// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// ThreadVirtualProcessor.h
//
// Header file containing the metaphor for a thread based virtual processor
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#pragma once
namespace Concurrency
{
namespace details
{
class ThreadVirtualProcessor : public VirtualProcessor
{
public:
///
/// Constructor
///
ThreadVirtualProcessor(SchedulingNode *pOwningNode, IVirtualProcessorRoot *pOwningRoot);
///
/// Destructor
///
virtual ~ThreadVirtualProcessor();
};
} // namespace details
} // namespace Concurrency