// // Copyright (c) Microsoft Corporation. All rights reserved. // // // File generated by WinMDIDL version 8.00.0021 // import "inspectable.idl"; import "AsyncInfo.idl"; import "EventToken.idl"; import "windowscontracts.idl"; import "Windows.Foundation.idl"; // Forward Declare namespace Windows { namespace Foundation { apicontract UniversalApiContract; } } namespace Windows { namespace Foundation { namespace Numerics { typedef struct Matrix3x2 Matrix3x2; typedef struct Matrix4x4 Matrix4x4; typedef struct Plane Plane; typedef struct Quaternion Quaternion; typedef struct Rational Rational; typedef struct Vector2 Vector2; typedef struct Vector3 Vector3; typedef struct Vector4 Vector4; } } } // Generic instantiations namespace Windows { namespace Foundation { namespace Numerics { declare { interface Windows.Foundation.IReference; interface Windows.Foundation.IReference; interface Windows.Foundation.IReference; interface Windows.Foundation.IReference; } } } } // Type definition namespace Windows { namespace Foundation { namespace Numerics { [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Matrix3x2 { FLOAT M11; FLOAT M12; FLOAT M21; FLOAT M22; FLOAT M31; FLOAT M32; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Matrix4x4 { FLOAT M11; FLOAT M12; FLOAT M13; FLOAT M14; FLOAT M21; FLOAT M22; FLOAT M23; FLOAT M24; FLOAT M31; FLOAT M32; FLOAT M33; FLOAT M34; FLOAT M41; FLOAT M42; FLOAT M43; FLOAT M44; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector3 { FLOAT X; FLOAT Y; FLOAT Z; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Plane { Windows.Foundation.Numerics.Vector3 Normal; FLOAT D; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Quaternion { FLOAT X; FLOAT Y; FLOAT Z; FLOAT W; }; [contract(Windows.Foundation.UniversalApiContract, 6.0)] struct Rational { UINT32 Numerator; UINT32 Denominator; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector2 { FLOAT X; FLOAT Y; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector4 { FLOAT X; FLOAT Y; FLOAT Z; FLOAT W; }; } } }