// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // ThreadVirtualProcessor.cpp // // Source file containing the ThreadVirtualProcessor implementation. // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #include "concrtinternal.h" namespace Concurrency { namespace details { /// /// Constructor /// ThreadVirtualProcessor::ThreadVirtualProcessor(SchedulingNode *pOwningNode, IVirtualProcessorRoot *pOwningRoot) { VirtualProcessor::Initialize(pOwningNode, pOwningRoot); } /// /// Destructor /// ThreadVirtualProcessor::~ThreadVirtualProcessor() { } } // namespace details } // namespace Concurrency