{
	"passes": [{
		"shader": "car",
		"textures": ["car/glass"],
		"blending": "translucent",
		//"cullmode": "nocull",
		"constantshadervalues": {
			"specularstrength": 5,
			"specularsinescale": 0,
			"specularpower": 50
		}
	}]
}
