/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.00.0613 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_h__ #define __windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_h__ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif /* Forward Declarations */ #ifndef ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ #define ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; #endif /* ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ */ #ifndef ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ #define ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ typedef interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; #endif /* ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ */ #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection; #ifdef __cplusplus namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { interface IGameServicePropertyCollection; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ #endif /* __cplusplus */ #endif /* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ */ #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService; #ifdef __cplusplus namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { interface IGameService; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ #endif /* __cplusplus */ #endif /* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ */ #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2; #ifdef __cplusplus namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { interface IGameService2; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ #endif /* __cplusplus */ #endif /* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ */ /* header files for imported files */ #include "inspectable.h" #include "AsyncInfo.h" #include "EventToken.h" #include "Windows.Foundation.h" #include "Windows.Storage.Streams.h" #ifdef __cplusplus extern "C"{ #endif /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000 */ /* [local] */ #ifdef __cplusplus } /*extern "C"*/ #endif #include #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { class GameServicePropertyCollection; } /*Core*/ } /*GameServices*/ } /*UserProfile*/ } /*System*/ } /*Phone*/ } /*Windows*/ } #endif #ifdef __cplusplus namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { interface IGameServicePropertyCollection; } /*Core*/ } /*GameServices*/ } /*UserProfile*/ } /*System*/ } /*Phone*/ } /*Windows*/ } #endif /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001 */ /* [local] */ #ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE #define DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE #if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME) } /*extern "C"*/ namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("d309f6e8-435f-5220-9650-e370b04e2a38")) IAsyncOperationCompletedHandler : IAsyncOperationCompletedHandler_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1"; } }; typedef IAsyncOperationCompletedHandler __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t; #define ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ #define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t /* ABI */ } /* Windows */ } /* Foundation */ } extern "C" { #endif //__cplusplus #endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002 */ /* [local] */ #ifndef DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE #define DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE #if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME) } /*extern "C"*/ namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("1828e0ec-b3cd-5a12-8664-f72a556de64f")) IAsyncOperation : IAsyncOperation_impl> { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1"; } }; typedef IAsyncOperation __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t; #define ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection ABI::Windows::Foundation::__FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t /* ABI */ } /* Windows */ } /* Foundation */ } extern "C" { #endif //__cplusplus #endif /* DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE */ interface IInspectable; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003 */ /* [local] */ #ifndef DEF___FIAsyncOperationCompletedHandler_1_IInspectable_USE #define DEF___FIAsyncOperationCompletedHandler_1_IInspectable_USE #if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME) } /*extern "C"*/ namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("3f08262e-a2e1-5134-9297-e9211f481a2d")) IAsyncOperationCompletedHandler : IAsyncOperationCompletedHandler_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1"; } }; typedef IAsyncOperationCompletedHandler __FIAsyncOperationCompletedHandler_1_IInspectable_t; #define ____FIAsyncOperationCompletedHandler_1_IInspectable_FWD_DEFINED__ #define __FIAsyncOperationCompletedHandler_1_IInspectable ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_IInspectable_t /* ABI */ } /* Windows */ } /* Foundation */ } extern "C" { #endif //__cplusplus #endif /* DEF___FIAsyncOperationCompletedHandler_1_IInspectable_USE */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004 */ /* [local] */ #ifndef DEF___FIAsyncOperation_1_IInspectable_USE #define DEF___FIAsyncOperation_1_IInspectable_USE #if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME) } /*extern "C"*/ namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("abf53c57-ee50-5342-b52a-26e3b8cc024f")) IAsyncOperation : IAsyncOperation_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1"; } }; typedef IAsyncOperation __FIAsyncOperation_1_IInspectable_t; #define ____FIAsyncOperation_1_IInspectable_FWD_DEFINED__ #define __FIAsyncOperation_1_IInspectable ABI::Windows::Foundation::__FIAsyncOperation_1_IInspectable_t /* ABI */ } /* Windows */ } /* Foundation */ } extern "C" { #endif //__cplusplus #endif /* DEF___FIAsyncOperation_1_IInspectable_USE */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005 */ /* [local] */ #ifndef DEF___FIAsyncOperationCompletedHandler_1_HSTRING_USE #define DEF___FIAsyncOperationCompletedHandler_1_HSTRING_USE #if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME) } /*extern "C"*/ namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("b79a741f-7fb5-50ae-9e99-911201ec3d41")) IAsyncOperationCompletedHandler : IAsyncOperationCompletedHandler_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.AsyncOperationCompletedHandler`1"; } }; typedef IAsyncOperationCompletedHandler __FIAsyncOperationCompletedHandler_1_HSTRING_t; #define ____FIAsyncOperationCompletedHandler_1_HSTRING_FWD_DEFINED__ #define __FIAsyncOperationCompletedHandler_1_HSTRING ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_HSTRING_t /* ABI */ } /* Windows */ } /* Foundation */ } extern "C" { #endif //__cplusplus #endif /* DEF___FIAsyncOperationCompletedHandler_1_HSTRING_USE */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006 */ /* [local] */ #ifndef DEF___FIAsyncOperation_1_HSTRING_USE #define DEF___FIAsyncOperation_1_HSTRING_USE #if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME) } /*extern "C"*/ namespace ABI { namespace Windows { namespace Foundation { template <> struct __declspec(uuid("3e1fe603-f897-5263-b328-0806426b8a79")) IAsyncOperation : IAsyncOperation_impl { static const wchar_t* z_get_rc_name_impl() { return L"Windows.Foundation.IAsyncOperation`1"; } }; typedef IAsyncOperation __FIAsyncOperation_1_HSTRING_t; #define ____FIAsyncOperation_1_HSTRING_FWD_DEFINED__ #define __FIAsyncOperation_1_HSTRING ABI::Windows::Foundation::__FIAsyncOperation_1_HSTRING_t /* ABI */ } /* Windows */ } /* Foundation */ } extern "C" { #endif //__cplusplus #endif /* DEF___FIAsyncOperation_1_HSTRING_USE */ #if defined(__cplusplus) } #endif // defined(__cplusplus) #include #if !defined(__windows2Estorage2Estreams_h__) #include #endif // !defined(__windows2Estorage2Estreams_h__) #if defined(__cplusplus) extern "C" { #endif // defined(__cplusplus) #ifdef __cplusplus namespace ABI { namespace Windows { namespace Foundation { class Uri; } /*Foundation*/ } /*Windows*/ } #endif #if !defined(__cplusplus) #if !defined(__cplusplus) typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind; #endif /* end if !defined(__cplusplus) */ #endif #if !defined(__cplusplus) #if !defined(__cplusplus) typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome; #endif /* end if !defined(__cplusplus) */ #endif /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006 */ /* [local] */ #ifdef __cplusplus } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { typedef enum GameServiceScoreKind GameServiceScoreKind; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #endif #ifdef __cplusplus } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { typedef enum GameServiceGameOutcome GameServiceGameOutcome; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #endif extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007 */ /* [local] */ #ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection #define DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection #if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME) /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007_v0_0_s_ifspec; #ifndef ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ #define ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ /* interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */ /* [unique][uuid][object] */ /* interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */ /* [unique][uuid][object] */ EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("d309f6e8-435f-5220-9650-e370b04e2a38") __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE Invoke( /* [in] */ __RPC__in_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *asyncInfo, /* [in] */ AsyncStatus status) = 0; }; #else /* C style interface */ typedef struct __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [in] */ __RPC__in REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This); ULONG ( STDMETHODCALLTYPE *Release )( __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This); HRESULT ( STDMETHODCALLTYPE *Invoke )( __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [in] */ __RPC__in_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *asyncInfo, /* [in] */ AsyncStatus status); END_INTERFACE } __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl; interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection { CONST_VTBL struct __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl *lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_Invoke(This,asyncInfo,status) \ ( (This)->lpVtbl -> Invoke(This,asyncInfo,status) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008 */ /* [local] */ #endif /* pinterface */ #endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208 */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208 */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208_v0_0_s_ifspec; /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009 */ /* [local] */ #ifndef DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection #define DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection #if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME) /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009_v0_0_s_ifspec; #ifndef ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ #define ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ /* interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */ /* [unique][uuid][object] */ /* interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */ /* [unique][uuid][object] */ EXTERN_C const IID IID___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1828e0ec-b3cd-5a12-8664-f72a556de64f") __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection : public IInspectable { public: virtual /* [propput] */ HRESULT STDMETHODCALLTYPE put_Completed( /* [in] */ __RPC__in_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *handler) = 0; virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Completed( /* [retval][out] */ __RPC__deref_out_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **handler) = 0; virtual HRESULT STDMETHODCALLTYPE GetResults( /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameServicePropertyCollection **results) = 0; }; #else /* C style interface */ typedef struct __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [in] */ __RPC__in REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This); ULONG ( STDMETHODCALLTYPE *Release )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This); HRESULT ( STDMETHODCALLTYPE *GetIids )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [out] */ __RPC__out ULONG *iidCount, /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids); HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [out] */ __RPC__deref_out_opt HSTRING *className); HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [out] */ __RPC__out TrustLevel *trustLevel); /* [propput] */ HRESULT ( STDMETHODCALLTYPE *put_Completed )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [in] */ __RPC__in_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *handler); /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Completed )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [retval][out] */ __RPC__deref_out_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **handler); HRESULT ( STDMETHODCALLTYPE *GetResults )( __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This, /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection **results); END_INTERFACE } __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl; interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection { CONST_VTBL struct __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl *lpVtbl; }; #ifdef COBJMACROS #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetIids(This,iidCount,iids) \ ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetRuntimeClassName(This,className) \ ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetTrustLevel(This,trustLevel) \ ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_put_Completed(This,handler) \ ( (This)->lpVtbl -> put_Completed(This,handler) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_get_Completed(This,handler) \ ( (This)->lpVtbl -> get_Completed(This,handler) ) #define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetResults(This,results) \ ( (This)->lpVtbl -> GetResults(This,results) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010 */ /* [local] */ #endif /* pinterface */ #endif /* DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */ #if !defined(__cplusplus) #if !defined(__cplusplus) /* [v1_enum] */ enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind { GameServiceScoreKind_Number = 0, GameServiceScoreKind_Time = 1 } ; #endif /* end if !defined(__cplusplus) */ #endif #if !defined(__cplusplus) #if !defined(__cplusplus) /* [v1_enum] */ enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome { GameServiceGameOutcome_None = 0, GameServiceGameOutcome_Win = 1, GameServiceGameOutcome_Loss = 2, GameServiceGameOutcome_Tie = 3 } ; #endif /* end if !defined(__cplusplus) */ #endif #if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Phone_System_UserProfile_GameServices_Core_IGameServicePropertyCollection[] = L"Windows.Phone.System.UserProfile.GameServices.Core.IGameServicePropertyCollection"; #endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010 */ /* [local] */ #ifdef __cplusplus } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { /* [v1_enum] */ enum GameServiceScoreKind { GameServiceScoreKind_Number = 0, GameServiceScoreKind_Time = 1 } ; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #endif #ifdef __cplusplus } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { /* [v1_enum] */ enum GameServiceGameOutcome { GameServiceGameOutcome_None = 0, GameServiceGameOutcome_Win = 1, GameServiceGameOutcome_Loss = 2, GameServiceGameOutcome_Tie = 3 } ; } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #endif extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010_v0_0_s_ifspec; #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__ /* interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection */ /* [uuid][object] */ /* interface ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameServicePropertyCollection */ /* [uuid][object] */ EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection; #if defined(__cplusplus) && !defined(CINTERFACE) } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { MIDL_INTERFACE("07E57FC8-DEBB-4609-9CC8-529D16BC2BD9") IGameServicePropertyCollection : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE GetPropertyAsync( /* [in] */ __RPC__in HSTRING propertyName, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_IInspectable **operation) = 0; }; extern const __declspec(selectany) IID & IID_IGameServicePropertyCollection = __uuidof(IGameServicePropertyCollection); } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #else /* C style interface */ typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This, /* [in] */ __RPC__in REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This); ULONG ( STDMETHODCALLTYPE *Release )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This); HRESULT ( STDMETHODCALLTYPE *GetIids )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This, /* [out] */ __RPC__out ULONG *iidCount, /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids); HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This, /* [out] */ __RPC__deref_out_opt HSTRING *className); HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This, /* [out] */ __RPC__out TrustLevel *trustLevel); HRESULT ( STDMETHODCALLTYPE *GetPropertyAsync )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This, /* [in] */ __RPC__in HSTRING propertyName, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_IInspectable **operation); END_INTERFACE } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl; interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection { CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl *lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetIids(This,iidCount,iids) \ ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetRuntimeClassName(This,className) \ ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetTrustLevel(This,trustLevel) \ ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetPropertyAsync(This,propertyName,operation) \ ( (This)->lpVtbl -> GetPropertyAsync(This,propertyName,operation) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011 */ /* [local] */ #if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Phone_System_UserProfile_GameServices_Core_IGameService[] = L"Windows.Phone.System.UserProfile.GameServices.Core.IGameService"; #endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011_v0_0_s_ifspec; #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__ /* interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService */ /* [uuid][object] */ /* interface ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameService */ /* [uuid][object] */ EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService; #if defined(__cplusplus) && !defined(CINTERFACE) } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { MIDL_INTERFACE("2E2D5098-48A9-4EFC-AFD6-8E6DA09003FB") IGameService : public IInspectable { public: virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_ServiceUri( /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Foundation::IUriRuntimeClass **value) = 0; virtual HRESULT STDMETHODCALLTYPE GetGamerProfileAsync( /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation) = 0; virtual HRESULT STDMETHODCALLTYPE GetInstalledGameItemsAsync( /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation) = 0; virtual HRESULT STDMETHODCALLTYPE GetPartnerTokenAsync( /* [in] */ __RPC__in_opt ABI::Windows::Foundation::IUriRuntimeClass *audienceUri, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivilegesAsync( /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation) = 0; virtual HRESULT STDMETHODCALLTYPE GrantAchievement( /* [in] */ UINT32 achievementId) = 0; virtual HRESULT STDMETHODCALLTYPE GrantAvatarAward( /* [in] */ UINT32 avatarAwardId) = 0; virtual HRESULT STDMETHODCALLTYPE PostResult( /* [in] */ UINT32 gameVariant, /* [in] */ ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServiceScoreKind scoreKind, /* [in] */ INT64 scoreValue, /* [in] */ ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServiceGameOutcome gameOutcome, /* [in] */ __RPC__in_opt ABI::Windows::Storage::Streams::IBuffer *buffer) = 0; }; extern const __declspec(selectany) IID & IID_IGameService = __uuidof(IGameService); } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #else /* C style interface */ typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [in] */ __RPC__in REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This); ULONG ( STDMETHODCALLTYPE *Release )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This); HRESULT ( STDMETHODCALLTYPE *GetIids )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out] */ __RPC__out ULONG *iidCount, /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids); HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out] */ __RPC__deref_out_opt HSTRING *className); HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out] */ __RPC__out TrustLevel *trustLevel); /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_ServiceUri )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CFoundation_CIUriRuntimeClass **value); HRESULT ( STDMETHODCALLTYPE *GetGamerProfileAsync )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation); HRESULT ( STDMETHODCALLTYPE *GetInstalledGameItemsAsync )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation); HRESULT ( STDMETHODCALLTYPE *GetPartnerTokenAsync )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [in] */ __RPC__in_opt __x_ABI_CWindows_CFoundation_CIUriRuntimeClass *audienceUri, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation); HRESULT ( STDMETHODCALLTYPE *GetPrivilegesAsync )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation); HRESULT ( STDMETHODCALLTYPE *GrantAchievement )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [in] */ UINT32 achievementId); HRESULT ( STDMETHODCALLTYPE *GrantAvatarAward )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [in] */ UINT32 avatarAwardId); HRESULT ( STDMETHODCALLTYPE *PostResult )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This, /* [in] */ UINT32 gameVariant, /* [in] */ __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind scoreKind, /* [in] */ INT64 scoreValue, /* [in] */ __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome gameOutcome, /* [in] */ __RPC__in_opt __x_ABI_CWindows_CStorage_CStreams_CIBuffer *buffer); END_INTERFACE } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl; interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService { CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl *lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetIids(This,iidCount,iids) \ ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetRuntimeClassName(This,className) \ ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetTrustLevel(This,trustLevel) \ ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_get_ServiceUri(This,value) \ ( (This)->lpVtbl -> get_ServiceUri(This,value) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetGamerProfileAsync(This,operation) \ ( (This)->lpVtbl -> GetGamerProfileAsync(This,operation) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetInstalledGameItemsAsync(This,operation) \ ( (This)->lpVtbl -> GetInstalledGameItemsAsync(This,operation) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetPartnerTokenAsync(This,audienceUri,operation) \ ( (This)->lpVtbl -> GetPartnerTokenAsync(This,audienceUri,operation) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetPrivilegesAsync(This,operation) \ ( (This)->lpVtbl -> GetPrivilegesAsync(This,operation) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GrantAchievement(This,achievementId) \ ( (This)->lpVtbl -> GrantAchievement(This,achievementId) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GrantAvatarAward(This,avatarAwardId) \ ( (This)->lpVtbl -> GrantAvatarAward(This,avatarAwardId) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_PostResult(This,gameVariant,scoreKind,scoreValue,gameOutcome,buffer) \ ( (This)->lpVtbl -> PostResult(This,gameVariant,scoreKind,scoreValue,gameOutcome,buffer) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012 */ /* [local] */ #if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Phone_System_UserProfile_GameServices_Core_IGameService2[] = L"Windows.Phone.System.UserProfile.GameServices.Core.IGameService2"; #endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012_v0_0_s_ifspec; #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__ /* interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 */ /* [uuid][object] */ /* interface ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameService2 */ /* [uuid][object] */ EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2; #if defined(__cplusplus) && !defined(CINTERFACE) } /* end extern "C" */ namespace ABI { namespace Windows { namespace Phone { namespace System { namespace UserProfile { namespace GameServices { namespace Core { MIDL_INTERFACE("D2364EF6-EA17-4BE5-8D8A-C860885E051F") IGameService2 : public IInspectable { public: virtual HRESULT STDMETHODCALLTYPE NotifyPartnerTokenExpired( /* [in] */ __RPC__in_opt ABI::Windows::Foundation::IUriRuntimeClass *audienceUri) = 0; virtual HRESULT STDMETHODCALLTYPE GetAuthenticationStatus( /* [out][retval] */ __RPC__out UINT32 *status) = 0; }; extern const __declspec(selectany) IID & IID_IGameService2 = __uuidof(IGameService2); } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ } /* end namespace */ extern "C" { #else /* C style interface */ typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This, /* [in] */ __RPC__in REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This); ULONG ( STDMETHODCALLTYPE *Release )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This); HRESULT ( STDMETHODCALLTYPE *GetIids )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This, /* [out] */ __RPC__out ULONG *iidCount, /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids); HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This, /* [out] */ __RPC__deref_out_opt HSTRING *className); HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This, /* [out] */ __RPC__out TrustLevel *trustLevel); HRESULT ( STDMETHODCALLTYPE *NotifyPartnerTokenExpired )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This, /* [in] */ __RPC__in_opt __x_ABI_CWindows_CFoundation_CIUriRuntimeClass *audienceUri); HRESULT ( STDMETHODCALLTYPE *GetAuthenticationStatus )( __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This, /* [out][retval] */ __RPC__out UINT32 *status); END_INTERFACE } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl; interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 { CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetIids(This,iidCount,iids) \ ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetRuntimeClassName(This,className) \ ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetTrustLevel(This,trustLevel) \ ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_NotifyPartnerTokenExpired(This,audienceUri) \ ( (This)->lpVtbl -> NotifyPartnerTokenExpired(This,audienceUri) ) #define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetAuthenticationStatus(This,status) \ ( (This)->lpVtbl -> GetAuthenticationStatus(This,status) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013 */ /* [local] */ #ifndef RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameServicePropertyCollection_DEFINED #define RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameServicePropertyCollection_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Phone_System_UserProfile_GameServices_Core_GameServicePropertyCollection[] = L"Windows.Phone.System.UserProfile.GameServices.Core.GameServicePropertyCollection"; #endif #ifndef RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameService_DEFINED #define RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameService_DEFINED extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Phone_System_UserProfile_GameServices_Core_GameService[] = L"Windows.Phone.System.UserProfile.GameServices.Core.GameService"; #endif /* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013 */ /* [local] */ extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013_v0_0_s_ifspec; /* Additional Prototypes for ALL interfaces */ unsigned long __RPC_USER HSTRING_UserSize( __RPC__in unsigned long *, unsigned long , __RPC__in HSTRING * ); unsigned char * __RPC_USER HSTRING_UserMarshal( __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); unsigned char * __RPC_USER HSTRING_UserUnmarshal(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); void __RPC_USER HSTRING_UserFree( __RPC__in unsigned long *, __RPC__in HSTRING * ); unsigned long __RPC_USER HSTRING_UserSize64( __RPC__in unsigned long *, unsigned long , __RPC__in HSTRING * ); unsigned char * __RPC_USER HSTRING_UserMarshal64( __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); unsigned char * __RPC_USER HSTRING_UserUnmarshal64(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); void __RPC_USER HSTRING_UserFree64( __RPC__in unsigned long *, __RPC__in HSTRING * ); /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif