{
	"passes" : 
	[
		{
			"combos" : 
			{
				"lightmap" : 1,
				"normalmap" : 1
			},
			"constantshadervalues" : 
			{
				"Metal" : 0.55000001192092896,
				"Rough" : 0.81999999284744263
			},
			"shader" : "generic",
			"textures" : 
			[
				"pistols/Pistol0103_D",
				"pistols/Pistol0103_D_normal",
				"pistols/Pistol0103_D_lightmap"
			]
		}
	]
}