{
	"passes" : 
	[
		{
			"combos" : 
			{
				"lightmap" : 1,
				"normalmap" : 1,
				"reflection" : 1,
				"detailinalpha": 1
			},
			"constantshadervalues" : 
			{
				"Light" : 0,
				"Metal" : 0,
				"Rough" : 0.68000000715255737
			},
			"shader" : "generic",
			"textures" : 
			[
				"pistols/planks",
				"pistols/planks_normal",
				"pistols/planks_lightmap",
				"_rt_Reflection"
			]
		}
	]
}