<jittershader name="mrt.hdr.mipsamp.jxs">
	<param name="tex_color" type="int" default="0" />
	<param name="bias" type="float" default="100" />
	<language name="glsl" version="1.2">
		<bind param="tex_color" program="fp" />
		<bind param="bias" program="fp" />		
		<program name="vp" type="vertex">
<![CDATA[

varying vec2 uv;

void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
	uv = gl_MultiTexCoord0.st;
}

]]>		
		</program>
		<program name="fp" type="fragment">
<![CDATA[
#version 120
varying vec2 uv;
uniform sampler2D tex_color;
uniform float bias;

void main()
{
	gl_FragColor = texture2D(tex_color, uv, bias);
}
]]>		
		</program>		
	</language>
</jittershader>
