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					"numoutlets" : 0,
					"patching_rect" : [ 679.0, 381.0, 188.0, 50.0 ],
					"text" : "Using the MATRIX2TEXTURE\nabstraction will save you some \nspace in your patches....",
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					"numoutlets" : 0,
					"patching_rect" : [ 654.0, 198.0, 128.0, 94.0 ],
					"text" : "You can use the TEXTURE2MATRIX module to convert Jitter movies to the textures that Vizzie uses",
					"textcolor" : [ 0.50196099281311, 0.50196099281311, 0.50196099281311, 1.0 ]
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					"text" : "Use the TEXTURE2MATRIX module\nto convert textures to matrices for \nprocessing by regular Jitter objects",
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					"text" : "jit.ameba @x 40 @y 40"
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			}
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					"maxclass" : "newobj",
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					"text" : "jit.op @op ^"
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			}
, 			{
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					"annotation" : "## Convert a Texture to a Jitter matrix ##",
					"bgmode" : 1,
					"border" : 0,
					"clickthrough" : 0,
					"enablehscroll" : 0,
					"enablevscroll" : 0,
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					"varname" : "texture2matrix",
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			}
, 			{
				"box" : 				{
					"annotation" : "## The VIZZIE video player/looper ##",
					"bgmode" : 1,
					"border" : 0,
					"clickthrough" : 0,
					"enablehscroll" : 0,
					"enablevscroll" : 0,
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					"varname" : "playr",
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			}
, 			{
				"box" : 				{
					"annotation" : "## Convert Jitter matrix input to texture output ##",
					"bgmode" : 1,
					"border" : 0,
					"clickthrough" : 0,
					"enablehscroll" : 0,
					"enablevscroll" : 0,
					"id" : "obj-5",
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, 			{
				"box" : 				{
					"annotation" : "## View or monitor video input ##",
					"bgmode" : 1,
					"border" : 0,
					"clickthrough" : 0,
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, 			{
				"box" : 				{
					"annotation" : "## Fader/UI display for VIZZIE data ##",
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					"clickthrough" : 0,
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					"numinlets" : 1,
					"numoutlets" : 0,
					"patching_rect" : [ 20.0, 575.0, 126.0, 137.0 ],
					"text" : "Sending the data output of any Vizzie module to the video input of another module will display the floating point value as a monochrome greyscale image. ",
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					"numinlets" : 1,
					"numoutlets" : 0,
					"patching_rect" : [ 10.0, 69.0, 818.0, 36.0 ],
					"text" : "Starting with version 2.1, all Vizzie, modules accept, process, and output textures. Vizzie includes utilities to use when working with Jitter matrices as input, or when converting textures to matrices. Vizzie also lets you easily turn images into single data streams, and vice versa. "
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			}
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					"text" : "Textures, Matrices, and Data",
					"textcolor" : [ 0.200000002980232, 0.200000002980232, 0.200000002980232, 1.0 ],
					"varname" : "autohelp_top_digest[1]"
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			"obj-1::obj-60" : [ "pictctrl[282]", "pictctrl[1]", 0 ],
			"obj-12::obj-5::obj-23" : [ "gswitch2[3]", "gswitch2", 0 ],
			"obj-1::obj-112::obj-92" : [ "Reset speed", "Reset speed", 0 ],
			"parameterbanks" : 			{

			}
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			"parameter_overrides" : 			{
				"obj-1::obj-112::obj-121" : 				{
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					"parameter_shortname" : "rate"
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,
				"obj-17::obj-20" : 				{
					"parameter_longname" : "letterbox_menu[1]"
				}
,
				"obj-5::obj-19" : 				{
					"parameter_longname" : "umenu[1]"
				}
,
				"obj-5::obj-14" : 				{
					"parameter_longname" : "live.toggle[4]"
				}
,
				"obj-1::obj-112::obj-119" : 				{
					"parameter_longname" : "rate[1]",
					"parameter_shortname" : "rate"
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				"obj-17::obj-37" : 				{
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				"obj-19::obj-37" : 				{
					"parameter_longname" : "aspect_menu[2]"
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			}

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