// // Copyright (c) Microsoft Corporation. All rights reserved. // // // File generated by WinMDIDL version 8.00.0021 // import "inspectable.idl"; import "AsyncInfo.idl"; import "EventToken.idl"; import "windowscontracts.idl"; import "Windows.Foundation.idl"; import "Windows.Foundation.Numerics.idl"; import "Windows.Graphics.DirectX.idl"; import "Windows.UI.Composition.idl"; // Forward Declare namespace Windows { namespace Foundation { runtimeclass MemoryBuffer; } } namespace Windows { namespace Foundation { namespace Numerics { typedef struct Quaternion Quaternion; typedef struct Vector3 Vector3; typedef struct Vector4 Vector4; } } } namespace Windows { namespace Foundation { apicontract UniversalApiContract; } } namespace Windows { namespace Graphics { namespace DirectX { typedef enum DirectXPixelFormat DirectXPixelFormat; typedef enum DirectXPrimitiveTopology DirectXPrimitiveTopology; } } } namespace Windows { namespace UI { namespace Composition { typedef enum CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode; runtimeclass Compositor; interface ICompositionSurface; } } } namespace Windows { namespace UI { namespace Composition { namespace Scenes { typedef enum SceneAlphaMode SceneAlphaMode; typedef enum SceneAttributeSemantic SceneAttributeSemantic; typedef enum SceneComponentType SceneComponentType; typedef enum SceneWrappingMode SceneWrappingMode; interface ISceneBoundingBox; interface ISceneComponent; interface ISceneComponentCollection; interface ISceneComponentFactory; interface ISceneMaterial; interface ISceneMaterialFactory; interface ISceneMaterialInput; interface ISceneMaterialInputFactory; interface ISceneMesh; interface ISceneMeshMaterialAttributeMap; interface ISceneMeshRendererComponent; interface ISceneMeshRendererComponentStatics; interface ISceneMeshStatics; interface ISceneMetallicRoughnessMaterial; interface ISceneMetallicRoughnessMaterialStatics; interface ISceneModelTransform; interface ISceneNode; interface ISceneNodeCollection; interface ISceneNodeStatics; interface ISceneObject; interface ISceneObjectFactory; interface IScenePbrMaterial; interface IScenePbrMaterialFactory; interface ISceneRendererComponent; interface ISceneRendererComponentFactory; interface ISceneSurfaceMaterialInput; interface ISceneSurfaceMaterialInputStatics; interface ISceneVisual; interface ISceneVisualStatics; runtimeclass SceneBoundingBox; runtimeclass SceneComponent; runtimeclass SceneComponentCollection; runtimeclass SceneMaterial; runtimeclass SceneMaterialInput; runtimeclass SceneMesh; runtimeclass SceneMeshMaterialAttributeMap; runtimeclass SceneMeshRendererComponent; runtimeclass SceneMetallicRoughnessMaterial; runtimeclass SceneModelTransform; runtimeclass SceneNode; runtimeclass SceneNodeCollection; runtimeclass SceneObject; runtimeclass ScenePbrMaterial; runtimeclass SceneRendererComponent; runtimeclass SceneSurfaceMaterialInput; runtimeclass SceneVisual; } } } } // Generic instantiations namespace Windows { namespace UI { namespace Composition { namespace Scenes { declare { interface Windows.Foundation.Collections.IIterable*>; interface Windows.Foundation.Collections.IIterable; interface Windows.Foundation.Collections.IIterable; interface Windows.Foundation.Collections.IIterator*>; interface Windows.Foundation.Collections.IIterator; interface Windows.Foundation.Collections.IIterator; interface Windows.Foundation.Collections.IKeyValuePair; interface Windows.Foundation.Collections.IMapView; interface Windows.Foundation.Collections.IMap; interface Windows.Foundation.Collections.IVectorView; interface Windows.Foundation.Collections.IVectorView; interface Windows.Foundation.Collections.IVector; interface Windows.Foundation.Collections.IVector; } } } } } // Type definition namespace Windows { namespace UI { namespace Composition { namespace Scenes { [contract(Windows.Foundation.UniversalApiContract, 8.0)] enum SceneAlphaMode { Opaque = 0, AlphaTest = 1, Blend = 2 }; [contract(Windows.Foundation.UniversalApiContract, 