{
    "localeCode": "zh-tw",
    "authors": ["Melnus", "huang825172", "Harmonica", "Meow Wei 魏喵", "Lavenderfox"],
    "messages": {
        "General.OK": "OK",
        "General.Start": "開始",
        "General.Finish": "結束",
        "General.Cancel": "取消",
        "General.Continue": "繼續",
        "General.Next": "下一步",
        "General.Previous": " 上一步",
        "General.Back": "返回",
        "General.Confirm": "確定嗎？",
        "General.Loading": "載入中……",
        "General.Processing": "處理中……",
        "General.FAILED": "失敗",
        "General.Reset": "重設",
        "General.WorldOpenConfirm": "確定要開啟嗎？",
        "General.Save": "儲存",
        "General.Saving": "儲存中……",
        "General.Saved": "儲存完畢！",
        "General.Done": "完成！",
        "General.Close": "關閉",
        "General.CopyToClipboard": "複製到剪貼簿",
        "General.CopiedToClipboard": "已複製",
        "General.CopiedToClipboardLong": "已複製到剪貼簿",
        "General.Create": "建立",
        "General.Creating": "建立中……",
        "General.Buy": "購買",
        "General.Yes": "是",
        "General.No": "否",
        "General.ClearSelection": "取消選取",
        "General.Off": "關閉",
        "General.On": "開啟",
        "General.Understand": "我瞭解了",
        "General.Notice": "通知",
        "General.UnderstandEnable": "我瞭解了，請啟用",
        "General.Dismiss": "關閉",
        "General.Edit": "編輯",
        "General.DontShowAgain": "不再顯示",

        "General.UI.SearchPrompt": "搜尋……",
        "General.UI.SearchPromptLong": "在此輸入文字以搜尋……",
        "General.UI.ToggleEditMode": "切換編輯模式",
        "General.UI.ToggleSubtitles": "切換字幕",
        "General.UI.Subtitles.On": "字幕：開啟",
        "General.UI.Subtitles.Off": "字幕：關閉",

        "General.UI.MusicVolumeLocal": "音樂音量（本地）：",
        "General.UI.VoiceVolumeLocal": "語音音量（本地）：",
        "General.UI.SoundVolumeLocal": "音效音量（本地）：",

        "General.UI.PressToBegin": "按下以開始",

        "General.Sort.Ascending": "遞增",
        "General.Sort.Descending": "遞減",

        "General.Units.Metric": "公制",
        "General.Units.Imperial": "英制",

        "Worlds.Home": "我的家園",
        "Worlds.Tutorial": "教學",

        "Locomotion.Noclip.Name": "穿牆",
        "Locomotion.Noclip.Description": "簡單的穿牆飛行模式，適合進行編輯。",
        "Locomotion.Teleport.Name": "傳送",
        "Locomotion.Teleport.Description": "使用彈道路徑傳送，較為舒適的移動。",
        "Locomotion.Fly.Name": "飛行",
        "Locomotion.Fly.Description": "帶有碰撞的飛行模式",
        "Locomotion.WalkRun.Name": "步行/跑步",
        "Locomotion.WalkRun.Description": "帶有碰撞的走路，跑步和跳躍。",
        "Locomotion.WalkRunGripping.Name": "步行/跑步（含攀爬）",
        "Locomotion.WalkRunGripping.Description": "走路，奔跑，跳躍和攀登。",
        "Locomotion.ZeroG.Name": "零重力",
        "Locomotion.ZeroG.Description": "帶有碰撞的失重移動模式",
        "Locomotion.GrabWorld.Name": "抓取世界移動",
        "Locomotion.GrabWorld.Description": "建立世界錨點作為參考，並相對於該點移動使用者。",
        "Locomotion.Slide.Name": "滑動",
        "Locomotion.Slide.Description": "簡單的滑動移動方式，若附著在表面會貼齊移動，若無則會飛行移動。",

        "Interaction.Destroy": "銷毀",
        "Interaction.Duplicate": "重製",
        "Interaction.SaveToInventory": "儲存到物品欄",
        "Interaction.SaveToInventory.NotLoggedIn": "您必須登入以儲存物品。",
        "Interaction.SaveToInventory.NoWritePermission": "無法儲存在目前的物品欄資料夾中。",
        "Interaction.Undo": "還原",
        "Interaction.Redo": "重做",
        "Interaction.EquipTool": "裝備",
        "Interaction.DequipTool": "撤除裝備",
        "Interaction.ScalingEnabled": "縮放：啟用",
        "Interaction.ScalingDisabled": "縮放：停用",
        "Interaction.ResetScale": "重設縮放",
        "Interaction.LaserEnabled": "雷射：啟用",
        "Interaction.LaserDisabled": "雷射：停用",
        "Interaction.Grab.Palm": "抓取：手掌",
        "Interaction.Grab.Precision": "抓取：精確",
        "Interaction.Grab.Auto": "抓取：自動",
        "Interaction.Grab.Off": "抓取：僅雷射",
        "Interaction.Grabbing": "抓取",
        "Interaction.Grab.StickyGrab": "黏性抓取",
        "Interaction.Grab.HoldToHold": "按住抓取",
        "Interaction.Locomotion": "行動模式",
        "Interaction.Locomotion.None": "無",

        "Interaction.NamedEquipTool": "裝備 {name}",
        "Interaction.NamedEquipTool.Default": "工具",

        "Interaction.EnterAnchor": "進入錨點",
        "Interaction.ExitAnchor": "離開錨點",

        "Interaction.EquipAvatar": "裝備化身",

        "Interaction.SaveAsScreenshot": "另存為螢幕截圖",
        "Interaction.ExportScreenshot": "匯出螢幕截圖",
        "Interaction.ImportFile": "匯入檔案",
        "Interaction.ExportFile": "匯出檔案",
        "Interaction.CopyLink": "複製連結",
        "Interaction.CopyImage": "複製圖片",

        "Inventory.OpenWorld": "開啟世界",
        "Inventory.Equip": "裝備",
        "Inventory.Delete": "刪除",
        "Inventory.CreateDirectory": "建立資料夾",
        "Inventory.SaveHeld": "儲存所持物品",
        "Inventory.GetURL": "取得 URL",
        "Inventory.Inventories": "全部物品欄",
        "Inventory.Share": "分享",
        "Inventory.Unshare": "取消分享",
        "Inventory.SaveAvatar": "儲存化身",
        "Inventory.Favorite.Home": "設為偏好的家園",
        "Inventory.Favorite.ProgressBar": "設為偏好進度條",
        "Inventory.Favorite.AudioStreamController": "設為偏好音訊串流控制器",
        "Inventory.Favorite.TextDisplay": "設為偏好文字顯示器",
        "Inventory.Favorite.VideoPlayer": "設為偏好影片播放器",
        "Inventory.Favorite.AudioPlayer": "設為偏好聲音播放器",
        "Inventory.Favorite.InteractiveCamera": "設為偏好相機",
        "Inventory.Favorite.Keyboard": "設為偏好鍵盤",
        "Inventory.Favorite.Avatar": "設為偏好化身",
        "Inventory.Favorite.WorldLoadingIndicator": "設為偏好載入進度條",
        "Inventory.Favorite.ColorDialog": "設為偏好顏色選擇器",
        "Inventory.Favorite.Hyperlink": "設為偏好 URL 顯示器",
        "Inventory.Favorite.Document": "設為偏好文件顯示器",
        "Inventory.SpawnFacet": "生成介面元件",

        "Dash.Screens.Home": "首頁",
        "Dash.Screens.Worlds": "世界",
        "Dash.Screens.Contacts": "聯絡",
        "Dash.Screens.Inventory": "物品",
        "Dash.Screens.Desktop": "桌面",
        "Dash.Screens.Session": "活動",
        "Dash.Screens.FileBrowser": "檔案",
        "Dash.Screens.Settings": "設定",
        "Dash.Screens.Help": "說明",
        "Dash.Screens.Exit": "離開",

        "Dash.Actions.PasteFromClipboard": "從剪貼簿貼上",

        "Dash.Actions.TurnOffUIEdit": "退出 UI 編輯模式",

        "Dash.Actions.CloudHome": "回家",

        "Dash.Exit.Header": "退出 {appName}",
        "Dash.Exit.ExitAndSave": "退出並儲存我的家園",
        "Dash.Exit.ExitAndDiscard": "退出並捨棄我的家園",
        "Dash.Exit.Sponsor": "由衷感謝 {name} 對此專案的贊助！",
        "Dash.Exit.Sponsor.You": "您",
        "Dash.Exit.Shoutouts": "有這些人的幫助，本專案才得以成真：",
        "Dash.Exit.Shoutouts.AndMore": " 以及其他無數人的協助！",
        "Dash.Exit.Shoutouts.You": "{name}（是您耶！謝謝您！）",
        "Dash.Exit.ThankYou": "感謝您使用 {appName}！",
        "Dash.Exit.SubmittedBy": "來自：{name}",

        "Facets.FPS": "{fps}<size=61.803%> FPS</size>",

        "World.Waiting": "等待中……",
        "World.HostIsStarting": "主持人正在建立活動",
        "World.Loading": "載入中……",
        "World.LoadingFailed": "失敗",
        "World.LoadedAssets": "已載入 {assets} / {total_assets} 個資產",
        "World.Downloading": "正在下載 {bytes} / {total_bytes}",
        "World.Loaded": "載入完畢",

        "World.Connection.EstablishingConnection": "建立連線",
        "World.Connection.RequestingJoin": "要求加入",
        "World.Connection.Authenticating": "驗證中",
        "World.Connection.Connected": "已連線",
        "World.Connection.SyncingInitialState": "正在同步初始世界狀態",

        "World.Connection.LNL.DirectIP": "LNL IP 直連",
        "World.Connection.LNL.LNLPoke": "請求 LNL Poke",
        "World.Connection.LNL.NATPunchthrough": "LNL NAT 穿透 {n}",
        "World.Connection.LNL.Relay": "LNL 轉發",
        "World.Connection.SteamNetworkingSockets": "Steam 網路協定",
        "World.Connection.TCP": "TCP<br><size=75%>{address}</size>",

        "World.Connection.NoProtocolsAvailable": "沒有可用的連線方法",
        "World.Connection.AllProtocolsFailed": "連線方法全部失敗",

        "World.Error.AccessDenied": "存取遭拒",
        "World.Error.SecurityViolation": "安全違規",
        "World.Error.OnlyRegisteredUsers": "只允許註冊使用者加入",
        "World.Error.OnlyContacts": "僅允許主持的聯絡人加入",
        "World.Error.OnlyContactsOfContacts": "僅允許活動內使用者的聯絡人加入",
        "World.Error.Private": "此為私人的活動",
        "World.Error.SessionEnded": "活動已結束",
        "World.Error.UserLimitReached": "活動達到了使用者數量上限",
        "World.Error.FailedAuthentication": "身份認證失敗",
        "World.Error.FailedUserID": "UserID 認證失敗",
        "World.Error.FailedFetchingAuthentication": "無法取得認證資訊",
        "World.Error.JoinAlreadyRequested": "已經請求加入",
        "World.Error.FailedConnectToRelay": "連線至轉發伺服器失敗",
        "World.Error.FailedToConnect": "無法建立連線",
        "World.Error.InvalidAddress": "位址無效",
        "World.Error.NoPort": "未指定埠號",
        "World.Error.SessionIncompatible": "版本不相容",
        "World.Error.HostBlocked": "主持人被屏蔽",
        "World.Error.HostBlockedDetail": "您已屏蔽該主持人",
        "World.Error.WorldCrash": "世界崩潰",
        "World.Error.WorldCrashDetail": "在更新該世界時遭遇了嚴重錯誤",
        "World.Error.Handshake": "握手失敗",
        "World.Error.Unknown": "未知錯誤",
        "World.Error.FailedToCreateBanAccessKey": "建立封鎖權限金鑰失敗",
        "World.Error.UnhandledError": "未處理錯誤",

        "World.Config.Name": "世界名稱：",
        "World.Config.Description": "描述：",
        "World.Config.MaxUsers": "使用者上限：",
        "World.Config.MobileFriendly": "行動裝置友善",
        "World.Config.SaveOptionsHeader": "世界儲存選項：",
        "World.Config.EditMode": "編輯模式：",
        "World.Config.AccessLevelHeader": "誰可以加入這個世界？",
        "World.Config.AutoKickAFK": "自動踢出暫離使用者：",
        "World.Config.AutoKickAFKMinutes": "最長暫離分鐘：",
        "World.Config.HideFromListing": "不顯示在活動列表中",
        "World.Config.Autosave": "自動儲存（將覆蓋上次存檔）：",
        "World.Config.AutosaveInterval": "自動儲存間隔（分鐘）：",
        "World.Config.CleanupAssets": "清理未使用的資產：",
        "World.Config.CleanupInterval": "清理間隔（秒）：",

        "World.Config.ResoniteLinkHeader": "ResoniteLink",
        "World.Config.ResoniteLinkOff": "ResoniteLink 已停用",
        "World.Config.ResoniteLinkPort": "ResoniteLink 執行於埠號 {port}",

        "World.Actions.StartSession": "開始活動",
        "World.Actions.Join": "加入",
        "World.Actions.Focus": "聚焦",
        "World.Actions.Close": "關閉世界",
        "World.Actions.Leave": "離開世界",
        "World.Actions.Save": "儲存變更",
        "World.Actions.SaveAs": "另存為……",
        "World.Actions.SaveCopy": "儲存副本……",
        "World.Actions.SaveHere": "在此處儲存",
        "World.Actions.SaveToInventory": "儲存到物品欄",
        "World.Actions.Saving": "儲存中……",
        "World.Actions.Discard": "捨棄變更",
        "World.Actions.Clone": "克隆世界",
        "World.Actions.Delete": "刪除世界",
        "World.Actions.ConfirmDelete": "確認刪除",
        "World.Actions.ReallyConfirmDelete": "永久刪除",
        "World.Actions.Overwrite": "以 {name} 覆蓋",
        "World.Actions.ConfirmOverwrite": "確認覆蓋",
        "World.Actions.Overwriting": "覆蓋中……",

        "World.Actions.ClosePrompt": "關閉世界？",
        "World.Actions.LeavePrompt": "離開世界？",
        "World.Actions.CloseConfirm": "關閉",
        "World.Actions.LeaveConfirm": "離開",
        "World.Actions.CannotClose": "（無法關閉這個世界）",
        "World.Actions.GuestWarning": "",
        "World.Actions.HostingWarning": "您在主持這個世界，關閉將會中斷所有使用者的連線。",

        "World.Actions.GetWorldOrb": "取得世界球體",
        "World.Actions.CopyWorldURL": "複製世界 URL",
        "World.Actions.CopyRecordURL": "複製記錄 URL",
        "World.Actions.StartCustomSession": "開始自訂活動",
        "World.Actions.ModifyMetadata": "編輯詮釋資料",
        "World.Actions.GetSessionOrb": "取得活動球體",
        "World.Actions.CopySessionURL": "複製活動 URL",

        "World.Actions.EnableResoniteLink": "啟用 ResoniteLink",

        "World.Indicator.NoData": "沒有資料",
        "World.Indicator.LocalWorld": "本機",
        "World.Indicator.Author": "作者：{name}",
        "World.Indicator.Host": "主持人：{name}",
        "World.Indicator.Hosting": "主持中",
        "World.Indicator.Sessions": "{n,plural, other {# 個活動}}",
        "World.Indicator.Users": "使用者",
        "World.Indicator.Users.None": "（找不到進行中的活動）",
        "World.Indicator.Description": "描述",
        "World.Indicator.Description.None": "（沒有提供描述）",
        "World.Indicator.Visited": "（已造訪）",

        "World.Detail.ActiveSessions": "進行中的活動：",
        "World.Detail.ActiveUsers": "活動中的使用者：",
        "World.Detail.NewSession": "<新的活動>",
        "World.Detail.DescriptionHeader": "描述：",
        "World.Detail.SessionInformationHeader": "活動資訊",
        "World.Detail.Uptime": "進行時間",
        "World.Detail.AccessLevel": "存取等級",
        "World.Detail.Users": "使用者",
        "World.Detail.Users.Count": "{active} 位{away, select, 0 {} other {（{away} 暫離）}}，共 {max} 位",

        "World.Detail.WorldInformationHeader": "世界資訊",
        "World.Detail.PublishDate": "已發布",
        "World.Detail.ModifyDate": "最近更新時間",
        "World.Detail.Visits": "造訪數",

        "World.Detail.Tags": "標籤",
        "World.Detail.ActionsHeader": "動作：",

        "World.Category.Everything": "全部",
        "World.Category.Featured": "精選",
        "World.Category.PublishedWorlds": "已發布",
        "World.Category.ActiveSessions": "活動中",
        "World.Category.ContactsSessions": "聯絡人",
        "World.Category.HeadlessSessions": "Headless",
        "World.Category.Social": "社交",
        "World.Category.Avatars": "化身",
        "World.Category.Games": "遊戲",
        "World.Category.Art": "藝術",
        "World.Category.Tutorials": "教學",
        "World.Category.Educational": "教育",
        "World.Category.Random": "隨機",
        "World.Category.MyWorlds": "我的世界",
        "World.Category.Custom": "自訂",
        "World.Category.GroupWorlds": "群組世界",

        "World.AccessLevel.Anyone": "任何人",
        "World.AccessLevel.RegisteredUsers": "已註冊的使用者",
        "World.AccessLevel.Contacts": "聯絡人",
        "World.AccessLevel.ContactsPlus": "聯絡人+",
        "World.AccessLevel.LAN": "區域網路",
        "World.AccessLevel.Private": "私人（僅限邀請）",

        "World.SortParameter.SearchScore": "搜尋分數",
        "World.SortParameter.Name": "名稱",
        "World.SortParameter.OpenedWorldCount": "世界開啟次數",
        "World.SortParameter.TotalSessionCount": "建立活動次數",
        "World.SortParameter.TotalUserCount": "使用者總數",
        "World.SortParameter.CreationDate": "建立日期",
        "World.SortParameter.LastUpdateDate": "修改日期",
        "World.SortParameter.FirstPublishTime": "發布日期",
        "World.SortParameter.TotalVisits": "總造訪",
        "World.SortParameter.LastVisit": "最近造訪",
        "World.SortParameter.Random": "隨機",

        "World.Filter.DataSources": "搜尋來源：",
        "World.Filter.OpenedWorlds": "已開啟的世界",
        "World.Filter.ActiveSessions": "有正在進行的活動",
        "World.Filter.PublishedWorlds": "已發布的世界",
        "World.Filter.LocalWorlds": "本地世界",
        "World.Filter.BaseSearch": "基本搜尋：",
        "World.Filter.ByOwner": "所有者：",
        "World.Filter.UserOwner": "所有者為使用者",
        "World.Filter.GroupOwner": "所有者為群組",
        "World.Filter.SubmittedToGroup": "送出給群組：",
        "World.Filter.Featured": "僅精選",
        "World.Filter.MyWorlds": "我的世界",
        "World.Filter.SessionFiltering": "過濾活動：",
        "World.Filter.MinimumUsers": "使用者人數下限：<b>{n}</b>",
        "World.Filter.MinimumContacts": "聯絡人人數下限：<b>{n}</b>",
        "World.Filter.OnlyHeadless": "僅 Headless 主持",
        "World.Filter.IncompatibleSessions": "活動不相容",
        "World.Filter.MaxAccessLevel": "最大存取權限：",
        "World.Filter.MinimumUptime": "上線時間：",
        "World.Filter.Sorting": "排序：",

        "World.Edit.Title": "編輯世界詮釋資料",
        "World.Edit.Name": "世界名稱：",
        "World.Edit.Description": "描述：",
        "World.Edit.Tags": "標籤（逗號分隔）：",
        "World.Edit.Path": "世界路徑：",
        "World.Edit.AccessLevelHeader": "誰可以開啟這個世界？",
        "World.Edit.AccessPrivate": "只有我",
        "World.Edit.AccessPatreon": "Patreon 支持者",
        "World.Edit.AccessPublic": "任何人（公開）",
        "World.Edit.ReadOnly": "唯讀",

        "Tools.AvatarCreator": "化身建造器",
        "Tools.FullBodyCalibrator": "全身追蹤/化身校正器",
        "Tools.CameraStreaming": "相機/串流",
        "Tools.CreateNewWorld": "建立世界",
        "Tools.Debug": "除錯",
        "Tools.StreamAudio": "音效串流",
        "Tools.Setup2FA": "設定兩步驟認證",

        "Tools.StreamAudio.Dialog.Title": "建立音效串流",
        "Tools.StreamAudio.Start": "開始串流",
        "Tools.StreamAudio.Bitrate": "碼率：{bitrate} kbps",
        "Tools.StreamAudio.Title": "{username} 音效串流",
        "Tools.StreamAudio.Spatialized": "空間化",
        "Tools.StreamAudio.Broadcast": "廣播",
        "Tools.StreamAudio.PlayForOwner.Off": "為擁有者播放：關閉",
        "Tools.StreamAudio.PlayForOwner.On": "為擁有者播放：開啟",

        "Options.FreeformDash.On": "主面板自由擺放：啟用",
        "Options.FreeformDash.Off": "主面板自由擺放：關閉",
        "Options.SeatedMode.On": "坐姿模式：啟用",
        "Options.SeatedMode.Off": "坐姿模式：關閉",
        "Options.Nameplates.All": "名牌：顯示所有名牌",
        "Options.Nameplates.NonContacts": "名牌：隱藏朋友的名牌",
        "Options.Nameplates.Hide": "名牌：隱藏所有名牌",
        "Options.Nameplates.DefaultStyle": "使用預設名牌樣式",
        "Options.Nameplates.CustomStyle": "允許自訂名牌",

        "Indicator.OnlineUsers": "<color=hero.yellow>{users}</color> 位使用者在線上",
        "Indicator.OnlineUsersVR": "<color=hero.purple>{users}</color> 位使用 VR",
        "Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 位使用桌面模式",

        "Indicator.ServerStatus.Status": "雲端狀態",
        "Indicator.ServerStatus.Good": "正常",
        "Indicator.ServerStatus.Slow": "較慢",
        "Indicator.ServerStatus.Down": "服務關閉",
        "Indicator.ServerStatus.NoInternet": "沒有連接網路",

        "Indicator.Sync.AllSynced": "已全部同步",
        "Indicator.Sync.SyncingItems": "正在同步<br><size=61.8033%>{item_count} 項物品</size>",
        "Indicator.Sync.UploadingVariants": "正在上傳<br><size=61.8033%>資產</size>",
        "Indicator.Sync.SyncError": "同步錯誤 <size=61.803%>檢視日誌瞭解細節</size>",
        "Indicator.Sync.StorageFull": "儲存空間已滿 <size=61.803%>無法同步</size>",

        "Indicator.Storage.StorageFull": "儲存空間已滿",
        "Indicator.Storage.Usage": "{storage_used} 共 {storage_max}<br><size=61.803%>儲存空間已使用</size>",

        "Indicator.LiveHiddenMessage": "（直播時訊息已隱藏）",

        "Login.InvalidCredentials": "無效的登入憑證",
        "Login.InvalidCredentials.Description": "請再次確認您的登入憑證，然後重試，或點擊「忘記密碼？」",

        "Login.InvalidLogin": "無效的登入憑證",
        "Login.InvalidLogin.Description": "請再次確認您的登入憑證，然後重試，或點擊「忘記密碼？」",

        "Login.MalformedUID": "無效的裝置資訊",
        "Login.MalformedUID.Description": "請嘗試重新安裝，或聯繫支援 {supportUrl}。",

        "Login.MissingUID": "欠缺裝置資訊",
        "Login.MissingUID.Description": "請嘗試重新安裝，或聯繫支援 {supportUrl}。",

        "Login.MissingSecretMachineId": "欠缺秘密機器 ID",
        "Login.MissingSecretMachineId.Description": "請嘗試重新安裝，或聯繫支援 {supportUrl}。",

        "Login.MalformedSecretMachineId": "無效的秘密機器 ID",
        "Login.MalformedSecretMachineId.Description": "請嘗試重新安裝，或聯繫支援 {supportUrl}。",

        "Register.MissingUID": "缺少裝置資訊",
        "Register.MissingUID.Description": "請嘗試重新安裝，或聯繫支援 {supportUrl}。",

        "Register.MalformedUID": "無效裝置資訊",
        "Register.MalformedUID.Description": "請嘗試重新安裝，或聯繫支援 {supportUrl}。",

        "Login.MissingLogin": "未提供登入憑證",
        "Login.MissingLogin.Description": "您是否忘記提供登入憑證？",

        "Login.InvalidRecoveryCode": "無效備用碼",
        "Login.InvalidRecoveryCode.Description": "請檢查您的備用碼並重試。",

        "Login.UnsupportedAuthentication": "不支援的驗證方法",
        "Login.UnsupportedAuthentication.Description": "我們不支援此驗證方法。請嘗試其他方法。",

        "Login.EmailNotVerified": "電子郵件未驗證",
        "Login.EmailNotVerified.Description": "您的電子郵件尚未完成驗證，請檢查您的收件箱，尋找我們發送的電子郵件，並請同時檢查您的垃圾郵件箱。",

        "Login.AccountTempLocked": "您的帳號已被上鎖。",
        "Login.AccountTempLocked.Description": "請聯繫管理員：{moderationUrl}。",

        "Login.AccountBanned": "您的帳號已被封鎖。",
        "Login.AccountBanned.Description": "請聯繫管理員：{moderationUrl}。",

        "Login.DuplicateAccount": "重複的帳號",
        "Login.DuplicateAccount.Description": "請聯繫支援：{supportUrl}。",

        "Login.UnknownError": "未知錯誤",
        "Login.UnknownError.Description": "登入時發生未知錯誤。請聯繫支援：{supportUrl}。",

        "Register.MissingRequest": "未輸入詳細註冊資料",
        "Register.MissingRequest.Description": "我們無法找到任何註冊資料。請在註冊時務必填寫相關資料。",

        "Register.InvalidEmail": "無效電子郵件地址",
        "Register.InvalidEmail.Description": "您的電子郵件地址無效。",

        "Register.MissingUsername": "未輸入使用者名稱",
        "Register.MissingUsername.Description": "您是否輸入了您的使用者名稱？",

        "Register.MissingEmail": "未輸入電子郵件地址",
        "Register.MissingEmail.Description": "您是否輸入了您的電子郵件地址？",

        "Register.UsernameTooLong": "使用者名稱過長",
        "Register.UsernameTooLong.Description": "使用者名稱最多允許 32 個字元。",

        "Register.UsernameContainsAmpersand": "使用者名稱不能含有 @",
        "Register.UsernameContainsAmpersand.Description": "您的使用者名稱不能含有 @。",

        "Register.UsernameStartsWithU": "使用者名稱不能以 U- 開頭",
        "Register.UsernameStartsWithU.Description": "使用者名稱不能以 U- 開頭。 ",

        "Register.InvalidUsername": "無效使用者名稱",
        "Register.InvalidUsername.Description": "您的使用者名稱無效。",

        "Register.InvalidDateOfBirth": "無效出生日期",
        "Register.InvalidDateOfBirth.Description": "您的出生日期無效。",

        "Register.UsernameContainsBlockedTerms": "使用者名稱包含違禁詞",
        "Register.UsernameContainsBlockedTerms.Description": "您的使用者名稱包含違禁詞，如果您認為這是錯誤，請聯絡 {supportUrl}。",

        "Register.MissingPassword": "未輸入密碼",
        "Register.MissingPassword.Description": "您未輸入密碼。",

        "Register.InvalidPassword": "無效密碼",
        "Register.InvalidPassword.Description": "您的密碼無效。密碼必須包含至少 8 個字元，包括 1 個數字、1 個大寫字母和 1 個小寫字母。",

        "Register.InvalidPromoCode": "促銷代碼無效",
        "Register.InvalidPromoCode.Description": "您輸入的促銷代碼無效，請確認拼寫後再試一次，代碼不區分大小寫。",

        "Register.ExpiredPromoCode": "促銷代碼已過期",
        "Register.ExpiredPromoCode.Description": "您輸入的促銷代碼已過期，請嘗試其他代碼或將其移除。",

        "Register.EmailAlreadyRegistered": "此電子郵件地址已註冊",
        "Register.EmailAlreadyRegistered.Description": "使用此電子郵件的帳號已存在。如果您忘記了密碼，可以點擊「忘記密碼」。或者，您可以聯繫支援：{supportUrl}。",

        "Register.UsernameAlreadyRegistered": "此使用者名稱已註冊",
        "Register.UsernameAlreadyRegistered.Description": "使用此使用者名稱的帳號已存在。如果您忘記了密碼，可以點擊「忘記密碼」。或者，您可以聯繫支援：{supportUrl}。",

        "Register.ErrorCheckingUserId": "檢查使用者 ID 時出現問題",
        "Register.ErrorCheckingUserId.Description": "請聯繫支援：{supportUrl}。",

        "Recovery.MissingEmail": "未輸入電子郵件地址",
        "Recovery.MissingEmail.Description": "您是否輸入了您的電子郵件地址？",

        "Recovery.IncorrectEmail": "錯誤的電子郵件地址",
        "Recovery.IncorrectEmail.Description": "密碼恢復時輸入的電子郵件地址不正確，請檢查您的詳細資訊並重試。",

        "Recovery.NoPasswordSetup": "未設定密碼",
        "Recovery.NoPasswordSetup.Description": "請聯繫支援：{supportUrl}。",

        "Register.TooManyRegistrations": "註冊次數過多",
        "Register.TooManyRegistrations.Description": "您近期註冊帳號的次數過多。請稍後再試，若您認為這是錯誤，請聯繫支援：{supportUrl}。",

        "Register.StatusCheckError": "註冊狀態不明",
        "Register.StatusCheckError.Description": "您的帳號註冊申請已提交，但查詢狀態時發生問題。請稍後嘗試登入。",

        "Register.ManualLoginRequired": "需要手動登入",
        "Register.ManualLoginRequired.Description": "您的帳號已完成註冊，但擷取工作階段資料時發生問題。請稍後嘗試登入。",

        "Register.UnknownError": "未知錯誤",
        "Register.UnknownError.Description": "註冊時發生未知錯誤，請聯繫支援：{supportUrl}。",

        "Account.Login": "登入",
        "Account.Logout": "登出",
        "Account.Register": "註冊",
        "Account.Saml2": "使用 SAML 2.0 登入",
        "Account.LoginOrRegister": "登入 / 註冊",
        "Account.LogoutConfirm": "確認登出？",
        "Account.LoggingIn": "正在登入……",
        "Account.LoggingOut": "正在登出……",
        "Account.Registering": "正在註冊……",
        "Account.Anonymous": "匿名",
        "Account.Username": "使用者名稱：",
        "Account.Email": "電子郵件地址：",
        "Account.RememberMe": "記住我<br><size=50%>（30天無活動自動登出）</size>",
        "Account.RepeatEmail": "再次輸入電子郵件地址：",
        "Account.UsernameOrEmail": "使用者名稱或電子郵件地址：",
        "Account.Password": "密碼：",
        "Account.RepeatPassword": "再次輸入密碼：",
        "Account.RecoverPassword": "忘記密碼？",
        "Account.LiveEmailWarning": "<color=#f00>警告：</color>live.com、hotmail.com、outlook.com 和其他 Microsoft 提供的服務最多可能需要 1-2 天才能接受該電子郵件。",
        "Account.PasswordRules": "（至少 8 個字元，包括 1 個數字、1 個小寫字母、1 個大寫字母）",
        "Account.LostPassword": "忘記密碼",
        "Account.SendRecoveryCode": "發送備用碼",
        "Account.ResetPasswordHeader": "重設您的密碼",
        "Account.ResetPasswordInstructions": "備用碼已發送到您的電子郵件。將其複製到下方輸入框：",
        "Account.RecoveryCode": "備用碼：",
        "Account.NewPassword": "新密碼：",
        "Account.ResetPassword": "設定新密碼",
        "Account.Requesting": "請求中",
        "Account.ErrorPasswordMismatch": "兩次密碼輸入不合",
        "Account.ErrorEmailMismatch": "電子郵件地址輸入不合",
        "Account.ErrorLoginError": "登入錯誤：",
        "Account.RegistrationSuccess": "<size=120%>註冊完成！</size><br><br>驗證連結已透過電子郵件發送到 {email}。<br><br>保持此活動開啟並點一下信內的連接，您將會自動登入。<br><br>如果遇到問題，請透過 {appEmail} 或 {appCommunity} 與我們聯繫。",
        "Account.BirthMonth": "出生月份：",
        "Account.BirthDay": "出生日：",
        "Account.BirthYear": "出生年份：",
        "Account.PoliciesAgreement": "我同意 <color=#22B2FF>服務條款</color> 與 <color=#22B2FF>隱私政策</color>",
        "Account.AlternateMethods": "使用第三方服務登入：",
        "Account.PromoCode": "促銷代碼：",

        "Account.Saml2.Title": "SAML 2.0",
        "Account.Saml2.Select": "請選擇您想使用的 SAML 2.0 服務提供者：",
        "Account.Saml2.LoggingIn": "正在等待登入完成（請檢查瀏覽器）……",

        "Account.TOTP.Title": "兩步驟認證（2FA）",
        "Account.TOTP.Initializing": "正在檢查您帳號的兩步驟驗證狀態……",
        "Account.TOTP.Code.Header": "安全碼",
        "Account.TOTP.Code.Description": "首先，您需要將一個安全碼輸入您的 TOTP 認證應用程式，例如 <b>Authy</b> 或者 <b>Google Authenticator</b>.<br><br>我們建議以掃描 QR Code 的方式輸入，但您也可以手動輸入。 <b>千萬不要告訴他人您的安全碼。</b><br><br>如果您正在 VR 模式下，您可以使用 F8 鍵切換到桌面模式。",
        "Account.TOTP.Code.QRCode": "掃描 QR Code",
        "Account.TOTP.Code.Key": "安全碼：",
        "Account.TOTP.RecoveryCodes.Header": "備用碼",
        "Account.TOTP.RecoveryCodes.Description": "把備用碼存放在安全的地方。可以在手機遺失或損壞後，協助您再次存取您的帳號。每個備用碼只能使用一次。<b>千萬不要告訴他人這些代碼。</b> 如果您也把備用碼弄丟了，您將<color=red>永遠</color>失去對帳號的存取權限。",
        "Account.TOTP.RecoveryCodes.Codes": "備用碼：",
        "Account.TOTP.Activate.Header": "啟用雙重認證",
        "Account.TOTP.Activate.Description": "要在您的帳號上啟用雙重認證， 請使用您認證應用所產生的六位數驗證碼來確保一切工作正常。<br><br>一旦啟用，您將需要這些代碼來進行特定操作。",
        "Account.TOTP.Activate.Token": "6位數驗證碼：",
        "Account.TOTP.Activate.TokenField": "在此處輸入驗證碼……",
        "Account.TOTP.Activate.Activate": "啟用",
        "Account.TOTP.Activate.Activating": "啟用中……",
        "Account.TOTP.Activate.InvalidToken": "無效驗證碼！",
        "Account.TOTP.Message.AlreadySetup": "您的帳號已啟用雙重認證！",
        "Account.TOTP.Message.Error": "遭遇意外錯誤！請稍候重試。",
        "Account.TOTP.Message.SetupComplete": "<size=150%>恭喜！</size><br><br>您的帳號已啟用雙重認證並享受其帶來的額外保護！",
        "Account.TOTP.Deactivate.Header": "取消雙重認證",
        "Account.TOTP.Deactivate.Description": "目前雙重認證已 <b><color=green>在您的帳號上設定並啟用</color></b>。如果您需要取消它（例如：遺失手機或者備用碼遭泄漏），您可以在此處進行操作。<br><br>取消雙重認證後，可以再次設定並啟用，這將生成一個全新的安全碼與一套新的備用碼。<br><br>如果您遺失了手機，且需要再次設定啟用，我們 <b>強烈</b> 建議您馬上進行這項操作，因為每條備用碼只能被使用一次，當其耗盡後，您將永遠無法存取您的帳號。",
        "Account.TOTP.Deactivate.Deactivate": "取消",
        "Account.TOTP.Deactivate.Deactivating": "取消中……",
        "Account.TOTP.Message.DeactivationComplete": "您帳號的雙重認證已被成功取消。<br><br>您的帳號正因此面臨更大的風險！<br><br>我們強烈建議您馬上重新設定啟用雙重認證，特別是當您因遺失手機而使用了備用碼後。",

