{
	"passes" : 
	[
		{
			"combos" : 
			{
				"lightmap" : 1
			},
			"constantshadervalues" : 
			{
				"Light" : 0,
				"Metal" : 1,
				"Rough" : 0
			},
			"shader" : "generic",
			"textures" : [ "pistols/goldmetal", "pistols/goldmetal_lightmap" ]
		}
	]
}