{
	"passes" : 
	[
		{
			"blending" : "normal",
			"constantshadervalues" : {},
			"cullmode" : "nocull",
			"depthwrite" : "disabled",
			"shader" : "bg",
			"textures" : [ "bg/clouds_blurred", "bg/bgpattern" ],
			"usershadervalues" : 
			{
				"schemecolor" : "tint",
				"bgcolor" : "tint2"
			}
		}
	]
}