        "Account.Type.Standard": "標準帳號",
        "Account.Type.Promo": "促銷帳號",
        "Account.Type.Business": "商用帳號",
        "Account.Type.Patreon": "Patreon 支持者",
        "Account.Type.Stripe": "Stripe 支持者",
        "Account.Type.Mentor": "{platform} 導師",
        "Account.Type.Moderator": "{platform} 管理員",
        "Account.Type.Team": "{platform} 團隊",

        "Avatar.Badge.Live": "直播",

        "2FA.Header": "雙因素驗證",
        "2FA.Token": "6 位數代碼：",

        "Profile.Status.Sociable": "可交流",
        "Profile.Status.Online": "線上",
        "Profile.Status.Away": "離開",
        "Profile.Status.Busy": "忙碌",
        "Profile.Status.Invisible": "隱身",
        "Profile.Status.Offline": "離線",
        "Profile.Status.Headless": "Headless",
        "Profile.Status.Bot": "<b>Bot:</b> {version}",
        "Profile.Status.ChatClient": "<b>聊天客戶端：</b> {version}",

        "Session.Tab.Settings": "設定",
        "Session.Tab.Users": "使用者",
        "Session.Tab.Permissions": "權限",

        "Session.Permission.Anonymous": "匿名預設權限：",
        "Session.Permission.Vistor": "訪客預設權限：",
        "Session.Permission.Contact": "聯絡人預設權限：",
        "Session.Permission.Host": "主持人預設權限：",
        "Session.Permission.PermissionOverrideCount": "權限覆蓋：{n,select, -1 {---} other {{n} 項}}",
        "Session.Permission.ClearOverrides": "清除權限覆蓋",

        "Session.JoinVerifier.EnableHeader": "啟用自訂加入驗證器？",
        "Session.JoinVerifier.EnableText": "<color=red>警告：</color>您將要啟用自訂加入驗證器，作為目前世界的一部分。啟用前請確保您信任此世界的建立者，因為自訂的驗證器可以繞過一般的活動進入規則，並使用其自有的規則允許或阻止使用者進入活動。",
        "Session.JoinVerifier.Label": "使用自訂加入驗證器：{name}",
        "Session.JoinVerifier.ComponentWarning": "<color=red>警告：</color>目前並沒有機制可以在驗證器啟用後防止篡改。如果您擔心用於認證的 ProtoFlux 配置遭到竄改, <b>請不要</b>使用這個功能且<b>不要</b>在您的世界中啟用它。",
        "Session.JoinVerifier.SetCustomVerifier": "設為自訂加入請求驗證器",

        "Permissions.NotAllowedToSpawn": "您不能在這裡生成物件。",
        "Permissions.NotAllowedToSave": "您不能在這個世界上儲存物件。",
        "Permissions.NotAllowedToSwapAvatar": "您不能在這裡切換到自定化身。",
        "Permissions.SavingDisabledForItem": "本物品停用了儲存功能。",
        "Permissions.NotAllowedToOpen": "您未持有開啟此項目的權限。",

        "User.Actions.Silence": "全域靜音",
        "User.Actions.Mute": "靜音",
        "User.Actions.Jump": "跳躍",
        "User.Actions.Respawn": "重生",
        "User.Actions.Kick": "踢出",
        "User.Actions.Ban": "封鎖",

        "Contacts.Add": "加入聯絡人",
        "Contacts.Remove": "移除聯絡人",
        "Contacts.ConfirmRemove": "確認移除？",
        "Contacts.AcceptRequest": "接受請求",
        "Contacts.IgnoreRequest": "忽略請求",
        "Contacts.Invite": "邀請",
        "Contacts.RevokeInvite": "撤回邀請",
        "Contacts.RequestInvite": "請求邀請",
        "Contacts.BanFromAllSessions": "封鎖進入我主持的活動",
        "Contacts.UnbanFromAllSessions": "取消封鎖進入我主持的活動",
        "Contacts.BanFromCurrentWorld": "封鎖進入目前的世界",
        "Contacts.UnbanFromCurrentWorld": "取消封鎖進入目前的世界",
        "Contacts.RecordingVoiceMessage": "正在錄音……",
        "Contacts.Unblocked": "解除屏蔽",
        "Contacts.AvatarBlock": "屏蔽化身",
        "Contacts.MutualBlock": "相互屏蔽",
        "Contacts.SelfAccount": "我的帳號",
        "Contacts.SearchPrompt": "搜尋聯絡人……",
        "Contacts.WriteMessage": "撰寫訊息……",

        "Contacts.InSession": "在 {name}",
        "Contacts.NoSession": "無活動",
        "Contacts.InPrivate": "在私人世界",
        "Contacts.InContactsOnly": "在僅限聯絡人的世界",
        "Contacts.InHidden": "在隱藏的世界",
        "Contacts.InHiddenContactsOnly": "在隱藏的，僅限聯絡人的世界",
        "Contacts.InHiddenContactsPlus": "在隱藏的，僅限聯絡人+的世界",
        "Contacts.InLAN": "在區域網路世界",
        "Contacts.UsingDifferentVersion": "使用版本：{version}",
        "Contacts.RequestSent": "請求已發送",
        "Contacts.RequestReceived": "聯絡人請求",
        "Contacts.RequestIgnored": "忽略的請求",
        "Contacts.Blocked": "已屏蔽",
        "Contacts.SearchResult": "搜尋結果",
        "Contacts.Bot": "Bot 帳號",
        "Contacts.Migrated": "聯絡人未遷移",
        "Contacts.IncompatibleSession": "活動不相容",
        "Contacts.AskToJoin": "<color=hero.yellow>請求</color> 加入",

        "Contacts.InviteRequest.UserWantsToJoin": "{username} 想加入您",
        "Contacts.InviteRequest.UserWantsToInviteAnother": "\"{requestingUser}\" 想要邀請 \"{userToInvite}\" 至 \"{sessionName}\"",
        "Contacts.InviteRequest.GrantInvite": "發放邀請（一次性）",
        "Contacts.InviteRequest.AddAsContact": "加 \"{username}\" 作為聯絡人",
        "Contacts.InviteRequest.AddAsContactOfHeadless": "加 \"{username}\" 作為 Headless 聯絡人",
        "Contacts.InviteRequest.AddHostAsContact": "加 \"{username}\"（主持）作為聯絡人",
        "Contacts.InviteRequest.HostIsUnregistered": "主持人為未註冊使用者",
        "Contacts.InviteRequest.ForwardToHost": "轉發給主持人：{username}",
        "Contacts.InviteRequest.SentRequest": "已請求邀請",
        "Contacts.InviteRequest.ForwardedRequest": "來自 \"{username}\" 的轉發邀請請求至 \"{sessionName}\" 活動",
        "Contacts.InviteRequest.GrantedRequest": "發放邀請 \"{username}\" 至 \"{sessionName}\" 活動",

        "Notifications.IsSociable": "此人善於交際，戳一下或邀請他們！",
        "Notifications.IsOnline": "上線了",
        "Notifications.IsOnlineOnDifferentVersion": "上線了 <size=75%>（使用版本：{version}）</size>",
        "Notifications.ReceivedContactRequest": "發來一個加入聯絡人請求",
        "Notifications.ReceivedInvite": "邀請您：",
        "Notifications.ReceivedItem": "發來一件物品：",
        "Notifications.VoiceMessage": "發來一條語音訊息",
        "Notifications.SessionStarted": "已開始活動：",
        "Notifications.ReceivedInviteRequestDirect": "想要被邀請",
        "Notifications.ReceivedInviteRequestForwarded": "想要邀請：",
        "Notifications.UserJoined": "使用者已加入",
        "Notifications.UserLeft": "使用者已離開",
        "Notifications.PermissionChanged": "權限已變更為 {new}",
        "Notifications.PermissionChangedDetail": "在 {world}，之前的權限：{old}",

        "Undo.SetField": "將欄位 {field_name} 設定為 {value}",
        "Undo.SetReference": "將參照 {ref_name} 設定為 {ref_target}",
        "Undo.Spawn": "生成 {name}",
        "Undo.Destroy": "銷毀 {name}",
        "Undo.SpawnComponent": "在 {slot_name} 上附加 {component_type}",
        "Undo.DuplicateComponent": "重製元件",
        "Undo.DestroyComponent": "銷毀 {slot_name} 上的 {component_type}",
        "Undo.Transform": "{name} 已移動",
        "Undo.Translate": "平移",
        "Undo.TranslateAlongAxis": "沿軸平移",
        "Undo.RotateAroundAxis": "繞軸旋轉",
        "Undo.ResetPosition": "重設位置",
        "Undo.ResetRotation": "重設旋轉",
        "Undo.ResetScale": "重設縮放",

        "Undo.GrabObjects": "抓取物體",
        "Undo.DestroyGrabbed": "銷毀所持物體",
        "Undo.DuplicateGrabbed": "重製所持物體",

        "Undo.ChangeBoxSize": "變更盒體尺寸",
        "Undo.BrushStroke": "筆觸",
        "Undo.ChangeColor": "換色",
        "Undo.CloneComponent": "克隆元件",
        "Undo.MoveIKBone": "移動 IK 骨骼",
        "Undo.MoveSun": "移動太陽",
        "Undo.ApplyMaterial": "應用材料",
        "Undo.BakeMeshes": "烘焙 {name}",
        "Undo.ChangeMesh": "更換網格",
        "Undo.InsertParent": "為 {name} 插入上層",
        "Undo.Wiggler": "邪惡的東西",

        "Undo.ExtractMaterialsFromHierarchy": "從物件層級取出材質",
        "Undo.BatchConvertMaterials": "批次轉換材質",

        "Undo.AddListElement": "新增清單元素",
        "Undo.RemoveListElement": "移除清單元素",

        "Tools.Brush.ChangeColor": "改變顏色",
        "Tools.Brush.IncrementSize": "增大",
        "Tools.Brush.DecrementSize": "縮小",
        "Tools.Brush.FinishStrokeGroup": "完成筆觸群組",

        "Tools.GeometryLineBrush.Name": "幾何線條筆刷",

        "Tools.MeshPlaneBrush.Name": "網格平面筆刷",
        "Tools.MeshPlaneBrush.AddHole": "開洞",

        "Tools.Dev.Name": "開發工具",
        "Tools.Dev.CreateNew": "建立新的……",
        "Tools.Dev.Selection": "選擇：{mode}",
        "Tools.Dev.DevMode.Off": "開發人員模式：停用",
        "Tools.Dev.DevMode.On": "開發人員模式：啟用",
        "Tools.Dev.OpenInspector": "開啟檢視器",
        "Tools.Dev.DeselectAll": "全部取消選擇",
        "Tools.Dev.DestroySelected": "銷毀所選",
        "Tools.Dev.ConfirmDestroySelected": "確認銷燬所選",

        "Tools.Dev.GizmoOptions": "Gizmo 選項",
        "Tools.Dev.SelectParent": "選擇上層",
        "Tools.Dev.LocalSpace": "本地座標",
        "Tools.Dev.GlobalSpace": "全域座標",
        "Tools.Dev.Translation": "平移",
        "Tools.Dev.Rotation": "旋轉",
        "Tools.Dev.Scale": "縮放",

        "Tools.Dev.Selection.Single": "單點",
        "Tools.Dev.Selection.Multi": "多點",

        "Tools.Dev.Interaction.Tip": "指尖",
        "Tools.Dev.Interaction.Projection": "投影",

        "Tools.Color.Name": "顏色工具",
        "Tools.Color.Picker": "顏色選擇器",

        "Tools.GrabbableSetter.Name": "抓取設定工具",
        "Tools.GrabbableSetter.Scalable": "設為可縮放",
        "Tools.GrabbableSetter.NonScalable": "設為不可縮放",
        "Tools.GrabbableSetter.ApplyToRoot": "設為套用到物件根部",
        "Tools.GrabbableSetter.AppyToHit": "設為套用到 Slot 碰撞",

        "Tools.CharacterCollider.Name": "角色碰撞器設定工具",
        "Tools.CharacterCollider.MarkGrippable": "標記為可抓取",
        "Tools.CharacterCollider.DontMarkGrippable": "不要標記為可抓取",
        "Tools.CharacterCollider.EnsureWalkRun": "確保步行/跑步移動",
        "Tools.CharacterCollider.EnsureZeroG": "確保零重力移動",
        "Tools.CharacterCollider.EnsurePhysicalFly": "確保物理飛行移動",

        "Tools.Light.Point": "點光源",
        "Tools.Light.Spot": "聚光燈",
        "Tools.Light.Sun": "太陽",

        "Tools.Light.Name": "光照工具",
        "Tools.Light.Shadows.None": "無陰影",
        "Tools.Light.Shadows.Hard": "硬陰影",
        "Tools.Light.Shadows.Soft": "軟陰影",

        "Tools.MeshVisibility.Name": "網格可見性工具",
        "Tools.MeshVisibility.KeepShadow": "保持陰影",
        "Tools.MeshVisibility.ShadowOff": "停用陰影",
        "Tools.MeshVisibility.ShadowOn": "啟用陰影",
        "Tools.MeshVisibility.OnlyShadow": "設定為僅陰影",
        "Tools.MeshVisibility.DoubleSidedShadow": "設定為雙面陰影",

        "Tools.Mesh.Name": "網格工具",

        "Tools.Slicer.Name": "物件切割工具",
        "Tools.Slicer.Add": "添加切割",
        "Tools.Slicer.Clear": "清除切割",

        "Tools.Material.Name": "材質工具",
        "Tools.Material.RayMode": "射線模式",
        "Tools.Material.AreaMode": "區域模式",
        "Tools.Material.ObjectMode": "對象全域模式",
        "Tools.Material.SceneMode": "場景全域模式",
        "Tools.Material.CreateCopy": "建立副本",
        "Tools.Material.Edit": "編輯材料",
        "Tools.Material.Convert": "轉換為……",
        "Tools.Material.ConvertAll": "全部轉換為……",
        "Tools.Material.CreateNew": "建立新材質",

        "Tools.Mesh.Edit": "編輯網格",

        "Tools.Cartridge.Eject": "取出球體",

        "Tools.Microphone.Name": "麥克風",
        "Tools.Microphone.Format.WAV": "WAV 檔案",
        "Tools.Microphone.Format.Vorbis": "OGG 檔案",
        "Tools.Microphone.Format.FLAC": "FLAC 檔案",
        "Tools.Microphone.ModeHold": "按住以錄製聲音",
        "Tools.Microphone.ModePress": "按下以開始/停止錄製聲音",
        "Tools.Microphone.SourceRaw": "原始檔案",
        "Tools.Microphone.SourceFiltered": "過濾並正規化",

        "Tools.ProtoFlux.Name": "ProtoFlux 工具",
        "Tools.ProtoFlux.Drive": "驅動 (Drive)",
        "Tools.ProtoFlux.Source": "來源 (Source)",
        "Tools.ProtoFlux.Reference": "參照 (Reference)",
        "Tools.ProtoFlux.Write": "寫入 (Write)",
        "Tools.ProtoFlux.Proxy": "代理 (Proxy)",
        "Tools.ProtoFlux.CreateLocal": "建立區域變數 (Local)",
        "Tools.ProtoFlux.CreateStore": "建立變數 (Store)",
        "Tools.ProtoFlux.CreateDataModelStore": "建立資料模型變數 (Data Model Store)",
        "Tools.ProtoFlux.Overview": "切換概覽模式",
        "Tools.ProtoFlux.NodeBrowser": "瀏覽節點",
        "Tools.ProtoFlux.PackInPlace": "原地打包",
        "Tools.ProtoFlux.PackInto": "打包為 <size=50%>{name}</size>",
        "Tools.ProtoFlux.Unpack": "將 <size=50%>{name}</size> 解包",
        "Tools.ProtoFlux.ExplicitCast": "顯式轉換\n<size=50%>（<color=red>警告：</color> 可能會有數據遺失）</size>",
        "Tools.ProtoFlux.Wiki": "Wiki <size=50%>{node}</size>",

        "Tools.Meter.Mode.Ray": "模式：射線",
        "Tools.Meter.Mode.Perpendicular": "模式：垂直",
        "Tools.Meter.Mode.Drag": "模式：拖曳",

        "Tools.Meter.Points.Two": "雙點",
        "Tools.Meter.Points.Multiple": "多點",

        "Tools.Meter.Name": "測量工具",
        "Tools.Meter.ObjectSpace": "在物件空間中測量",
        "Tools.Meter.WorldSpace": "在世界空間中測量",

        "Tools.Glue.Name": "黏合工具",
        "Tools.Glue.Mode.BakeMeshes": "模式：烘焙網格",
        "Tools.Glue.Mode.BakeSkinnedMeshes": "模式：烘焙蒙皮網格",
        "Tools.Glue.Mode.ParentObjects": "模式：連接上層",

        "Tools.RigTransfer.Name": "骨架網格轉移工具",
        "Tools.RigTransfer.ClearSource": "清除來源",

