// </summary>
    D2D1_POINT_2F whitePointXZ;
    
    /// <summary>
    /// The gamma encoding to use for this color space.
    /// </summary>
    D2D1_GAMMA1 gamma;

} D2D1_SIMPLE_COLOR_PROFILE;


/// <summary>
/// Specifies which way a color profile is defined.
/// </summary>
typedef enum D2D1_COLOR_CONTEXT_TYPE
{
    D2D1_COLOR_CONTEXT_TYPE_ICC = 0,
    D2D1_COLOR_CONTEXT_TYPE_SIMPLE = 1,
    D2D1_COLOR_CONTEXT_TYPE_DXGI = 2,
    D2D1_COLOR_CONTEXT_TYPE_FORCE_DWORD = 0xffffffff

} D2D1_COLOR_CONTEXT_TYPE;


EXTERN_C CONST IID IID_ID2D1InkStyle;
EXTERN_C CONST IID IID_ID2D1Ink;
EXTERN_C CONST IID IID_ID2D1GradientMesh;
EXTERN_C CONST IID IID_ID2D1ImageSource;
EXTERN_C CONST IID IID_ID2D1ImageSourceFromWic;
EXTERN_C CONST IID IID_ID2D1TransformedImageSource;
EXTERN_C CONST IID IID_ID2D1LookupTable3D;
EXTERN_C CONST IID IID_ID2D1DeviceContext2;
EXTERN_C CONST IID IID_ID2D1Device2;
EXTERN_C CONST IID IID_ID2D1Factory3;
EXTERN_C CONST IID IID_ID2D1CommandSink2;
EXTERN_C CONST IID IID_ID2D1GdiMetafile1;
EXTERN_C CONST IID IID_ID2D1GdiMetafileSink1;
EXTERN_C CONST IID IID_ID2D1SpriteBatch;
EXTERN_C CONST IID IID_ID2D1DeviceContext3;
EXTERN_C CONST IID IID_ID2D1Device3;
EXTERN_C CONST IID IID_ID2D1Factory4;
EXTERN_C CONST IID IID_ID2D1CommandSink3;
EXTERN_C CONST IID IID_ID2D1SvgGlyphStyle;
EXTERN_C CONST IID IID_ID2D1DeviceContext4;
EXTERN_C CONST IID IID_ID2D1Device4;
EXTERN_C CONST IID IID_ID2D1Factory5;
EXTERN_C CONST IID IID_ID2D1CommandSink4;
EXTERN_C CONST IID IID_ID2D1ColorContext1;
EXTERN_C CONST IID IID_ID2D1DeviceContext5;
EXTERN_C CONST IID IID_ID2D1Device5;
EXTERN_C CONST IID IID_ID2D1Factory6;
EXTERN_C CONST IID IID_ID2D1CommandSink5;
EXTERN_C CONST IID IID_ID2D1DeviceContext6;
EXTERN_C CONST IID IID_ID2D1Device6;
EXTERN_C CONST IID IID_ID2D1Factory7;
EXTERN_C CONST IID IID_ID2D1DeviceContext7;
EXTERN_C CONST IID IID_ID2D1Device7;
EXTERN_C CONST IID IID_ID2D1Factory8;


#ifndef D2D_USE_C_DEFINITIONS


/// <summary>
/// Represents a collection of style properties to be used by methods like
/// ID2D1DeviceContext2::DrawInk when rendering ink. The ink style defines the nib
/// (pen tip) shape and transform.
/// </summary>
interface DX_DECLARE_INTERFACE("bae8b344-23fc-4071-8cb5-d05d6f073848") ID2D1InkStyle  : public ID2D1Resource
{
    
    STDMETHOD_(void, SetNibTransform)(
        _In_ CONST D2D1_MATRIX_3X2_F *transform 
        ) PURE;
    
    STDMETHOD_(void, GetNibTransform)(
        _Out_ D2D1_MATRIX_3X2_F *transform 
        ) CONST PURE;
    
    STDMETHOD_(void, SetNibShape)(
        D2D1_INK_NIB_SHAPE nibShape 
        ) PURE;
    
    STDMETHOD_(D2D1_INK_NIB_SHAPE, GetNibShape)(
        ) CONST PURE;
    
    COM_DECLSPEC_NOTHROW
    void
    SetNibTransform(
        CONST D2D1_MATRIX_3X2_F &transform 
        )  
    {
        SetNibTransform(&transform);
    }
}; // interface ID2D1InkStyle


/// <summary>
/// Represents a single continuous stroke of variable-width ink, as defined by a
/// series of Bezier segments and widths.
/// </summary>
interface DX_DECLARE_INTERFACE("b499923b-7029-478f-a8b3-432c7c5f5312") ID2D1Ink  : public ID2D1Resource
{
    
    /// <summary>
    /// Resets the ink start point.
    /// </summary>
    STDMETHOD_(void, SetStartPoint)(
        _In_ CONST D2D1_INK_POINT *startPoint 
        ) PURE;
    
    /// <summary>
    /// Retrieve the start point with which the ink was initialized.
    /// </summary>
    STDMETHOD_(D2D1_INK_POINT, GetStartPoint)(
        ) CONST PURE;
    
    /// <summary>
    /// Add one or more segments to the end of the ink.
    /// </summary>
    STDMETHOD(AddSegments)(
        _In_reads_(segmentsCount) CONST D2D1_INK_BEZIER_SEGMENT *segments,
        UINT32 segmentsCount 
        ) PURE;
    
    /// <summary>
    /// Remove one or more segments from the end of the ink.
    /// </summary>
    STDMETHOD(RemoveSegmentsAtEnd)(
        UINT32 segmentsCount 
        ) PURE;
    
    /// <summary>
    /// Updates the specified segments with new control points.
    /// </summary>
    STDMETHOD(SetSegments)(
        UINT32 startSegment,
        _In_reads_(segmentsCount) CONST D2D1_INK_BEZIER_SEGMENT *segments,
        UINT32 segmentsCount 
        ) PURE;
    
    /// <summary>
    /// Update the last segment with new control points.
    /// </summary>
    STDMETHOD(SetSegmentAtEnd)(
        _In_ CONST D2D1_INK_BEZIER_SEGMENT *segment 
        ) PURE;
    
    /// <summary>
    /// Returns the number of segments the ink is composed of.
    /// </summary>
    STDMETHOD_(UINT32, GetSegmentCount)(
        ) CONST PURE;
    
    /// <summary>
    /// Retrieve the segments stored in the ink.
    /// </summary>
    STDMETHOD(GetSegments)(
        UINT32 startSegment,
        _Out_writes_(segmentsCount) D2D1_INK_BEZIER_SEGMENT *segments,
        UINT32 segmentsCount 
        ) CONST PURE;
    
    /// <summary>
    /// Construct a geometric representation of the ink.
    /// </summary>
    STDMETHOD(StreamAsGeometry)(
        _In_opt_ ID2D1InkStyle *inkStyle,
        _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
        FLOAT flatteningTolerance,
        _In_ ID2D1SimplifiedGeometrySink *geometrySink 
        ) CONST PURE;
    
    /// <summary>
    /// Retrieve the bounds of the ink, with an optional applied transform.
    /// </summary>
    STDMETHOD(GetBounds)(
        _In_opt_ ID2D1InkStyle *inkStyle,
        _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
        _Out_ D2D1_RECT_F *bounds 
        ) CONST PURE;
    
