// C++/WinRT v2.0.220110.5 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #ifndef WINRT_Windows_Gaming_UI_1_H #define WINRT_Windows_Gaming_UI_1_H #include "winrt/impl/Windows.ApplicationModel.Activation.0.h" #include "winrt/impl/Windows.Gaming.UI.0.h" WINRT_EXPORT namespace winrt::Windows::Gaming::UI { struct __declspec(empty_bases) IGameBarStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameBarStatics(std::nullptr_t = nullptr) noexcept {} IGameBarStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameChatMessageReceivedEventArgs : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameChatMessageReceivedEventArgs(std::nullptr_t = nullptr) noexcept {} IGameChatMessageReceivedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameChatOverlay : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameChatOverlay(std::nullptr_t = nullptr) noexcept {} IGameChatOverlay(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameChatOverlayMessageSource : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameChatOverlayMessageSource(std::nullptr_t = nullptr) noexcept {} IGameChatOverlayMessageSource(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameChatOverlayStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameChatOverlayStatics(std::nullptr_t = nullptr) noexcept {} IGameChatOverlayStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IGameUIProviderActivatedEventArgs : winrt::Windows::Foundation::IInspectable, impl::consume_t, impl::require { IGameUIProviderActivatedEventArgs(std::nullptr_t = nullptr) noexcept {} IGameUIProviderActivatedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif