MESS_TEST: "A test message"

MESS_SETTINGS_MENU_VALUE_CUSTOM: "[Custom]"

##################################################################### Settings in general

MESS_SETTINGS_HELP_RESET: "<It1><I30012>: Reset"
MESS_SETTINGS_HELP_PREVIEW: "<It1><I30009>: Preview"
MESS_SETTINGS_HELP_RESET_MESSAGE: "What do you want to reset?"
MESS_SETTINGS_HELP_RESET_MESSAGE_ONE: "The selected setting only"
MESS_SETTINGS_HELP_RESET_MESSAGE_PAGE: "The whole page"
MESS_SETTINGS_HELP_RESET_MESSAGE_CANCEL: "Nothing"
MESS_SETTINGS_BINDINGS_HELP_RESET: "<It1><I30012>: Reset Binding to Default"
MESS_SETTINGS_BINDINGS_HELP_HOLD: "= Hold Stick"
MESS_SETTINGS_BINDINGS_HELP_FLICK: "= Flick Stick"

##################################################################### General

MESS_SETTINGS_LABEL_text_language: "Text Language / Langue d’affichage / テキスト言語"
MESS_SETTINGS_OPTION_text_language_English: "English"
MESS_SETTINGS_OPTION_text_language_French: "Français"
MESS_SETTINGS_OPTION_text_language_Japanese: "日本語"
MESS_SETTINGS_DESCRIPTION_text_language_English: "Displays text in English.\nCan only be set from Title Menu."
MESS_SETTINGS_DESCRIPTION_text_language_French: "Displays text in French.\nCan only be set from Title Menu."
MESS_SETTINGS_DESCRIPTION_text_language_Japanese: "Displays text in Japanese.\nCan only be set from Title Menu."

MESS_SETTINGS_LABEL_voice_language: "Voice Language"
MESS_SETTINGS_OPTION_voice_language_English: "English"
MESS_SETTINGS_OPTION_voice_language_Japanese: "Japanese"
MESS_SETTINGS_DESCRIPTION_voice_language_English: "Uses English voice acting."
MESS_SETTINGS_DESCRIPTION_voice_language_Japanese: "Uses Japanese voice acting."

MESS_SETTINGS_LABEL_difficulty: "Difficulty"
MESS_SETTINGS_DESCRIPTION_difficulty: "Changes the difficulty."
MESS_SETTINGS_OPTION_difficulty_Easy: "Easy"
MESS_SETTINGS_OPTION_difficulty_Normal: "Normal"
MESS_SETTINGS_OPTION_difficulty_Hard: "Hard"
MESS_SETTINGS_OPTION_difficulty_Nightmare: "Nightmare"
MESS_SETTINGS_OPTION_difficulty_Inferno: "Inferno"

MESS_SETTINGS_MESSAGE_difficulty_change_to_lower: "<C2>Lowering the difficulty will prevent you from obtaining the\nNightmare Vanquisher achievement. Proceed anyway?</C>"
MESS_SETTINGS_MESSAGE_difficulty_change_to_higher: "<C2>Raising the difficulty will not allow you to obtain the Nightmare\nVanquisher achievement. Proceed anyway?</C>"
MESS_SETTINGS_MESSAGE_difficulty_change_YES: "Yes, change the difficulty anyways"
MESS_SETTINGS_MESSAGE_difficulty_change_NO: "No, don't change the difficulty"

MESS_SETTINGS_LABEL_sea_battle_assist: "Sea Battle Assist"
MESS_SETTINGS_OPTION_sea_battle_assist_ON: "ON"
MESS_SETTINGS_OPTION_sea_battle_assist_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_sea_battle_assist_ON: "Enable the Sea Battle Assist function. Ship stats will be strengthened,\nmaking sea battles easier. (Stats will not exceed maximum limits.)"
MESS_SETTINGS_DESCRIPTION_sea_battle_assist_OFF: "Disable the assist function for battles on the sea.\nEnjoy sea battles with standard ship stat parameters."

MESS_SETTINGS_LABEL_additional_footholds: "Additional Footholds"
MESS_SETTINGS_OPTION_additional_footholds_ON: "ON"
MESS_SETTINGS_OPTION_additional_footholds_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_additional_footholds_ON: "Enable the additional foothold function.\nFootholds may be added to areas that are difficult to traverse."
MESS_SETTINGS_DESCRIPTION_additional_footholds_OFF: "Disable the additional foothold function."

MESS_SETTINGS_LABEL_text_speed: "Display Speed"
MESS_SETTINGS_OPTION_text_speed_Slow: "Slow"
MESS_SETTINGS_OPTION_text_speed_Normal: "Standard"
MESS_SETTINGS_OPTION_text_speed_Fast: "Fast"
MESS_SETTINGS_OPTION_text_speed_Instant: "Instant"
MESS_SETTINGS_DESCRIPTION_text_speed_Slow: "Set the speed at which text is displayed.\nText will be displayed slower than normal."
MESS_SETTINGS_DESCRIPTION_text_speed_Normal: "Set the speed at which text is displayed.\nText will be displayed at a normal rate."
MESS_SETTINGS_DESCRIPTION_text_speed_Fast: "Set the speed at which text is displayed.\nText will be displayed faster than normal."
MESS_SETTINGS_DESCRIPTION_text_speed_Instant: "Set the speed at which text is displayed.\nText will be displayed instantaneously."

MESS_SETTINGS_LABEL_auto_text: "Autoplay"
MESS_SETTINGS_OPTION_auto_text_ON: "ON"
MESS_SETTINGS_OPTION_auto_text_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_auto_text_ON: "Enable text autoplay.\nThis can also be toggled during events with <It1><I8203>."
MESS_SETTINGS_DESCRIPTION_auto_text_OFF: "Disable text autoplay.\nThis can also be toggled during events with <It1><I8203>."

MESS_SETTINGS_LABEL_auto_text_speed: "Autoplay Speed"
MESS_SETTINGS_OPTION_auto_text_speed_Slow: "Slow"
MESS_SETTINGS_OPTION_auto_text_speed_Normal: "Standard"
MESS_SETTINGS_OPTION_auto_text_speed_Fast: "Fast"
MESS_SETTINGS_DESCRIPTION_auto_text_speed_Slow: "Set the speed at which text advances during autoplay.\nText will advance slower than normal."
MESS_SETTINGS_DESCRIPTION_auto_text_speed_Normal: "Set the speed at which text advances during autoplay.\nText will advance at a normal rate."
MESS_SETTINGS_DESCRIPTION_auto_text_speed_Fast: "Set the speed at which text advances during autoplay.\nText will advance faster than normal."

MESS_SETTINGS_LABEL_autosave: "Autosave"
MESS_SETTINGS_OPTION_autosave_ON: "ON"
MESS_SETTINGS_OPTION_autosave_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_autosave_ON: "Enable the autosave function."
MESS_SETTINGS_DESCRIPTION_autosave_OFF: "Disable the autosave function."

MESS_SETTINGS_LABEL_timed_autosave: "Timed Autosaves"
MESS_SETTINGS_OPTION_timed_autosave_EveryMin: "Every Minute"
MESS_SETTINGS_OPTION_timed_autosave_Every5Min: "Every 5 Minutes"
MESS_SETTINGS_OPTION_timed_autosave_Every15Min: "Every 15 Minutes"
MESS_SETTINGS_OPTION_timed_autosave_Disabled: "Disabled"
MESS_SETTINGS_DESCRIPTION_timed_autosave_EveryMin: "Create an automatic save every minute.\nNote that autosaves are only created when the save menu is available while traversing the field map."
MESS_SETTINGS_DESCRIPTION_timed_autosave_Every5Min: "Create an automatic save every 5 minutes.\nNote that autosaves are only created when the save menu is available while traversing the field map."
MESS_SETTINGS_DESCRIPTION_timed_autosave_Every15Min: "Create an automatic save every 15 minutes.\nNote that autosaves are only created when the save menu is available while traversing the field map."
MESS_SETTINGS_DESCRIPTION_timed_autosave_Disabled: "Never create timed autosaves.\nAutomatic saves on map transitions and specific story points are still enabled."

MESS_SETTINGS_LABEL_skip_intro: "Startup Logo"
MESS_SETTINGS_OPTION_skip_intro_ON: "Skip"
MESS_SETTINGS_OPTION_skip_intro_OFF: "Show"
MESS_SETTINGS_DESCRIPTION_skip_intro_ON: "Always skips the company logos on start."
MESS_SETTINGS_DESCRIPTION_skip_intro_OFF: "Show the company logos on start."

MESS_SETTINGS_LABEL_keep_cursor_in_window: "Confine Cursor"
MESS_SETTINGS_OPTION_keep_cursor_in_window_ON: "ON"
MESS_SETTINGS_OPTION_keep_cursor_in_window_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_keep_cursor_in_window_ON: "Prevent the cursor from leaving the game's window."
MESS_SETTINGS_DESCRIPTION_keep_cursor_in_window_OFF: "Cursor can freely leave the game's window."

MESS_SETTINGS_LABEL_pause_while_inactive: "Pause While Inactive"
MESS_SETTINGS_OPTION_pause_while_inactive_ON: "ON"
MESS_SETTINGS_OPTION_pause_while_inactive_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_pause_while_inactive_ON: "Pause when the game window becomes inactive."
MESS_SETTINGS_DESCRIPTION_pause_while_inactive_OFF: "Continue to run the game in the background."

MESS_SETTINGS_LABEL_pause_while_overlay_active: "Pause While Overlay is Active"
MESS_SETTINGS_OPTION_pause_while_overlay_active_ON: "ON"
MESS_SETTINGS_OPTION_pause_while_overlay_active_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_pause_while_overlay_active_ON: "Pause the game when a store overlay is active."
MESS_SETTINGS_DESCRIPTION_pause_while_overlay_active_OFF: "Continue to run the game even when a store overlay is active."

MESS_SETTINGS_LABEL_asset_caching: "Asset Caching"
MESS_SETTINGS_OPTION_asset_caching_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_asset_caching_Off: "Turns off asset caching. This is the safest option, and will\nminimize the game's memory consumption, but may lead to slightly longer load times."
MESS_SETTINGS_OPTION_asset_caching_Auto: "Auto"
MESS_SETTINGS_DESCRIPTION_asset_caching_Auto: "Enable automatic asset caching. This will size the asset cache according to\nyour PC's available physical memory. Do not use this if you have a limited virtual memory setup."
MESS_SETTINGS_OPTION_asset_caching_Fixed4GB: "4 GB"
MESS_SETTINGS_DESCRIPTION_asset_caching_Fixed4GB: "Set a fixed 4 GB limit for the asset cache. In general, automatic cache sizing is preferable.\nOnly use on systems with <C2>at least 12 GB physical memory</C>."
MESS_SETTINGS_OPTION_asset_caching_Fixed8GB: "8 GB"
MESS_SETTINGS_DESCRIPTION_asset_caching_Fixed8GB: "Set a fixed 8 GB limit for the asset cache. In general, automatic cache sizing is preferable.\nOnly use on systems with <C2>at least 16 GB physical memory</C>."
MESS_SETTINGS_OPTION_asset_caching_Fixed16GB: "16 GB"
MESS_SETTINGS_DESCRIPTION_asset_caching_Fixed16GB: "Set a fixed 16 GB limit for the asset cache. In general, automatic cache sizing is preferable.\nOnly use on systems with <C2>at least 24 GB physical memory</C>."