        "Tools.GaussianSplat.Name": "高斯潑濺工具",
        "Tools.GaussianSplat.ClipBox": "盒狀裁切",
        "Tools.GaussianSplat.ClipSphere": "球狀裁切",
        "Tools.GaussianSplat.ClipCylinder": "圓柱狀裁切",

        "Tools.ComponentClone.Name": "元件複製工具",
        "Tools.ComponentClone.SingleInstanceOn": "單一實例：開啟",
        "Tools.ComponentClone.SingleInstanceOff": "單一實例：關閉",
        "Tools.ComponentClone.ClearTemplate": "清除範本",

        "Tools.Shape.Name": "形狀工具",

        "Tools.CameraObjectHider.Name": "攝影機物件隱藏工具",

        "Tools.ControllerDiagnostic.Name": "控制器診斷工具",

        "Tools.Labeler.Name": "標籤工具",

        "Tools.Rig.AddEffector": "新增效應器",
        "Tools.Rig.RemoveEffector": "移除效應器",
        "Tools.Rig.SetupFABRIK": "設定 FABRIK IK 解算器",
        "Tools.Rig.CreateNew": "建立新的骨架綁定",
        "Tools.Rig.DeselectRig": "取消選取骨架綁定",
        "Tools.Rig.DestroyBone": "銷毀骨架",

        "ProtoFlux.UI.Call": "呼叫",
        "ProtoFlux.UI.AsyncCall": "<size=50%>異步</size> 呼叫",
        "ProtoFlux.UI.NodeBrowser.Title": "ProtoFlux 節點",

        "CreateNew.Back": "<<< <i>返回</i>",
        "CreateNew.EmptyObject": "空物件",
        "CreateNew.ParticleSystem": "粒子系統",
        "CreateNew.LegacyParticleSystem": "舊版粒子系統",

        "CreateNew.Object": "物件",
        "CreateNew.Object.AvatarCreator": "化身建造器",
        "CreateNew.Object.Camera": "相機",
        "CreateNew.Object.ReflectionProbe": "反射探針",
        "CreateNew.Object.ReverbZone": "迴音區域",
        "CreateNew.Object.Mirror": "鏡子",
        "CreateNew.Object.Portal": "傳送門",
        "CreateNew.Object.VideoPlayer": "視頻播放器",
        "CreateNew.Object.SpawnArea": "出生區域",
        "CreateNew.Object.SpawnPoint": "出生點",
        "CreateNew.Object.UIXCanvas": "UIX 畫布",
        "CreateNew.Object.Facet": "介面元件",

        "CreateNew.Object.FogVolume": "霧體積",
        "CreateNew.Object.FogVolume.Additive": "叠加",
        "CreateNew.Object.FogVolume.Alpha": "Alpha",
        "CreateNew.Object.FogVolume.Multiplicative": "相乘",
        "CreateNew.Object.FogVolume.Gradient": "漸層",

        "CreateNew.Text": "文本",
        "CreateNew.Text.Basic": "基本",
        "CreateNew.Text.Outline": "輪廓",

        "CreateNew.Editor": "編輯器",
        "CreateNew.Editor.UserInspector": "使用者檢視器",
        "CreateNew.Editor.LightSourcesWizard": "光源精靈",
        "CreateNew.Editor.TextRendererWizard": "文字渲染器設定精靈",
        "CreateNew.Editor.AssetOptimizationWizard": "資產最佳化精靈",
        "CreateNew.Editor.CubemapCreator": "Cubemap 建造器",
        "CreateNew.Editor.ReflectionProbes": "反射探針設定精靈",
        "CreateNew.Editor.TexturePackingWizard": "貼圖打包精靈",
        "CreateNew.Editor.TextureUnpackingWizard": "貼圖解包精靈",

        "CreateNew.3DModel": "3D模型",
        "CreateNew.3DModel.Triangle": "三角形",
        "CreateNew.3DModel.Box": "盒體",
        "CreateNew.3DModel.Sphere": "球體",
        "CreateNew.3DModel.Capsule": "膠囊體",
        "CreateNew.3DModel.Cone": "圓錐體 ",
        "CreateNew.3DModel.Cylinder": "圓柱體",
        "CreateNew.3DModel.Quad": "四邊形",
        "CreateNew.3DModel.Grid": "網格",
        "CreateNew.3DModel.Torus": "圓環體",

        "CreateNew.Collider": "碰撞體",
        "CreateNew.Collider.Box": "盒體",
        "CreateNew.Collider.Sphere": "球體",
        "CreateNew.Collider.Capsule": "膠囊體",
        "CreateNew.Collider.Cylinder": "圓柱體",
        "CreateNew.Collider.Cone": "圓錐體",
        "CreateNew.Collider.Mesh": "網格",

        "CreateNew.Light": "光源",
        "CreateNew.Light.Point": "點光源",
        "CreateNew.Light.Spot": "聚光燈光源",
        "CreateNew.Light.Directional": "方向性光源（太陽）",

        "CreateNew.Materials": "材質",

        "CreateNew.Directory.Title": "建立新目錄：",
        "CreateNew.Directory.Error.EmptyName": "請輸入名稱：",
        "CreateNew.Directory.Error.LongName": "名稱太長了：",
        "CreateNew.Directory.Error.InvalidName": "無效名稱：",

        "AvatarCreator.Title": "化身建造器",
        "AvatarCreator.Instructions": "將化身對象與頭顯和控制器參考對齊（可選），然後按建立將其轉換為化身",
        "AvatarCreator.UseSymmetry": "使用對稱",
        "AvatarCreator.ShowToolAnchors": "顯示工具錨點",
        "AvatarCreator.SetupVolumeMeter": "設定音量計",
        "AvatarCreator.SetupEyes": "設定眼睛",
        "AvatarCreator.SetupFaceTracking": "設定臉部追蹤",
        "AvatarCreator.ProtectAvatar": "保護化身",
        "AvatarCreator.CalibrateFeet": "校正腳",
        "AvatarCreator.CalibrateHips": "校正骨盆/臀部",
        "AvatarCreator.AlignHeadForward": "頭向前對齊",
        "AvatarCreator.AlignHeadUp": "頭向上對齊",
        "AvatarCreator.AlignHeadRight": "頭向右對齊",
        "AvatarCreator.CenterHead": "居中頭位置",
        "AvatarCreator.TryAlignHands": "嘗試對齊手",
        "AvatarCreator.AlignToolAnchors": "對齊工具錨點",
        "AvatarCreator.Create": "建立",
        "AvatarCreator.ProtectionUnavailable": "<i>此世界不支援虛擬化身保護。請切換至其他世界以保護您的虛擬化身。</i>",

        "Importer.General.AsRawFile": "原始檔案",

        "Importer.Folder.Title": "資料夾匯入器",
        "Importer.Folder.Individual": "逐一匯入",
        "Importer.Folder.Individual.Description": "為資料夾中的每個支援的檔案建立一個單獨的匯入對話框",
        "Importer.Folder.Batch": "批次匯入",
        "Importer.Folder.Batch.Description": "為每種類型的檔案以相同設定建立一個匯入對話框",
        "Importer.Folder.Minecraft": "Minecraft 中的世界",
        "Importer.Folder.Minecraft.Description": "如果安裝了 Mineways，匯入 Minecraft 中的世界。",

        "Importer.Image.Title": "圖片匯入器",
        "Importer.Image.Prompt": "匯入的是什麼類型的圖片？",
        "Importer.Image.Regular": "圖片/貼圖",
        "Importer.Image.Screenshot": "<size=50%>（在這裡拍的）</size>截圖",
        "Importer.Image.PixelArt": "像素藝術",
        "Importer.Image.Sprite": "Sprite 圖片",
        "Importer.Image.360": "360 度照片/Skybox",
        "Importer.Image.StereoPhoto": "立體照片",
        "Importer.Image.Stereo360": "立體 360 度照片",
        "Importer.Image.180": "180 度照片",
        "Importer.Image.Stereo180": "立體 180 度照片",
        "Importer.Image.LUT": "LUT",

        "Importer.Image.Failure.Heading": "匯入圖片失敗 <color=hero.yellow>{image}</color>",
        "Importer.Image.Failure.Description": "由於以下原因，匯入圖片失敗：\n\n<color=hero.red>{error}</color>",

        "Importer.LUT.Failure.Heading": "匯入 LUT 失敗 <color=hero.yellow>{image}</color>",
        "Importer.LUT.Failure.Description": "由於以下原因，匯入 LUT 失敗：\n\n<color=hero.red>{error}</color>",

        "Importer.ImageVideo.LayoutPrompt": "它使用什麼佈局？",
        "Importer.ImageVideo.LayoutHorizontalLR": "左右並排，左眼右眼",
        "Importer.ImageVideo.LayoutHorizontalRL": "左右並排，右眼左眼",
        "Importer.ImageVideo.LayoutVerticalLR": "上下排列，左眼右眼",
        "Importer.ImageVideo.LayoutVerticalRL": "上下排列，右眼左眼",

        "Importer.Model.Title": "模型匯入器",
        "Importer.Model.Prompt": "匯入的是什麼類型的模型？",
        "Importer.Model.Regular": "3D 模型",
        "Importer.Model.3DScan": "3D 掃描",
        "Importer.Model.CAD": "CAD 模型",
        "Importer.Model.PointCloud": "點狀雲",

        "Importer.Model.GaussianSplat": "高斯潑濺",
        "Importer.Model.GaussianSplatVertical": "垂直軸",
        "Importer.Model.RegularVertical": "一般",
        "Importer.Model.FlipVertical": "翻轉 Y 軸",
        "Importer.Model.GaussianSplatEncoding": "編碼",
        "Importer.Model.GaussianSplatLossless": "無損編碼",
        "Importer.Model.GaussianSplatSPZ": "SPZ（有損編碼）",

        "Importer.Model.VertexColorModel": "頂點著色模型",
        "Importer.Model.AdvancedSettings": "進階設定",
        "Importer.Model.ModelKindPrompt": "什麼類型的 3D 模型？",
        "Importer.Model.RegularKind": "一般 / 化身",
        "Importer.Model.SeparableKind": "分離式的可吸附元件",
        "Importer.Model.UnitsPrompt": "它的單位是什麼？",
        "Importer.Model.AutoScale": "自動縮放（單位不明）",
        "Importer.Model.AutoHumanoid": "依人形身高自動設定",
        "Importer.Model.Meters": "米 (m)",
        "Importer.Model.Millimeters": "毫米 (mm)",
        "Importer.Model.Centimeters": "公分 (cm)",
        "Importer.Model.Inches": "英寸 (in)",
        "Importer.Model.FinalizePrompt": "準備好了嗎？",
        "Importer.Model.RunImport": "開始匯入",

        "Importer.Model.Advanced.Scale": "縮放：",
        "Importer.Model.Advanced.AutoScale": "自動縮放",
        "Importer.Model.Advanced.MaxTexSize": "最大貼圖大小",
        "Importer.Model.Advanced.ImageFormat": "圖片格式：",
        "Importer.Model.Advanced.Material": "材質：",
        "Importer.Model.Advanced.PreferSpecular": "首選鏡面",
        "Importer.Model.Advanced.AlignAxis": "對齊軸：",

        "Importer.Model.Advanced.Normals": "計算法線",
        "Importer.Model.Advanced.Tangents": "計算切線",
        "Importer.Model.Advanced.VertexColors": "導入頂點顏色",
        "Importer.Model.Advanced.Bones": "導入模型骨骼",
        "Importer.Model.Advanced.Lights": "導入模型燈光",
        "Importer.Model.Advanced.TextureAlpha": "導入貼圖 Alpha",
        "Importer.Model.Advanced.AlbedoColor": "導入反照率顏色",
        "Importer.Model.Advanced.ImportEmissive": "導入發光屬性",

        "Importer.Model.Advanced.Colliders": "生成碰撞體",
        "Importer.Model.Advanced.Animations": "匯入動畫",
        "Importer.Model.Advanced.SetupSnappable": "設定為可吸附",
        "Importer.Model.Advanced.SetupTimelapse": "設定為延時拍攝",
        "Importer.Model.Advanced.ImportExternalTextures": "導入外部貼圖",
        "Importer.Model.Advanced.SkinnedMeshes": "導入蒙皮網格",
        "Importer.Model.Advanced.SetupIK": "設定 IK",
        "Importer.Model.Advanced.VisualizeRig": "檢視綁定",
        "Importer.Model.Advanced.ForceTpose": "強制 T-Pose",
        "Importer.Model.Advanced.ForcePointCloud": "作為點雲",

        "Importer.Model.Advanced.DualSided": "強制雙面",
        "Importer.Model.Advanced.FlatShaded": "強制平面著色",
        "Importer.Model.Advanced.DeduplicateInstances": "刪除重複實例（慢）",
        "Importer.Model.Advanced.Optimize": "優化模型/場景",
        "Importer.Model.Advanced.SplitSubmeshes": "分割子網格",
        "Importer.Model.Advanced.RandomColors": "產生隨機顏色",
        "Importer.Model.Advanced.SpawnMaterialOrbs": "產生材質球",
        "Importer.Model.Advanced.ImagesByName": "按名稱導入圖片",
        "Importer.Model.Advanced.ForcePointFiltering": "強制過濾點",
        "Importer.Model.Advanced.ForceNoMipMaps": "強制不使用 Mipmap",
        "Importer.Model.Advanced.ForceUncompressed": "強制解壓縮",

        "Importer.Model.Advanced.Grabbable": "使其可抓取",
        "Importer.Model.Advanced.Scalable": "使其可縮放",
        "Importer.Model.Advanced.PositionAtOrigin": "放置於原點",
        "Importer.Model.Advanced.AssetsOnObject": "將資產放置在物件上",

        "Importer.Splat.Progress.Importing": "匯入高斯潑濺",
        "Importer.Splat.Progress.ReadingHeader": "讀取檔案標頭",
        "Importer.Splat.Progress.ConvertingSplats": "已轉換 {converted} 個潑濺，總共 {total} 個",
        "Importer.Splat.Progress.EncodingData": "編碼轉換後的資料",

        "GaussianSplat.Encoding.Title": "編碼高斯潑濺",
        "GaussianSplat.Encoding.Metadata": "編碼詮釋資料",
        "GaussianSplat.Encoding.EncodingPositions": "正在編碼位置，已編碼 {encoded} / {total} 個",
        "GaussianSplat.Encoding.EncodingRotations": "正在編碼旋轉，已編碼 {encoded} / {total} 個",
        "GaussianSplat.Encoding.EncodingScales": "正在編碼縮放，已編碼 {encoded} / {total} 個",
        "GaussianSplat.Encoding.EncodingAlphas": "正在編碼 Alpha 值，已編碼 {encoded} / {total} 個",
        "GaussianSplat.Encoding.EncodingColors": "正在編碼顏色，已編碼 {encoded} / {total} 個 ",
        "GaussianSplat.Encoding.EncodingFinalizing": "完成編碼中",

        "GaussianSplat.Processing.RemovingSplats": "移除潑濺",
        "GaussianSplat.Processing.SplatProgress": "已處理 {count} / {total}",
        "GaussianSplat.Processing.LoadingData": "載入資產中",
        "GaussianSplat.Processing.FailNoData": "無法載入資產以進行處理",

        "Importer.Video.Title": "影片匯入器",
        "Importer.Video.Prompt": "匯入的是什麼類型的影片？",
        "Importer.Video.Regular": "一般影片",
        "Importer.Video.360": "360 度影片",
        "Importer.Video.Stereo": "立體影片",
        "Importer.Video.Stereo360": "立體 360 度影片",
        "Importer.Video.Depth": "深度影片",
        "Importer.Video.180": "180 度影片",
        "Importer.Video.Stereo180": "立體 180 度影片",
        "Importer.Video.Depth.Prompt": "深度預置設定",
        "Importer.Video.Depth.Default": "預設",

        "Importer.Slices.Title": "將圖片切片匯入為體積貼圖",
        "Importer.Slices.TitleGrayscale": "將圖片切片匯入為體積貼圖（灰度）",
        "Importer.Slices.Description": "將文件夾中的所有圖片合成為一個體積貼圖",

        "Importer.UnsupportedRecordType.Heading": "不支援的記錄類型",
        "Importer.UnsupportedRecordType.Description": "您嘗試匯入的記錄 ({url}) 具有不支援的類型。其類型為：{recordType}。請透過 {bugUrl} 向我們回報此問題。",
        "Importer.Link.Invalid.Heading": "無效的資料夾連結",
        "Importer.Link.Invalid.Description": "您嘗試匯入的資料夾連結 ({url}) 無效。請再次檢查您的連結並重試。",
        "Inventory.Link.LinkText": "物品欄連結至 {name}",

        "Exporter.Title": "導出",
        "Exporter.FileName": "文件名：",
        "Exporter.ExportAs": "導出為：",
        "Exporter.Export": "導出",
        "Exporter.Exporting": "導出中……",
        "Exporter.InvalidFileName": "無效的檔案名稱",

        "Export.PackageExportable.Package": "Resonite 物件包",
        "Export.PackageExportable.PackageWithVariants": "Resonite 物件包<size=75%>（+格式轉換）</size>",

        "Export.AudioExportable.OriginalFormat": "音訊 <size=75%>（初始格式）</size>",

        "Export.VideoExportable.OriginalFormat": "影片 <size=75%>（初始格式）</size>",

        "Export.GaussianSplatExportable.PLY": "PLY（無損壓縮）",
        "Export.GaussianSplatExportable.SPZ": "SPZ（有損壓縮）",

        "Importer.Package.Progress.DecodingPackage": "正在解碼物件包",
        "Importer.Package.Progress.DecodingObject": "正在解碼物件",
        "Importer.Package.Progress.ImportingAssets": "正在導入資產",
        "Importer.Package.Progress.LoadingObject": "正在讀取物件",
        "Importer.Package.Progress.Imported": "物件包已完成匯入",
        "Importer.Package.Progress.Fail": "匯入失敗，請檢查日誌",

        "NewWorld.Title": "建立世界",
        "NewWorld.SessionTitle": "新活動",
        "NewWorld.Template": "世界模板：",
        "NewWorld.CustomPreset": "自定義預置：",
        "NewWorld.SessionSettings": "活動設定：",
        "NewWorld.UnsafeMode": "不安全模式：",
        "NewWorld.Port": "埠號：",
        "NewWorld.AutoPort": "自動設定：",
        "NewWorld.DefaultName": "{name} 的世界",

        "FullBody.Title": "全身追蹤/化身校正器",
        "FullBody.SetHeight": "1）設定身高",
        "FullBody.HeightInstructions": "確定這是您的實際身高，否則校正將無法正常進行。人體模型應與頭顯和控制器相符。",
        "FullBody.HeightWarning": "身高似乎不正確，確定這是您的實際身高。",
        "FullBody.ConfirmMapping": "2）確認追蹤器對應",
        "FullBody.MappingInstructions": "直立站立，確保追蹤器正在追蹤並被正確檢測到。",
        "FullBody.StartCalibration": "啟動追蹤器校正",
        "FullBody.JustCalibrateAvatar": "只要校正我的化身",
        "FullBody.JustCalibrateAvatarDescription": "跳過全身校正，僅校正化身",
        "FullBody.SkipAndAdjustAvatar": "跳過並調整化身",
        "FullBody.CalibrateInstructions": "使自己與遊戲空間中的紅色人形對齊，然後按下兩個扳機鍵進行確認。確保您實際的腳部和臀部與虛擬的部位盡可能接近。",

        "FullBody.BeforeCalibrationInstructions": "確保追蹤器正在追蹤且您的身高已設定完成",
        "FullBody.CalibratingPoseInstructions": "確保自己與人形對齊，然後按下兩個扳機鍵進行確認",
        "FullBody.AdjustAvatarInstructions": "調整化身的身體偏移，使其與參考一致",
        "FullBody.FineTuneCalibrationInstructions": "透過移動藍色球體來校正和微調",

        "FullBody.CalibrateTrackersHeader": "校正追蹤器",
        "FullBody.CalibrateTrackersInstructions": "抓取並放置相對於追蹤器的藍色身體部分，以調整其偏移量。它們應與追蹤器在您身體上的位置相匹配。\n您可以在以後隨時透過重新開啟此工具來調整校正。",
        "FullBody.UseSymmetry": "使用對稱",
        "FullBody.ShowBodyOverlay": "顯示身體疊加",
        "FullBody.HeightCompensationInstructions": "如果人體模型過高（彎曲）或過矮，請調整高度補償以達到最佳配合。",
        "FullBody.RecalibratePrompt": "追蹤器損壞或遺失？",
        "FullBody.Recalibrate": "再次運行 T-Pose 校正",
        "FullBody.CalibrateAvatarPrompt": "需要調整化身配合度嗎？",
        "FullBody.CalibrateAvatar": "校正我的化身",
        "FullBody.FinishPrompt": "看起來不錯？",
        "FullBody.FinishCalibration": "完成全身校正",

        "FullBody.CalibrateAvatarTitle": "校正化身",
        "FullBody.CalibrateAvatarInstructions": "確保已對應所有身體部位，然後在其周圍拖動藍色球體，以使化身與身體參考最匹配。",
        "FullBody.ShowReferenceOverlay": "顯示參照疊加",
        "FullBody.ResetAvatarPrompt": "化身扭曲或無法追蹤？",
        "FullBody.ResetAvatar": "重設化身校正",
        "FullBody.AvatarHeightCompensationInstructions": "如果化身太高（最終彎成弓形）或太矮，在此處調整其身高補償使它更適合您的身高。",
        "FullBody.AvatarHeightCompensation": "化身身高補償：{n, number, percent}",
        "FullBody.ResetAvatarHeightCompensation": "重設身高補償",
        "FullBody.AvatarSaveWarning": "完成校正後，不要忘記儲存您的化身！",
        "FullBody.FinishAvatarCalibration": "完成化身校正",
        "FullBody.CalibrationFinishedInstructions": "如果您滿意這次的校正，您可以儲存化身並關閉這個工具。",
        "FullBody.CloseCalibrator": "關閉校正器",
        "FullBody.CalibrationRedoInstructions": "如果校正有誤差，或是您想校正更多的化身，則可以進行更多的調整。您可以在任何時候重新開啟此校正器並進行調整。\n如果您只有更改追蹤器設定，則無需再次校正化身。",
        "FullBody.ReturnToTrackerCalibration": "返回追蹤器校正",

        "FullBody.Hips": "臀部",
        "FullBody.Feet": "腳部",
        "FullBody.Chest": "胸部",
        "FullBody.Elbows": "肘部",
        "FullBody.Knees": "膝蓋",

        "FullBody.TrackerMapped": "追蹤器已對應",
        "FullBody.NotTracking": "未追蹤……",
        "FullBody.NoTracker": "沒有已對應的追蹤器",
        "FullBody.FeetNotTracking": "腳部未追蹤……",

        "FullBody.AvatarPointMapped": "已對應",
        "FullBody.AvatarPointNotMapped": "未對應",
        "FullBody.AvatarPointNoTracker": "沒有追蹤器",

        "CameraControl.Title": "相機控制",
        "CameraControl.MirroringOffWarning": "鏡像輸出已關閉",
        "CameraControl.MirrorToDisplay": "鏡像輸出",
        "CameraControl.TakePhoto": "拍照",
        "CameraControl.Take360Photo": "360° 照片",

        "CameraControl.Mode.SmoothPOV": "第一人稱視角",
        "CameraControl.Mode.ThirdPerson": "第三人稱視角",
        "CameraControl.Mode.Group": "團體",
        "CameraControl.Mode.World": "世界固定",
        "CameraControl.Mode.Manual": "手動",

        "CameraControl.Settings.AvoidOcclusion": "避免物體遮擋",
        "CameraControl.Settings.KeepInWorldspace": "維持在世界空間",
        "CameraControl.Settings.MovementWobble": "晃動效果",
        "CameraControl.Settings.AimInFrontOfHead": "對準頭部前方",
        "CameraControl.Settings.HideCamera": "隱藏相機",
        "CameraControl.Settings.ForceEyesOnCamera": "強制注視相機",
        "CameraControl.Settings.HideBadges": "隱藏名牌",
        "CameraControl.Settings.HideLasers": "隱藏雷射",
        "CameraControl.Settings.ShowFrustum": "顯示攝影範圍",
        "CameraControl.Settings.PhotoTimer": "拍照計時器",
        "CameraControl.Settings.ShowLiveBadge": "顯示直播徽章",
        "CameraControl.Settings.AudioFromCameraViewpoint": "收錄相機視角的音訊",

        "CameraControl.OpenCloseUsers": "使用者<br>詳細設定",
        "CameraControl.CreateCameraAnchor": "建立相機錨點",

        "CameraControl.Anchors.Interpolate": "在錨點之間移動",
        "CameraControl.Anchors.InterpolationSpeed": "錨點間移動速度：",
        "CameraControl.Anchors.LinearInterpolation": "等速移動/轉向",
        "CameraControl.Anchors.NoAnchors": "這個世界中沒有相機錨點",

        "CameraControl.Positioning.FieldOfView": "視野 (FOV)",
        "CameraControl.Positioning.AngleOffset": "角度",
        "CameraControl.Positioning.Distance": "距離",
        "CameraControl.Positioning.Height": "高度",
        "CameraControl.Positioning.FirstPersonPitch": "俯仰角（第一人稱）",
        "CameraControl.Positioning.FirstPersonRoll": "翻滾角（第一人稱）",
        "CameraControl.Positioning.FirstPersonOffset": "距離差（第一人稱）",
        "CameraControl.Positioning.Reset": "重設",

        "CameraControl.Control.AnyoneCanInteract": "任何人都可以互動",
        "CameraControl.Control.RenderPreviewForEveryone": "對所有人顯示相機預覽",
        "CameraControl.Control.RenderPrivateUI": "渲染私人 UI",
        "CameraControl.Control.MotionBlur": "動態模糊",
        "CameraControl.Control.ScreenSpaceReflections": "螢幕空間反射 (SSR)",
        "CameraControl.Control.SpawnPhotoInWorld": "拍照時在世界內生成照片",
        "CameraControl.Control.FlipPreview": "相機預覽左右反轉",
        "CameraControl.Control.GroupDetectionRadius": "團體偵測半徑：{n} m",
        "CameraControl.Control.GroupExcludeBoundary": "使用者離開團體的距離：{n} m",
        "CameraControl.Control.PositionSmoothSpeed": "相機移動速度：{n}",
        "CameraControl.Control.AngleSmoothSpeed": "相機旋轉速度：{n}",
        "CameraControl.Control.FramingSmoothSpeed": "相機取景速度：{n}",

        "CameraControl.OBS.IP": "OBS Websocket IP：",
        "CameraControl.OBS.Password": "OBS 密碼（可選）：",
        "CameraControl.OBS.Connect": "連接",
        "CameraControl.OBS.Instructions": "確保 OBS 正在執行，支援 OBS 版本 28+。",
        "CameraControl.OBS.OpenInstaller": "開啟安裝程式頁面",
        "CameraControl.OBS.Launch": "啟動 OBS",
        "CameraControl.OBS.Launching": "啟動中……",
        "CameraControl.OBS.Launched": "已啟動！",
        "CameraControl.OBS.Connecting": "正在連接中……",
        "CameraControl.OBS.Connected": "已連線！",
        "CameraControl.OBS.Disconnected": "已斷線！",
        "CameraControl.OBS.AuthFailure": "認證失敗！",
        "CameraControl.OBS.ConnectionFailed": "連接失敗：",
        "CameraControl.OBS.ConnectionTimeout": "連接超時。OBS 還在執行嗎？",
        "CameraControl.OBS.UnexpectedConnectionError": "意外連接錯誤：",
        "CameraControl.OBS.DisconnectedPage": "OBS 已斷線",
        "CameraControl.OBS.ReturnToConnect": "返回連接頁面",
        "CameraControl.OBS.AutoMirror": "錄影/串流時自動鏡像",
        "CameraControl.OBS.Bitrate": "碼率：{n}/s",
        "CameraControl.OBS.FPS": "FPS：{n}",
        "CameraControl.OBS.DroppedFrames": "掉格：{n}",
        "CameraControl.OBS.Idle": "IDLE",
        "CameraControl.OBS.Live": "LIVE",
        "CameraControl.OBS.Recording": "REC",
        "CameraControl.OBS.OpenInstallerReason": "您可以在這個頁面下載 obs-websocket 外掛",

        "CameraControl.OBS.Streaming.Start": "開始串流",
        "CameraControl.OBS.Streaming.Starting": "正在開始串流……",
        "CameraControl.OBS.Streaming.Stop": "停止串流",
        "CameraControl.OBS.Streaming.Stopping": "正在停止串流……",

        "CameraControl.OBS.Recording.Start": "開始錄音",
        "CameraControl.OBS.Recording.Starting": "正在開始錄音……",
        "CameraControl.OBS.Recording.Stop": "停止錄音",
        "CameraControl.OBS.Recording.Stopping": "正在停止錄音",

        "Settings.Category.Audio": "音效",
        "Settings.Category.Controls": "控制",
        "Settings.Category.Devices": "裝置",
        "Settings.Category.Profile": "個人",
        "Settings.Category.Networking": "網路",
        "Settings.Category.Security": "安全",
        "Settings.Category.Misc": "其他",
        "Settings.Category.Privacy": "隱私",
        "Settings.Category.UserInterface": "介面",
        "Settings.Category.Graphics": "圖形",
        "Settings.Category.InteractiveCamera": "相機",

        "Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - 轉換舊版設定",
        "Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - 重設全部簡易設定",

        "Settings.GeneralControlsSettings": "一般操作",
        "Settings.LocomotionSettings": "行動模式",
        "Settings.MovementSettings": "移動",
        "Settings.MouseSettings": "滑鼠",

        "Settings.GeneralHapticsSettings": "觸覺回饋",
        "Settings.GeneralVRSettings": "VR",
        "Settings.LeapMotionSettings": "Leap Motion 設定",
        "Settings.ViveHandTrackingSettings": "Vive 手部追蹤",
        "Settings.TrackingSmoothingSettings": "平滑追蹤",

        "Settings.UserMetricsSettings": "單位設定",

        "Settings.OnlineStatusSettings": "線上狀態",
        "Settings.OnlineStatusSettings.DefaultStatus": "預設狀態",
        "Settings.OnlineStatusSettings.DefaultStatus.Description": "登入遊戲時的預設狀態，除非有選擇記住狀態的選項。",
        "Settings.OnlineStatusSettings.RememberMode": "記住上一個狀態",
        "Settings.OnlineStatusSettings.RememberMode.Description": "保留上一次登出時的狀態。",
        "Settings.OnlineStatusSettings.RememberTimespan": "記住狀態的保留時間",
        "Settings.OnlineStatusSettings.RememberTimespan.Description": "在這時間內使用上次記住的狀態，超過時間變回預設狀態。",
        "Settings.OnlineStatusSettings.InvisibleRememberMode": "記住上個隱身狀態",
        "Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "此控制您上一次狀態為隱身與否得以記住，基於隱私，隱身狀態擁有獨立的開關。",
        "Settings.OnlineStatusSettings.InvisibleRememberTimespan": "記住隱身狀態的保留時間",
        "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "在這時間內使用上次隱身的狀態，超過時間變回預設狀態。",
        "Settings.OnlineStatusSettings.AutoAwayTimespan": "超過時間後切換至暫離狀態",
        "Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "當您超過此時間無操作後，您的狀態將被自動切換為暫離。除非暫離為手動切換，您回來操作時，將會自動切換為暫離前上個狀態。",

        "Settings.AudioInputDeviceSettings": "音訊輸入",
        "Settings.AudioOutputDeviceSettings": "音訊輸出",
        "Settings.AudioVolumeSettings": "音量",
        "Settings.AudioAccessibilitySettings": "音訊輔助",
        "Settings.AudioInputFilteringSettings": "音訊過濾",

        "Settings.AudioStreamSettings": "音訊串流設定",
        "Settings.AudioStreamSettings.DefaultBitrate": "預設碼率",
        "Settings.AudioStreamSettings.DefaultDeviceID": "預設裝置 ID",

        "Settings.RealtimeNetworkingSettings": "即時連線",
        "Settings.AssetGatherSettings": "物件聚集",

        "Settings.HostAccessSettings": "主機存取",
        "Settings.UserRestrictionsSettings": "使用者限制",

        "Settings.OperatingSystemSettings": "作業系統相關設定",
        "Settings.DebugSettings": "除錯",
        "Settings.LegacyFeatureSettings": "舊版功能",
        "Settings.TwitchInterfaceSettings": "Twitch 直播介面",

        "Settings.MessagingPrivacySettings": "訊息隱私",

        "Settings.LocaleSettings": "語言/地區",
        "Settings.DashSettings": "主面板",
        "Settings.NamePlateSettings": "名牌",
        "Settings.LaserSettings": "雷射操作",
        "Settings.DesktopViewSettings": "桌面顯示",
        "Settings.PhotoCaptureSettings": "快速截圖",

        "Settings.DesktopRenderSettings": "桌面畫質設定",

        "Settings.InteractiveCameraFramingSettings": "取景",
        "Settings.InteractiveCameraPositioningSettings": "位置",
        "Settings.InteractiveCameraRenderSettings": "渲染",
        "Settings.InteractiveCameraGroupSettings": "團體取景",
        "Settings.InteractiveCameraSmoothingSettings": "平滑化",
        "Settings.InteractiveCameraAnchorSettings": "錨點",
        "Settings.InteractiveCameraPhotoSettings": "相片",
        "Settings.InteractiveCameraPostProcessingSettings": "後處理",

        "Settings.GeneralControlsSettings.PrimaryHand": "慣用手",
        "Settings.GeneralControlsSettings.PrimaryHand.Description": "哪隻手是您的慣用手。這會影響到使用慣用手資訊的互動機制，例如裝備工具。",
        "Settings.GeneralControlsSettings.DoubleClickInterval": "點兩下的間隔",
        "Settings.GeneralControlsSettings.DoubleClickInterval.Description": "判定是否為點兩下互動的中間間隔，若過於容易觸發點兩下互動則需要提高此值，反之降低",

        "Settings.LocomotionSettings.LocomotionPreferences": "行動模式偏好",
        "Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "行動模式偏好",

        "Settings.MovementSettings.LeftSidewaysMode": "左搖桿側面行動模式",
        "Settings.MovementSettings.LeftSidewaysMode.Description": "左搖桿側面行動的操作方式",
        "Settings.MovementSettings.RightSidewaysMode": "右搖桿側面行動模式",
        "Settings.MovementSettings.RightSidewaysMode.Description": "右搖桿側面行動的操作方式",
        "Settings.MovementSettings.UseHeadDirectionForMovement": "使用頭部朝向移動",
        "Settings.MovementSettings.UseHeadDirectionForMovement.Description": "啟動時 VR 頭部向前即可移動，關閉時需要透過搖桿或是其他控制器移動",
        "Settings.MovementSettings.UseSmoothTurn": "滑順轉向",
        "Settings.MovementSettings.UseSmoothTurn.Description": "滑順的全身轉向（3D 暈注意：若會引起不適，建議關閉）",
        "Settings.MovementSettings.SmoothTurnExclusiveMode": "滑順轉向專有模式",
        "Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "單一搖桿即可前後左右前進轉向（無法同時移動與轉向）",
        "Settings.MovementSettings.SmoothTurnSpeed": "滑順轉向速度",
        "Settings.MovementSettings.SmoothTurnSpeed.Description": "滑順轉向時的速度（注意：若數值過高將導致暈眩）",
        "Settings.MovementSettings.SnapTurnAngle": "固定角度轉向",
        "Settings.MovementSettings.SnapTurnAngle.Description": "當使用固定角度轉向時，左右旋轉的角度（以度為單位）",
        "Settings.MovementSettings.NoClipSpeed": "穿牆模式速度",
        "Settings.MovementSettings.NoClipSpeed.Description": "穿牆模式的速度，不會受到世界和化身配置的影響",
        "Settings.MovementSettings.MovementDeadzone": "移動偵測死區",
        "Settings.MovementSettings.MovementDeadzone.Description": "若您的搖桿在移動時經常漂移，建議將此數值提高，需要將搖桿方向輸入大於一定的程度才可移動",
        "Settings.MovementSettings.TurningDeadzone": "轉向偵測死區",
        "Settings.MovementSettings.TurningDeadzone.Description": "若您的搖桿在轉向時經常漂移，建議將此數值提高，需要將搖桿方向輸入大於一定的程度才可移動",
        "Settings.MovementSettings.MovementExponent": "移動起始速度",
        "Settings.MovementSettings.MovementExponent.Description": "控制起始移動的速度和速度曲線。取決於數字是大於或是小於 1.0，你可以一開始有較慢的移動速度但速度快速提高，或是一開始速度就變快。",

        "Settings.GrabbingSettings": "抓取設定",
        "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式",
        "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n<color=hero.yellow>Palm</color> - 可以抓取手心附近的物體。\n\n<color=hero.yellow>Precision</color> - 抓取大拇指與食指之間的單一物體。\n\n<color=hero.yellow>Auto</color> - 根據手的姿勢在手掌模式（Palm）與精確模式（Precision）之間切換。\n\n<color=hero.yellow>Off</color> - 只能使用雷射抓取物品。",

        "Settings.FullBodyTrackingSettings": "全身追蹤設定",
        "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "身體水平角度",
        "Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "這是腳部和頭部之間的角度偏差，超出此角度您將被視為水平姿勢。這會影響某些功能，例如用腳部模擬覆蓋您的追蹤器姿勢。",

        "Settings.GamepadSettings": "遊戲控制器設定",
        "Settings.GamepadSettings.ThumbstickLookSpeed": "搖桿移動視角的速度",
        "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "變更搖桿改變視角時的移動靈敏度",
        "Settings.GamepadSettings.ThumbstickLookExponent": "搖桿移動視角的的加減速",
        "Settings.GamepadSettings.ThumbstickLookExponent.Description": "控制搖桿移動視角的響應曲線。若數值大於 1.0，搖桿移動幅度越大速度增加越多，若數值小於 1.0，搖桿移動幅度越大速度增加越少。",
        "Settings.GamepadSettings.UseGamepadWhenUnfocused": "程式處於背景時仍可使用遊戲控制器",
        "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後，即使沒有將程式放在前景，遊戲控制器仍可以輸入動作。若您在同一個裝置需要遊玩其他遊戲，建議您關閉此功能",

        "Settings.MouseSettings.MouseSensitivity": "靈敏度",
        "Settings.MouseSettings.MouseSensitivity.Description": "桌面模式的滑鼠靈敏度。",
        "Settings.MouseSettings.MouseLookSpeed": "視角速度",
        "Settings.MouseSettings.MouseLookSpeed.Description": "調整第一人稱與第三人稱下，視角的移動靈敏度。",
        "Settings.MouseSettings.MousePanSpeed": "滑動速度",
        "Settings.MouseSettings.MousePanSpeed.Description": "使用者介面下游標移動的速度",
        "Settings.MouseSettings.MouseRotateSpeed": "物件旋轉速度",
        "Settings.MouseSettings.MouseRotateSpeed.Description": "桌面模式下拿取物體時，旋轉物體的速度",
        "Settings.MouseSettings.MouseFreeformRotateSpeed": "游標自由旋轉速度",
        "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌面模式下拿取物體時，用游標控制物體自由旋轉的速度",
        "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "抓取時的移動速度",
        "Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "在桌面模式下抓取物品時，這控制它們使用滑鼠滾輪前後移動的速度。",

        "Settings.KeyboardLookSettings": "鍵盤操控視角設定",
        "Settings.KeyboardLookSettings.LookEnabled": "鍵盤操控視角",
        "Settings.KeyboardLookSettings.LookEnabled.Description": "啟用時，鍵盤視角控制允許您使用鍵盤上的箭頭鍵來移動您的頭部。<br/>這主要設計用於滑鼠不可用或不合適的情況，例如使用筆記型電腦或需要滑鼠的無障礙替代方案時。",
        "Settings.KeyboardLookSettings.HorizontalSpeed": "鍵盤操控視角時的水平移動速度",
        "Settings.KeyboardLookSettings.HorizontalSpeed.Description": "用於調整使用鍵盤視角控制時，頭部水平移動的速度。",
        "Settings.KeyboardLookSettings.VerticalSpeed": "鍵盤操控視角時的垂直移動速度",
        "Settings.KeyboardLookSettings.VerticalSpeed.Description": "用於調整使用鍵盤視角控制時，頭部垂直移動的速度。",

        "Settings.GeneralHapticsSettings.EnableControllerVibration": "控制器震動",
        "Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "開關 VR 上控制器的震動。",
        "Settings.GeneralHapticsSettings.EnableHaptics": "觸覺回饋",
        "Settings.GeneralHapticsSettings.EnableHaptics.Description": "世界物體與玩家的互動將回應至控制器或其他回饋裝置使其震動。",

        "Settings.GeneralVRSettings.UseVRHotswitching": "VR 桌面模式自動切換",
        "Settings.GeneralVRSettings.UseVRHotswitching.Description": "穿戴或脫下 VR 會自動切換桌面與 VR 模式。",

        "Settings.TrackingSmoothingSettings.HandPositionSmoothing": "手部移位防抖",
        "Settings.TrackingSmoothingSettings.HandRotationSmoothing": "手部轉向防抖",
        "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "手部移位的平滑程度，可以控制化身手部移位抖動狀況。",
        "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "手部轉向的平滑程度，可以控制化身手部轉向抖動狀況。",

        "Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "腳部移位防抖",
        "Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "腳部轉向防抖",

        "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "啟用時，這控制使用全身追蹤時腳部位置的平滑程度。這有助於消除振動和抖動，但也會讓追蹤器延遲更多，對快速動作的反應不佳。",
        "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "啟用時，這控制使用全身追蹤時腳部旋轉的平滑程度。這有助於消除振動和抖動，但也會讓追蹤器延遲更多，對快速動作的反應不佳。",

        "Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "臀部移位防抖",
        "Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "臀部轉向防抖",
        "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "臀部移位的平滑程度，可以控制化身臀部移位抖動狀況。（注意：可能導致化身身體延遲）",
        "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "臀部轉向的平滑程度，可以控制化身臀部轉向抖動狀況。（注意：可能導致化身身體延遲）",

        "Settings.MediaPrivacySettings": "多媒體隱私",
        "Settings.MediaPrivacySettings.MediaMetadataOptOut": "排除使用者資訊截取",
        "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "您將排除任何的多媒體截取關於您的資訊。（例如：使用者ID、地點資訊）",
        "Settings.MediaPrivacySettings.HideInScreenshots": "我不要在遊戲截圖裡",
        "Settings.MediaPrivacySettings.HideInScreenshots.Description": "您將排除於遊戲截圖。\n\n<color=hero.red>注意：</color> 這不會影響遊戲外的方式截取遊戲畫面（可能透過連結或是世界配置截取）。",

        "Settings.MediaPrivacySettings.StripImageFileMetadata": "導入時刪除圖片資訊",
        "Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "可在<b>匯入</b>時刪除多媒體資訊。\n\n包括 EXIF、嵌入注釋、IPTC、XMP 和 GEOTIFF 等數據。\n\n這也會刪除任何位置數據（如 GPS）。\n\n<b>不</b>包括使用「原始檔案」選項匯入的物件。",

        "Settings.Category.Integrations": "整合",
        "Settings.DiscordIntegrationSettings": "Discord 整合",
        "Settings.SteamIntegrationSettings": "Steam 整合",

        "Settings.DiscordIntegrationSettings.RichPresence": "Discord 豐富狀態",
        "Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 {appName} 向 Discord 的遊戲狀態傳送那些訊息\n\n<color=hero.yellow>None</color> - 不向 Discord 傳送遊戲狀態。\n<color=hero.yellow>Basic</color> - 只傳送有限的資訊，例如線上狀態。\n<color=hero.yellow>Full</color> - 在公開活動時，傳送適當的活動資訊到 Discord，包含世界名稱與在活動中的人數。\n\nDiscord 本身也會偵測正在遊玩的遊戲名稱，可以透過 Discord 設定關閉。",

        "Settings.SteamIntegrationSettings.RichPresence": "Steam 豐富狀態",
        "Settings.SteamIntegrationSettings.RichPresence.Description": "控制 {appName} 向 Steam 的遊戲狀態傳送哪些訊息\n\n<color=hero.yellow>None</color> - 不向 Steam 傳送遊戲狀態。\n<color=hero.yellow>Basic</color> - 只傳送有限的資訊，例如線上狀態。\n<color=hero.yellow>Full</color> - 在公開活動時，傳送適當的活動資訊到 Steam，包含世界名稱與在活動中的人數。\n\n無論是哪種設定，Steam 本身還是會顯示您正在遊玩 {appName}，更改此設定只會影響傳送至 Steam 的資訊多寡。",

        "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖",
        "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於 Steam 的截圖資料夾當中。",

        "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "當 Steam 遠端暢玩開啟時，強制使用遠端麥克風",
        "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "啟用時，當您透過 Steam 遠端暢玩遊玩時，將自動強制音訊輸入使用 Steam 的輸入裝置。這有助於您無需手動切換即可使用轉發的麥克風輸入。<br><br>關閉此功能在您想要使用自己的音訊裝置時會很有用 - 例如外接麥克風。",

        "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤",
        "Settings.LeapMotionSettings.LeapMotionEnabled.Description": "追蹤器將得以追蹤您的手指移動。",
        "Settings.LeapMotionSettings.Offset": "手部追蹤偏移設定",
        "Settings.LeapMotionSettings.Offset.Description": "調整手部追蹤的偏移。（單位：公尺）",
        "Settings.LeapMotionSettings.SnapDistance": "捕捉範圍",
        "Settings.LeapMotionSettings.SnapDistance.Description": "手部在範圍內將被捕捉追蹤。",
        "Settings.LeapMotionSettings.UseFingersWhenSnapped": "控制手把開啟手指捕捉",
        "Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "控制手把仍會追蹤手指的動向。",

        "Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "Vive 手部追蹤",
        "Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "開啟 Vive 手把的手部追蹤功能。（仍需要到 Steam VR 設定開啟）",
        "Settings.ViveHandTrackingSettings.SnapDistance": "捕捉範圍",
        "Settings.ViveHandTrackingSettings.SnapDistance.Description": "手部在範圍內將被捕捉追蹤。",
        "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "控制手把開啟手指捕捉",
        "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "控制手把仍會透過 VR 攝影機追蹤手指在手把上的動向。",

        "Settings.TrackerSettings": "追蹤器設定",
        "Settings.TrackerSettings.UseTrackers": "開關所有追蹤器",
        "Settings.TrackerSettings.UseTrackers.Description": "所有追蹤器的開關。",
        "Settings.TrackerSettings.Trackers": "管理追蹤器",
        "Settings.TrackerSettings.Trackers.Breadcrumb": "追蹤器",

        "Settings.TrackerSettings.Trackers.UseTracker": "開關單一追蹤器",
        "Settings.TrackerSettings.Trackers.UseTracker.Description": "開關特定的追蹤器。",
        "Settings.TrackerSettings.Trackers.FreezeTracking": "凍結追蹤器",
        "Settings.TrackerSettings.Trackers.FreezeTracking.Description": "凍結追蹤器在固定的角度和位置。",
        "Settings.TrackerSettings.Trackers.CustomName": "自訂名稱",
        "Settings.TrackerSettings.Trackers.CustomName.Description": "為您的追蹤器命名。",
        "Settings.TrackerSettings.Trackers.MappedBodyNode": "追蹤器映射",
        "Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "追蹤器對應到哪個身體部位\n\n建議使用全身校正設定，不建議在此手動調整。",
        "Settings.TrackerSettings.Trackers.MappedPosition": "映射位置",
        "Settings.TrackerSettings.Trackers.MappedPosition.Description": "追蹤器對應到身體部位的位置\n\n建議使用全身校正設定，不建議在此手動調整。",
        "Settings.TrackerSettings.Trackers.MappedRotation": "映射旋轉角度",
        "Settings.TrackerSettings.Trackers.MappedRotation.Description": "追蹤器對應到哪個身體部位的角度\n\n建議使用全身校正設定，不建議在此手動調整。",
        "Settings.TrackerSettings.Trackers.UseInVR": "在 VR 模式裡使用",
        "Settings.TrackerSettings.Trackers.UseInVR.Description": "這個追蹤器是否會在 VR 模式下影響化身？",
        "Settings.TrackerSettings.Trackers.UseInDesktop": "在桌面模式裡使用",
        "Settings.TrackerSettings.Trackers.UseInDesktop.Description": "這個追蹤器是否會在桌面模式下影響化身？",
        "Settings.TrackerSettings.Trackers.TrackerID": "追蹤器ID",
        "Settings.TrackerSettings.Trackers.TrackerID.Description": "此追蹤器的唯一 ID。",
        "Settings.TrackerSettings.Trackers.TrackerBattery": "追蹤器電量",
        "Settings.TrackerSettings.Trackers.TrackerBattery.Description": "此追蹤器的目前電池電量。（注意：某些追蹤器不支援電量顯示）",
        "Settings.TrackerSettings.Trackers.TrackerIsCharging": "充電中",
        "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "此追蹤器是否在充電中。（注意：某些追蹤器不支援電量顯示）",
        "Settings.TrackerSettings.Trackers.Unmap": "重設對應",
        "Settings.TrackerSettings.Trackers.Remove": "移除追蹤器綁定",

        "Settings.SteamLinkSettings": "Steam Link 設定",
        "Settings.SteamLinkSettings.OSC_DataPort": "OSC 臉部追蹤連接埠",
        "Settings.SteamLinkSettings.OSC_DataPort.Description": "用於接聽 OSC 臉部追蹤資料的連接埠，需要與 SteamVR 設定一致才能運作。",

        "Settings.BabbleSettings": "Project Babble 設定",
        "Settings.BabbleSettings.OSC_DataPort": "OSC 臉部追蹤連接埠",
        "Settings.BabbleSettings.OSC_DataPort.Description": "用於接聽 OSC 臉部追蹤資料的連接埠，需要與 Babble App 內的設定一致才能運作。",

        "Settings.HapticPointMapping.MappingTarget": "對應至",
        "Settings.HapticPointMapping.MappingTarget.Description": "用來設定本裝置要對應到化身的哪個部位。",

        "Settings.HapticPointMapping.PointRadius": "觸覺點半徑",
        "Settings.HapticPointMapping.PointRadius.Description": "控制化身觸覺點的範圍，範圍越大更容易觸發觸覺回饋",

        "Settings.HapticPointMapping.TorsoHorizontalPosition": "身軀水平位置",
        "Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "沿著身軀左至右的水平位置",
        "Settings.HapticPointMapping.TorsoVerticalPosition": "身軀垂直位置",
        "Settings.HapticPointMapping.TorsoVerticalPosition.Description": "沿著身軀上至下的垂直位置",
        "Settings.HapticPointMapping.TorsoSide": "身軀側面",
        "Settings.HapticPointMapping.TorsoSide.Description": "設備定位到身軀的哪一側（前胸或後背）",

        "Settings.HapticPointMapping.HeadPitchAngle": "頭部仰角",
        "Settings.HapticPointMapping.HeadPitchAngle.Description": "控制頭部垂直上下的位置，預設位置為臉部中心。減少時向下傾斜，增加時向上傾斜",
        "Settings.HapticPointMapping.HeadYawAngle": "頭部轉角",
        "Settings.HapticPointMapping.HeadYawAngle.Description": "控制頭部水平左右的位置，預設位置為臉部中心鼻子。減少時向左轉動，增加時向右轉動",

        "Settings.HapticPointMapping.ArmSide": "手臂",
        "Settings.HapticPointMapping.ArmSide.Description": "要定位到哪一支手臂，左手臂或右手臂？",
        "Settings.HapticPointMapping.ArmPositionAlong": "手臂的位置",
        "Settings.HapticPointMapping.ArmPositionAlong.Description": "控制手臂的位置，從肩膀到手腕",
        "Settings.HapticPointMapping.ArmAngleAround": "手臂周角",
        "Settings.HapticPointMapping.ArmAngleAround.Description": "控制手臂圓周的角度，預設0度位置與手頂部前方對齊，負角度向左，正角度向右",

        "Settings.HapticPointMapping.LegSide": "腿部",
        "Settings.HapticPointMapping.LegSide.Description": "要定位到哪一支腿？左腿或右腿？",
        "Settings.HapticPointMapping.LegPositionAlong": "腿部的位置",
        "Settings.HapticPointMapping.LegPositionAlong.Description": "控制腿的位置，從臀部到腳踝",
        "Settings.HapticPointMapping.LegAngleAround": "腿部周角",
        "Settings.HapticPointMapping.LegAngleAround.Description": "控制腿部圓周的角度。預設0度位置與腿前方對齊，負角度向左，正角度向右",

        "Settings.HapticPointMapping.ControllerSide": "控制器手把",
        "Settings.HapticPointMapping.ControllerSide.Description": "觸覺要定位到哪個控制器手把，左邊還是右邊？",

        "Settings.HapticPointMapping.Tag": "觸覺標籤",
        "Settings.HapticPointMapping.Tag.Description": "與觸覺點相關的標籤，訂定化身標籤觸覺點觸覺定位相配",

