// // Copyright (c) Microsoft Corporation. All rights reserved. // // // File generated by WinMDIDL version 8.00.0021 // import "inspectable.idl"; import "AsyncInfo.idl"; import "EventToken.idl"; import "windowscontracts.idl"; import "Windows.Foundation.idl"; import "Windows.Gaming.Input.idl"; import "Windows.Gaming.Input.Custom.idl"; import "Windows.System.idl"; // Forward Declare namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerProvider; } } } } namespace Windows { namespace Gaming { namespace Input { apicontract GamingInputPreviewContract; interface IGameController; } } } namespace Windows { namespace System { runtimeclass User; } } namespace Windows { namespace Gaming { namespace Input { namespace Preview { typedef enum DeviceCommand DeviceCommand; typedef enum GameControllerBatteryChargingState GameControllerBatteryChargingState; typedef enum GameControllerBatteryKind GameControllerBatteryKind; typedef enum GameControllerBatteryLevel GameControllerBatteryLevel; typedef enum GameControllerFirmwareCorruptReason GameControllerFirmwareCorruptReason; typedef enum HeadsetLevel HeadsetLevel; typedef enum HeadsetOperation HeadsetOperation; typedef enum RemappingButtonCategory RemappingButtonCategory; typedef struct HeadsetGeqGains HeadsetGeqGains; interface IGameControllerProviderInfoStatics; interface ILegacyGipGameControllerProvider; interface ILegacyGipGameControllerProviderStatics; runtimeclass GameControllerProviderInfo; runtimeclass LegacyGipGameControllerProvider; } } } } // Generic instantiations namespace Windows { namespace Gaming { namespace Input { namespace Preview { declare { interface Windows.Foundation.Collections.IIterable*>; interface Windows.Foundation.Collections.IIterator*>; interface Windows.Foundation.Collections.IKeyValuePair; interface Windows.Foundation.Collections.IMapView; } } } } } // Type definition namespace Windows { namespace Gaming { namespace Input { namespace Preview { [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum DeviceCommand { Reset = 0 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum GameControllerBatteryChargingState { Unknown = 0, Inactive = 1, Active = 2, Error = 3 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum GameControllerBatteryKind { Unknown = 0, None = 1, Standard = 2, Rechargeable = 3 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum GameControllerBatteryLevel { Unknown = 0, Critical = 1, Low = 2, Medium = 3, Full = 4 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum GameControllerFirmwareCorruptReason { Unknown = 0, NotCorrupt = 1, TwoUpCorrupt = 2, AppCorrupt = 3, RadioCorrupt = 4, EepromCorrupt = 5, SafeToUpdate = 6 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum HeadsetLevel { Off = 0, Low = 1, Medium = 2, High = 3 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum HeadsetOperation { Geq = 0, BassBoostGain = 1, SmartMute = 2, SideTone = 3, MuteLedBrightness = 4, SwapMixAndVolumeDials = 5 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] enum RemappingButtonCategory { ButtonSettings = 0, AnalogSettings = 1, VibrationSettings = 2, ShareShortPress = 3, ShareShortPressMetaData = 4, ShareShortPressMetaDataDisplay = 5, ShareLongPress = 6, ShareLongPressMetaData = 7, ShareLongPressMetaDataDisplay = 8, ShareDoublePress = 9, ShareDoublePressMetaData = 10, ShareDoublePressMetaDataDisplay = 11 }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] struct HeadsetGeqGains { INT32 band1Gain; INT32 band2Gain; INT32 band3Gain; INT32 band4Gain; INT32 band5Gain; }; [contract(Windows.Gaming.Input.GamingInputPreviewContract, 1.0)] [exclusiveto(Windows.Gaming.Input.Preview.GameControllerProviderInfo)] [uuid(0BE1E6C5-D9BD-44EE-8362-488B2E464BFB)] interface IGameControllerProviderInfoStatics : IInspectable { HRESULT GetParentProviderId([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] HSTRING* value); HRESULT