{
	"passes" : 
	[
		{
			"blending" : "translucent",
			"constantshadervalues" : {},
			"shader" : "bg",
			"cullmode" : "nocull",
			"depthwrite" : "disabled",
			"textures" : [ "bgfade/clouds_blurred", "bgfade/bgfade", "retro_grunge", "bgfade/noise2d" ],
			"usershadervalues" : 
			{
				"schemecolor" : "tint"
			}
		}
	]
}