{
	"passes": [{
		"shader": "blur_k3",
		"depthwrite": "disabled",
		"depthtest": "disabled",
		"blending": "normal",
		"cullmode" : "nocull",
		"combos": {
			"VERTICAL": 1
		},
		"textures": ["_rt_volumetricsLightBufferB"]
	}]
}