##################################################################### Field

MESS_SETTINGS_LABEL_field_attack_dir_correction: "Attack Correction"
MESS_SETTINGS_OPTION_field_attack_dir_correction_ON: "ON"
MESS_SETTINGS_OPTION_field_attack_dir_correction_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_field_attack_dir_correction_ON: "Enable directional compensation when attacking.\nAttacks will be always performed in the direction of a locked-on target."
MESS_SETTINGS_DESCRIPTION_field_attack_dir_correction_OFF: "Disable directional compensation when attacking.\n<It1><I31007> input will be prioritized even when locking on to a target."

MESS_SETTINGS_LABEL_field_partner_show: "Partner Display"
MESS_SETTINGS_OPTION_field_partner_show_ON: "Display"
MESS_SETTINGS_OPTION_field_partner_show_OFF: "Hide"
MESS_SETTINGS_DESCRIPTION_field_partner_show_ON: "Set partner display settings. The partner character\nwill be displayed even when close to the camera."
MESS_SETTINGS_DESCRIPTION_field_partner_show_OFF: "Set partner display settings. The partner character\nwill not be displayed when close to the camera."

MESS_SETTINGS_LABEL_field_combi_mode_toggle: "Duo Mode Method"
MESS_SETTINGS_OPTION_field_combi_mode_toggle_ON: "Toggle"
MESS_SETTINGS_OPTION_field_combi_mode_toggle_OFF: "Hold"
MESS_SETTINGS_DESCRIPTION_field_combi_mode_toggle_ON: "Set the method for switching to Duo Mode.\nDuo and Solo Mode will be toggled by button input."
MESS_SETTINGS_DESCRIPTION_field_combi_mode_toggle_OFF: "Set the method for switching to Duo Mode.\nDuo Mode will only be activated when the button is held down."

MESS_SETTINGS_LABEL_field_auto_boss: "Lock-On Priority"
MESS_SETTINGS_OPTION_field_auto_boss_ON: "By Strength"
MESS_SETTINGS_OPTION_field_auto_boss_OFF: "Standard"
MESS_SETTINGS_DESCRIPTION_field_auto_boss_ON: "Set the priority when locking on to targets.\nLock-on will prioritize stronger enemies."
MESS_SETTINGS_DESCRIPTION_field_auto_boss_OFF: "Set the priority when locking on to targets.\nLock-on will target any type of enemy."

MESS_SETTINGS_LABEL_field_range_front: "Detection Range"
MESS_SETTINGS_OPTION_field_range_front_ON: "Front Only"
MESS_SETTINGS_OPTION_field_range_front_OFF: "All-Around"
MESS_SETTINGS_DESCRIPTION_field_range_front_ON: "Set the detection range for locking on.\nOnly enemies directly in front will be targeted."
MESS_SETTINGS_DESCRIPTION_field_range_front_OFF: "Set the detection range for locking on.\nThe camera will also target enemies off-screen."

MESS_SETTINGS_LABEL_field_priority: "Location Priority"
MESS_SETTINGS_OPTION_field_priority_ScreenCenter: "Screen Center"
MESS_SETTINGS_OPTION_field_priority_Balanced: "Balanced"
MESS_SETTINGS_OPTION_field_priority_Proximity: "Proximity"
MESS_SETTINGS_DESCRIPTION_field_priority_ScreenCenter: "Set the location priority for locking on. Enemies closest\nto the center of the screen will be prioritized."
MESS_SETTINGS_DESCRIPTION_field_priority_Balanced: "Set the location priority for locking on. Enemies closest\nto you and the center of the screen will be prioritized."
MESS_SETTINGS_DESCRIPTION_field_priority_Proximity: "Set the location priority for locking on.\nEnemies closest to you will be prioritized."

MESS_SETTINGS_LABEL_field_auto_lock: "Automatic Lock-On"
MESS_SETTINGS_OPTION_field_auto_lock_ON: "ON"
MESS_SETTINGS_OPTION_field_auto_lock_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_field_auto_lock_ON: "Enable automatic lock-on when attacking.\nEnemies struck will automatically be locked on to."
MESS_SETTINGS_DESCRIPTION_field_auto_lock_OFF: "Disable automatic lock-on when attacking."

MESS_SETTINGS_LABEL_field_auto_change: "Chain Lock-Ons"
MESS_SETTINGS_OPTION_field_auto_change_ON: "ON"
MESS_SETTINGS_OPTION_field_auto_change_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_field_auto_change_ON: "When defeating a locked-on enemy, a remaining\nenemy nearby will automatically be locked on to."
MESS_SETTINGS_DESCRIPTION_field_auto_change_OFF: "When defeating a locked-on enemy,\nlock-on will be released."

MESS_SETTINGS_LABEL_field_mana_ride_maintain_lock: "Maintain Lock-On (Mana Ride)"
MESS_SETTINGS_OPTION_field_mana_ride_maintain_lock_On: "ON"
MESS_SETTINGS_OPTION_field_mana_ride_maintain_lock_BossBattles: "Boss Battles Only"
MESS_SETTINGS_OPTION_field_mana_ride_maintain_lock_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_field_mana_ride_maintain_lock_On: "Lock-On will be maintained during Mana Ride."
MESS_SETTINGS_DESCRIPTION_field_mana_ride_maintain_lock_BossBattles: "Lock-On will be maintained during Mana Ride\nfor boss battles only."
MESS_SETTINGS_DESCRIPTION_field_mana_ride_maintain_lock_Off: "Lock-On will be released at the start and end of Mana Ride."

MESS_SETTINGS_LABEL_field_camera_inversion_horizontal: "Horizontal Inversion"
MESS_SETTINGS_OPTION_field_camera_inversion_horizontal_ON: "Inverted"
MESS_SETTINGS_OPTION_field_camera_inversion_horizontal_OFF: "Normal"
MESS_SETTINGS_DESCRIPTION_field_camera_inversion_horizontal_ON: "Camera left/right directions are inverted."
MESS_SETTINGS_DESCRIPTION_field_camera_inversion_horizontal_OFF: "Camera left/right directions are not inverted."

MESS_SETTINGS_LABEL_field_camera_controller_sensitivity_x: "Horizontal Sensitivity"
MESS_SETTINGS_DESCRIPTION_field_camera_controller_sensitivity_x: "Adjust horizontal camera sensitivity when using controller."

MESS_SETTINGS_LABEL_field_camera_auto_correct_horizontal: "Horizontal Autocorrect"
MESS_SETTINGS_OPTION_field_camera_auto_correct_horizontal_ON: "ON"
MESS_SETTINGS_OPTION_field_camera_auto_correct_horizontal_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_field_camera_auto_correct_horizontal_ON: "Enable automatic horizontal camera correction. The camera's\nhorizontal rotation will automatically change when moving."
MESS_SETTINGS_DESCRIPTION_field_camera_auto_correct_horizontal_OFF: "Disable automatic horizontal camera correction."

MESS_SETTINGS_LABEL_field_camera_inversion_vertical: "Vertical Inversion"
MESS_SETTINGS_OPTION_field_camera_inversion_vertical_ON: "Inverted"
MESS_SETTINGS_OPTION_field_camera_inversion_vertical_OFF: "Normal"
MESS_SETTINGS_DESCRIPTION_field_camera_inversion_vertical_ON: "Camera up/down directions are inverted."
MESS_SETTINGS_DESCRIPTION_field_camera_inversion_vertical_OFF: "Camera up/down directions are not inverted."

MESS_SETTINGS_LABEL_field_camera_controller_sensitivity_y: "Vertical Sensitivity"
MESS_SETTINGS_DESCRIPTION_field_camera_controller_sensitivity_y: "Adjust vertical camera sensitivity when using controller."

MESS_SETTINGS_LABEL_field_camera_auto_correct_vertical: "Vertical Autocorrect"
MESS_SETTINGS_OPTION_field_camera_auto_correct_vertical_ON: "ON"
MESS_SETTINGS_OPTION_field_camera_auto_correct_vertical_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_field_camera_auto_correct_vertical_ON: "Enable automatic vertical camera correction. The camera's\nvertical rotation will automatically change when moving."
MESS_SETTINGS_DESCRIPTION_field_camera_auto_correct_vertical_OFF: "Disable automatic vertical camera correction."

MESS_SETTINGS_LABEL_field_camera_inertia: "Camera Inertia"
MESS_SETTINGS_DESCRIPTION_field_camera_inertia: "Adjust camera inertia when using controller."

MESS_SETTINGS_LABEL_field_camera_reset_interpolate: "Reset Behavior"
MESS_SETTINGS_OPTION_field_camera_reset_interpolate_ON: "Rotate"
MESS_SETTINGS_OPTION_field_camera_reset_interpolate_OFF: "Snap"
MESS_SETTINGS_DESCRIPTION_field_camera_reset_interpolate_ON: "Set the camera reset behavior.\nUpon reset, the camera will rotate into place."
MESS_SETTINGS_DESCRIPTION_field_camera_reset_interpolate_OFF: "Set the camera reset behavior.\nUpon reset, the camera will shift instantaneously."

##################################################################### Sea

MESS_SETTINGS_LABEL_sea_link_to_field: "Match Field Controls"
MESS_SETTINGS_OPTION_sea_link_to_field_ON: "ON"
MESS_SETTINGS_OPTION_sea_link_to_field_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_sea_link_to_field_ON: "Set lock-on/camera settings out at sea to\nmatch lock-on/camera settings on the field."
MESS_SETTINGS_DESCRIPTION_sea_link_to_field_OFF: "Set lock-on/camera settings separately\nbetween the field and sea."

MESS_SETTINGS_LABEL_sea_handle_mode_normal: "Steering Mode"
MESS_SETTINGS_OPTION_sea_handle_mode_normal_ON: "Type A"
MESS_SETTINGS_OPTION_sea_handle_mode_normal_OFF: "Type B"
MESS_SETTINGS_DESCRIPTION_sea_handle_mode_normal_ON: "Set how the ship is controlled.\nThis type is similar to the controls on the field."
MESS_SETTINGS_DESCRIPTION_sea_handle_mode_normal_OFF: "Set how the ship is controlled.\nTilt <It1><I31007> up to move forward and <It1><I31007> left or right to turn."

