// C++/WinRT v2.0.220110.5 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_Gaming_XboxLive_Storage_1_H #define WINRT_Windows_Gaming_XboxLive_Storage_1_H #include "winrt/impl/Windows.Gaming.XboxLive.Storage.0.h" WINRT_EXPORT namespace winrt::Windows::Gaming::XboxLive::Storage { struct __declspec(empty_bases) IGameSaveBlobGetResult : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveBlobGetResult(std::nullptr_t = nullptr) noexcept {} IGameSaveBlobGetResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveBlobInfo : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveBlobInfo(std::nullptr_t = nullptr) noexcept {} IGameSaveBlobInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveBlobInfoGetResult : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveBlobInfoGetResult(std::nullptr_t = nullptr) noexcept {} IGameSaveBlobInfoGetResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveBlobInfoQuery : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveBlobInfoQuery(std::nullptr_t = nullptr) noexcept {} IGameSaveBlobInfoQuery(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveContainer : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveContainer(std::nullptr_t = nullptr) noexcept {} IGameSaveContainer(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveContainerInfo : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveContainerInfo(std::nullptr_t = nullptr) noexcept {} IGameSaveContainerInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveContainerInfoGetResult : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveContainerInfoGetResult(std::nullptr_t = nullptr) noexcept {} IGameSaveContainerInfoGetResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveContainerInfoQuery : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveContainerInfoQuery(std::nullptr_t = nullptr) noexcept {} IGameSaveContainerInfoQuery(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveOperationResult : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveOperationResult(std::nullptr_t = nullptr) noexcept {} IGameSaveOperationResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveProvider : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveProvider(std::nullptr_t = nullptr) noexcept {} IGameSaveProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveProviderGetResult : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveProviderGetResult(std::nullptr_t = nullptr) noexcept {} IGameSaveProviderGetResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameSaveProviderStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameSaveProviderStatics(std::nullptr_t = nullptr) noexcept {} IGameSaveProviderStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif