// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #pragma once // Windows Platform headers and control defines #define STRICT #define _WIN32_WINNT 0x0500 // Visual Studio requires Windows 2000 or better #define NOMINMAX // Windows Platform min and max macros cause problems for the Standard C++ Library #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from the Windows Platform headers // ATL headers and control defines #define _ATL_APARTMENT_THREADED #define _ATL_REGISTER_PER_USER #include #include #include #include #include #include // Windows Platform headers #include // REVIEW - what is this for? %EditorStart%#include #include %EditorEnd% // Visual Studio Platform headers #include // for extensibility #include // for ILocalRegistry #include // for Help #include // for IUIHostLocale2 #include // for IVsQueryEditQuerySave2 #include // for IVsMacroRecorder #include // for IPersistFileFormat #include #include #include // For status bar consts. #include #include // VSL headers #define VSLASSERT _ASSERTE #define VSLASSERTEX(exp, szMsg) _ASSERT_BASE(exp, szMsg) #define VSLTRACE ATLTRACE #include #include #include %EditorStart%#include %EditorEnd% #include #include #include #include #include #include using namespace VSL;