MESS_SETTINGS_LABEL_sea_camera_type: "Camera Tracking"
MESS_SETTINGS_OPTION_sea_camera_type_Free: "Free"
MESS_SETTINGS_OPTION_sea_camera_type_Relative: "Maintain Angle"
MESS_SETTINGS_OPTION_sea_camera_type_Front: "Lock"
MESS_SETTINGS_DESCRIPTION_sea_camera_type_Free: "The camera will always reflect player\ninput and will not track automatically."
MESS_SETTINGS_DESCRIPTION_sea_camera_type_Relative: "The camera will maintain its angle from player\ninput and follow the direction the ship turns."
MESS_SETTINGS_DESCRIPTION_sea_camera_type_Front: "The camera will always face ahead of the ship and automatically track."

MESS_SETTINGS_LABEL_sea_auto_boss: "Lock-On Priority"
MESS_SETTINGS_OPTION_sea_auto_boss_ON: "By Strength"
MESS_SETTINGS_OPTION_sea_auto_boss_OFF: "Standard"
MESS_SETTINGS_DESCRIPTION_sea_auto_boss_ON: "Set the priority when locking on to targets.\nLock-on will prioritize Barrier Pillars and stronger enemies."
MESS_SETTINGS_DESCRIPTION_sea_auto_boss_OFF: "Set the priority when locking on to targets.\nLock-on will target any type of enemy."

MESS_SETTINGS_LABEL_sea_range_front: "Detection Range"
MESS_SETTINGS_OPTION_sea_range_front_ON: "Front Only"
MESS_SETTINGS_OPTION_sea_range_front_OFF: "All-Around"
MESS_SETTINGS_DESCRIPTION_sea_range_front_ON: "Set the detection range for locking on.\nOnly enemies directly in front will be targeted."
MESS_SETTINGS_DESCRIPTION_sea_range_front_OFF: "Set the detection range for locking on.\nThe camera will also target enemies off-screen."

MESS_SETTINGS_LABEL_sea_priority: "Location Priority"
MESS_SETTINGS_OPTION_sea_priority_ScreenCenter: "Screen Center"
MESS_SETTINGS_OPTION_sea_priority_Balanced: "Balanced"
MESS_SETTINGS_OPTION_sea_priority_Proximity: "Proximity"
MESS_SETTINGS_DESCRIPTION_sea_priority_ScreenCenter: "Set the location priority for locking on. Enemies closest\nto the center of the screen will be prioritized."
MESS_SETTINGS_DESCRIPTION_sea_priority_Balanced: "Set the location priority for locking on. Enemies closest\nto you and the center of the screen will be prioritized."
MESS_SETTINGS_DESCRIPTION_sea_priority_Proximity: "Set the location priority for locking on.\nEnemies closest to you will be prioritized."

MESS_SETTINGS_LABEL_sea_auto_lock: "Automatic Lock-On"
MESS_SETTINGS_OPTION_sea_auto_lock_ON: "ON"
MESS_SETTINGS_OPTION_sea_auto_lock_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_sea_auto_lock_ON: "Enable automatic lock-on when attacking.\nEnemies struck will automatically be locked on to."
MESS_SETTINGS_DESCRIPTION_sea_auto_lock_OFF: "Disable automatic lock-on when attacking."

MESS_SETTINGS_LABEL_sea_auto_change: "Chain Lock-Ons"
MESS_SETTINGS_OPTION_sea_auto_change_ON: "ON"
MESS_SETTINGS_OPTION_sea_auto_change_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_sea_auto_change_ON: "When defeating a locked-on enemy, a remaining\nenemy nearby will automatically be locked on to."
MESS_SETTINGS_DESCRIPTION_sea_auto_change_OFF: "When defeating a locked-on enemy,\nlock-on will be released."

MESS_SETTINGS_LABEL_sea_camera_inversion_horizontal: "Horizontal Inversion"
MESS_SETTINGS_OPTION_sea_camera_inversion_horizontal_ON: "Inverted"
MESS_SETTINGS_OPTION_sea_camera_inversion_horizontal_OFF: "Normal"
MESS_SETTINGS_DESCRIPTION_sea_camera_inversion_horizontal_ON: "Camera left/right directions are inverted."
MESS_SETTINGS_DESCRIPTION_sea_camera_inversion_horizontal_OFF: "Camera left/right directions are not inverted."

MESS_SETTINGS_LABEL_sea_camera_controller_sensitivity_x: "Horizontal Sensitivity"
MESS_SETTINGS_DESCRIPTION_sea_camera_controller_sensitivity_x: "Adjust horizontal camera sensitivity when using controller."

MESS_SETTINGS_LABEL_sea_camera_inversion_vertical: "Vertical Inversion"
MESS_SETTINGS_OPTION_sea_camera_inversion_vertical_ON: "Inverted"
MESS_SETTINGS_OPTION_sea_camera_inversion_vertical_OFF: "Normal"
MESS_SETTINGS_DESCRIPTION_sea_camera_inversion_vertical_ON: "Camera up/down directions are inverted."
MESS_SETTINGS_DESCRIPTION_sea_camera_inversion_vertical_OFF: "Camera up/down directions are not inverted."

MESS_SETTINGS_LABEL_sea_camera_controller_sensitivity_y: "Vertical Sensitivity"
MESS_SETTINGS_DESCRIPTION_sea_camera_controller_sensitivity_y: "Adjust vertical camera sensitivity when using controller."

MESS_SETTINGS_LABEL_sea_camera_reset_interpolate: "Reset Behavior"
MESS_SETTINGS_OPTION_sea_camera_reset_interpolate_ON: "Rotate"
MESS_SETTINGS_OPTION_sea_camera_reset_interpolate_OFF: "Snap"
MESS_SETTINGS_DESCRIPTION_sea_camera_reset_interpolate_ON: "Set the camera reset behavior.\nUpon reset, the camera will rotate into place."
MESS_SETTINGS_DESCRIPTION_sea_camera_reset_interpolate_OFF: "Set the camera reset behavior.\nUpon reset, the camera will shift instantaneously."

##################################################################### UserInterface

MESS_SETTINGS_LABEL_tips_loading: "Display on Map Switch"
MESS_SETTINGS_OPTION_tips_loading_ON: "ON"
MESS_SETTINGS_OPTION_tips_loading_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_tips_loading_ON: "Tips will be displayed when switching maps."
MESS_SETTINGS_DESCRIPTION_tips_loading_OFF: "Tips will not be displayed when switching maps."

MESS_SETTINGS_LABEL_tips_waiting: "Display When Idle"
MESS_SETTINGS_OPTION_tips_waiting_ON: "ON"
MESS_SETTINGS_OPTION_tips_waiting_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_tips_waiting_ON: "Tips will be displayed while the player is idle."
MESS_SETTINGS_DESCRIPTION_tips_waiting_OFF: "Tips will not be displayed while the player is idle."

MESS_SETTINGS_LABEL_enemy_warning: "Enemy Warning Signs"
MESS_SETTINGS_OPTION_enemy_warning_ON: "ON"
MESS_SETTINGS_OPTION_enemy_warning_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_enemy_warning_ON: "Signs to indicate enemies that are out of sight will be displayed."
MESS_SETTINGS_DESCRIPTION_enemy_warning_OFF: "Signs to indicate enemies that are out of sight will not be displayed."

MESS_SETTINGS_LABEL_item_log: "Item Log"
MESS_SETTINGS_OPTION_item_log_ON: "ON"
MESS_SETTINGS_OPTION_item_log_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_item_log_ON: "Log will be displayed when items are obtained."
MESS_SETTINGS_DESCRIPTION_item_log_OFF: "Log will not be displayed when items are obtained."

MESS_SETTINGS_LABEL_notice_normal: "Announcement Display Time"
MESS_SETTINGS_OPTION_notice_normal_ON: "Standard"
MESS_SETTINGS_OPTION_notice_normal_OFF: "Short"
MESS_SETTINGS_DESCRIPTION_notice_normal_ON: "Set the display time for in-game announcements.\nStandard display time will be used."
MESS_SETTINGS_DESCRIPTION_notice_normal_OFF: "Set the display time for in-game announcements.\nDisplay time will be shortened."

MESS_SETTINGS_LABEL_minimap_lock_north: "Mini-Map Direction"
MESS_SETTINGS_OPTION_minimap_lock_north_ON: "Lock North"
MESS_SETTINGS_OPTION_minimap_lock_north_OFF: "Lock to Camera"
MESS_SETTINGS_DESCRIPTION_minimap_lock_north_ON: "Set the direction of the mini-map.\nThe angle will be fixed to always face north."
MESS_SETTINGS_DESCRIPTION_minimap_lock_north_OFF: "Set the direction of the mini-map.\nThe angle will change in conjunction with the camera."

MESS_SETTINGS_LABEL_map_lock_north: "Map Direction"
MESS_SETTINGS_OPTION_map_lock_north_ON: "Lock North"
MESS_SETTINGS_OPTION_map_lock_north_OFF: "Lock to Camera"
MESS_SETTINGS_DESCRIPTION_map_lock_north_ON: "Set the direction of the map menu.\nThe angle will be fixed to always face north."
MESS_SETTINGS_DESCRIPTION_map_lock_north_OFF: "Set the direction of the map menu.\nThe angle will change in conjunction with the camera."

MESS_SETTINGS_LABEL_show_footprints: "Display Footprints"
MESS_SETTINGS_OPTION_show_footprints_ON: "ON"
MESS_SETTINGS_OPTION_show_footprints_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_show_footprints_ON: "Footprints will be displayed on the mini-map and main map."
MESS_SETTINGS_DESCRIPTION_show_footprints_OFF: "Footprints will not be displayed on the mini-map and main map."

MESS_SETTINGS_LABEL_always_show_status: "Status Display"
MESS_SETTINGS_OPTION_always_show_status_ON: "Constant"
MESS_SETTINGS_OPTION_always_show_status_OFF: "Standard"
MESS_SETTINGS_DESCRIPTION_always_show_status_ON: "Set when character status is displayed.\nStatus will always be displayed."
MESS_SETTINGS_DESCRIPTION_always_show_status_OFF: "Set when character status is displayed.\nStatus will be hidden in certain situations."

MESS_SETTINGS_LABEL_always_show_notice: "Action Menu Display"
MESS_SETTINGS_OPTION_always_show_notice_ON: "Constant"
MESS_SETTINGS_OPTION_always_show_notice_OFF: "Standard"
MESS_SETTINGS_DESCRIPTION_always_show_notice_ON: "Set when the action menu is displayed.\nAction menu will always be displayed."
MESS_SETTINGS_DESCRIPTION_always_show_notice_OFF: "Set when the action menu is displayed.\nAction menu will be hidden in certain situations."

##################################################################### Display

MESS_SETTINGS_LABEL_window_mode: "Display Mode"
MESS_SETTINGS_OPTION_window_mode_Fullscreen: "Fullscreen"
MESS_SETTINGS_OPTION_window_mode_Borderless: "Borderless"
MESS_SETTINGS_OPTION_window_mode_Windowed: "Windowed"
MESS_SETTINGS_DESCRIPTION_window_mode_Fullscreen: "Set display mode to Fullscreen.\nYou need to apply the display settings with the button below."
MESS_SETTINGS_DESCRIPTION_window_mode_Borderless: "Set display mode to Borderless Windowed.\nYou need to apply the display settings with the button below."
MESS_SETTINGS_DESCRIPTION_window_mode_Windowed: "Set display mode to Windowed.\nYou need to apply the display settings with the button below."

MESS_SETTINGS_LABEL_display_name: "Monitor"
MESS_SETTINGS_DESCRIPTION_display_name: "The monitor to use.\nYou need to apply the display settings with the button below."
MESS_SETTINGS_LABEL_resolution: "Resolution"
MESS_SETTINGS_DESCRIPTION_resolution: "The window/screen resolution to use.\nYou need to apply the display settings with the button below."
MESS_SETTINGS_LABEL_refresh_rate: "Refresh Rate"
MESS_SETTINGS_DESCRIPTION_refresh_rate: "The refresh rate to use.\nYou need to apply the display settings with the button below."

MESS_SETTINGS_BUTTON_LABEL_display_apply:	""
MESS_SETTINGS_BUTTON_TEXT_display_apply: "Apply"
MESS_SETTINGS_BUTTON_DESCRIPTION_display_apply: "Apply the display settings."

MESS_SETTINGS_LABEL_screen_brightness: "Screen Brightness"
MESS_SETTINGS_DESCRIPTION_screen_brightness: "Change screen brightness."

MESS_SETTINGS_LABEL_hdr: "High Dynamic Range (HDR)"
MESS_SETTINGS_OPTION_hdr_ON: "ON"
MESS_SETTINGS_OPTION_hdr_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_hdr_ON: "Enables High Dynamic Range output.\nThis is only meaningful with an HDR-compatible display."
MESS_SETTINGS_DESCRIPTION_hdr_OFF: "Disables High Dynamic Range output."

MESS_SETTINGS_LABEL_hdr_peak_brightness: "  HDR Peak Brightness"
MESS_SETTINGS_DESCRIPTION_hdr_peak_brightness: "Adjust the peak brightness of the HDR output. Since the rendering is not photorealistic,\nthis does not directly map to a real-world brightness metric."

MESS_SETTINGS_LABEL_ui_brightness: "  HDR UI Brightness"
MESS_SETTINGS_DESCRIPTION_ui_brightness: "Adjust the relative brightness of the user interface.\nWe suggest lowering this when using a high HDR peak brightness."

MESS_SETTINGS_LABEL_vsync: "VSync"
MESS_SETTINGS_OPTION_vsync_ON: "ON"
MESS_SETTINGS_OPTION_vsync_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_vsync_ON: "Synchronizes the game's frame rate with the monitor's refresh rate.\nFrame Rate Limit may still apply."
MESS_SETTINGS_DESCRIPTION_vsync_OFF: "The game's frame rate is only limited by the Frame Rate Limit."

MESS_SETTINGS_LABEL_fps_limit: "Frame Rate Limit"
MESS_SETTINGS_OPTION_fps_limit_30: "30"
MESS_SETTINGS_DESCRIPTION_fps_limit_30: "Limits the game's frame rate to 30 frames per second."
MESS_SETTINGS_OPTION_fps_limit_60: "60"
MESS_SETTINGS_DESCRIPTION_fps_limit_60: "Limits the game's frame rate to 60 frames per second."
MESS_SETTINGS_OPTION_fps_limit_75: "75"
MESS_SETTINGS_DESCRIPTION_fps_limit_75: "Limits the game's frame rate to 75 frames per second."
MESS_SETTINGS_OPTION_fps_limit_100: "100"
MESS_SETTINGS_DESCRIPTION_fps_limit_100: "Limits the game's frame rate to 100 frames per second."
MESS_SETTINGS_OPTION_fps_limit_120: "120"
MESS_SETTINGS_DESCRIPTION_fps_limit_120: "Limits the game's frame rate to 120 frames per second."
MESS_SETTINGS_OPTION_fps_limit_144: "144"
MESS_SETTINGS_DESCRIPTION_fps_limit_144: "Limits the game's frame rate to 144 frames per second."
MESS_SETTINGS_OPTION_fps_limit_240: "240"
MESS_SETTINGS_DESCRIPTION_fps_limit_240: "Limits the game's frame rate to 240 frames per second."
MESS_SETTINGS_OPTION_fps_limit_360: "360"
MESS_SETTINGS_DESCRIPTION_fps_limit_360: "Limits the game's frame rate to 360 frames per second."

MESS_SETTINGS_LABEL_field_of_view: "Field of View"
MESS_SETTINGS_DESCRIPTION_field_of_view: "Adjust the field camera's vertical field of view.\nNote that this does not apply during cutscenes."

##################################################################### Graphics

MESS_SETTINGS_BUTTON_LABEL_graphics_presets: ""
MESS_SETTINGS_BUTTON_TEXT_graphics_presets: "Select Preset"
MESS_SETTINGS_BUTTON_DESCRIPTION_graphics_presets: "Select between several pre-configured graphics presets."

MESS_SETTINGS_MENU_PRESETS_APPLY: "Applying this preset will overwrite current graphics settings.\nDo you want to proceed?"
MESS_SETTINGS_MENU_PRESETS_YES: "Yes, apply the preset"
MESS_SETTINGS_MENU_PRESETS_NO: "No, leave my graphics settings unchanged"

MESS_SETTINGS_MENU_PRESETS_LABEL_Performance: "Performance"
MESS_SETTINGS_MENU_PRESETS_DESCRIPTION_Performance: "A performance-focused preset, reducing settings without greatly impacting visual quality.\nIdeal for lower-end laptops or portable devices like the Steam Deck."
MESS_SETTINGS_MENU_PRESETS_LABEL_Default: "Default"
MESS_SETTINGS_MENU_PRESETS_DESCRIPTION_Default: "The default settings.\nThese are close to the console versions, with minor improvements."
MESS_SETTINGS_MENU_PRESETS_LABEL_High: "High"
MESS_SETTINGS_MENU_PRESETS_DESCRIPTION_High: "Enables several graphics improvements which are not too performance-intensive.\nA balanced selection for gaming PCs."
MESS_SETTINGS_MENU_PRESETS_LABEL_Ultra: "Ultra"
MESS_SETTINGS_MENU_PRESETS_DESCRIPTION_Ultra: "Enables most of the highest-end settings, except for those \nwith extremely large performance costs. <C2>For high-end gaming PCs.</C>"

MESS_SETTINGS_LABEL_rim_lighting: "Rim Lighting"
MESS_SETTINGS_OPTION_rim_lighting_ON: "ON"
MESS_SETTINGS_OPTION_rim_lighting_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_rim_lighting_ON: "Enables rim lighting (i.e. light on the edges of geometry).\nThis is the default."
MESS_SETTINGS_DESCRIPTION_rim_lighting_OFF: "Disables rim lighting."

MESS_SETTINGS_LABEL_ambient_occlusion: "Ambient Occlusion"
MESS_SETTINGS_OPTION_ambient_occlusion_ON: "ON"
MESS_SETTINGS_OPTION_ambient_occlusion_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_ambient_occlusion_ON: "Enables screen-space ambient occlusion (i.e. diffuse object contact shadows).\nThis is the default."
MESS_SETTINGS_DESCRIPTION_ambient_occlusion_OFF: "Disables screen-space ambient occlusion.\nMight slightly improve performance."

MESS_SETTINGS_LABEL_depth_of_field: "Depth of Field"
MESS_SETTINGS_OPTION_depth_of_field_ON: "ON"
MESS_SETTINGS_OPTION_depth_of_field_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_depth_of_field_ON: "Enables a depth of field effect in select scenes."
MESS_SETTINGS_DESCRIPTION_depth_of_field_OFF: "Disables the depth of field effect in all circumstances."

MESS_SETTINGS_LABEL_actor_draw_distance: "Draw Distance"
MESS_SETTINGS_OPTION_actor_draw_distance_Low: "Low"
MESS_SETTINGS_DESCRIPTION_actor_draw_distance_Low: "Reduced draw distance, recommended for low-end systems. <C2>Changes require reloading.</C>\nThis setting affects how far characters and map objects are visible."
MESS_SETTINGS_OPTION_actor_draw_distance_Medium: "Medium"
MESS_SETTINGS_DESCRIPTION_actor_draw_distance_Medium: "The default draw distance. <C2>Changes require reloading.</C>\nThis setting affects how far characters and map objects are visible."
MESS_SETTINGS_OPTION_actor_draw_distance_High: "High"
MESS_SETTINGS_DESCRIPTION_actor_draw_distance_High: "Increased draw distance. <C2>Changes require reloading.</C>\nThis setting affects how far characters and map objects are visible."
MESS_SETTINGS_OPTION_actor_draw_distance_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_actor_draw_distance_Ultra: "The highest draw distance. <C2>Changes require reloading.</C>\n<C2>Can have a noticeable CPU performance impact.</C>"

MESS_SETTINGS_LABEL_map_lod_distance: "Level-of-detail Distance"
MESS_SETTINGS_OPTION_map_lod_distance_Low: "Low"
MESS_SETTINGS_DESCRIPTION_map_lod_distance_Low: "Reduced LoD distance, recommended for low-end systems.\nThis setting affects at which detail level static map objects are shown."
MESS_SETTINGS_OPTION_map_lod_distance_Medium: "Medium"
MESS_SETTINGS_DESCRIPTION_map_lod_distance_Medium: "The default LoD distance.\nThis setting affects at which detail level static map objects are shown."
MESS_SETTINGS_OPTION_map_lod_distance_High: "High"
MESS_SETTINGS_DESCRIPTION_map_lod_distance_High: "Increased LoD distance.\nThis setting affects at which detail level static map objects are shown."
MESS_SETTINGS_OPTION_map_lod_distance_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_map_lod_distance_Ultra: "The highest LoD distance setting.\nThis setting affects at which detail level static map objects are shown."

MESS_SETTINGS_LABEL_light_draw_distance: "Light Draw Distance"
MESS_SETTINGS_OPTION_light_draw_distance_Low: "Low"
MESS_SETTINGS_DESCRIPTION_light_draw_distance_Low: "Reduced light draw distance, recommended for low-end systems.\nThis setting affects how far dynamic lights are visible."
MESS_SETTINGS_OPTION_light_draw_distance_Medium: "Medium"
MESS_SETTINGS_DESCRIPTION_light_draw_distance_Medium: "The default light draw distance.\nThis setting affects how far dynamic lights are visible."
MESS_SETTINGS_OPTION_light_draw_distance_High: "High"
MESS_SETTINGS_DESCRIPTION_light_draw_distance_High: "Increased light draw distance.\nThis setting affects how far dynamic lights are visible."
MESS_SETTINGS_OPTION_light_draw_distance_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_light_draw_distance_Ultra: "The highest light draw distance.\nCan have a noticeable performance impact."

MESS_SETTINGS_LABEL_shadow_resolution: "Shadow Resolution"
MESS_SETTINGS_OPTION_shadow_resolution_Low: "Low"
MESS_SETTINGS_DESCRIPTION_shadow_resolution_Low: "Low shadow resolution.\nOnly recommended for low-end systems."
MESS_SETTINGS_OPTION_shadow_resolution_Medium: "Medium"
MESS_SETTINGS_DESCRIPTION_shadow_resolution_Medium: "Medium shadow resolution."
MESS_SETTINGS_OPTION_shadow_resolution_High: "High"
MESS_SETTINGS_DESCRIPTION_shadow_resolution_High: "High shadow resolution."
MESS_SETTINGS_OPTION_shadow_resolution_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_shadow_resolution_Ultra: "Ultra shadow resolution.\nHas a <C2>significant GPU performance impact</C>."

MESS_SETTINGS_LABEL_shadow_filtering: "Shadow Filtering"
MESS_SETTINGS_OPTION_shadow_filtering_Basic: "Basic"
MESS_SETTINGS_DESCRIPTION_shadow_filtering_Basic: "Basic shadow filtering.\nThe least performance-intensive option."
MESS_SETTINGS_OPTION_shadow_filtering_Default: "Default"
MESS_SETTINGS_DESCRIPTION_shadow_filtering_Default: "Default shadow filtering."
MESS_SETTINGS_OPTION_shadow_filtering_Soft: "Soft"
MESS_SETTINGS_DESCRIPTION_shadow_filtering_Soft: "Soft shadow filtering. Has a <C2>moderate GPU impact</C>.\nThis works even with lower shadow resolution."
MESS_SETTINGS_OPTION_shadow_filtering_PCSS: "PCSS"
MESS_SETTINGS_DESCRIPTION_shadow_filtering_PCSS: "Distance-dependent dynamic penumbra shadows filtering.\n<C2>High GPU impact</C>, requires high or ultra shadow resolution."

MESS_SETTINGS_LABEL_shadow_caching: "Shadow Caching"
MESS_SETTINGS_OPTION_shadow_caching_Aggressive: "Aggressive"
MESS_SETTINGS_DESCRIPTION_shadow_caching_Aggressive: "Aggressive shadow caching. Redraws shadow maps less frequently at a quality cost.\nSuggested for portable or power-constrained devices."
MESS_SETTINGS_OPTION_shadow_caching_Default: "Default"
MESS_SETTINGS_DESCRIPTION_shadow_caching_Default: "Default shadow caching. Strikes a good balance between performance and quality.\nThe generally suggested option for almost all systems."
MESS_SETTINGS_OPTION_shadow_caching_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_shadow_caching_Off: "Disable shadow caching. Has a <C2>moderate GPU impact</C>, dependent on other shadow settings.\nThis requires more performance per frame, but might reduce frametime variance."

MESS_SETTINGS_LABEL_local_shadowing: "Local Shadowing"
MESS_SETTINGS_OPTION_local_shadowing_CharOnly: "Character Only"
MESS_SETTINGS_DESCRIPTION_local_shadowing_CharOnly: "Turns on local ray-marched shadows for characters only.\nThis can improve performance on low-end systems."
MESS_SETTINGS_OPTION_local_shadowing_Default: "Default"
MESS_SETTINGS_DESCRIPTION_local_shadowing_Default: "Uses the default local shadowing for characters and environments."
MESS_SETTINGS_OPTION_local_shadowing_High: "High"
MESS_SETTINGS_DESCRIPTION_local_shadowing_High: "Uses high-quality HBAO+ for environment occlusion shading.\nHas a minor GPU performance impact."
MESS_SETTINGS_OPTION_local_shadowing_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_local_shadowing_Ultra: "Runs both ray-marched character shadows and HBAO+ environment occlusion at full resolution.\n<C2>High GPU impact</C> for a relatively subtle visual difference."

MESS_SETTINGS_LABEL_render_scale: "Resolution Scale"
MESS_SETTINGS_DESCRIPTION_render_scale: "Adjust the overall rendering resolution, affecting all geometry and effects.\n<C2>Warning: Setting this to high values has a tremendous impact on GPU performance requirements. SGSSAA is a better option.</C>"

MESS_SETTINGS_LABEL_anti_aliasing: "Anti-Aliasing"
MESS_SETTINGS_OPTION_anti_aliasing_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_anti_aliasing_Off: "Turns anti-aliasing off."
MESS_SETTINGS_OPTION_anti_aliasing_Default: "Default"
MESS_SETTINGS_DESCRIPTION_anti_aliasing_Default: "Uses the game's basic screen-space anti-aliasing."
MESS_SETTINGS_OPTION_anti_aliasing_FXAA: "High"
MESS_SETTINGS_DESCRIPTION_anti_aliasing_FXAA: "Uses FXAA with a high-quality profile. Minor GPU performance cost.\nThis is the recommended option."
MESS_SETTINGS_OPTION_anti_aliasing_MSAAx2: "2x MSAA"
MESS_SETTINGS_DESCRIPTION_anti_aliasing_MSAAx2: "Enables 2x Multisampling. Moderate GPU performance cost."
MESS_SETTINGS_OPTION_anti_aliasing_MSAAx4: "4x MSAA"
MESS_SETTINGS_DESCRIPTION_anti_aliasing_MSAAx4: "Enables 4x Multisampling. <C2>High GPU performance cost.</C>"
MESS_SETTINGS_OPTION_anti_aliasing_MSAAx8: "8x MSAA"
MESS_SETTINGS_DESCRIPTION_anti_aliasing_MSAAx8: "Enables 8x Multisampling.\n<C2>Warning: Extremely high GPU performance cost for a minor visual benefit over 4xMSAA.</C>"

MESS_SETTINGS_LABEL_sgssaa: "  Sparse Grid Supersampling"
MESS_SETTINGS_OPTION_sgssaa_ON: "ON"
MESS_SETTINGS_OPTION_sgssaa_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_sgssaa_ON: "Turns MSAA into SGSSAA for better texture anti-aliasing. <C2>Warning: Extremely high GPU performance\ncost for a small visual benefit.</C> Only suggested for graphics enthusiasts with appropriate hardware."
MESS_SETTINGS_DESCRIPTION_sgssaa_OFF: "Do not turn MSAA into SGSSAA for better texture anti-aliasing. \nThis is the default."

MESS_SETTINGS_LABEL_msaa_transparent: "  Transparency Multisampling"
MESS_SETTINGS_OPTION_msaa_transparent_ON: "ON"
MESS_SETTINGS_OPTION_msaa_transparent_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_msaa_transparent_ON: "Enables multisampling for transparent objects, increasing image quality in these cases. \n<C2>Significant additional GPU performance cost.</C> Only available with MSAA or SGSSAA."
MESS_SETTINGS_DESCRIPTION_msaa_transparent_OFF: "Enables multisampling for transparent objects, increasing image quality in these cases. \nDefaults to off. Only available in combination with MSAA or SGSSAA."

MESS_SETTINGS_LABEL_portrait_supersampling: "Portrait Supersampling"
MESS_SETTINGS_OPTION_portrait_supersampling_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_portrait_supersampling_Off: "Turns off supersampling for separate character rendering, such as portraits or the equip screen."
MESS_SETTINGS_OPTION_portrait_supersampling_Medium: "Medium"
MESS_SETTINGS_DESCRIPTION_portrait_supersampling_Medium: "Enables 1.5x supersampling for separate character rendering, improving detail and quality."
MESS_SETTINGS_OPTION_portrait_supersampling_High: "High"
MESS_SETTINGS_DESCRIPTION_portrait_supersampling_High: "Enables 2x supersampling for separate character rendering.\nThis further improves detail and quality at a minor performance cost."

MESS_SETTINGS_LABEL_minimap_msaa: "Minimap Anti-Aliasing"
MESS_SETTINGS_OPTION_minimap_msaa_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_minimap_msaa_Off: "Does not enable minimap MSAA. The default."
MESS_SETTINGS_OPTION_minimap_msaa_x4: "4x MSAA"
MESS_SETTINGS_DESCRIPTION_minimap_msaa_x4: "Enables 4x MSAA for the minimap.\nShould not have any measurable performance impact."
MESS_SETTINGS_OPTION_minimap_msaa_x8: "8x MSAA"
MESS_SETTINGS_DESCRIPTION_minimap_msaa_x8: "Enables 8x MSAA for the minimap."

MESS_SETTINGS_LABEL_anisotropic_filtering: "Anisotropic Filtering"
MESS_SETTINGS_OPTION_anisotropic_filtering_Default: "Default"
MESS_SETTINGS_DESCRIPTION_anisotropic_filtering_Default: "Default texture filtering."
MESS_SETTINGS_OPTION_anisotropic_filtering_High: "High"
MESS_SETTINGS_DESCRIPTION_anisotropic_filtering_High: "Enhanced anisotropic texture filtering."
MESS_SETTINGS_OPTION_anisotropic_filtering_Maximum: "Maximum"
MESS_SETTINGS_DESCRIPTION_anisotropic_filtering_Maximum: "Forces the highest level of anisotropic texture filtering."

MESS_SETTINGS_LABEL_ssr: "Screen-space Reflections"
MESS_SETTINGS_OPTION_ssr_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_ssr_Off: "Turns screen-space reflection off."
MESS_SETTINGS_OPTION_ssr_Default: "Default"
MESS_SETTINGS_DESCRIPTION_ssr_Default: "Enables screen-space reflections at default quality."
MESS_SETTINGS_OPTION_ssr_High: "High"
MESS_SETTINGS_DESCRIPTION_ssr_High: "Enables higher-quality screen-space reflections.\nHas some impact on GPU performance."
MESS_SETTINGS_OPTION_ssr_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_ssr_Ultra: "Highest-quality screen-space reflections.\nHas some impact on GPU performance."

MESS_SETTINGS_LABEL_volumetric_fog: "Volumetric Lighting"
MESS_SETTINGS_OPTION_volumetric_fog_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_volumetric_fog_Off: "Turns volumetric lighting off.\nThis can improve performance on low-end systems."
MESS_SETTINGS_OPTION_volumetric_fog_Low: "Low"
MESS_SETTINGS_DESCRIPTION_volumetric_fog_Low: "Low-resolution volumetric lighting.\nParticularly suitable for low-resolution devices such as the Steam Deck."
MESS_SETTINGS_OPTION_volumetric_fog_Default: "Default"
MESS_SETTINGS_DESCRIPTION_volumetric_fog_Default: "The default quality level for volumetric lighting."
MESS_SETTINGS_OPTION_volumetric_fog_High: "High"
MESS_SETTINGS_DESCRIPTION_volumetric_fog_High: "High-quality volumetric lighting.\nHas a moderate GPU performance impact."
MESS_SETTINGS_OPTION_volumetric_fog_Ultra: "Ultra"
MESS_SETTINGS_DESCRIPTION_volumetric_fog_Ultra: "Best volumetric lighting resolution and quality.\n<C2>Warning: High GPU impact!</C>"

##################################################################### Audio

MESS_SETTINGS_LABEL_bgm_volume: "BGM Volume"
MESS_SETTINGS_DESCRIPTION_bgm_volume: "Tune background music volume level."

MESS_SETTINGS_LABEL_se_volume: "SE Volume"
MESS_SETTINGS_DESCRIPTION_se_volume: "Tune sound effect volume level."

MESS_SETTINGS_LABEL_voice_volume: "Voice Volume"
MESS_SETTINGS_DESCRIPTION_voice_volume: "Tune voice volume level."

MESS_SETTINGS_LABEL_movie_volume: "Movie Volume"
MESS_SETTINGS_DESCRIPTION_movie_volume: "Tune movie volume level."

MESS_SETTINGS_LABEL_mute_while_inactive: "Mute While Inactive"
MESS_SETTINGS_OPTION_mute_while_inactive_ON: "ON"
MESS_SETTINGS_OPTION_mute_while_inactive_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_mute_while_inactive_ON: "Mutes all sounds when game window becomes inactive."
MESS_SETTINGS_DESCRIPTION_mute_while_inactive_OFF: "Continue to play sounds while in background."

MESS_SETTINGS_LABEL_show_bgm_info: "Show BGM Information"
MESS_SETTINGS_OPTION_show_bgm_info_Off: "OFF"
MESS_SETTINGS_OPTION_show_bgm_info_Once: "Once"
MESS_SETTINGS_OPTION_show_bgm_info_Always: "Always"
MESS_SETTINGS_DESCRIPTION_show_bgm_info_Off: "Do not display any music information."
MESS_SETTINGS_DESCRIPTION_show_bgm_info_Once: "Display the track name and OST information whenever new music starts playing (once per track)."
MESS_SETTINGS_DESCRIPTION_show_bgm_info_Always: "Display the track name and OST information whenever new music starts playing."

MESS_SETTINGS_LABEL_voice_play_mode: "Playback Settings"
MESS_SETTINGS_OPTION_voice_play_mode_On: "ON"
MESS_SETTINGS_OPTION_voice_play_mode_TextOnly: "Voice Off"
MESS_SETTINGS_OPTION_voice_play_mode_Off: "OFF"
MESS_SETTINGS_DESCRIPTION_voice_play_mode_On: "Active lines will both display text and play audio."
MESS_SETTINGS_DESCRIPTION_voice_play_mode_TextOnly: "Active lines will display text, but not play audio."
MESS_SETTINGS_DESCRIPTION_voice_play_mode_Off: "Active lines will neither display text nor play audio."

##################################################################### Input

MESS_SETTINGS_LABEL_button_prompt_type: "Button Prompts"
MESS_SETTINGS_OPTION_button_prompt_type_Auto: "Auto"
MESS_SETTINGS_OPTION_button_prompt_type_Gamepad: "Gamepad"
MESS_SETTINGS_OPTION_button_prompt_type_MKB: "Mouse/Keyboard"
MESS_SETTINGS_DESCRIPTION_button_prompt_type_Auto: "Automatically switch to mouse/keyboard button prompts when using\nmouse/keyboard input."
MESS_SETTINGS_DESCRIPTION_button_prompt_type_Gamepad: "Display gamepad button prompts."
MESS_SETTINGS_DESCRIPTION_button_prompt_type_MKB: "Display mouse/keyboard button prompts."

MESS_SETTINGS_LABEL_gamepad_prompts: "Gamepad Prompts"
MESS_SETTINGS_OPTION_gamepad_prompts_Auto: "Auto"
MESS_SETTINGS_OPTION_gamepad_prompts_XBOX: "Xbox"
MESS_SETTINGS_OPTION_gamepad_prompts_PS: "DualShock"
MESS_SETTINGS_OPTION_gamepad_prompts_SteamDeck: "Steam Deck"
MESS_SETTINGS_OPTION_gamepad_prompts_STADIA: "Stadia"
MESS_SETTINGS_OPTION_gamepad_prompts_SWITCH: "Nintendo Switch"
MESS_SETTINGS_DESCRIPTION_gamepad_prompts_Auto: "Automatically select gamepad button prompts."
MESS_SETTINGS_DESCRIPTION_gamepad_prompts_XBOX: "Display Xbox button prompts."
MESS_SETTINGS_DESCRIPTION_gamepad_prompts_PS: "Display DualShock button prompts."
MESS_SETTINGS_DESCRIPTION_gamepad_prompts_SteamDeck: "Display Steam Deck button prompts."
MESS_SETTINGS_DESCRIPTION_gamepad_prompts_STADIA: "Display Google Stadia button prompts."
MESS_SETTINGS_DESCRIPTION_gamepad_prompts_SWITCH: "Display Nintendo Switch button prompts."

MESS_SETTINGS_BUTTON_LABEL_mkb_rebinding: "Configure Bindings"
MESS_SETTINGS_BUTTON_TEXT_mkb_rebinding: "Configure MKB"
MESS_SETTINGS_BUTTON_DESCRIPTION_mkb_rebinding: "Configure Mouse/Keyboard Bindings"

MESS_SETTINGS_LABEL_camera_mouse_sensitivity_x: "Camera Horizontal Sensitivity"
MESS_SETTINGS_DESCRIPTION_camera_mouse_sensitivity_x: "Adjust horizontal camera sensitivity when using mouse."

MESS_SETTINGS_LABEL_camera_mouse_sensitivity_y: "Camera Vertical Sensitivity"
MESS_SETTINGS_DESCRIPTION_camera_mouse_sensitivity_y: "Adjust vertical camera sensitivity when using mouse."

MESS_SETTINGS_LABEL_mouse_flick_target_switch: "Mouse Flick Target Select"
MESS_SETTINGS_OPTION_mouse_flick_target_switch_ON: "ON"
MESS_SETTINGS_OPTION_mouse_flick_target_switch_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_mouse_flick_target_switch_ON: "Change target by flicking the mouse when locked on."
MESS_SETTINGS_DESCRIPTION_mouse_flick_target_switch_OFF: "Flicking the mouse won't change target selection."

MESS_SETTINGS_BUTTON_LABEL_gamepad_rebinding: "Configure Bindings"
MESS_SETTINGS_BUTTON_TEXT_gamepad_rebinding: "Configure Controller"
MESS_SETTINGS_BUTTON_DESCRIPTION_gamepad_rebinding: "Configure Controller Bindings."

MESS_SETTINGS_BUTTON_LABEL_gamepad_rebinding_p2: "Configure P2 Bindings"
MESS_SETTINGS_BUTTON_TEXT_gamepad_rebinding_p2: "Configure P2 Controller"
MESS_SETTINGS_BUTTON_DESCRIPTION_gamepad_rebinding_p2: "Configure Player 2 Controller Bindings (for Cooperative Play)."

MESS_SETTINGS_ENABLE_MOUSE_MENU_NAVIGATION: "Enabling mouse menu navigation will set the primary key/mouse button\nmapping for the 'Confirm' action to left mouse button and lock it.\nDo you wish to continue?"
MESS_SETTINGS_ENABLE_MOUSE_MENU_NAVIGATION_NO: "No, don't enable mouse menu navigation"
MESS_SETTINGS_ENABLE_MOUSE_MENU_NAVIGATION_YES: "Yes, enable mouse menu navigation and change/fix the binding"

MESS_SETTINGS_LABEL_button_prompts_alternate: "Alternate Button Prompts"
MESS_SETTINGS_OPTION_button_prompts_alternate_ON: "ON"
MESS_SETTINGS_OPTION_button_prompts_alternate_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_button_prompts_alternate_ON: "If an action has a secondary binding, show it alternatingly with the primary binding."
MESS_SETTINGS_DESCRIPTION_button_prompts_alternate_OFF: "Only show the primary binding for actions."

MESS_SETTINGS_LABEL_vibration_intensity: "Vibration Intensity"
MESS_SETTINGS_DESCRIPTION_vibration_intensity: "Adjust controller vibration intensity."

MESS_SETTINGS_LABEL_left_stick_deadzone: "Left Stick Deadzone"
MESS_SETTINGS_DESCRIPTION_left_stick_deadzone: "Amount the Left Stick can move before it is recognized by the game."

MESS_SETTINGS_LABEL_right_stick_deadzone: "Right Stick Deadzone"
MESS_SETTINGS_DESCRIPTION_right_stick_deadzone: "Amount the Right Stick can move before it is recognized by the game."

MESS_SETTINGS_LABEL_gamepad_flick_time: "Gamepad Flick Time"
MESS_SETTINGS_DESCRIPTION_gamepad_flick_time: "The maximum time for gamepad inputs to be considered a flick."

MESS_SETTINGS_LABEL_trigger_deadzone: "Trigger Deadzone"
MESS_SETTINGS_DESCRIPTION_trigger_deadzone: "Amount the triggers can move before they are recognized by the game."

MESS_SETTINGS_LABEL_button_hold_threshold: "Button Hold Threshold"
MESS_SETTINGS_DESCRIPTION_button_hold_threshold: "Time required for a button press to be registered as hold."

MESS_SETTINGS_LABEL_button_repeat_delay: "Button Repeat Delay"
MESS_SETTINGS_DESCRIPTION_button_repeat_delay: "Time required for a button press before button auto repeat triggers."

MESS_SETTINGS_LABEL_button_repeat_rate: "Button Repeat Rate"
MESS_SETTINGS_DESCRIPTION_button_repeat_rate: "Adjust button auto repeat rate."

MESS_SETTINGS_LABEL_mouse_menu_navigation: "Mouse Menu Navigation"
MESS_SETTINGS_OPTION_mouse_menu_navigation_ON: "ON"
MESS_SETTINGS_OPTION_mouse_menu_navigation_OFF: "OFF"
MESS_SETTINGS_DESCRIPTION_mouse_menu_navigation_ON: "Use the mouse to click and scroll menus."
MESS_SETTINGS_DESCRIPTION_mouse_menu_navigation_OFF: "Hide the mouse cursor in menus (mouse clicks can still be used to e.g. confirm)."

##################################################################### Coop

MESS_SETTINGS_LABEL_coop_enable: "Enable Local Coop"
MESS_SETTINGS_OPTION_coop_enable_ON: "Enabled"
MESS_SETTINGS_OPTION_coop_enable_OFF: "Disabled"
MESS_SETTINGS_DESCRIPTION_coop_enable_ON: "Play in local cooperative mode. Press <It1><I30800><It0> on the second player's controller to toggle co-op.\n<C2>Warning: This is an experimental feature!</C> Requires two controllers."
MESS_SETTINGS_DESCRIPTION_coop_enable_OFF: "Disable local coop play."