        "Settings.GiggleTechSettings": "GiggleTech 裝置",
        "Settings.GiggleTechSettings.Devices": "管理 GigglePuck",
        "Settings.GiggleTechSettings.GigglePuckIP": "依 GigglePuck IP 手動新增",
        "Settings.GiggleTechSettings.GigglePuckIP.Description": "若網路無法自動偵測到 GigglePuck，透過填寫 IP 位置手動點擊下方按鈕增加。\n\n增加後點擊「管理 GigglePuck」以配置。",
        "Settings.GiggleTechSettings.RegisterGigglePuck": "手動註冊 GigglePuck",
        "Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP",
        "Settings.GiggleTechSettings.Devices.IsConnected": "GigglePuck 連接了嗎",
        "Settings.GiggleTechSettings.Devices.UseDevice": "使用該裝置",
        "Settings.GiggleTechSettings.Devices.UseDevice.Description": "啟用或關閉個別 GigglePuck 裝置，關閉裝置將關閉該裝置的觸覺",
        "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "始終當成已連接",
        "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "勾選後，即使沒有檢測到 GigglePuck 裝置也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助",
        "Settings.GiggleTechSettings.Devices.IntensityScale": "強度等級",
        "Settings.GiggleTechSettings.Devices.IntensityScale.Description": "調節發送到 GigglePuck 的觸覺強度。 觸覺強度永遠不會超過 GigglePuck 裝置的安全值——強度值會限制在設備的馬達與電力上限",
        "Settings.GiggleTechSettings.Devices.Remove": "移除裝置",
        "Settings.GiggleTechSettings.Devices.CustomName": "自訂名稱",
        "Settings.GiggleTechSettings.Devices.CustomName.Description": "給這個 GigglePuck 設定名稱，不會影響到運作和識別。",
        "Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePuck 設備",
        "Settings.GiggleTechSettings.Devices.ActivationIntensity": "目前強度",
        "Settings.GiggleTechSettings.Devices.MinimumIntensity": "強度最小值",
        "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "這個是觸覺裝置運作時的最小強度，強度低於此將無任何觸覺輸出。",
        "Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "起始觸發強度",
        "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "當觸覺感應從關閉到開啟時，將在短時間內以此強度輸出，用來在啟用值過低的情況下「發動」裝置的馬達。",

        "Settings.UserMetricsSettings.UserHeight": "身高",
        "Settings.UserMetricsSettings.UserHeight.Description": "這是您現實生活中的身高，調整您化身比例使其合身，您可以輸入公制單位（如：175cm）或是英制單位（如：5'11）",

        "Settings.FavoritesSettings": "偏好設定",
        "Settings.FavoritesSettings.AutoLoadCloudHome": "開啟時自動載入雲端家園",
        "Settings.FavoritesSettings.AutoLoadCloudHome.Description": "開啟遊戲時將自動載入雲端家園。若您不希望自動載入可以關閉此設定，將在下一次遊戲啓動時生效",

        "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設的輸入裝置",
        "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "啟用此選項以自動選擇系統上的預設音訊輸入作為輸入裝置，若您想要改以其他裝置覆蓋這個設定，請關閉此選項並從下方選擇偏好的裝置。",
        "Settings.AudioInputDeviceSettings.DevicePriorities": "設定偏好的音訊輸入裝置",
        "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "音訊輸入裝置",
        "Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設",
        "Settings.AudioInputDeviceSettings.Testing.Header": "測試音訊輸入",
        "Settings.AudioInputDeviceSettings.Testing.Description": "本功能用於監聽與測試所選的音訊輸入裝置來檢查功能是否正常，按下按鈕可以將輸入裝置收到的聲音回播。",
        "Settings.AudioInputDeviceSettings.Testing.ListenToInput": "聆聽此輸入裝置",
        "Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "停止聆聽",
        "Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "即時音訊監聽",

        "Settings.AudioOutputDeviceSettings.UseSystemDefault": "使用系統預設的輸出裝置",
        "Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "啟用此選項以自動選擇系統上的預設音訊輸出作為輸出裝置，關閉這個選項即可從下方選擇用來輸出的音訊裝置，有利於在 VR 與桌面模式使用不同的裝置來輸出音訊。",
        "Settings.AudioOutputDeviceSettings.DevicePriorities": "設定偏好的音訊輸出裝置",
        "Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "音訊輸出裝置",
        "Settings.AudioOutputDeviceSettings.SetAsDefault": "設為預設",
        "Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "強制更新音訊裝置列表",
        "Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "點選此選項使 {appName} 強制更新音訊裝置列表，一般情況下應無須使用，但若 {appName} 無法取得剛加入的音訊裝置，可以嘗試此按鈕。",
        "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "相機串流使用不同音訊輸出裝置",
        "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "啟用後，相機輸出串流畫面會使用相機視角來擷取聲音，並輸出至不同的音訊裝置。<br><br>本選項可以讓您聆聽自己視角的聲音，並同時以相機視角來擷取。<br><br>本功能必須要在所選的裝置與一般音訊輸出裝置不同才能使用。",
        "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "相機串流音訊輸出裝置",
        "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "相機串流音訊輸出裝置",

        "Settings.AudioVolumeSettings.MasterVolume": "主音量",
        "Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量",
        "Settings.AudioVolumeSettings.SoundEffectVolume": "音效音量",
        "Settings.AudioVolumeSettings.SoundEffectVolume.Description": "音效的音量，主要是物件、工具及特殊效果的聲音",
        "Settings.AudioVolumeSettings.MultimediaVolume": "多媒體音量",
        "Settings.AudioVolumeSettings.MultimediaVolume.Description": "各種多媒體音訊的音量， 通常情况下，多半為影片、音效播放器等多媒體音訊，部分包含世界背景音效",
        "Settings.AudioVolumeSettings.VoiceVolume": "語音音量",
        "Settings.AudioVolumeSettings.VoiceVolume.Description": "控制所有玩家的說話音量，部分會影響到預先錄製的音檔，補充：您可以透過活動子選單中調整個別玩家的音量",
        "Settings.AudioVolumeSettings.UserInterfaceVolume": "UI 音量",
        "Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "控制所有使用者介面的音量，多半為互動按鈕、滑桿、及部分工具等聲音。",

        "Settings.AudioAccessibilitySettings.WhisperVolume": "悄悄話音量",
        "Settings.AudioAccessibilitySettings.WhisperVolume.Description": "當您啟動悄悄話模式時，這會決定悄悄話範圍外聲音的音量大小。如果聲音太大或太小，您可以使用此設定來調整音量衰減。",
        "Settings.AudioAccessibilitySettings.VoiceMessageVolume": "語音訊息音量",
        "Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "當您在聯絡人中錄製語音訊息時，這會決定其他聲音的音量大小。這有助於防止「語音干擾」，讓您更容易專注於您所說的內容。",
        "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "強制關閉語音對話效果",
        "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "開啟本選項會強制關閉套用在其他人的語音對話效果（例如迴音等）。若您會因為語音對話效果造成聽解困難，本功能會有幫助。<br><br><color=hero.red>重要：</color>世界可以因遊戲流程因素覆蓋這個設定，在此情況下本功能不會有任何作用。",

        "Settings.AudioInputFilteringSettings.UseVoiceNormalization": "標準化語音音量",
        "Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "確保語音輸入維持穩定的音量。無視麥克風設定，有助於您的音量與其他玩家相同。建議保持開啟確保其他玩家能清楚的聽到您的聲音",
        "Settings.AudioInputFilteringSettings.NoiseGateThreshold": "消噪閾值",
        "Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "透過音量閾值抵擋外界細小的噪音，過多的噪音建議提高此數值，若己的聲音難以被其他玩家聽到則建議降低此數值",
        "Settings.AudioInputFilteringSettings.NoiseGateAttack": "消噪起動閾值",
        "Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "調整噪音閾值在聲音傳入後影響的速度，數值越大音量減弱速度變慢，數值越小音量上升速度越快",
        "Settings.AudioInputFilteringSettings.NoiseGateHold": "消噪停留閾值",
        "Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "調整偵測到音量後保持多久的時間才開始過濾。數值越高，在發出音量較高的聲音後將會有更多的安靜音流入",
        "Settings.AudioInputFilteringSettings.NoiseGateRelease": "消噪釋放閾值",
        "Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "調整在噪音閾值在消噪傳入後關閉的速度",

        "Settings.AudioInputFilteringSettings.NormalizationThreshold": "標準化閾值",
        "Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "控制輸入聲音放大的閾值，若您正常對話的聲音沒有被放大，請降低此數值，反之若正常的聲音容易被放大，請提高此數值",

        "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器",
        "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音，使得您的語音對話較為清楚，強烈建議開啟此選項，然而可能過濾掉系統辨識人聲外的聲音",

        "Settings.AudioPerformanceSettings": "音訊效能設定",
        "Settings.AudioPerformanceSettings.MaxVoices": "最大發聲數",
        "Settings.AudioPerformanceSettings.MaxVoices.Description": "這控制可以同時播放多少聲音。增加此值將讓您一次聽到更多聲音，但會消耗更多 CPU。<br><br>如果您將此設定得太高，可能會聽到音訊爆音。",
        "Settings.AudioPerformanceSettings.SimulationFrameSize": "模擬訊框大小",
        "Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "這控制在渲染音訊時一次計算多少音訊資料。增加值可以在某些方面改善效能，但會帶來較不頻繁的音訊事件和增加的延遲。<br><br>一般來說，我們不建議更改此值並保持預設值 1024。",
        "Settings.AudioPerformanceSettings.OutputBufferSize": "播放緩衝大小",
        "Settings.AudioPerformanceSettings.OutputBufferSize.Description": "這控制音訊播放的緩衝區大小。更高的值會有更多音訊延遲，但更能抵抗爆音。<br><br>透過降低此值，您可以減少音訊延遲，但系統會更容易出現爆音和中斷。",

        "Settings.VoiceSettings": "聲音配置",
        "Settings.VoiceSettings.MutePersistence": "登入時的麥克風狀態",
        "Settings.VoiceSettings.MutePersistence.Description": "<color=hero.yellow>StartUnmuted：</color>您登入時麥克風保持開啟狀態\n\n<color=hero.yellow>StartMuted：</color>登入時保持麥克風關閉狀態，需要點擊或按壓 \"按下說話\" 方可說話。\n\n<color=hero.yellow>RememberLast：</color> 登入時保留上次退出時的麥克風狀態",

        "Settings.EarmuffSettings": "耳罩模式",
        "Settings.EarmuffSettings.EarmuffEnabled": "使用耳罩模式",
        "Settings.EarmuffSettings.EarmuffEnabled.Description": "開啟此模式，其他玩家的聲音將根據您與其他玩家間的距離增加而遞減",
        "Settings.EarmuffSettings.Directionality": "方向",
        "Settings.EarmuffSettings.Directionality.Description": "控制聲音減弱的方向性，當數值為 0% 時，您身後與身前相同聲音的音量相同，當數值為 100% 時，您將聽不到任何身後的聲音（除非聲音來源在玩家正身後）",
        "Settings.EarmuffSettings.Distance": "距離",
        "Settings.EarmuffSettings.Distance.Description": "控制您前方耳罩的距離。超過此距離，外在聲音音量將減少）",
        "Settings.EarmuffSettings.Angle": "角度",
        "Settings.EarmuffSettings.Angle.Description": "控制聲音在前方保持正常音量的水平角度。超出此角度的任何聲音將隨距離音量減少",
        "Settings.EarmuffSettings.TransitionStart": "過濾起始距離",
        "Settings.EarmuffSettings.TransitionStart.Description": "控制 \"偵測聽覺範圍\" 的距離，距離外聲音將減少， 建議保持在零值以上以包含兩側和頭部後方的聲音",
        "Settings.EarmuffSettings.TransitionLength": "過濾範圍",
        "Settings.EarmuffSettings.TransitionLength.Description": "控制聲音從微弱減少到完全聽不到間的距離，數值越大音量過濾較為平滑，反之數值越小，過濾效果越突然",
        "Settings.EarmuffSettings.VolumeAttenuation": "範圍外音量",
        "Settings.EarmuffSettings.VolumeAttenuation.Description": "控制 \"偵測聽覺範圍\" 以外聲音的音量。設定為 0% 代表過濾範圍外的聲音您是聽不到的",

        "Settings.RealtimeNetworkingSettings.DisableLAN": "停用區域網路",
        "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停用為區域網路設計的的網路功能，例如將您的活動廣播到區域網路，或是接收其他廣播到區域網路的活動。",
        "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好使用 Steam 網路協定",
        "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設定偏好使用 Steam 網路協定。有助於 LNL 嚴重堵塞的情況，然而將會缺少部分功能與連線不穩定，僅建議在前述情況下開啟。",
        "Settings.RealtimeNetworkingSettings.PreferTCP": "偏好使用 TCP",
        "Settings.RealtimeNetworkingSettings.PreferTCP.Description": "啟用時，TCP 連接優先於所有其他協定。這主要影響區域網路上的連接，因為預設情況下 TCP 不用於網際網路連接。\n\nTCP 在區域網路上可以有更好的效能，並在某些 UDP 協定無法運作的網路上運作。\n\n然而它們也可能遭受「隊首阻塞」，導致語音和動作顯著延遲。",
        "Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 窗口大小",
        "Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "這控制即時網路的 LNL 協定窗口大小。更改此設定將在所有活動活動中立即生效。\n\n如果您遇到任何封包排隊，可以增加此值以改善連接吞吐量。然而，更高的值也可能進一步不穩定連接，所以要小心。\n\n<color=hero.yellow>預設值：</color> 64\n\n<color=hero.red>重要：</color> 此設定用於診斷和臨時解決方案；此值將在未來自動調整。",

        "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量",
        "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "活動開啟時，容許同時間傳輸物件的數量，增加數值將使得同時間內傳輸本地物件增加，但也會同時降低網路連線品質，建議設定在網路最高承受流量數值以下",
        "Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同時下載數量",
        "Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "控制可以同時下載物件的數量，增加數值將使得活動開啟短時間載入更多的物件，世界載入加快，但也可能導致網路超載，請依據您的網路流量偏好配置",

        "Settings.HostAccessSettings.Entries": "管理主機存取權限",
        "Settings.HostAccessSettings.Entries.Breadcrumb": "主機存取權限",
        "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允許 HTTP 請求",
        "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "表示是否在此主機允許 HTTP(S) 等的服務請求，通常用於透過 REST API 與第三方服務通訊。",
        "Settings.HostAccessSettings.Entries.AllowWebsockets": "允許 Websocket",
        "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示是否在此主機允許 Websocket 即時串流的連接，經常用於即時雙向通訊與資料串流。",
        "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允許接收 OSC 資料",
        "Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "表示 {appName} 是否能接收和處理 OSC 資料",
        "Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允許發送 OSC 資料",
        "Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "控制 {appName} 是否能透過 OSC 協定傳送資料到指定的主機",
        "Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "上次 HTTP 請求的原因",
        "Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "上次 Websocket 請求的原因",
        "Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "上次 OSC 傳送請求的原因",
        "Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "上次 OSC 接收請求的原因",
        "Settings.HostAccessSettings.Entries.Remove": "移除項目（下次請求時會再詢問）",
        "Settings.HostAccessSettings.DebugReset": "重設主機存取項目",

        "Settings.UserRestrictionsSettings.DebugReset": "重設使用者限制",

        "Settings.OperatingSystemSettings.KeepOriginalScreenshotFormat": "保留原始螢幕截圖格式",
        "Settings.OperatingSystemSettings.KeepOriginalScreenshotFormat.Description": "可避免截圖儲存至硬碟內的照片資料夾時轉換檔案格式為 JPG 或 PNG，但部分不支援原始檔案格式的應用程式可能無法開啟。",

        "Settings.DebugSettings.DebugInputBindings": "顯示輸入綁定系統的除錯用訊息",
        "Settings.DebugSettings.DebugInputBindings.Description": "開啟時，會顯示輸入綁定系統的除錯用資訊，本功能對開發者較為有用。",
        "Settings.DebugSettings.ConvertParticleSystems": "將粒子系統轉換為 PhotonDust",
        "Settings.DebugSettings.ConvertParticleSystems.Description": "啟用此選項將對任何<b>新</b>載入的物品和世界執行從舊版粒子系統到新自訂系統 (PhotonDust) 的轉換。<br><br><color=red>這僅供測試目的！</color>如果您不是測試的一部分，我們不建議開啟此選項，您的內容可能會因此損壞。<br><br>如果您想幫助測試，請查看我們的 GitHub/Discord。",

        "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "壓兩下握把裝備",
        "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "握兩下握把按鈕即可裝備物件或工具",
        "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用舊版世界切換器",
        "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "非慣用手的 App 鍵會開啟舊版的世界切換器，用來切換活動中的世界，本功能未來會被更有彈性的方案取代。",
        "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包/活動快捷鍵",
        "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後，握住握把並按下 App 鍵（用來開啟主面板的那個按鈕），會開啟舊版的物品欄或活動選單。",

        "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "關閉腳部模擬",
        "Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "這是為了讓某些功能（如劫持腳部代理的擺姿工具）能夠運作，而無需修改它們。<br><br>如果您在不使用擺姿工具或類似功能的情況下開啟此功能，動畫將看起來不正確。不使用擺姿工具時請關閉此功能。<br><br><color=hero.red>重要：</color> 這很可能會在某個時候被移除，我們建議升級擺姿工具以與新系統相容，能夠在使用時時自動關閉腳部模擬。",

        "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "保留舊版迴音區域處理模式",
        "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "開啟時，任何啟用空間化的舊版音訊內容將自動忽略迴音區域，以保留舊版音訊系統的限制。<br><br>開啟此設定並重新載入舊版內容。一旦您儲存轉換後的舊版內容，選擇將被「固化」，之後您必須手動更改。",

        "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱",
        "Settings.TwitchInterfaceSettings.ChannelName.Description": "相機控制面板中的 Twitch 聊天面板設定預設的 Twitch 頻道名稱",