    /// <summary>
    /// Resets the ink start point.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    void
    SetStartPoint(
        CONST D2D1_INK_POINT &startPoint 
        )  
    {
        SetStartPoint(&startPoint);
    }
    
    COM_DECLSPEC_NOTHROW
    HRESULT
    SetSegmentAtEnd(
        CONST D2D1_INK_BEZIER_SEGMENT &segment 
        )  
    {
        return SetSegmentAtEnd(&segment);
    }
    
    /// <summary>
    /// Construct a geometric representation of the ink.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    HRESULT
    StreamAsGeometry(
        _In_opt_ ID2D1InkStyle *inkStyle,
        CONST D2D1_MATRIX_3X2_F &worldTransform,
        FLOAT flatteningTolerance,
        _In_ ID2D1SimplifiedGeometrySink *geometrySink 
        ) CONST  
    {
        return StreamAsGeometry(inkStyle,&worldTransform, flatteningTolerance, geometrySink);
    }
    
    /// <summary>
    /// Construct a geometric representation of the ink.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    HRESULT
    StreamAsGeometry(
        _In_opt_ ID2D1InkStyle *inkStyle,
        _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
        _In_ ID2D1SimplifiedGeometrySink *geometrySink 
        ) CONST  
    {
        return StreamAsGeometry(inkStyle,worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }
    
    /// <summary>
    /// Construct a geometric representation of the ink.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    HRESULT
    StreamAsGeometry(
        _In_opt_ ID2D1InkStyle *inkStyle,
        CONST D2D1_MATRIX_3X2_F &worldTransform,
        _In_ ID2D1SimplifiedGeometrySink *geometrySink 
        ) CONST  
    {
        return StreamAsGeometry(inkStyle,&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
    }
}; // interface ID2D1Ink


/// <summary>
/// Represents a device-dependent representation of a gradient mesh composed of
/// patches. Use the ID2D1DeviceContext2::CreateGradientMesh method to create an
/// instance of ID2D1GradientMesh.
/// </summary>
interface DX_DECLARE_INTERFACE("f292e401-c050-4cde-83d7-04962d3b23c2") ID2D1GradientMesh  : public ID2D1Resource
{
    
    /// <summary>
    /// Returns the number of patches of the gradient mesh.
    /// </summary>
    STDMETHOD_(UINT32, GetPatchCount)(
        ) CONST PURE;
    
    /// <summary>
    /// Retrieve the patch data stored in the gradient mesh.
    /// </summary>
    STDMETHOD(GetPatches)(
        UINT32 startIndex,
        _Out_writes_(patchesCount) D2D1_GRADIENT_MESH_PATCH *patches,
        UINT32 patchesCount 
        ) CONST PURE;
}; // interface ID2D1GradientMesh


/// <summary>
/// Represents a producer of pixels that can fill an arbitrary 2D plane.
/// </summary>
interface DX_DECLARE_INTERFACE("c9b664e5-74a1-4378-9ac2-eefc37a3f4d8") ID2D1ImageSource  : public ID2D1Image
{
    
    STDMETHOD(OfferResources)(
        ) PURE;
    
    STDMETHOD(TryReclaimResources)(
        _Out_ BOOL *resourcesDiscarded 
        ) PURE;
}; // interface ID2D1ImageSource


/// <summary>
/// Produces 2D pixel data that has been sourced from WIC.
/// </summary>
interface DX_DECLARE_INTERFACE("77395441-1c8f-4555-8683-f50dab0fe792") ID2D1ImageSourceFromWic  : public ID2D1ImageSource
{
    
    STDMETHOD(EnsureCached)(
        _In_opt_ CONST D2D1_RECT_U *rectangleToFill 
        ) PURE;
    
    STDMETHOD(TrimCache)(
        _In_opt_ CONST D2D1_RECT_U *rectangleToPreserve 
        ) PURE;
    
    STDMETHOD_(void, GetSource)(
        _Outptr_result_maybenull_ IWICBitmapSource **wicBitmapSource 
        ) CONST PURE;
    
    COM_DECLSPEC_NOTHROW
    HRESULT
    EnsureCached(
        CONST D2D1_RECT_U &rectangleToFill 
        )  
    {
        return EnsureCached(&rectangleToFill);
    }
    
    COM_DECLSPEC_NOTHROW
    HRESULT
    TrimCache(
        CONST D2D1_RECT_U &rectangleToPreserve 
        )  
    {
        return TrimCache(&rectangleToPreserve);
    }
}; // interface ID2D1ImageSourceFromWic


/// <summary>
/// Represents an image source which shares resources with an original image source.
/// </summary>
interface DX_DECLARE_INTERFACE("7f1f79e5-2796-416c-8f55-700f911445e5") ID2D1TransformedImageSource  : public ID2D1Image
{
    
    STDMETHOD_(void, GetSource)(
        _Outptr_result_maybenull_ ID2D1ImageSource **imageSource 
        ) CONST PURE;
    
    STDMETHOD_(void, GetProperties)(
        _Out_ D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *properties 
        ) CONST PURE;
}; // interface ID2D1TransformedImageSource


/// <summary>
/// A container for 3D lookup table data that can be passed to the LookupTable3D
/// effect.
/// </summary>
interface DX_DECLARE_INTERFACE("53dd9855-a3b0-4d5b-82e1-26e25c5e5797") ID2D1LookupTable3D  : public ID2D1Resource
{
}; // interface ID2D1LookupTable3D


/// <summary>
/// This interface performs all the same functions as the ID2D1DeviceContext1
/// interface, plus it enables functionality such as ink rendering, gradient mesh
/// rendering, and improved image loading.
/// </summary>
interface DX_DECLARE_INTERFACE("394ea6a3-0c34-4321-950b-6ca20f0be6c7") ID2D1DeviceContext2  : public ID2D1DeviceContext1
{
    
    STDMETHOD(CreateInk)(
        _In_ CONST D2D1_INK_POINT *startPoint,
        _COM_Outptr_ ID2D1Ink **ink 
        ) PURE;
    
    /// <summary>
    /// Creates a new ink style.
    /// </summary>
    STDMETHOD(CreateInkStyle)(
        _In_opt_ CONST D2D1_INK_STYLE_PROPERTIES *inkStyleProperties,
        _COM_Outptr_ ID2D1InkStyle **inkStyle 
        ) PURE;
    
    STDMETHOD(CreateGradientMesh)(
        _In_reads_(patchesCount) CONST D2D1_GRADIENT_MESH_PATCH *patches,
        UINT32 patchesCount,
        _COM_Outptr_ ID2D1GradientMesh **gradientMesh 
        ) PURE;
    
    STDMETHOD(CreateImageSourceFromWic)(
        _In_ IWICBitmapSource *wicBitmapSource,
        D2D1_IMAGE_SOURCE_LOADING_OPTIONS loadingOptions,
        D2D1_ALPHA_MODE alphaMode,
        _COM_Outptr_ ID2D1ImageSourceFromWic **imageSource 
        ) PURE;
    
    /// <summary>
    /// Creates a 3D lookup table for mapping a 3-channel input to a 3-channel output.
    /// The table data must be provided in 4-channel format.
    /// </summary>
    STDMETHOD(CreateLookupTable3D)(
        D2D1_BUFFER_PRECISION precision,
        _In_reads_(3) CONST UINT32 *extents,
        _In_reads_(dataCount) CONST BYTE *data,
        UINT32 dataCount,
        _In_reads_(2) CONST UINT32 *strides,
        _COM_Outptr_ ID2D1LookupTable3D **lookupTable 
        ) PURE;
    