8.0)] enum SceneAttributeSemantic { Index = 0, Vertex = 1, Normal = 2, TexCoord0 = 3, TexCoord1 = 4, Color = 5, Tangent = 6 }; [contract(Windows.Foundation.UniversalApiContract, 8.0)] enum SceneComponentType { MeshRendererComponent = 0 }; [contract(Windows.Foundation.UniversalApiContract, 8.0)] enum SceneWrappingMode { ClampToEdge = 0, MirroredRepeat = 1, Repeat = 2 }; [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneBoundingBox)] [uuid(5D8FFC70-C618-4083-8251-9962593114AA)] interface ISceneBoundingBox : IInspectable { [propget] HRESULT Center([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propget] HRESULT Extents([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propget] HRESULT Max([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propget] HRESULT Min([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propget] HRESULT Size([out] [retval] Windows.Foundation.Numerics.Vector3* value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneComponent)] [uuid(AE20FC96-226C-44BD-95CB-DD5ED9EBE9A5)] interface ISceneComponent : IInspectable { [propget] HRESULT ComponentType([out] [retval] Windows.UI.Composition.Scenes.SceneComponentType* value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneComponentCollection)] [uuid(C483791C-5F46-45E4-B666-A3D2259F9B2E)] interface ISceneComponentCollection : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneComponent)] [uuid(5FBC5574-DDD8-5889-AB5B-D8FA716E7C9E)] interface ISceneComponentFactory : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMaterial)] [uuid(8CA74B7C-30DF-4E07-9490-37875AF1A123)] interface ISceneMaterial : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMaterial)] [uuid(67536C19-A707-5254-A495-7FDC799893B9)] interface ISceneMaterialFactory : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMaterialInput)] [uuid(422A1642-1EF1-485C-97E9-AE6F95AD812F)] interface ISceneMaterialInput : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMaterialInput)] [uuid(A88FEB74-7D0A-5E4C-A748-1015AF9CA74F)] interface ISceneMaterialInputFactory : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMesh)] [uuid(EE9A1530-1155-4C0C-92BD-40020CF78347)] interface ISceneMesh : IInspectable { [propget] HRESULT Bounds([out] [retval] Windows.UI.Composition.Scenes.SceneBoundingBox** value); [propget] HRESULT PrimitiveTopology([out] [retval] Windows.Graphics.DirectX.DirectXPrimitiveTopology* value); [propput] HRESULT PrimitiveTopology([in] Windows.Graphics.DirectX.DirectXPrimitiveTopology value); HRESULT FillMeshAttribute([in] Windows.UI.Composition.Scenes.SceneAttributeSemantic semantic, [in] Windows.Graphics.DirectX.DirectXPixelFormat format, [in] Windows.Foundation.MemoryBuffer* memory); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap)] [uuid(CE843171-3D43-4855-AA69-31FF988D049D)] interface ISceneMeshMaterialAttributeMap : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMeshRendererComponent)] [uuid(9929F7E3-6364-477E-98FE-74ED9FD4C2DE)] interface ISceneMeshRendererComponent : IInspectable { [propget] HRESULT Material([out] [retval] Windows.UI.Composition.Scenes.SceneMaterial** value); [propput] HRESULT Material([in] Windows.UI.Composition.Scenes.SceneMaterial* value); [propget] HRESULT Mesh([out] [retval] Windows.UI.Composition.Scenes.SceneMesh** value); [propput] HRESULT Mesh([in] Windows.UI.Composition.Scenes.SceneMesh* value); [propget] HRESULT UVMappings([out] [retval] Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap** value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMeshRendererComponent)] [uuid(4954F37A-4459-4521-BD6E-2B38B8D711EA)] interface ISceneMeshRendererComponentStatics : IInspectable { HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneMeshRendererComponent** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMesh)] [uuid(8412316C-7B57-473F-966B-81DC277B1751)] interface ISceneMeshStatics : IInspectable { HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneMesh** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial)] [uuid(C1D91446-799C-429E-A4E4-5DA645F18E61)] interface