[    
    {
        "region_name": "Forest Temple Lobby",
        "dungeon": "Forest Temple",
        "locations": {
            #If entrances are shuffled, Adult might lose access to the Kokiri forest
            #Babas for nuts.  As this is sphere 0 for both ages, this case is covered
            #by putting the babas here.
            "Deku Baba Nuts": "is_adult",
            "Deku Baba Sticks": "is_adult",
            "Forest Temple First Room Chest": "True",
            "Forest Temple First Stalfos Chest": "can_jumpslash",
            "Forest Temple GS First Room": "can_use(Dins_Fire) or can_use_projectile or (can_jumpslash and can_live_dmg(0.5))",
            "Forest Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang) or can_hover"
        },
        "exits": {
            "Forest Temple NW Outdoors": "True",
            "Forest Temple NE Outdoors": "can_use(Bow) or can_use(Slingshot)",
            "Forest Temple Block Push Room": "(Small_Key_Forest_Temple, 1)",
            "Forest Temple Basement": "(Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg) or (can_use(Hover_Boots) and can_mega)",
            "Forest Temple Falling Room": "can_hover or (can_use(Hover_Boots) and Bombs and can_live_dmg(0.5))",
            "Forest Temple Boss Door": "is_adult"
        }
    },
    {
        "region_name": "Forest Temple NW Outdoors",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple GS Level Island Courtyard": "
                can_use(Longshot) or 
                at('Forest Temple Outside Upper Ledge', can_use(Hookshot) or can_hover)"
        },
        "exits": {
            "Forest Temple Outdoors High Balconies": "
                is_adult or 
                (has_explosives or
                 ((can_use(Boomerang) or Nuts or Deku_Shield) and
                  (Sticks or Kokiri_Sword or can_use(Slingshot))))",
            "Forest Temple Outside Upper Ledge": "can_hover or (can_use(Hover_Boots) and has_explosives and can_live_dmg(0.5))",
            "Forest Temple Boss Door": "is_child and can_live_dmg(0.5)"
        }
    },
    {
        "region_name": "Forest Temple NE Outdoors",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Raised Island Courtyard Chest": "
                can_use(Hookshot) or
                at('Forest Temple Falling Room', True) or can_hover",
            "Forest Temple GS Raised Island Courtyard": "
                can_use(Hookshot) or can_hover or
                at('Forest Temple Falling Room', can_use(Bow) or can_use(Dins_Fire) or has_explosives or can_use(Boomerang))"
        },
        "exits": {
            "Forest Temple Outdoors High Balconies": "can_use(Hookshot)",
                #Longshot can grab some very high up vines to drain the well.
            "Forest Temple NW Outdoors": "can_use(Iron_Boots) or (Progressive_Scale, 2)",
            "Forest Temple Lobby": "True",
            "Forest Temple Falling Room": "can_hover or
                at('Forest Temple Outdoors High Balconies',
                       can_use(Hover_Boots) and can_use(Scarecrow) and can_live_dmg(0.5))"
        }
    },
    {
        "region_name": "Forest Temple Outdoors High Balconies",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Well Chest": "True",
            "Forest Temple Map Chest": "True"
        },
        "exits": {
            "Forest Temple NW Outdoors": "True",
            "Forest Temple NE Outdoors": "True"
        }
    },
    {
        "region_name": "Forest Temple Falling Room",
        "dungeon": "Forest Temple",
        "events": {
            "Forest Temple Amy and Meg": "can_use(Bow)"
        },
        "locations": {
            "Forest Temple Falling Ceiling Room Chest": "True"
        },
        "exits": {
            "Forest Temple NE Outdoors": "True"
        }
    },
    {
        "region_name": "Forest Temple Block Push Room",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Eye Switch Chest": "
                Progressive_Strength_Upgrade and (can_use(Bow) or can_use(Slingshot))"
        },
        "exits": {
            "Forest Temple Outside Upper Ledge": "can_jumpslash",
            "Forest Temple Bow Region": "
                (Progressive_Strength_Upgrade or (can_mega and (can_hover or Hover_Boots))) 
                and (Small_Key_Forest_Temple, 3) and is_adult",
            "Forest Temple Straightened Hall": "
            (Progressive_Strength_Upgrade or (is_adult and can_mega and (can_hover or Hover_Boots))) 
            and (Small_Key_Forest_Temple, 2) and (can_use(Bow) or (can_use(Slingshot) and can_hover))"
        }
    },
    {
        "region_name": "Forest Temple Straightened Hall",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Boss Key Chest": "True"
        },
        "exits": {
            "Forest Temple Outside Upper Ledge": "True"
        }
    },
    {
        "region_name": "Forest Temple Outside Upper Ledge",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Floormaster Chest": "is_adult or can_child_damage"
        },
        "exits": {
            "Forest Temple NW Outdoors": "True"
        }
    },
    {
        "region_name": "Forest Temple Bow Region",
        "dungeon": "Forest Temple",
        "events": {
            "Forest Temple Jo and Beth": "can_use(Bow)"
        },
        "locations": {
            "Forest Temple Bow Chest": "True",
            "Forest Temple Red Poe Chest": "can_use(Bow)",
            "Forest Temple Blue Poe Chest": "can_use(Bow)"
        },
        "exits": {
            "Forest Temple Falling Room": "
            (Small_Key_Forest_Temple, 5) and (Bow or can_use(Dins_Fire))"
        }
    },
    {
        "region_name": "Forest Temple Basement",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Basement Chest": "True",
            "Forest Temple GS Basement": "can_use(Hookshot) or can_use(Boomerang) or can_hover"
        },
        "exits":{
            "Forest Temple Boss Door": "Boss_Key_Forest_Temple"
        }
    },
    {
        "region_name": "Forest Temple Boss Door",
        "scene": "Forest Temple",
        "dungeon": "Forest Temple",
        "exits": {
            "Phantom Ganon Boss Room": "True"
        }
    },
    {
        "region_name": "Phantom Ganon Boss Room",
        "dungeon": "Forest Temple",
        "locations": {
            "Forest Temple Phantom Ganon Heart": "(can_use(Hookshot) or can_use(Bow)) or 
                (can_use(Slingshot) and (Kokiri_Sword or Sticks))",
            "Phantom Ganon": "(can_use(Hookshot) or can_use(Bow)) or 
                (can_use(Slingshot) and (Kokiri_Sword or Sticks))"
        }
    }
]
