<jittershader name="accum">
	<description>
	Accumulator
	</description>
	<param name="xfade" type="float" default="0.5" />
	<param name="tex0" type="int" default="0" />
	<param name="tex1" type="int" default="1" />
	<language name="glsl" version="1.0">
		<bind param="xfade" program="fp" />
		<bind param="tex0" program="fp" />
		<bind param="tex1" program="fp" />
		<program name="vp" type="vertex" source="sh.passthru.xform.vp.glsl" />
		<program name="fp" type="fragment">
<![CDATA[

// texcoords
varying vec2 texcoord0;
varying vec2 texcoord1;

// samplers
uniform sampler2DRect tex0;
uniform sampler2DRect tex1;

// uniform parameters
uniform float xfade;

void main() {      
	vec4 a = texture2DRect(tex0, texcoord0);
	vec4 b = texture2DRect(tex1, texcoord1);
	gl_FragColor = mix(a, b, xfade);
}

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		</program>
	</language>
</jittershader>
