{
	"passes": [{
		"shader": "car",
		"textures": ["car/wheel", "car/wheel_normal"],
		"combos": {
			"specularalpha": 1,
			"normalmap": 1,
			"maskpaintcolor": 1
		},
		"constantshadervalues": {
			"specularstrength": 1,
			"specularpower": 10
		},
		"usershadervalues": {
			"schemecolor": "ambientcolor",
			"rimscolor": "paintcolor"
		}
	}]
}