GetProviderId([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] HSTRING* value); } [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] [exclusiveto(Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider)] [uuid(2DA3ED52-FFD9-43E2-825C-1D2790E04D14)] interface ILegacyGipGameControllerProvider : IInspectable { [propget] HRESULT BatteryChargingState([out] [retval] Windows.Gaming.Input.Preview.GameControllerBatteryChargingState* value); [propget] HRESULT BatteryKind([out] [retval] Windows.Gaming.Input.Preview.GameControllerBatteryKind* value); [propget] HRESULT BatteryLevel([out] [retval] Windows.Gaming.Input.Preview.GameControllerBatteryLevel* value); HRESULT GetDeviceFirmwareCorruptionState([out] [retval] Windows.Gaming.Input.Preview.GameControllerFirmwareCorruptReason* value); [propget] HRESULT IsFirmwareCorrupted([out] [retval] boolean* value); HRESULT IsInterfaceSupported([in] GUID interfaceId, [out] [retval] boolean* value); [propget] HRESULT IsSyntheticDevice([out] [retval] boolean* value); [propget] HRESULT PreferredTypes([out] [retval] Windows.Foundation.Collections.IVectorView** value); HRESULT ExecuteCommand([in] Windows.Gaming.Input.Preview.DeviceCommand command); HRESULT SetHomeLedIntensity([in] BYTE intensity); HRESULT GetExtendedDeviceInfo([out] UINT32* __bufferSize, [out] [retval] [size_is(, *__bufferSize)] BYTE** buffer); HRESULT SetHeadsetOperation([in] Windows.Gaming.Input.Preview.HeadsetOperation operation, [in] UINT32 __bufferSize, [in] [size_is(__bufferSize)] BYTE* buffer); HRESULT GetHeadsetOperation([in] Windows.Gaming.Input.Preview.HeadsetOperation operation, [out] UINT32* __bufferSize, [out] [retval] [size_is(, *__bufferSize)] BYTE** buffer); [propget] HRESULT AppCompatVersion([out] [retval] UINT32* value); HRESULT SetStandardControllerButtonRemapping([in] Windows.System.User* user, [in] boolean previous, [in] Windows.Foundation.Collections.IMapView* remapping); HRESULT GetStandardControllerButtonRemapping([in] Windows.System.User* user, [in] boolean previous, [out] [retval] Windows.Foundation.Collections.IMapView** remapping); } [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] [exclusiveto(Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider)] [uuid(D40DDA17-B1F4-499A-874C-7095AAC15291)] interface ILegacyGipGameControllerProviderStatics : IInspectable { HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* controller, [out] [retval] Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider** legacyGipGameControllerProvider); HRESULT FromGameControllerProvider([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider** legacyGipGameControllerProvider); HRESULT PairPilotToCopilot([in] Windows.System.User* user, [in] HSTRING pilotControllerProviderId, [in] HSTRING copilotControllerProviderId); HRESULT ClearPairing([in] Windows.System.User* user, [in] HSTRING controllerProviderId); HRESULT IsPilot([in] Windows.System.User* user, [in] HSTRING controllerProviderId, [out] [retval] HSTRING* copilotControllerProviderId); HRESULT IsCopilot([in] Windows.System.User* user, [in] HSTRING controllerProviderId, [out] [retval] HSTRING* pilotControllerProviderId); } [contract(Windows.Gaming.Input.GamingInputPreviewContract, 1.0)] [marshaling_behavior(agile)] [static(Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics, Windows.Gaming.Input.GamingInputPreviewContract, 1.0)] [threading(both)] runtimeclass GameControllerProviderInfo { } [contract(Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] [marshaling_behavior(agile)] [static(Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics, Windows.Gaming.Input.GamingInputPreviewContract, 2.0)] [threading(both)] runtimeclass LegacyGipGameControllerProvider { [default] interface Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider; } } } } }