// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// ThreadVirtualProcessor.cpp
//
// Source file containing the ThreadVirtualProcessor implementation.
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#include "concrtinternal.h"
namespace Concurrency
{
namespace details
{
///
/// Constructor
///
ThreadVirtualProcessor::ThreadVirtualProcessor(SchedulingNode *pOwningNode, IVirtualProcessorRoot *pOwningRoot)
{
VirtualProcessor::Initialize(pOwningNode, pOwningRoot);
}
///
/// Destructor
///
ThreadVirtualProcessor::~ThreadVirtualProcessor()
{
}
} // namespace details
} // namespace Concurrency