{
	"passes": [{
		"shader": "car",
		"textures": ["car/body", "car/body_normal"],
		"combos": {
			"metal": 1,
			"paintwork": 1,
			"normalmap": 1,
			"TEX1FORMAT": 4
		},
		"constantshadervalues": {
			"specularstrength": 0.4,
			"specularsinescale": 12
		},
		"usershadervalues": {
			"carbodycolor": "paintcolor",
			"carstripescolor": "paintcolorstripes",
			"schemecolor": "ambientcolor"
		}
	}]
}