ISceneMetallicRoughnessMaterial : IInspectable { [propget] HRESULT BaseColorInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value); [propput] HRESULT BaseColorInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value); [propget] HRESULT BaseColorFactor([out] [retval] Windows.Foundation.Numerics.Vector4* value); [propput] HRESULT BaseColorFactor([in] Windows.Foundation.Numerics.Vector4 value); [propget] HRESULT MetallicFactor([out] [retval] FLOAT* value); [propput] HRESULT MetallicFactor([in] FLOAT value); [propget] HRESULT MetallicRoughnessInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value); [propput] HRESULT MetallicRoughnessInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value); [propget] HRESULT RoughnessFactor([out] [retval] FLOAT* value); [propput] HRESULT RoughnessFactor([in] FLOAT value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial)] [uuid(3BDDCA50-6D9D-4531-8DC4-B27E3E49B7AB)] interface ISceneMetallicRoughnessMaterialStatics : IInspectable { HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneModelTransform)] [uuid(C05576C2-32B1-4269-980D-B98537100AE4)] interface ISceneModelTransform : IInspectable { [propget] HRESULT Orientation([out] [retval] Windows.Foundation.Numerics.Quaternion* value); [propput] HRESULT Orientation([in] Windows.Foundation.Numerics.Quaternion value); [propget] HRESULT RotationAngle([out] [retval] FLOAT* value); [propput] HRESULT RotationAngle([in] FLOAT value); [propget] HRESULT RotationAngleInDegrees([out] [retval] FLOAT* value); [propput] HRESULT RotationAngleInDegrees([in] FLOAT value); [propget] HRESULT RotationAxis([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propput] HRESULT RotationAxis([in] Windows.Foundation.Numerics.Vector3 value); [propget] HRESULT Scale([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propput] HRESULT Scale([in] Windows.Foundation.Numerics.Vector3 value); [propget] HRESULT Translation([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propput] HRESULT Translation([in] Windows.Foundation.Numerics.Vector3 value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneNode)] [uuid(ACF2C247-F307-4581-9C41-AF2E29C3B016)] interface ISceneNode : IInspectable { [propget] HRESULT Children([out] [retval] Windows.UI.Composition.Scenes.SceneNodeCollection** value); [propget] HRESULT Components([out] [retval] Windows.UI.Composition.Scenes.SceneComponentCollection** value); [propget] HRESULT Parent([out] [retval] Windows.UI.Composition.Scenes.SceneNode** value); [propget] HRESULT Transform([out] [retval] Windows.UI.Composition.Scenes.SceneModelTransform** value); HRESULT FindFirstComponentOfType([in] Windows.UI.Composition.Scenes.SceneComponentType value, [out] [retval] Windows.UI.Composition.Scenes.SceneComponent** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneNodeCollection)] [uuid(29ADA101-2DD9-4332-BE63-60D2CF4269F2)] interface ISceneNodeCollection : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneNode)] [uuid(579A0FAA-BE9D-4210-908C-93D15FEED0B7)] interface ISceneNodeStatics : IInspectable { HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneNode** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneObject)] [uuid(1E94249B-0F1B-49EB-A819-877D8450005B)] interface ISceneObject : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneObject)] [uuid(14FE799A-33E4-52EF-956C-44229D21F2C1)] interface ISceneObjectFactory : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.ScenePbrMaterial)] [uuid(AAB6EBBE-D680-46DF-8294-B6800A9F95E7)] interface IScenePbrMaterial : IInspectable { [propget] HRESULT AlphaCutoff([out] [retval] FLOAT* value); [propput] HRESULT AlphaCutoff([in] FLOAT value); [propget] HRESULT AlphaMode([out] [retval] Windows.UI.Composition.Scenes.SceneAlphaMode* value); [propput] HRESULT AlphaMode([in] Windows.UI.Composition.Scenes.SceneAlphaMode value); [propget] HRESULT EmissiveInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value); [propput] HRESULT EmissiveInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value); [propget] HRESULT EmissiveFactor([out] [retval] Windows.Foundation.Numerics.Vector3* value); [propput] HRESULT EmissiveFactor([in] Windows.Foundation.Numerics.Vector3 value); [propget] HRESULT IsDoubleSided([out] [retval] boolean* value); [propput] HRESULT IsDoubleSided([in] boolean value); [propget] HRESULT NormalInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value); [propput] HRESULT NormalInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value); [propget] HRESULT NormalScale([out] [retval] FLOAT* value); [propput] HRESULT NormalScale([in] FLOAT value); [propget] HRESULT OcclusionInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value); [propput] HRESULT OcclusionInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value); [propget] HRESULT OcclusionStrength([out] [retval] FLOAT* value); [propput] HRESULT OcclusionStrength([in] FLOAT value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.ScenePbrMaterial)] [uuid(2E3F3DFE-0B85-5727-B5BE-B7D3CBAC37FA)] interface IScenePbrMaterialFactory : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneRendererComponent)] [uuid(F1ACB857-CF4F-4025-9B25-A2D1944CF507)] interface ISceneRendererComponent : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneRendererComponent)] [uuid(1DB6ED6C-AA2C-5967-9035-56352DC69658)] interface ISceneRendererComponentFactory : IInspectable { } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput)] [uuid(9937DA5C-A9CA-4CFC-B3AA-088356518742)] interface ISceneSurfaceMaterialInput : IInspectable { [propget] HRESULT BitmapInterpolationMode([out] [retval] Windows.UI.Composition.CompositionBitmapInterpolationMode* value); [propput] HRESULT BitmapInterpolationMode([in] Windows.UI.Composition.CompositionBitmapInterpolationMode value); [propget] HRESULT Surface([out] [retval] Windows.UI.Composition.ICompositionSurface** value); [propput] HRESULT Surface([in] Windows.UI.Composition.ICompositionSurface* value); [propget] HRESULT WrappingUMode([out] [retval] Windows.UI.Composition.Scenes.SceneWrappingMode* value); [propput] HRESULT WrappingUMode([in] Windows.UI.Composition.Scenes.SceneWrappingMode value); [propget] HRESULT WrappingVMode([out] [retval] Windows.UI.Composition.Scenes.SceneWrappingMode* value); [propput] HRESULT WrappingVMode([in] Windows.UI.Composition.Scenes.SceneWrappingMode value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput)] [uuid(5A2394D3-6429-4589-BBCF-B84F4F3CFBFE)] interface ISceneSurfaceMaterialInputStatics : IInspectable { HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneVisual)] [uuid(8E672C1E-D734-47B1-BE14-3D694FFA4301)] interface ISceneVisual : IInspectable { [propget] HRESULT Root([out] [retval] Windows.UI.Composition.Scenes.SceneNode** value); [propput] HRESULT Root([in] Windows.UI.Composition.Scenes.SceneNode* value); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [exclusiveto(Windows.UI.Composition.Scenes.SceneVisual)] [uuid(B8347E9A-50AA-4527-8D34-DE4CB8EA88B4)] interface ISceneVisualStatics : IInspectable { HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneVisual** result); } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneBoundingBox : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneBoundingBox; } [composable(Windows.UI.Composition.Scenes.ISceneComponentFactory, public, Windows.Foundation.UniversalApiContract, 8.0)] [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneComponent : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneComponent; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneComponentCollection : Windows.UI.Composition.Scenes.SceneObject { interface Windows.UI.Composition.Scenes.ISceneComponentCollection; [default] interface Windows.Foundation.Collections.IVector; interface Windows.Foundation.Collections.IIterable; } [composable(Windows.UI.Composition.Scenes.ISceneMaterialFactory, public, Windows.Foundation.UniversalApiContract, 