// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // ThreadVirtualProcessor.h // // Header file containing the metaphor for a thread based virtual processor // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #pragma once namespace Concurrency { namespace details { class ThreadVirtualProcessor : public VirtualProcessor { public: /// /// Constructor /// ThreadVirtualProcessor(SchedulingNode *pOwningNode, IVirtualProcessorRoot *pOwningRoot); /// /// Destructor /// virtual ~ThreadVirtualProcessor(); }; } // namespace details } // namespace Concurrency