MESS_SETTINGS_LABEL_coop_player1_controller: "Player 1 Controller"
MESS_SETTINGS_OPTION_coop_player1_controller_Controller1: "Controller 1"
MESS_SETTINGS_DESCRIPTION_coop_player1_controller_Controller1: "Player 1 will use controller 1.\nPlayer 2 will use controller 2."
MESS_SETTINGS_OPTION_coop_player1_controller_Controller2: "Controller 2"
MESS_SETTINGS_DESCRIPTION_coop_player1_controller_Controller2: "Player 1 will use controller 2.\nPlayer 2 will use controller 1."

MESS_SETTINGS_LABEL_coop_player1_character: "Player 1 Character Selection"
MESS_SETTINGS_OPTION_coop_player1_character_Adol: "Adol"
MESS_SETTINGS_DESCRIPTION_coop_player1_character_Adol: "Adol will always be controlled by Player 1."
MESS_SETTINGS_OPTION_coop_player1_character_Kargia: "Karja"
MESS_SETTINGS_DESCRIPTION_coop_player1_character_Kargia: "Karja will always be controlled by Player 1."
MESS_SETTINGS_OPTION_coop_player1_character_Main: "Main"
MESS_SETTINGS_DESCRIPTION_coop_player1_character_Main: "Player 1 will always control the currently selected main character."

MESS_SETTINGS_LABEL_coop_fishing: "Coop Fishing"
MESS_SETTINGS_OPTION_coop_fishing_ON: "Enabled"
MESS_SETTINGS_OPTION_coop_fishing_OFF: "Disabled"
MESS_SETTINGS_DESCRIPTION_coop_fishing_ON: "Both players contribute to the fishing minigame, but it is twice as challenging."
MESS_SETTINGS_DESCRIPTION_coop_fishing_OFF: "Only Player 1 controls the fishing minigame."

MESS_SETTINGS_LABEL_coop_ship: "Coop Ship Control"
MESS_SETTINGS_OPTION_coop_ship_Coop: "Cooperative"
MESS_SETTINGS_DESCRIPTION_coop_ship_Coop: "Player 1 only controls the ship movement, while player 2 only controls the weapons."
MESS_SETTINGS_OPTION_coop_ship_Shared: "Shared"
MESS_SETTINGS_DESCRIPTION_coop_ship_Shared: "Both players can control the ship movement and weapons."
MESS_SETTINGS_OPTION_coop_ship_Player1: "Player 1"
MESS_SETTINGS_DESCRIPTION_coop_ship_Player1: "Player 1 controls both the ship movement and weapons."
MESS_SETTINGS_OPTION_coop_ship_Player2: "Player 2"
MESS_SETTINGS_DESCRIPTION_coop_ship_Player2: "Player 2 controls both the ship movement and weapons."

MESS_SETTINGS_LABEL_coop_camera: "Coop Camera"
MESS_SETTINGS_OPTION_coop_camera_Functional: "Functional"
MESS_SETTINGS_DESCRIPTION_coop_camera_Functional: "The camera in coop mode will show both players, and disregards obstacles."
MESS_SETTINGS_OPTION_coop_camera_Immersive: "Immersive"
MESS_SETTINGS_DESCRIPTION_coop_camera_Immersive: "The camera in coop mode will attempt to show both players,\nbut will be limited by obstacles."

MESS_SETTINGS_LABEL_coop_camera_min_distance: "Coop Camera Minimum Distance"
MESS_SETTINGS_DESCRIPTION_coop_camera_min_distance: "The minimum additional distance the camera will maintain in coop\ncompared to the default camera."

MESS_SETTINGS_LABEL_coop_ui_icon_mode: "Icon Mode"
MESS_SETTINGS_OPTION_coop_ui_icon_mode_Always: "Always"
MESS_SETTINGS_DESCRIPTION_coop_ui_icon_mode_Always: "Always show an icon in the upper right corner of the screen\nwhich indicated the current coop mode."
MESS_SETTINGS_OPTION_coop_ui_icon_mode_OnChange: "On Change"
MESS_SETTINGS_DESCRIPTION_coop_ui_icon_mode_OnChange: "Only show an icon in the upper right corner of the screen\ntemporarily when the coop mode changes."
MESS_SETTINGS_OPTION_coop_ui_icon_mode_Never: "Never"
MESS_SETTINGS_DESCRIPTION_coop_ui_icon_mode_Never: "Never show a coop icon in the upper right corner of the screen."

MESS_SETTINGS_LABEL_coop_ui_indicator_mode: "Player Indicator Mode"
MESS_SETTINGS_OPTION_coop_ui_indicator_mode_Always: "Always"
MESS_SETTINGS_DESCRIPTION_coop_ui_indicator_mode_Always: "Always show an indicator identifying each player in coop."
MESS_SETTINGS_OPTION_coop_ui_indicator_mode_OnChange: "On Change"
MESS_SETTINGS_DESCRIPTION_coop_ui_indicator_mode_OnChange: "Only show an indicator identifying each player in coop\ntemporarily when the coop mode changes."
MESS_SETTINGS_OPTION_coop_ui_indicator_mode_Never: "Never"
MESS_SETTINGS_DESCRIPTION_coop_ui_indicator_mode_Never: "Never show an indicator identifying each player in coop."

##################################################################### Pages & Headers

MESS_SETTINGS_PAGE_General: "General"
MESS_SETTINGS_PAGE_Field: "Field"
MESS_SETTINGS_PAGE_Sea: "Sea"
MESS_SETTINGS_PAGE_UserInterface: "UI"
MESS_SETTINGS_PAGE_Display: "Display"
MESS_SETTINGS_PAGE_Graphics: "Graphics"
MESS_SETTINGS_PAGE_Audio: "Audio"
MESS_SETTINGS_PAGE_Input: "Input"
MESS_SETTINGS_PAGE_Coop: "Coop"

MESS_SETTINGS_HEADER_General_Language: "General"
MESS_SETTINGS_HEADER_General_Difficulty: "Difficulty"
MESS_SETTINGS_HEADER_General_Text: "Text"
MESS_SETTINGS_HEADER_General_System: "System"
MESS_SETTINGS_HEADER_General_Performance: "Performance"
MESS_SETTINGS_HEADER_Field_Actions: "Field Actions"
MESS_SETTINGS_HEADER_Field_Lock: "Lock-On"
MESS_SETTINGS_HEADER_Field_Camera: "Camera"
MESS_SETTINGS_HEADER_Sea_Ship: "Ship Settings"
MESS_SETTINGS_HEADER_Sea_Lock: "Lock-On"
MESS_SETTINGS_HEADER_Sea_Camera: "Camera"
MESS_SETTINGS_HEADER_UserInterface_Tips: "Tips"
MESS_SETTINGS_HEADER_UserInterface_Interface: "Interface"
MESS_SETTINGS_HEADER_Display_Display: "Display"
MESS_SETTINGS_HEADER_Display_HDR: "HDR"
MESS_SETTINGS_HEADER_Graphics_Presets: "Graphics Presets"
MESS_SETTINGS_HEADER_Graphics_General: "General"
MESS_SETTINGS_HEADER_Graphics_Draw_Distance: "Draw Distance"
MESS_SETTINGS_HEADER_Graphics_Shadows: "Shadows"
MESS_SETTINGS_HEADER_Graphics_Quality: "Rendering Quality"
MESS_SETTINGS_HEADER_Graphics_Effects: "Graphical Effects"
MESS_SETTINGS_HEADER_Audio_VoiceLanguage: "Language"
MESS_SETTINGS_HEADER_Audio_Volume: "Volume"
MESS_SETTINGS_HEADER_Audio_ActiveVoice: "Active Voice"
MESS_SETTINGS_HEADER_Input: "Input"
MESS_SETTINGS_HEADER_Input_MKB: "Mouse/Keyboard"
MESS_SETTINGS_HEADER_Input_Controller: "Controller"

MESS_SETTINGS_HEADER_Coop: "Coop"
MESS_SETTINGS_HEADER_Coop_General: "General"
MESS_SETTINGS_HEADER_Coop_Gameplay: "Gameplay"
MESS_SETTINGS_HEADER_Coop_Camera: "Camera"
MESS_SETTINGS_HEADER_Coop_UI: "User Interface"

MESS_SETTINGS_HEADER_Coop: "Coop"
MESS_SETTINGS_HEADER_Coop_General: "General"
MESS_SETTINGS_HEADER_Coop_Gameplay: "Gameplay"
MESS_SETTINGS_HEADER_Coop_Camera: "Camera"
MESS_SETTINGS_HEADER_Coop_UI: "User Interface"

##################################################################### Misc

MESS_SETTINGS_MENU_OK: "OK"

MESS_SETTINGS_MENU_LANGUAGE_CHANGE_UNABLE: "The text language can only be set from the Title Menu."
MESS_SETTINGS_MENU_TEXT_LANGUAGE_CHANGED: "The text language of the game has been changed. To apply\nthis change, the game needs to be restarted.\nDo you want to restart the game now?"
MESS_SETTINGS_MENU_TEXT_LANGUAGE_CHANGED_YES: "Yes, apply the language change and restart the game"
MESS_SETTINGS_MENU_TEXT_LANGUAGE_CHANGED_NO: "No, don't restart"
MESS_SETTINGS_MENU_TEXT_LANGUAGE_CHANGED_EPIC: "The text language of the game has been changed. To apply\nthis change, the game needs to be restarted manually.\nDo you want to quit the game now?"
MESS_SETTINGS_MENU_TEXT_LANGUAGE_CHANGED_EPIC_YES: "Yes, apply the language change and quit the game"
MESS_SETTINGS_MENU_TEXT_LANGUAGE_CHANGED_EPIC_NO: "No, don't quit"

MESS_SETTINGS_ACTUAL_RENDER_RESOLUTION_LABEL: "Actual Rendering Resolution"

##################################################################### Button Rebinding

MESS_SETTINGS_MENU_REBIND_UNBIND: "Unbind"

MESS_SETTINGS_MENU_REBIND_COLUMN_PRIMARY: "Primary"
MESS_SETTINGS_MENU_REBIND_COLUMN_SECONDARY: "Secondary"
MESS_SETTINGS_MENU_REBIND_COLUMN_PLAYER: "Player {}"

MESS_SETTINGS_MENU_REBIND_RESET: "This will reset the primary and secondary bindings to their default.\nWhat do you want to reset?"
MESS_SETTINGS_MENU_REBIND_ONE: "The selected action only"
MESS_SETTINGS_MENU_REBIND_PAGE: "The whole page"
MESS_SETTINGS_MENU_REBIND_CANCEL: "Nothing"

MESS_SETTINGS_BINDINGS_HELP_NOT_IMMEDIATE: "Note: Changes will only apply once you leave this menu"
MESS_SETTINGS_BINDINGS_HELP_CONFLICTS_NONE: ""
MESS_SETTINGS_BINDINGS_HELP_CONFLICTS_NONE_CHANGED: "Changed Bindings"
MESS_SETTINGS_BINDINGS_HELP_CONFLICTS_SOFT: "There are conflicts that should be fixed"
MESS_SETTINGS_BINDINGS_HELP_CONFLICTS_HARD: "There are conflicts that need to be fixed"

MESS_SETTINGS_BINDINGS_TUTORIAL: "Please note that binding changes are not applied immediately.\nThey only come into effect after closing this rebinding dialog."

