// // Copyright (c) Microsoft Corporation. All rights reserved. // // // File generated by WinMDIDL version 8.00.0014 // import "inspectable.idl"; import "AsyncInfo.idl"; import "EventToken.idl"; import "Windows.Foundation.idl"; import "Windows.Storage.Streams.idl"; // Additional imports to ensure that all required headers are included cpp_quote("#if defined(__cplusplus)") cpp_quote("}") cpp_quote("#endif // defined(__cplusplus)") cpp_quote("#include ") cpp_quote("#if !defined(__windows2Estorage2Estreams_h__)") cpp_quote("#include ") cpp_quote("#endif // !defined(__windows2Estorage2Estreams_h__)") cpp_quote("#if defined(__cplusplus)") cpp_quote("extern \"C\" {") cpp_quote("#endif // defined(__cplusplus)") // Forward Declare namespace Windows { namespace Foundation { runtimeclass Uri; } } namespace Windows { namespace Storage { namespace Streams { interface IBuffer; } } } namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { typedef enum GameServiceScoreKind GameServiceScoreKind; typedef enum GameServiceGameOutcome GameServiceGameOutcome; interface IGameServicePropertyCollection; interface IGameService; interface IGameService2; runtimeclass GameServicePropertyCollection; runtimeclass GameService; } } } } } } // Generic instantiations namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { declare { interface Windows.Foundation.IAsyncOperation; } } } } } } } // Type definition namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { [version(0x06020000)] enum GameServiceScoreKind { Number = 0, Time = 1 }; [version(0x06020000)] enum GameServiceGameOutcome { None = 0, Win = 1, Loss = 2, Tie = 3 }; [exclusiveto(Windows.Phone.System.UserProfile.GameServices.Core.GameServicePropertyCollection)] [uuid(07E57FC8-DEBB-4609-9CC8-529D16BC2BD9)] [version(0x06020000)] interface IGameServicePropertyCollection : IInspectable { HRESULT GetPropertyAsync([in] HSTRING propertyName, [out] [retval] Windows.Foundation.IAsyncOperation** operation); } [exclusiveto(Windows.Phone.System.UserProfile.GameServices.Core.GameService)] [uuid(2E2D5098-48A9-4EFC-AFD6-8E6DA09003FB)] [version(0x06020000)] interface IGameService : IInspectable { [propget] HRESULT ServiceUri([out] [retval] Windows.Foundation.Uri** value); HRESULT GetGamerProfileAsync([out] [retval] Windows.Foundation.IAsyncOperation** operation); HRESULT GetInstalledGameItemsAsync([out] [retval] Windows.Foundation.IAsyncOperation** operation); HRESULT GetPartnerTokenAsync([in] Windows.Foundation.Uri* audienceUri, [out] [retval] Windows.Foundation.IAsyncOperation** operation); HRESULT GetPrivilegesAsync([out] [retval] Windows.Foundation.IAsyncOperation** operation); HRESULT GrantAchievement([in] UINT32 achievementId); HRESULT GrantAvatarAward([in] UINT32 avatarAwardId); HRESULT PostResult([in] UINT32 gameVariant, [in] Windows.Phone.System.UserProfile.GameServices.Core.GameServiceScoreKind scoreKind, [in] INT64 scoreValue, [in] Windows.Phone.System.UserProfile.GameServices.Core.GameServiceGameOutcome gameOutcome, [in] Windows.Storage.Streams.IBuffer* buffer); } [exclusiveto(Windows.Phone.System.UserProfile.GameServices.Core.GameService)] [uuid(D2364EF6-EA17-4BE5-8D8A-C860885E051F)] [version(0x06030000)] interface IGameService2 : IInspectable { HRESULT NotifyPartnerTokenExpired([in] Windows.Foundation.Uri* audienceUri); HRESULT GetAuthenticationStatus([out] [retval] UINT32* status); } [marshaling_behavior(agile)] [threading(both)] [version(0x06020000)] runtimeclass GameServicePropertyCollection { [default] interface Windows.Phone.System.UserProfile.GameServices.Core.IGameServicePropertyCollection; } [marshaling_behavior(agile)] [static(Windows.Phone.System.UserProfile.GameServices.Core.IGameService, 0x06020000)] [static(Windows.Phone.System.UserProfile.GameServices.Core.IGameService2, 0x06030000)] [threading(both)] [version(0x06020000)] runtimeclass GameService { } } } } } } }