    STDMETHOD(CreateImageSourceFromDxgi)(
        _In_reads_(surfaceCount) IDXGISurface **surfaces,
        UINT32 surfaceCount,
        DXGI_COLOR_SPACE_TYPE colorSpace,
        D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS options,
        _COM_Outptr_ ID2D1ImageSource **imageSource 
        ) PURE;
    
    /// <summary>
    /// Retrieves the world-space bounds in DIPs of the gradient mesh using the device
    /// context DPI.
    /// </summary>
    STDMETHOD(GetGradientMeshWorldBounds)(
        _In_ ID2D1GradientMesh *gradientMesh,
        _Out_ D2D1_RECT_F *pBounds 
        ) CONST PURE;
    
    STDMETHOD_(void, DrawInk)(
        _In_ ID2D1Ink *ink,
        _In_ ID2D1Brush *brush,
        _In_opt_ ID2D1InkStyle *inkStyle 
        ) PURE;
    
    STDMETHOD_(void, DrawGradientMesh)(
        _In_ ID2D1GradientMesh *gradientMesh 
        ) PURE;
    
    /// <summary>
    /// Draw a metafile to the device context.
    /// </summary>
    STDMETHOD_(void, DrawGdiMetafile)(
        _In_ ID2D1GdiMetafile *gdiMetafile,
        _In_opt_ CONST D2D1_RECT_F *destinationRectangle,
        _In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL 
        ) PURE;
    
    using ID2D1DeviceContext::DrawGdiMetafile;
    
    /// <summary>
    /// Creates an image source which shares resources with an original.
    /// </summary>
    STDMETHOD(CreateTransformedImageSource)(
        _In_ ID2D1ImageSource *imageSource,
        _In_ CONST D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *properties,
        _COM_Outptr_ ID2D1TransformedImageSource **transformedImageSource 
        ) PURE;
    
    COM_DECLSPEC_NOTHROW
    HRESULT
    CreateInk(
        CONST D2D1_INK_POINT &startPoint,
        _COM_Outptr_ ID2D1Ink **ink 
        )  
    {
        return CreateInk(&startPoint, ink);
    }
    
    /// <summary>
    /// Creates a new ink style.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    HRESULT
    CreateInkStyle(
        CONST D2D1_INK_STYLE_PROPERTIES &inkStyleProperties,
        _COM_Outptr_ ID2D1InkStyle **inkStyle 
        )  
    {
        return CreateInkStyle(&inkStyleProperties, inkStyle);
    }
    
    COM_DECLSPEC_NOTHROW
    HRESULT
    CreateImageSourceFromWic(
        _In_ IWICBitmapSource *wicBitmapSource,
        D2D1_IMAGE_SOURCE_LOADING_OPTIONS loadingOptions,
        _COM_Outptr_ ID2D1ImageSourceFromWic **imageSource 
        )  
    {
        return CreateImageSourceFromWic(wicBitmapSource, loadingOptions, D2D1_ALPHA_MODE_UNKNOWN, imageSource);
    }
    
    COM_DECLSPEC_NOTHROW
    HRESULT
    CreateImageSourceFromWic(
        _In_ IWICBitmapSource *wicBitmapSource,
        _COM_Outptr_ ID2D1ImageSourceFromWic **imageSource 
        )  
    {
        return CreateImageSourceFromWic(wicBitmapSource, D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE, D2D1_ALPHA_MODE_UNKNOWN, imageSource);
    }
    
    /// <summary>
    /// Draw a metafile to the device context.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    void
    DrawGdiMetafile(
        _In_ ID2D1GdiMetafile *gdiMetafile,
        CONST D2D1_RECT_F &destinationRectangle,
        CONST D2D1_RECT_F &sourceRectangle 
        )  
    {
        return DrawGdiMetafile(gdiMetafile, &destinationRectangle, &sourceRectangle);
    }
    
    /// <summary>
    /// Draw a metafile to the device context.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    void
    DrawGdiMetafile(
        _In_ ID2D1GdiMetafile *gdiMetafile,
        CONST D2D1_RECT_F &destinationRectangle,
        _In_ CONST D2D1_RECT_F *sourceRectangle = NULL 
        )  
    {
        return DrawGdiMetafile(gdiMetafile, &destinationRectangle, sourceRectangle);
    }
}; // interface ID2D1DeviceContext2


/// <summary>
/// Represents a resource domain whose objects and device contexts can be used
/// together. This interface performs all the same functions as the existing
/// ID2D1Device1 interface. It also enables the creation of ID2D1DeviceContext2
/// objects.
/// </summary>
interface DX_DECLARE_INTERFACE("a44472e1-8dfb-4e60-8492-6e2861c9ca8b") ID2D1Device2  : public ID2D1Device1
{
    
    /// <summary>
    /// Creates a new device context with no initially assigned target.
    /// </summary>
    STDMETHOD(CreateDeviceContext)(
        D2D1_DEVICE_CONTEXT_OPTIONS options,
        _COM_Outptr_ ID2D1DeviceContext2 **deviceContext2 
        ) PURE;
    
    using ID2D1Device1::CreateDeviceContext;
    
    using ID2D1Device::CreateDeviceContext;
    
    /// <summary>
    /// Flush all device contexts that reference a given bitmap.
    /// </summary>
    STDMETHOD_(void, FlushDeviceContexts)(
        _In_ ID2D1Bitmap *bitmap 
        ) PURE;
    
    /// <summary>
    /// Returns the DXGI device associated with this D2D device.
    /// </summary>
    STDMETHOD(GetDxgiDevice)(
        _COM_Outptr_ IDXGIDevice **dxgiDevice 
        ) PURE;
}; // interface ID2D1Device2


/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device2 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("0869759f-4f00-413f-b03e-2bda45404d0f") ID2D1Factory3  : public ID2D1Factory2
{
    
    /// <summary>
    /// This creates a new Direct2D device from the given IDXGIDevice.
    /// </summary>
    STDMETHOD(CreateDevice)(
        _In_ IDXGIDevice *dxgiDevice,
        _COM_Outptr_ ID2D1Device2 **d2dDevice2 
        ) PURE;
    
    using ID2D1Factory2::CreateDevice;
    
    using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory3


/// <summary>
/// This interface performs all the same functions as the existing ID2D1CommandSink1
/// interface. It also enables access to ink rendering and gradient mesh rendering.
/// </summary>
interface DX_DECLARE_INTERFACE("3bab440e-417e-47df-a2e2-bc0be6a00916") ID2D1CommandSink2  : public ID2D1CommandSink1
{
    
    STDMETHOD(DrawInk)(
        _In_ ID2D1Ink *ink,
        _In_ ID2D1Brush *brush,
        _In_opt_ ID2D1InkStyle *inkStyle 
        ) PURE;
    
    STDMETHOD(DrawGradientMesh)(
        _In_ ID2D1GradientMesh *gradientMesh 
        ) PURE;
    
    STDMETHOD(DrawGdiMetafile)(
        _In_ ID2D1GdiMetafile *gdiMetafile,
        _In_opt_ CONST D2D1_RECT_F *destinationRectangle,
        _In_opt_ CONST D2D1_RECT_F *sourceRectangle 
        ) PURE;
    
    using ID2D1CommandSink::DrawGdiMetafile;
}; // interface ID2D1CommandSink2


/// <summary>
/// Interface encapsulating a GDI/GDI+ metafile.
/// </summary>
interface DX_DECLARE_INTERFACE("2e69f9e8-dd3f-4bf9-95ba-c04f49d788df") ID2D1GdiMetafile1  : public ID2D1GdiMetafile
{
    
    /// <summary>
    /// Returns the DPI reported by the metafile.
    /// </summary>
    STDMETHOD(GetDpi)(
        _Out_ FLOAT *dpiX,
        _Out_ FLOAT *dpiY 
        ) PURE;
    
    /// <summary>
    /// Gets the bounds (in DIPs) of the metafile (as specified by the frame rect
    /// declared in the metafile).
    /// </summary>
    STDMETHOD(GetSourceBounds)(
        _Out_ D2D1_RECT_F *bounds 
        ) PURE;
}; // interface ID2D1GdiMetafile1


/// <summary>
/// User-implementable interface for introspecting on a metafile.
/// </summary>
interface DX_DECLARE_INTERFACE("fd0ecb6b-91e6-411e-8655-395e760f91b4") ID2D1GdiMetafileSink1  : public ID2D1GdiMetafileSink
{
    
    /// <summary>
    /// Callback for examining a metafile record.
    /// </summary>
    STDMETHOD(ProcessRecord)(
        DWORD recordType,
        _In_opt_ CONST void *recordData,
        DWORD recordDataSize,
        UINT32 flags 
        ) PURE;
    
    using ID2D1GdiMetafileSink::ProcessRecord;
}; // interface ID2D1GdiMetafileSink1


#if NTDDI_VERSION >= NTDDI_WIN10_TH2

interface DX_DECLARE_INTERFACE("4dc583bf-3a10-438a-8722-e9765224f1f1") ID2D1SpriteBatch  : public ID2D1Resource
{
    
    /// <summary>
    /// Adds sprites to the end of the sprite batch.
    /// </summary>
    STDMETHOD(AddSprites)(
        UINT32 spriteCount,
        _In_reads_bytes_(sizeof(D2D1_RECT_F) + (spriteCount - 1) * destinationRectanglesStride) CONST D2D1_RECT_F *destinationRectangles,
        _In_reads_bytes_opt_(sizeof(D2D1_RECT_U) + (spriteCount - 1) * sourceRectanglesStride) CONST D2D1_RECT_U *sourceRectangles = NULL,
        _In_reads_bytes_opt_(sizeof(D2D1_COLOR_F) + (spriteCount - 1) * colorsStride) CONST D2D1_COLOR_F *colors = NULL,
        _In_reads_bytes_opt_(sizeof(D2D1_MATRIX_3X2_F) + (spriteCount - 1) * transformsStride) CONST D2D1_MATRIX_3X2_F *transforms = NULL,
        UINT32 destinationRectanglesStride = sizeof(D2D1_RECT_F),
        UINT32 sourceRectanglesStride = sizeof(D2D1_RECT_U),
        UINT32 colorsStride = sizeof(D2D1_COLOR_F),
        UINT32 transformsStride = sizeof(D2D1_MATRIX_3X2_F) 
        ) PURE;
    
    /// <summary>
    /// Set properties for existing sprites. All properties not specified are
    /// unmodified.
    /// </summary>
    STDMETHOD(SetSprites)(
        UINT32 startIndex,
        UINT32 spriteCount,
        _In_reads_bytes_opt_(sizeof(D2D1_RECT_F) + (spriteCount - 1) * destinationRectanglesStride) CONST D2D1_RECT_F *destinationRectangles = NULL,
        _In_reads_bytes_opt_(sizeof(D2D1_RECT_U) + (spriteCount - 1) * sourceRectanglesStride) CONST D2D1_RECT_U *sourceRectangles = NULL,
        _In_reads_bytes_opt_(sizeof(D2D1_COLOR_F) + (spriteCount - 1) * colorsStride) CONST D2D1_COLOR_F *colors = NULL,
        _In_reads_bytes_opt_(sizeof(D2D1_MATRIX_3X2_F) + (spriteCount - 1) * transformsStride) CONST D2D1_MATRIX_3X2_F *transforms = NULL,
        UINT32 destinationRectanglesStride = sizeof(D2D1_RECT_F),
        UINT32 sourceRectanglesStride = sizeof(D2D1_RECT_U),
        UINT32 colorsStride = sizeof(D2D1_COLOR_F),
        UINT32 transformsStride = sizeof(D2D1_MATRIX_3X2_F) 
        ) PURE;
    
    /// <summary>
    /// Retrieves sprite properties.
    /// </summary>
    STDMETHOD(GetSprites)(
        UINT32 startIndex,
        UINT32 spriteCount,
        _Out_writes_opt_(spriteCount) D2D1_RECT_F *destinationRectangles = NULL,
        _Out_writes_opt_(spriteCount) D2D1_RECT_U *sourceRectangles = NULL,
        _Out_writes_opt_(spriteCount) D2D1_COLOR_F *colors = NULL,
        _Out_writes_opt_(spriteCount) D2D1_MATRIX_3X2_F *transforms = NULL 
        ) CONST PURE;
    
    /// <summary>
    /// Retrieves the number of sprites in the sprite batch.
    /// </summary>
    STDMETHOD_(UINT32, GetSpriteCount)(
        ) CONST PURE;
    
    /// <summary>
    /// Removes all sprites from the sprite batch.
    /// </summary>
    STDMETHOD_(void, Clear)(
        ) PURE;
}; // interface ID2D1SpriteBatch


interface DX_DECLARE_INTERFACE("235a7496-8351-414c-bcd4-6672ab2d8e00") ID2D1DeviceContext3  : public ID2D1DeviceContext2
{
    
    /// <summary>
    /// Creates a new sprite batch.
    /// </summary>
    STDMETHOD(CreateSpriteBatch)(
        _COM_Outptr_ ID2D1SpriteBatch **spriteBatch 
        ) PURE;
    
    /// <summary>
    /// Draws sprites in a sprite batch.
    /// </summary>
    STDMETHOD_(void, DrawSpriteBatch)(
        _In_ ID2D1SpriteBatch *spriteBatch,
        UINT32 startIndex,
        UINT32 spriteCount,
        _In_ ID2D1Bitmap *bitmap,
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
        D2D1_SPRITE_OPTIONS spriteOptions = D2D1_SPRITE_OPTIONS_NONE 
        ) PURE;
    
    /// <summary>
    /// Draws all sprites in a sprite batch.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    void
    DrawSpriteBatch(
        _In_ ID2D1SpriteBatch *spriteBatch,
        _In_ ID2D1Bitmap *bitmap,
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
        D2D1_SPRITE_OPTIONS spriteOptions = D2D1_SPRITE_OPTIONS_NONE 
        )  
    {
        return DrawSpriteBatch(spriteBatch, 0, spriteBatch->GetSpriteCount(), bitmap, interpolationMode, spriteOptions);
    }
}; // interface ID2D1DeviceContext3


interface DX_DECLARE_INTERFACE("852f2087-802c-4037-ab60-ff2e7ee6fc01") ID2D1Device3  : public ID2D1Device2
{
    
    /// <summary>
    /// Creates a new device context with no initially assigned target.
    /// </summary>
    STDMETHOD(CreateDeviceContext)(
        D2D1_DEVICE_CONTEXT_OPTIONS options,
        _COM_Outptr_ ID2D1DeviceContext3 **deviceContext3 
        ) PURE;
    
    using ID2D1Device2::CreateDeviceContext;
    
    using ID2D1Device1::CreateDeviceContext;
    
    using ID2D1Device::CreateDeviceContext;
}; // interface ID2D1Device3


/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device3 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("bd4ec2d2-0662-4bee-ba8e-6f29f032e096") ID2D1Factory4  : public ID2D1Factory3
{
    
    /// <summary>
    /// This creates a new Direct2D device from the given IDXGIDevice.
    /// </summary>
    STDMETHOD(CreateDevice)(
        _In_ IDXGIDevice *dxgiDevice,
        _COM_Outptr_ ID2D1Device3 **d2dDevice3 
        ) PURE;
    
    using ID2D1Factory3::CreateDevice;
    
    using ID2D1Factory2::CreateDevice;
    
    using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory4


interface DX_DECLARE_INTERFACE("18079135-4cf3-4868-bc8e-06067e6d242d") ID2D1CommandSink3  : public ID2D1CommandSink2
{
    
    STDMETHOD(DrawSpriteBatch)(
        _In_ ID2D1SpriteBatch *spriteBatch,
        UINT32 startIndex,
        UINT32 spriteCount,
        _In_ ID2D1Bitmap *bitmap,
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
        D2D1_SPRITE_OPTIONS spriteOptions 
        ) PURE;
}; // interface ID2D1CommandSink3


#endif // #if NTDDI_VERSION >= NTDDI_WIN10_TH2
#if NTDDI_VERSION >= NTDDI_WIN10_RS1

/// <summary>
/// This object supplies the values for context-fill, context-stroke, and
/// context-value that are used when rendering SVG glyphs.
/// </summary>
interface DX_DECLARE_INTERFACE("af671749-d241-4db8-8e41-dcc2e5c1a438") ID2D1SvgGlyphStyle  : public ID2D1Resource
{
    
    /// <summary>
    /// Provides values to an SVG glyph for fill. The brush with opacity set to 1 is
    /// used as the 'context-fill'. The opacity of the brush is used as the
    /// 'context-fill-opacity' value.
    /// </summary>
    /// <param name="brush">A null brush will cause the context-fill value to come from
    /// the defaultFillBrush. If the defaultFillBrush is also null, the context-fill
    /// value will be 'none'.</param>
    STDMETHOD(SetFill)(
        _In_opt_ ID2D1Brush *brush 
        ) PURE;
    
    /// <summary>
    /// Returns the requested fill parameters.
    /// </summary>
    STDMETHOD_(void, GetFill)(
        _Outptr_result_maybenull_ ID2D1Brush **brush 
        ) PURE;
    
    /// <summary>
    /// Provides values to an SVG glyph for stroke properties. The brush with opacity
    /// set to 1 is used as the 'context-stroke'. The opacity of the brush is used as
    /// the 'context-stroke-opacity' value.
    /// </summary>
    /// <param name="brush">A null brush will cause the context-stroke value to be
    /// 'none'.</param>
    /// <param name="strokeWidth">Specifies the 'context-value' for the 'stroke-width'
    /// property.</param>
    /// <param name="dashes">Specifies the 'context-value' for the 'stroke-dasharray'
    /// property. A null value will cause the stroke-dasharray to be set to 'none'.
    /// </param>
    /// <param name="dashOffset">Specifies the 'context-value' for the
    /// 'stroke-dashoffset' property.</param>
    STDMETHOD(SetStroke)(
        _In_opt_ ID2D1Brush *brush,
        FLOAT strokeWidth = 1.0f,
        _In_reads_opt_(dashesCount) CONST FLOAT *dashes = NULL,
        UINT32 dashesCount = 0,
        FLOAT dashOffset = 1.0f 
        ) PURE;
    
    /// <summary>
    /// Returns the number of dashes in the dash array.
    /// </summary>
    STDMETHOD_(UINT32, GetStrokeDashesCount)(
        ) PURE;
    
    /// <summary>
    /// Returns the requested stroke parameters.
    /// </summary>
    STDMETHOD_(void, GetStroke)(
        _Outptr_opt_result_maybenull_ ID2D1Brush **brush,
        _Out_opt_ FLOAT *strokeWidth = NULL,
        _Out_writes_opt_(dashesCount) FLOAT *dashes = NULL,
        UINT32 dashesCount = 0,
        _Out_opt_ FLOAT *dashOffset = NULL 
        ) PURE;
}; // interface ID2D1SvgGlyphStyle


interface DX_DECLARE_INTERFACE("8c427831-3d90-4476-b647-c4fae349e4db") ID2D1DeviceContext4  : public ID2D1DeviceContext3
{
    
    /// <summary>
    /// Creates an SVG glyph style object.
    /// </summary>
    STDMETHOD(CreateSvgGlyphStyle)(
        _COM_Outptr_ ID2D1SvgGlyphStyle **svgGlyphStyle 
        ) PURE;
    
    /// <summary>
    /// Draws the text within the given layout rectangle. By default, this method
    /// performs baseline snapping and renders color versions of glyphs in color fonts.
    /// </summary>
    /// <param name="svgGlyphStyle">Object used to style SVG glyphs.</param>
    /// <param name="colorPaletteIndex">The index used to select a color palette within
    /// a color font.</param>
    STDMETHOD_(void, DrawText)(
        _In_reads_(stringLength) CONST WCHAR *string,
        UINT32 stringLength,
        _In_ IDWriteTextFormat *textFormat,
        _In_ CONST D2D1_RECT_F *layoutRect,
        _In_opt_ ID2D1Brush *defaultFillBrush,
        _In_opt_ ID2D1SvgGlyphStyle *svgGlyphStyle,
        UINT32 colorPaletteIndex = 0,
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT,
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
        ) PURE;
    
    using ID2D1RenderTarget::DrawText;
    
    /// <summary>
    /// Draw a text layout object. If the layout is not subsequently changed, this can
    /// be more efficient than DrawText when drawing the same layout repeatedly.
    /// </summary>
    /// <param name="svgGlyphStyle">Object used to style SVG glyphs.</param>
    /// <param name="colorPaletteIndex">The index used to select a color palette within
    /// a color font.</param>
    /// <param name="options">The specified text options. If D2D1_DRAW_TEXT_OPTIONS_CLIP
    /// is used, the text is clipped to the layout bounds. These bounds are derived from
    /// the origin and the layout bounds of the corresponding IDWriteTextLayout object.
    /// </param>
    STDMETHOD_(void, DrawTextLayout)(
        D2D1_POINT_2F origin,
        _In_ IDWriteTextLayout *textLayout,
        _In_opt_ ID2D1Brush *defaultFillBrush,
        _In_opt_ ID2D1SvgGlyphStyle *svgGlyphStyle,
        UINT32 colorPaletteIndex = 0,
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT 
        ) PURE;
    
    using ID2D1RenderTarget::DrawTextLayout;
    
    /// <summary>
    /// Draws a color glyph run using one (and only one) of the bitmap formats-
    /// DWRITE_GLYPH_IMAGE_FORMATS_PNG, DWRITE_GLYPH_IMAGE_FORMATS_JPEG,
    /// DWRITE_GLYPH_IMAGE_FORMATS_TIFF, or
    /// DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8.
    /// </summary>
    STDMETHOD_(void, DrawColorBitmapGlyphRun)(
        DWRITE_GLYPH_IMAGE_FORMATS glyphImageFormat,
        D2D1_POINT_2F baselineOrigin,
        _In_ CONST DWRITE_GLYPH_RUN *glyphRun,
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL,
        D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION bitmapSnapOption = D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT 
        ) PURE;
    
    /// <summary>
    /// Draws a color glyph run that has the format of DWRITE_GLYPH_IMAGE_FORMATS_SVG.
    /// </summary>
    /// <param name="svgGlyphStyle">Object used to style SVG glyphs.</param>
    /// <param name="colorPaletteIndex">The index used to select a color palette within
    /// a color font. Note that this not the same as the paletteIndex in the
    /// DWRITE_COLOR_GLYPH_RUN struct, which is not relevant for SVG glyphs.</param>
    STDMETHOD_(void, DrawSvgGlyphRun)(
        D2D1_POINT_2F baselineOrigin,
        _In_ CONST DWRITE_GLYPH_RUN *glyphRun,
        _In_opt_ ID2D1Brush *defaultFillBrush = NULL,
        _In_opt_ ID2D1SvgGlyphStyle *svgGlyphStyle = NULL,
        UINT32 colorPaletteIndex = 0,
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
        ) PURE;
    
    /// <summary>
    /// Retrieves an image of the color bitmap glyph from the color glyph cache. If the
    /// cache does not already contain the requested resource, it will be created. This
    /// method may be used to extend the lifetime of a glyph image even after it is
    /// evicted from the color glyph cache.
    /// </summary>
    /// <param name="fontEmSize">The specified font size affects the choice of which
    /// bitmap to use from the font. It also affects the output glyphTransform, causing
    /// it to properly scale the glyph.</param>
    /// <param name="glyphTransform">Output transform, which transforms from the glyph's
    /// space to the same output space as the worldTransform. This includes the input
    /// glyphOrigin, the glyph's offset from the glyphOrigin, and any other required
    /// transformations.</param>
    STDMETHOD(GetColorBitmapGlyphImage)(
        DWRITE_GLYPH_IMAGE_FORMATS glyphImageFormat,
        D2D1_POINT_2F glyphOrigin,
        _In_ IDWriteFontFace *fontFace,
        FLOAT fontEmSize,
        UINT16 glyphIndex,
        BOOL isSideways,
        _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
        FLOAT dpiX,
        FLOAT dpiY,
        _Out_ D2D1_MATRIX_3X2_F *glyphTransform,
        _COM_Outptr_ ID2D1Image **glyphImage 
        ) PURE;
    
    /// <summary>
    /// Retrieves an image of the SVG glyph from the color glyph cache. If the cache
    /// does not already contain the requested resource, it will be created. This method
    /// may be used to extend the lifetime of a glyph image even after it is evicted
    /// from the color glyph cache.
    /// </summary>
    /// <param name="fontEmSize">The specified font size affects the output
    /// glyphTransform, causing it to properly scale the glyph.</param>
    /// <param name="svgGlyphStyle">Object used to style SVG glyphs.</param>
    /// <param name="colorPaletteIndex">The index used to select a color palette within
    /// a color font. Note that this not the same as the paletteIndex in the
    /// DWRITE_COLOR_GLYPH_RUN struct, which is not relevant for SVG glyphs.</param>
    /// <param name="glyphTransform">Output transform, which transforms from the glyph's
    /// space to the same output space as the worldTransform. This includes the input
    /// glyphOrigin, the glyph's offset from the glyphOrigin, and any other required
    /// transformations.</param>
    STDMETHOD(GetSvgGlyphImage)(
        D2D1_POINT_2F glyphOrigin,
        _In_ IDWriteFontFace *fontFace,
        FLOAT fontEmSize,
        UINT16 glyphIndex,
        BOOL isSideways,
        _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
        _In_opt_ ID2D1Brush *defaultFillBrush,
        _In_opt_ ID2D1SvgGlyphStyle *svgGlyphStyle,
        UINT32 colorPaletteIndex,
        _Out_ D2D1_MATRIX_3X2_F *glyphTransform,
        _COM_Outptr_ ID2D1CommandList **glyphImage 
        ) PURE;
    
    /// <summary>
    /// Draws the text within the given layout rectangle. By default, this method
    /// performs baseline snapping and renders color versions of glyphs in color fonts.
    /// </summary>
    /// <param name="svgGlyphStyle">Object used to style SVG glyphs.</param>
    /// <param name="colorPaletteIndex">The index used to select a color palette within
    /// a color font.</param>
    COM_DECLSPEC_NOTHROW
    void
    DrawText(
        _In_reads_(stringLength) CONST WCHAR *string,
        UINT32 stringLength,
        _In_ IDWriteTextFormat *textFormat,
        CONST D2D1_RECT_F &layoutRect,
        _In_opt_ ID2D1Brush *defaultFillBrush,
        _In_opt_ ID2D1SvgGlyphStyle *svgGlyphStyle,
        UINT32 colorPaletteIndex = 0,
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT,
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
        )  
    {
        return DrawText(string, stringLength, textFormat, &layoutRect, defaultFillBrush, svgGlyphStyle, colorPaletteIndex, options, measuringMode);
    }
}; // interface ID2D1DeviceContext4


interface DX_DECLARE_INTERFACE("d7bdb159-5683-4a46-bc9c-72dc720b858b") ID2D1Device4  : public ID2D1Device3
{
    
    /// <summary>
    /// Creates a new device context with no initially assigned target.
    /// </summary>
    STDMETHOD(CreateDeviceContext)(
        D2D1_DEVICE_CONTEXT_OPTIONS options,
        _COM_Outptr_ ID2D1DeviceContext4 **deviceContext4 
        ) PURE;
    
    using ID2D1Device3::CreateDeviceContext;
    
    using ID2D1Device2::CreateDeviceContext;
    
    using ID2D1Device1::CreateDeviceContext;
    
    using ID2D1Device::CreateDeviceContext;
    
    /// <summary>
    /// Sets the maximum capacity of the color glyph cache. This cache is used to store
    /// color bitmap glyphs and SVG glyphs, enabling faster performance if the same
    /// glyphs are needed again. If the application still references a glyph using
    /// GetColorBitmapGlyphImage or GetSvgGlyphImage after it has been evicted, this
    /// glyph does not count toward the cache capacity.
    /// </summary>
    STDMETHOD_(void, SetMaximumColorGlyphCacheMemory)(
        UINT64 maximumInBytes 
        ) PURE;
    
    /// <summary>
    /// Gets the maximum capacity of the color glyph cache.
    /// </summary>
    STDMETHOD_(UINT64, GetMaximumColorGlyphCacheMemory)(
        ) CONST PURE;
}; // interface ID2D1Device4


/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device4 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("c4349994-838e-4b0f-8cab-44997d9eeacc") ID2D1Factory5  : public ID2D1Factory4
{
    
    /// <summary>
    /// This creates a new Direct2D device from the given IDXGIDevice.
    /// </summary>
    STDMETHOD(CreateDevice)(
        _In_ IDXGIDevice *dxgiDevice,
        _COM_Outptr_ ID2D1Device4 **d2dDevice4 
        ) PURE;
    
    using ID2D1Factory4::CreateDevice;
    
    using ID2D1Factory3::CreateDevice;
    
    using ID2D1Factory2::CreateDevice;
    
    using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory5


#endif // #if NTDDI_VERSION >= NTDDI_WIN10_RS1
#if NTDDI_VERSION >= NTDDI_WIN10_RS2

interface DX_DECLARE_INTERFACE("c78a6519-40d6-4218-b2de-beeeb744bb3e") ID2D1CommandSink4  : public ID2D1CommandSink3
{
    
    /// <summary>
    /// A new function to set blend mode that respects the new MAX blend.
    /// 
    /// Implementers of SetPrimitiveBlend2 should expect and handle blend mode:
    /// D2D1_PRIMITIVE_BLEND_MAX
    /// 
    /// Implementers of SetPrimitiveBlend1 should expect and handle blend modes:
    /// D2D1_PRIMITIVE_BLEND_MIN and D2D1_PRIMITIVE_BLEND_ADD
    /// 
    /// Implementers of SetPrimitiveBlend should expect and handle blend modes:
    /// D2D1_PRIMITIVE_BLEND_SOURCE_OVER and D2D1_PRIMITIVE_BLEND_COPY
    /// </summary>
    STDMETHOD(SetPrimitiveBlend2)(
        D2D1_PRIMITIVE_BLEND primitiveBlend 
        ) PURE;
}; // interface ID2D1CommandSink4


/// <summary>
/// Represents a color context to be used with the Color Management Effect.
/// </summary>
interface DX_DECLARE_INTERFACE("1ab42875-c57f-4be9-bd85-9cd78d6f55ee") ID2D1ColorContext1  : public ID2D1ColorContext
{
    
    /// <summary>
    /// Retrieves the color context type.
    /// </summary>
    STDMETHOD_(D2D1_COLOR_CONTEXT_TYPE, GetColorContextType)(
        ) CONST PURE;
    
    /// <summary>
    /// Retrieves the DXGI color space of this context. Returns DXGI_COLOR_SPACE_CUSTOM
    /// when color context type is ICC.
    /// </summary>
    STDMETHOD_(DXGI_COLOR_SPACE_TYPE, GetDXGIColorSpace)(
        ) CONST PURE;
    
    /// <summary>
    /// Retrieves a set simple color profile.
    /// </summary>
    STDMETHOD(GetSimpleColorProfile)(
        _Out_ D2D1_SIMPLE_COLOR_PROFILE *simpleProfile 
        ) CONST PURE;
}; // interface ID2D1ColorContext1


interface DX_DECLARE_INTERFACE("7836d248-68cc-4df6-b9e8-de991bf62eb7") ID2D1DeviceContext5  : public ID2D1DeviceContext4
{
    
    /// <summary>
    /// Creates an SVG document from a stream.
    /// </summary>
    /// <param name="inputXmlStream">An input stream containing the SVG XML document. If
    /// null, an empty document is created.</param>
    /// <param name="viewportSize">Size of the initial viewport of the document.</param>
    /// <param name="svgDocument">When this method returns, contains a pointer to the
    /// SVG document.</param>
    STDMETHOD(CreateSvgDocument)(
        _In_opt_ IStream *inputXmlStream,
        D2D1_SIZE_F viewportSize,
        _COM_Outptr_ ID2D1SvgDocument **svgDocument 
        ) PURE;
    
    /// <summary>
    /// Draw an SVG document.
    /// </summary>
    STDMETHOD_(void, DrawSvgDocument)(
        _In_ ID2D1SvgDocument *svgDocument 
        ) PURE;
    
    /// <summary>
    /// Creates a color context from a DXGI color space type. It is only valid to use
    /// this with the Color Management Effect in 'Best' mode.
    /// </summary>
    STDMETHOD(CreateColorContextFromDxgiColorSpace)(
        DXGI_COLOR_SPACE_TYPE colorSpace,
        _COM_Outptr_ ID2D1ColorContext1 **colorContext 
        ) PURE;
    
    /// <summary>
    /// Creates a color context from a simple color profile. It is only valid to use
    /// this with the Color Management Effect in 'Best' mode.
    /// </summary>
    STDMETHOD(CreateColorContextFromSimpleColorProfile)(
        _In_ CONST D2D1_SIMPLE_COLOR_PROFILE *simpleProfile,
        _COM_Outptr_ ID2D1ColorContext1 **colorContext 
        ) PURE;
    
    /// <summary>
    /// Creates a color context from a simple color profile.
    /// </summary>
    COM_DECLSPEC_NOTHROW
    HRESULT
    CreateColorContextFromSimpleColorProfile(
        CONST D2D1_SIMPLE_COLOR_PROFILE &simpleProfile,
        _COM_Outptr_ ID2D1ColorContext1 **colorContext 
        )  
    {
        return CreateColorContextFromSimpleColorProfile(&simpleProfile, colorContext);
    }
}; // interface ID2D1DeviceContext5


interface DX_DECLARE_INTERFACE("d55ba0a4-6405-4694-aef5-08ee1a4358b4") ID2D1Device5  : public ID2D1Device4
{
    
    /// <summary>
    /// Creates a new device context with no initially assigned target.
    /// </summary>
    STDMETHOD(CreateDeviceContext)(
        D2D1_DEVICE_CONTEXT_OPTIONS options,
        _COM_Outptr_ ID2D1DeviceContext5 **deviceContext5 
        ) PURE;
    
    using ID2D1Device4::CreateDeviceContext;
    
    using ID2D1Device3::CreateDeviceContext;
    
    using ID2D1Device2::CreateDeviceContext;
    
    using ID2D1Device1::CreateDeviceContext;
    
    using ID2D1Device::CreateDeviceContext;
}; // interface ID2D1Device5


/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device5 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("f9976f46-f642-44c1-97ca-da32ea2a2635") ID2D1Factory6  : public ID2D1Factory5
{
    
    /// <summary>
    /// This creates a new Direct2D device from the given IDXGIDevice.
    /// </summary>
    STDMETHOD(CreateDevice)(
        _In_ IDXGIDevice *dxgiDevice,
        _COM_Outptr_ ID2D1Device5 **d2dDevice5 
        ) PURE;
    
    using ID2D1Factory5::CreateDevice;
    
    using ID2D1Factory4::CreateDevice;
    
    using ID2D1Factory3::CreateDevice;
    
    using ID2D1Factory2::CreateDevice;
    
    using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory6


#endif
#if NTDDI_VERSION >= NTDDI_WIN10_RS3

interface DX_DECLARE_INTERFACE("7047dd26-b1e7-44a7-959a-8349e2144fa8") ID2D1CommandSink5  : public ID2D1CommandSink4
{
    
    STDMETHOD(BlendImage)(
        _In_ ID2D1Image *image,
        D2D1_BLEND_MODE blendMode,
        _In_opt_ CONST D2D1_POINT_2F *targetOffset,
        _In_opt_ CONST D2D1_RECT_F *imageRectangle,
        D2D1_INTERPOLATION_MODE interpolationMode 
        ) PURE;
}; // interface ID2D1CommandSink5


interface DX_DECLARE_INTERFACE("985f7e37-4ed0-4a19-98a3-15b0edfde306") ID2D1DeviceContext6  : public ID2D1DeviceContext5
{
    
    /// <summary>
    /// Draw an image to the device context.
    /// </summary>
    STDMETHOD_(void, BlendImage)(
        _In_ ID2D1Image *image,
        D2D1_BLEND_MODE blendMode,
        _In_opt_ CONST D2D1_POINT_2F *targetOffset = NULL,
        _In_opt_ CONST D2D1_RECT_F *imageRectangle = NULL,
        D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR 
        ) PURE;
}; // interface ID2D1DeviceContext6


interface DX_DECLARE_INTERFACE("7bfef914-2d75-4bad-be87-e18ddb077b6d") ID2D1Device6  : public ID2D1Device5
{
    