MESS_SETTINGS_BINDINGS_DIALOG_SOFT_MESSAGE: "<C1>Your changes created conflicts that might hamper gameplay\nand make it impossible for you to use certain actions at all.\nThe conflicts are highlighted in <c994>yellow</c>.\nHow do you want to proceed?</C>"
MESS_SETTINGS_BINDINGS_DIALOG_SOFT_FIX: "Let me fix the conflicting bindings"
MESS_SETTINGS_BINDINGS_DIALOG_SOFT_CONTINUE: "Continue with the conflicts"
MESS_SETTINGS_BINDINGS_DIALOG_SOFT_DISCARD: "Discard all my changes and close the configuration"
MESS_SETTINGS_BINDINGS_DIALOG_HARD_MESSAGE: "<C1>Your changes created conflicts that will\n<C2>prevent you from playing</C>\nif we were to save them.\nThe conflicts are highlighted in <C2>red</C>.\nHow do you want to proceed?</C>"
MESS_SETTINGS_BINDINGS_DIALOG_HARD_FIX: "Let me fix the conflicting bindings"
MESS_SETTINGS_BINDINGS_DIALOG_HARD_DISCARD: "Discard all my changes and close the configuration"

MESS_SETTINGS_MENU_REBIND_PAGE_General: "General"
MESS_SETTINGS_MENU_REBIND_PAGE_Camp_Menu: "Menu"
MESS_SETTINGS_MENU_REBIND_PAGE_Field: "Field"
MESS_SETTINGS_MENU_REBIND_PAGE_Sea: "Sea"

MESS_BUTTON_ACTION_Confirm: "Confirm"
MESS_BUTTON_ACTION_Cancel: "Cancel"
MESS_BUTTON_ACTION_MenuAction1: "Menu Action 1"
MESS_BUTTON_ACTION_MenuAction2: "Menu Action 2"
MESS_BUTTON_ACTION_MenuUp: "Menu Up"
MESS_BUTTON_ACTION_MenuDown: "Menu Down"
MESS_BUTTON_ACTION_MenuLeft: "Menu Left"
MESS_BUTTON_ACTION_MenuRight: "Menu Right"
MESS_BUTTON_ACTION_MenuTabLeft: "Previous Tab"
MESS_BUTTON_ACTION_MenuTabRight: "Next Tab"
MESS_BUTTON_ACTION_MenuPagePrev: "Previous Page"
MESS_BUTTON_ACTION_MenuPageNext: "Next Page"
MESS_BUTTON_ACTION_MenuSkip: "Skip"
MESS_BUTTON_ACTION_MenuSpecial: "Special"
MESS_BUTTON_ACTION_MenuResetCamera: "Reset Camera in Menu"

MESS_BUTTON_ACTION_CampOpenSystemMenu: "System Menu"
MESS_BUTTON_ACTION_CampOpenSaveMenu: "Save Menu"
MESS_BUTTON_ACTION_CampOpenEquipment: "Equipment Menu"
MESS_BUTTON_ACTION_CampOpenGrowth: "Release Line Menu"
MESS_BUTTON_ACTION_CampOpenSkill: "Skill Menu"
MESS_BUTTON_ACTION_CampOpenStatus: "Status Menu"
MESS_BUTTON_ACTION_CampOpenAdvLog: "Journal Menu"
MESS_BUTTON_ACTION_CampOpenMap: "Map Menu"
MESS_BUTTON_ACTION_CampOpenItem: "Inventory Menu"

MESS_STICK_ACTION_FieldMove: "Movement"
MESS_STICK_ACTION_FieldMove_UP: "Movement Forward"
MESS_STICK_ACTION_FieldMove_DOWN: "Movement Back"
MESS_STICK_ACTION_FieldMove_LEFT: "Movement Left"
MESS_STICK_ACTION_FieldMove_RIGHT: "Movement Right"
MESS_STICK_ACTION_FieldCamera: "Camera"
MESS_STICK_ACTION_FieldCamera_UP: "Camera Up"
MESS_STICK_ACTION_FieldCamera_DOWN: "Camera Down"
MESS_STICK_ACTION_FieldCamera_LEFT: "Camera Left"
MESS_STICK_ACTION_FieldCamera_RIGHT: "Camera Right"

MESS_BUTTON_ACTION_CameraReset: "Reset Camera"
MESS_BUTTON_ACTION_Change: "Switch"
MESS_BUTTON_ACTION_Walk: "Walk"
MESS_BUTTON_ACTION_Jump: "Jump"
MESS_BUTTON_ACTION_Dash: "Dash"
MESS_BUTTON_ACTION_ChangeCombimode: "Duo Mode Modifier"
MESS_BUTTON_ACTION_Attack: "Normal Attack"
MESS_BUTTON_ACTION_Rescue: "Rescue"
MESS_BUTTON_ACTION_Dodge: "Evade"
MESS_BUTTON_ACTION_Skill: "Skill Modifier"
MESS_BUTTON_ACTION_SkillCircle: "Skill Right"
MESS_BUTTON_ACTION_SkillCross: "Skill Down"
MESS_BUTTON_ACTION_SkillSquare: "Skill Left"
MESS_BUTTON_ACTION_SkillTriangle: "Skill Up"
MESS_BUTTON_ACTION_SkillCircleDirect: "Skill Right"
MESS_BUTTON_ACTION_SkillCrossDirect: "Skill Down"
MESS_BUTTON_ACTION_SkillSquareDirect: "Skill Left"
MESS_BUTTON_ACTION_SkillTriangleDirect: "Skill Up"
MESS_BUTTON_ACTION_Target: "Lock-On"
MESS_BUTTON_ACTION_TargetLockChangeLeft: "Change Target Left"
MESS_BUTTON_ACTION_TargetLockChangeRight: "Change Target Right"
MESS_BUTTON_ACTION_TargetLockChangeStrong: "Change Target By Strength"
MESS_BUTTON_ACTION_TargetLockChangeNear: "Change Target By Proximity"
MESS_BUTTON_ACTION_ManaAction: "Mana String"
MESS_BUTTON_ACTION_ManaSlide: "Mana Ride"
MESS_BUTTON_ACTION_BoardBrake: "Brake Mana Ride"
MESS_BUTTON_ACTION_ManaSense: "Mana Sense"
MESS_BUTTON_ACTION_ManaSenseDirect: "Mana Sense"
MESS_BUTTON_ACTION_MapAction: "Talk / Examine"
MESS_BUTTON_ACTION_Shop: "Shop"
MESS_BUTTON_ACTION_Present: "Accept Quest"
MESS_BUTTON_ACTION_FieldOpenCampMenu: "Main Menu"
MESS_BUTTON_ACTION_MsgLogMenu: "Message Log"
MESS_BUTTON_ACTION_MapMenu: "Map Menu"
MESS_BUTTON_ACTION_Item: "Inventory Menu"
MESS_BUTTON_ACTION_Diary: "Journal Menu"
MESS_BUTTON_ACTION_MsgAutoSend: "Toggle Autoplay Text"

MESS_BUTTON_ACTION_ShipCameraChange: "Change Point of View"
MESS_BUTTON_ACTION_ManaTurbo: "Ride the Wind / Mana Sail"
MESS_BUTTON_ACTION_ManaBrake: "Slow Down"
MESS_BUTTON_ACTION_AutoRun: "Toggle Auto Mode"
MESS_BUTTON_ACTION_Scope: "Spyglass"
MESS_BUTTON_ACTION_ShotCannon: "Fire Cannon"
MESS_BUTTON_ACTION_ChangeExBullet: "EX Armament"
MESS_BUTTON_ACTION_ChangeSpBullet: "Special Projectile Modifier"
MESS_BUTTON_ACTION_ManaBarrier: "Mana Barrier"
MESS_BUTTON_ACTION_ShipNotice: "Action Menu"
MESS_BUTTON_ACTION_ShipOpenLoadoutMenu: "Open Loadout Menu"

##################################################################### Other Strings

TITLE_MENU_DESCRIPTION_EXIT: "Quit the game."

SAVE_MENU_FORMAT_STRING_SLOT: "Slot %d"
SAVE_MENU_KEY_HELP_DELETE: "Delete"
SAVE_MENU_KEY_HELP_AUTOSAVE: "Show Autosaves"
SAVE_MENU_KEY_HELP_NORMALSAVE: "Show Normal Saves"
SAVE_MENU_MESSAGE_OVERWRITE: "Do you really want to overwrite this save?"
SAVE_MENU_MESSAGE_DELETE: "Do you really want to delete this save?"

SYSTEM_MENU_EXIT_LABEL: "Quit the Game"
SYSTEM_MENU_EXIT_MESSAGE: "Do you want to quit the game?\n(Any unsaved data will be lost.)"
SYSTEM_MENU_COPYRIGHT: "© Nihon Falcom Corporation. All rights reserved. Licensed to and published by NIS America, Inc."

##################################################################### Timeline Event Strings

TIMELINE_EVENT_MAP_SWITCH_TITLE: "Location Change"
TIMELINE_EVENT_MAP_SWITCH_DESCRIPTION: "Moved to {}."

TIMELINE_EVENT_GAME_OVER_TITLE: "Game Over"
TIMELINE_EVENT_GAME_OVER_DESCRIPTION: "Your party has been wiped out."

TIMELINE_EVENT_TREASURE_TITLE: "Treasure"
TIMELINE_EVENT_TREASURE_DESCRIPTION: "Found {} in a treasure chest."

TIMELINE_EVENT_SHOP_TITLE: "Shopping"
TIMELINE_EVENT_SHOP_DESCRIPTION: "Went shopping at {}."

TIMELINE_EVENT_FEAST_TITLE: "Luncheon"
TIMELINE_EVENT_FEAST_DESCRIPTION: "Held a luncheon for the crew."

TIMELINE_EVENT_EVENT_TITLE: "Event"
TIMELINE_EVENT_EVENT_DESCRIPTION: "An event started."

TIMELINE_EVENT_FISHING_TITLE: "Fishing 🎣"
TIMELINE_EVENT_FISHING_DESCRIPTION: "🐠 Went fishing 🐟"

TIMELINE_EVENT_BOSS_FIGHT_TITLE: "Boss Fight"
TIMELINE_EVENT_BOSS_FIGHT_DESCRIPTION: "Started fighting {}."

TIMELINE_EVENT_BGM_SWITCH_TITLE: "BGM"
TIMELINE_EVENT_BGM_SWITCH_DESCRIPTION: "{}"