8.0)] [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneMaterial : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneMaterial; } [composable(Windows.UI.Composition.Scenes.ISceneMaterialInputFactory, public, Windows.Foundation.UniversalApiContract, 8.0)] [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneMaterialInput : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneMaterialInput; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [static(Windows.UI.Composition.Scenes.ISceneMeshStatics, Windows.Foundation.UniversalApiContract, 8.0)] [threading(both)] runtimeclass SceneMesh : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneMesh; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneMeshMaterialAttributeMap : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap; interface Windows.Foundation.Collections.IMap; interface Windows.Foundation.Collections.IIterable*>; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [static(Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, Windows.Foundation.UniversalApiContract, 8.0)] [threading(both)] runtimeclass SceneMeshRendererComponent : Windows.UI.Composition.Scenes.SceneRendererComponent { [default] interface Windows.UI.Composition.Scenes.ISceneMeshRendererComponent; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [static(Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, Windows.Foundation.UniversalApiContract, 8.0)] [threading(both)] runtimeclass SceneMetallicRoughnessMaterial : Windows.UI.Composition.Scenes.ScenePbrMaterial { [default] interface Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneModelTransform : Windows.UI.Composition.CompositionTransform { [default] interface Windows.UI.Composition.Scenes.ISceneModelTransform; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [static(Windows.UI.Composition.Scenes.ISceneNodeStatics, Windows.Foundation.UniversalApiContract, 8.0)] [threading(both)] runtimeclass SceneNode : Windows.UI.Composition.Scenes.SceneObject { [default] interface Windows.UI.Composition.Scenes.ISceneNode; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneNodeCollection : Windows.UI.Composition.Scenes.SceneObject { interface Windows.UI.Composition.Scenes.ISceneNodeCollection; [default] interface Windows.Foundation.Collections.IVector; interface Windows.Foundation.Collections.IIterable; } [composable(Windows.UI.Composition.Scenes.ISceneObjectFactory, public, Windows.Foundation.UniversalApiContract, 8.0)] [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneObject : Windows.UI.Composition.CompositionObject { [default] interface Windows.UI.Composition.Scenes.ISceneObject; } [composable(Windows.UI.Composition.Scenes.IScenePbrMaterialFactory, public, Windows.Foundation.UniversalApiContract, 8.0)] [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass ScenePbrMaterial : Windows.UI.Composition.Scenes.SceneMaterial { [default] interface Windows.UI.Composition.Scenes.IScenePbrMaterial; } [composable(Windows.UI.Composition.Scenes.ISceneRendererComponentFactory, public, Windows.Foundation.UniversalApiContract, 8.0)] [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [threading(both)] runtimeclass SceneRendererComponent : Windows.UI.Composition.Scenes.SceneComponent { [default] interface Windows.UI.Composition.Scenes.ISceneRendererComponent; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [static(Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, Windows.Foundation.UniversalApiContract, 8.0)] [threading(both)] runtimeclass SceneSurfaceMaterialInput : Windows.UI.Composition.Scenes.SceneMaterialInput { [default] interface Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput; } [contract(Windows.Foundation.UniversalApiContract, 8.0)] [marshaling_behavior(agile)] [static(Windows.UI.Composition.Scenes.ISceneVisualStatics, Windows.Foundation.UniversalApiContract, 8.0)] [threading(both)] runtimeclass SceneVisual : Windows.UI.Composition.ContainerVisual { [default] interface Windows.UI.Composition.Scenes.ISceneVisual; } } } } }