    /// <summary>
    /// Creates a new device context with no initially assigned target.
    /// </summary>
    STDMETHOD(CreateDeviceContext)(
        D2D1_DEVICE_CONTEXT_OPTIONS options,
        _COM_Outptr_ ID2D1DeviceContext6 **deviceContext6 
        ) PURE;
    
    using ID2D1Device5::CreateDeviceContext;
    
    using ID2D1Device4::CreateDeviceContext;
    
    using ID2D1Device3::CreateDeviceContext;
    
    using ID2D1Device2::CreateDeviceContext;
    
    using ID2D1Device1::CreateDeviceContext;
    
    using ID2D1Device::CreateDeviceContext;
}; // interface ID2D1Device6


/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device6 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("bdc2bdd3-b96c-4de6-bdf7-99d4745454de") ID2D1Factory7  : public ID2D1Factory6
{
    
    /// <summary>
    /// This creates a new Direct2D device from the given IDXGIDevice.
    /// </summary>
    STDMETHOD(CreateDevice)(
        _In_ IDXGIDevice *dxgiDevice,
        _COM_Outptr_ ID2D1Device6 **d2dDevice6 
        ) PURE;
    
    using ID2D1Factory6::CreateDevice;
    
    using ID2D1Factory5::CreateDevice;
    
    using ID2D1Factory4::CreateDevice;
    
    using ID2D1Factory3::CreateDevice;
    
    using ID2D1Factory2::CreateDevice;
    
    using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory7


#endif
#if NTDDI_VERSION >= NTDDI_WIN10_CU
enum DWRITE_PAINT_FEATURE_LEVEL : INT32;

interface DX_DECLARE_INTERFACE("ec891cf7-9b69-4851-9def-4e0915771e62") ID2D1DeviceContext7  : public ID2D1DeviceContext6
{
    
    /// <summary>
    /// Get the maximum paint feature level supported by DrawPaintGlyphRun.
    /// </summary>
    STDMETHOD_(DWRITE_PAINT_FEATURE_LEVEL, GetPaintFeatureLevel)(
        ) PURE;
    
    /// <summary>
    /// Draws a color glyph run that has the format of
    /// DWRITE_GLYPH_IMAGE_FORMATS_COLR_PAINT_TREE.
    /// </summary>
    /// <param name="colorPaletteIndex">The index used to select a color palette within
    /// a color font. Note that this not the same as the paletteIndex in the
    /// DWRITE_COLOR_GLYPH_RUN struct, which is not relevant for paint glyphs.</param>
    STDMETHOD_(void, DrawPaintGlyphRun)(
        D2D1_POINT_2F baselineOrigin,
        _In_ CONST DWRITE_GLYPH_RUN *glyphRun,
        _In_opt_ ID2D1Brush *defaultFillBrush = NULL,
        UINT32 colorPaletteIndex = 0,
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
        ) PURE;
    
    /// <summary>
    /// Draws a glyph run, using color representations of glyphs if available.
    /// </summary>
    STDMETHOD_(void, DrawGlyphRunWithColorSupport)(
        D2D1_POINT_2F baselineOrigin,
        _In_ CONST DWRITE_GLYPH_RUN *glyphRun,
        _In_opt_ CONST DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription,
        _In_opt_ ID2D1Brush *foregroundBrush,
        _In_opt_ ID2D1SvgGlyphStyle *svgGlyphStyle,
        UINT32 colorPaletteIndex = 0,
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL,
        D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION bitmapSnapOption = D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT 
        ) PURE;
}; // interface ID2D1DeviceContext7


interface DX_DECLARE_INTERFACE("f07c8968-dd4e-4ba6-9cbd-eb6d3752dcbb") ID2D1Device7  : public ID2D1Device6
{
    
    /// <summary>
    /// Creates a new device context with no initially assigned target.
    /// </summary>
    STDMETHOD(CreateDeviceContext)(
        D2D1_DEVICE_CONTEXT_OPTIONS options,
        _COM_Outptr_ ID2D1DeviceContext7 **deviceContext 
        ) PURE;
    
    using ID2D1Device6::CreateDeviceContext;
    
    using ID2D1Device5::CreateDeviceContext;
    
    using ID2D1Device4::CreateDeviceContext;
    
    using ID2D1Device3::CreateDeviceContext;
    
    using ID2D1Device2::CreateDeviceContext;
    
    using ID2D1Device1::CreateDeviceContext;
    
    using ID2D1Device::CreateDeviceContext;
}; // interface ID2D1Device7


/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device7 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("677c9311-f36d-4b1f-ae86-86d1223ffd3a") ID2D1Factory8  : public ID2D1Factory7
{
    
    /// <summary>
    /// This creates a new Direct2D device from the given IDXGIDevice.
    /// </summary>
    STDMETHOD(CreateDevice)(
        _In_ IDXGIDevice *dxgiDevice,
        _COM_Outptr_ ID2D1Device7 **d2dDevice6 
        ) PURE;
    
    using ID2D1Factory7::CreateDevice;
    
    using ID2D1Factory6::CreateDevice;
    
    using ID2D1Factory5::CreateDevice;
    
    using ID2D1Factory4::CreateDevice;
    
    using ID2D1Factory3::CreateDevice;
    
    using ID2D1Factory2::CreateDevice;
    
    using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory8


#endif // #if NTDDI_VERSION >= NTDDI_WIN10_CU

#endif


#ifdef D2D_USE_C_DEFINITIONS


typedef interface ID2D1InkStyle ID2D1InkStyle;

typedef interface ID2D1Ink ID2D1Ink;

typedef interface ID2D1GradientMesh ID2D1GradientMesh;

typedef interface ID2D1ImageSource ID2D1ImageSource;

typedef interface ID2D1ImageSourceFromWic ID2D1ImageSourceFromWic;

typedef interface ID2D1TransformedImageSource ID2D1TransformedImageSource;

typedef interface ID2D1LookupTable3D ID2D1LookupTable3D;

typedef interface ID2D1DeviceContext2 ID2D1DeviceContext2;

typedef interface ID2D1Device2 ID2D1Device2;

typedef interface ID2D1Factory3 ID2D1Factory3;

typedef interface ID2D1CommandSink2 ID2D1CommandSink2;

typedef interface ID2D1GdiMetafile1 ID2D1GdiMetafile1;

typedef interface ID2D1GdiMetafileSink1 ID2D1GdiMetafileSink1;

#endif

           
#ifdef __cplusplus
extern "C"
{
#endif

#if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
    void WINAPI 
    D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
        _In_ CONST D2D1_POINT_2F *pPoint0,
        _In_ CONST D2D1_POINT_2F *pPoint1,
        _In_ CONST D2D1_POINT_2F *pPoint2,
        _In_ CONST D2D1_POINT_2F *pPoint3,
        _In_ CONST D2D1_POINT_2F *pPoint4,
        _In_ CONST D2D1_POINT_2F *pPoint5,
        _In_ CONST D2D1_POINT_2F *pPoint6,
        _In_ CONST D2D1_POINT_2F *pPoint7,
        _In_ CONST D2D1_POINT_2F *pPoint8,
        _In_ CONST D2D1_POINT_2F *pPoint9,
        _In_ CONST D2D1_POINT_2F *pPoint10,
        _In_ CONST D2D1_POINT_2F *pPoint11,
        _Out_ D2D1_POINT_2F *pTensorPoint11,
        _Out_ D2D1_POINT_2F *pTensorPoint12,
        _Out_ D2D1_POINT_2F *pTensorPoint21,
        _Out_ D2D1_POINT_2F *pTensorPoint22
        ); 
#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
        
#ifdef __cplusplus
}
#endif
        


#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
#include <d2d1_3helper.h>
#endif // #ifndef _D2D1_3_H_