        "Settings.MessagingPrivacySettings.DoNotSendReadStatus": "關閉已讀功能",
        "Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "開啟後其他使用者將看不到您已讀了他們的訊息，反之您也看不到他們已讀了您的訊息",

        "Settings.LocaleSettings.CultureLocaleCode": "區域格式",
        "Settings.LocaleSettings.CultureLocaleCode.Description": "設定後，會覆蓋預設的區域格式，例如數字和其他單位。正常情況下，所選語言已包含其預設區域格式，本選項可以讓您混用不同語言與區域格式。例如：使用您的母語以及美國區域格式。",
        "Settings.LocaleSettings.UseImperialUnits": "使用英制度量衡單位",
        "Settings.LocaleSettings.UseImperialUnits.Description": "使用英制度量衡單位（長度/高度、重量、體積等）。",
        "Settings.LocaleSettings.AvailableLocales": "選擇語言",
        "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "語言",
        "Settings.LocaleSettings.AvailableLocales.SystemLocale": "使用系統語言",

        "Settings.DashSettings.DashCurvature": "主面板曲度",
        "Settings.DashSettings.DashCurvature.Description": "這個控制在 VR 模式下主面板的曲度，若設定為 0 則主面板將會完全平坦。",
        "Settings.DashSettings.OpenCloseSpeed": "開啟/關閉速度",
        "Settings.DashSettings.OpenCloseSpeed.Description": "開啟和關閉主面板動畫的動畫時長，設定為 0 會關閉動畫，主面板會瞬間出現及消失。",
        "Settings.DashSettings.ScreenSwitchSpeed": "標籤頁切換速度",
        "Settings.DashSettings.ScreenSwitchSpeed.Description": "調整主面板在標籤頁（例如首頁、聯絡、活動）之間切換的速度，設定為 0 將完全移除動畫，標籤頁會瞬間切換。",
        "Settings.DashSettings.AllowReplacingSettings": "允許替換設定面板",
        "Settings.DashSettings.AllowReplacingSettings.Description": "開啟即可在 UI 編輯模式下自由編輯、替換主面板上的配置，\n\n若您想選出單個面板圖標項目重新排版則需要關閉此配置",

        "Settings.NotificationSettings": "通知",
        "Settings.NotificationSettings.UserOnline": "聯絡人上線",
        "Settings.NotificationSettings.UserOnline.Description": "聯絡人上線時會自動傳送通知給您",
        "Settings.NotificationSettings.UserSociable": "聯絡人即時社交狀態",
        "Settings.NotificationSettings.UserSociable.Description": "當您其中一個聯絡人處在即時社交狀態時，自動傳送此通知給您",
        "Settings.NotificationSettings.UserOnlineOnAnotherBuild": "聯絡人在不相容的活動下仍傳送通知",
        "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "即使您的聯絡人與您的版本不相容，您仍會收到聯絡人上線的通知",
        "Settings.NotificationSettings.Message": "訊息",
        "Settings.NotificationSettings.Message.Description": "收到訊息時即時彈跳出通知",
        "Settings.NotificationSettings.Invite": "活動邀請",
        "Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知",
        "Settings.NotificationSettings.InviteRequest": "邀請請求",
        "Settings.NotificationSettings.InviteRequest.Description": "這控制當您收到可以回應的邀請請求時是否會收到通知。",
        "Settings.NotificationSettings.ContactRequest": "加入聯絡人請求",
        "Settings.NotificationSettings.ContactRequest.Description": "在收到加入聯絡人請求時自動彈跳出通知。",
        "Settings.NotificationSettings.ContactSessionStarted": "新的聯絡人活動",
        "Settings.NotificationSettings.ContactSessionStarted.Description": "若您的聯絡人開啟新的活動時自動彈跳出通知。",
        "Settings.NotificationSettings.PublicSessionStarted": "新的公開活動",
        "Settings.NotificationSettings.PublicSessionStarted.Description": "若新的公開活動開啟時自動彈跳出通知。",
        "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知",
        "Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知。",
        "Settings.NotificationSettings.PermissionChanged": "權限變更",
        "Settings.NotificationSettings.PermissionChanged.Description": "啟用時，當您在世界中的權限身份發生變化時，您將收到通知。例如，當您從訪客變更為建築者時。",

        "Settings.NamePlateSettings.NameplateVisibility": "名牌可見度",
        "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇您可以看見哪些人的名牌",
        "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂名牌",
        "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章，可以關閉此設定以顯示預設名牌",

        "Settings.CustomizationSettings": "自訂設定",
        "Settings.CustomizationSettings.UserInterfaceEditMode": "UI 編輯模式",
        "Settings.CustomizationSettings.UserInterfaceEditMode.Description": "開啟時，您就可以編輯主面板上、手部、或是視窗個別的單一圖標項目的配置\n\n記得在完工的時候關閉此設定!",

        "Settings.FacetAnchorsSettings": "介面元件放置處",
        "Settings.FacetAnchorsSettings.UseFacetAnchors": "使用介面元件放置處",
        "Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "開啟可以使用右控制器切換手臂上的介面元件放置處，提供除了主面板外放置介面元件的空間供快速取用",
        "Settings.FacetAnchorsSettings.AnimationSpeed": "顯示/隱藏動畫播放速度",
        "Settings.FacetAnchorsSettings.AnimationSpeed.Description": "切換時出現/隱藏時的速度",
        "Settings.FacetAnchorsSettings.FacetAnchorToggle": "控制器切換",
        "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "將控制哪個控制器來切換介面元件放置處，會將主面板的切換按鈕與另一個控制器交換",
        "Settings.FacetAnchorsSettings.ShowContainerBackground": "顯示背景",
        "Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "介面元件放置處的背景顯示開關",

        "Settings.LaserSettings.AlwaysPrioritizeUserspace": "游標優先指向私人介面",
        "Settings.LaserSettings.AlwaysPrioritizeUserspace.Description": "啟用後，您的私人介面（例如主面板、介面元件放置處或鍵盤）在互動時將始終擁有優先權，即使被世界內的碰撞體遮擋也是如此。<br><br>當世界內物件阻擋您與私人介面互動時，此設定將會有所幫助。<br><br>請注意，您可能需要先關閉主面板，才能與您面前的世界內物件互動。",
        "Settings.LaserSettings.SmoothSpeed": "雷射平滑速度",
        "Settings.LaserSettings.SmoothSpeed.Description": "控制雷射對您的移動時的反應速度，較低的數值雷射移動將更為遲緩，降低抖動，較高的數值雷射移動較為即時，但抖動將增強",
        "Settings.LaserSettings.ModulateStartAngle": "調整起始角速",
        "Settings.LaserSettings.ModulateStartAngle.Description": "調節雷射上下移動角度與平滑速度。數值越大需要更大的移動幅度雷射才得以跟上",
        "Settings.LaserSettings.ModulateEndAngle": "調整結束角速",
        "Settings.LaserSettings.ModulateEndAngle.Description": "調整雷射光在何時達到最高速度。改變起始與調整角度，可以影響雷射在手部移動幅度大小的影響",
        "Settings.LaserSettings.ModulateExponent": "速度曲線調整值",
        "Settings.LaserSettings.ModulateExponent.Description": "控制起始速度與最高速度的曲線，速度開始與結束的趨向",
        "Settings.LaserSettings.ModulateSpeedMultiplier": "速度曲線倍率",
        "Settings.LaserSettings.ModulateSpeedMultiplier.Description": "到達最高調整角度速度後乘以此值。手移動到足夠遠的距離後，增加此值雷射光更快跟上手部指向的方向，降低反之更慢更上手部指向的方向",
        "Settings.LaserSettings.StickThreshold": "雷射吸附閾值",
        "Settings.LaserSettings.StickThreshold.Description": "控制雷射光吸附物件的取向。數值越大，雷射自動吸附物件性質越強，數值若為 0，雷射對物件無任何吸附的效果",
        "Settings.LaserSettings.ShowInDesktop": "在桌面模式下開啟雷射",
        "Settings.LaserSettings.ShowInDesktop.Description": "開啟後，第一人稱桌面模式時會開啟雷射視覺效果",

        "Settings.EditSettings": "編輯設定",
        "Settings.EditSettings.ConfirmComponentDestroy": "銷毀元件時再次確認",
        "Settings.EditSettings.ConfirmComponentDestroy.Description": "啟用時，在場景檢視器中銷毀元件前會要求確認。這有助於防止因誤點而意外銷毀元件。",
        "Settings.EditSettings.ConfirmSlotDestroy": "銷毀 Slot 時再次確認",
        "Settings.EditSettings.ConfirmSlotDestroy.Description": "啟用時，使用開發者工具銷毀 Slot 前會要求確認。這可以防止因誤點而意外銷毀物件。",

        "Settings.CursorSettings": "游標設定",

        "Settings.CursorSettings.BaseCursorSize": "基本游標大小",
        "Settings.CursorSettings.BaseCursorSize.Description": "這設定基本游標大小。我們建議先設定這個，再調整其他設定，因為它們的大小是相對於此的。",

        "Settings.CursorSettings.GrabMultiplier": "抓取物件時的縮放倍率",
        "Settings.CursorSettings.GrabMultiplier.Description": "這在您抓取物體和物品時作為游標的倍數應用。",

        "Settings.CursorSettings.InteractionMultiplier": "互動時的縮放倍率",
        "Settings.CursorSettings.InteractionMultiplier.Description": "這在您與按鈕等UI元素互動時作為游標的倍數應用。",

        "Settings.CursorSettings.TextMultiplier": "與文字互動時的縮放倍率",
        "Settings.CursorSettings.TextMultiplier.Description": "這在您與文字互動和操作時作為游標的倍數應用。",

        "Settings.CursorSettings.SliderMultiplier": "與滑桿互動時的縮放倍率",
        "Settings.CursorSettings.SliderMultiplier.Description": "這在您與滑桿和捲軸互動時作為游標的倍數應用。",

        "Settings.CursorSettings.DirectCursorEnabled": "顯示直接輸入游標",
        "Settings.CursorSettings.DirectCursorEnabled.Description": "啟用時，顯示直接輸入游標。\n\n直接輸入游標是您的游標在空間中，未透過其他設定或機制進行任何平滑化或調整的直接投射。",

        "Settings.DesktopViewSettings.FollowCursor": "跟隨游標",
        "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後，桌面自動切換到滑鼠游標所在的螢幕，適合在 VR 模式時使用實體滑鼠與鍵盤的情況下開啟",
        "Settings.DesktopViewSettings.Brightness": "明度",
        "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度",
        "Settings.DesktopViewSettings.Opacity": "不透明度",
        "Settings.DesktopViewSettings.Opacity.Description": "降低會使桌面畫面呈現半透明的狀態，可以看到桌面畫面後方的視野",

        "Settings.PhotoCaptureSettings.FingerGestureEnabled": "使用手指拍照手勢",
        "Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "開啟該功能後，您只需將手指擺成相框的形狀，然後蜷曲食指，就能在世界中快速拍照",
        "Settings.PhotoCaptureSettings.NormalCaptureResolution": "照片解析度",
        "Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "這將設定手指手勢或桌面快捷鍵擷取的普通照片解析度。更高的解析度需要更多的時間和儲存空間處理，但能提供更多的細節。",
        "Settings.PhotoCaptureSettings.TimerCaptureResolution": "定時拍照解析度",
        "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度，您可以為定時拍照設定不同的解析度，有助於使用定時拍照拍攝更高解析度的團體照片",
        "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定",
        "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數。",
        "Settings.PhotoCaptureSettings.HandsNearFOV": "手部靠近頭時的視角",
        "Settings.PhotoCaptureSettings.HandsNearFOV.Description": "使用手指拍照時，手最靠近頭時，拍攝的視角範圍。",
        "Settings.PhotoCaptureSettings.HandsFarFOV": "手部遠離頭時的視角",
        "Settings.PhotoCaptureSettings.HandsFarFOV.Description": "使用手指拍照時，手最遠離頭時，拍攝的視角範圍。",
        "Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片",
        "Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時，所有的快速截圖照片都是立體的，可以在VR模式下觀看。",
        "Settings.PhotoCaptureSettings.StereoSeparation": "立體距離",
        "Settings.PhotoCaptureSettings.StereoSeparation.Description": "當立體模式開啟時，本選項將控制兩個立體相機之間的距離。從而影響較遠物體的立體效果強度。\n\n拍攝近距離物體時，數值愈小效果愈好，拍攝大場景時，數值愈大小果愈好。",
        "Settings.PhotoCaptureSettings.PhotoAutosavePath": "自動儲存路徑",
        "Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "設定後，任何您截取（或使用內文選單儲存）的任何照片都將自動儲存到您的物品欄中。例如 <color=hero.yellow>照片/%year%/%month_name%</color>\n\n可以使用以下變數：\n\n<size=75%>%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%</size>",
        "Settings.PhotoCaptureSettings.OpenAutosavePath": "在物品欄中開啟目前照片的儲存路徑",
        "Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "如果有設定自動儲存路徑，點擊這裡將開啟現在時間與現在地點的照片儲存路徑。\n\n請確保您已經在這個世界拍攝過照片，否則此操作將失敗，因為資料夾尚不存在。",
        "Settings.PhotoCaptureSettings.CapturePrivateUI": "擷取私人 UI",
        "Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "開啟時, 快速擷取將包含您的私人 UI，例如主面板。若您想要用於展示私人 UI 的資訊。\n\n建議您在使用後將本設定關閉，若保持此設定開啟可能有私人資訊被截取與外流的風險。",
        "Settings.PhotoCaptureSettings.EncodeFormat": "照片編碼格式",
        "Settings.PhotoCaptureSettings.EncodeFormat.Description": "拍攝的照片所使用的影像格式。\n\n請注意，某些格式可能缺乏某些功能（例如 Alpha 通道），編碼速度可能明顯變慢，圖片畫質可能降低，或導致檔案變大。",
        "Settings.PhotoCaptureSettings.AlwaysHideNameplates": "維持名牌隱藏",
        "Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "如果您希望照片中維持不顯示名牌，請將此開啟。此設定獨立於名牌顯示狀態，並始終在擷取的照片中保持隱藏。",

        "Settings.DesktopRenderSettings.FieldOfView": "視角 (FOV)",
        "Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下，用此控制視角 (FOV)。 數值愈大，視野愈寬闊，但畫面兩側變形愈大。",

        "Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "衝刺時擴大視角",
        "Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "開啟此選項時，在桌面模式下奔跑將擴大視角。\n\n請注意關閉此選項將不影響使用者生成內容。",

        "Settings.DesktopRenderSettings.VSync": "垂直同步 (VSync)",
        "Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限，但可能導致畫面撒裂。\n\n若您需要進行效能測試，關閉這個選項可以解除更新與渲染的速度上限\n\n<color=hero.red>重要：</color> 此設定無法在 VR 模式下切換，因為更新速率是由 VR 控制。",
        "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "當程式在背景時限制 FPS",
        "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "啟用時，當應用程式視窗不在焦點時，幀率將限制為設定值。如果您同時使用其他程式和遊戲，這會很有用，因為它會為它們釋放更多資源。",
        "Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "背景狀態最大 FPS",
        "Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "這決定在背景時允許的最大幀率。較低的值將節省更多系統資源。",

        "Settings.InteractiveCameraFramingSettings.PositioningMode": "定位模式",
        "Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "這控制互動式相機在世界中的定位方式。",
        "Settings.InteractiveCameraFramingSettings.FieldOfView": "視野 (FOV)",
        "Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "互動式相機的視野。更高的值將捕捉更多場景，但邊緣會有變形。",
        "Settings.InteractiveCameraFramingSettings.AnglePosition": "角度",
        "Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "在第三人稱或群組模式中，這控制目標對象/群組圓圈周圍的位置。",
        "Settings.InteractiveCameraFramingSettings.Distance": "距離",
        "Settings.InteractiveCameraFramingSettings.Distance.Description": "在第三人稱或群組模式中，這控制相機距離目標對象/群組的遠近。",
        "Settings.InteractiveCameraFramingSettings.HeightOffset": "高度",
        "Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "在第三人稱或群組模式中，這讓您相對於目標對象/群組上下移動相機。",
        "Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "俯仰角（第一人稱）",
        "Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "在第一人稱模式中，使用此功能上下俯仰相機。",
        "Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "翻滾角（第一人稱）",
        "Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "在第一人稱模式中，這控制相機的側向旋轉 - 左右傾斜。",
        "Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "距離差（第一人稱）",
        "Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "使用此功能在第一人稱視角中相對於您的眼睛移動相機偏移。這可在化身面部幾何體剪切到相機視野中時使用。",
        "Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "第三人稱視角的取景位置。",
        "Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "這些是相機視角中的標準化座標。相機將嘗試將目標（例如第三人稱模式中的使用者頭部）框在視角中的此位置。",
        "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "對準頭部前方",
        "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "相機不是直接指向使用者的頭部，而是嘗試瞄準使用者頭部前方的點。這在您想要框住使用者正在看的內容（例如世界內物品和介面）時很有用。",

        "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "避免物體遮擋",
        "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "如果相機的視野會被可碰撞物體遮擋，它將自動移動得更近以避免遮擋。",
        "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "維持在世界空間",
        "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "確保相機保持在根世界空間中，而不是將自己置於與使用者相同的空間中。這在使用使用者錨點（例如在載具中）時可以提供更佳的取景和定位。",
        "Settings.InteractiveCameraPositioningSettings.MovementWobble": "晃動效果",
        "Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "這為相機的位置添加隨時間變化的隨機移動偏移。這可以讓拍攝看起來不那麼靜態，特別是當您不太移動時。",

        "Settings.InteractiveCameraRenderSettings.HideAllBadges": "隱藏名牌",
        "Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "無論您的徽章設定如何，相機都不會渲染任何使用者徽章。",
        "Settings.InteractiveCameraRenderSettings.HideAllLasers": "隱藏雷射",
        "Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "相機將不會渲染任何使用者互動雷射。",
        "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "強制注視相機",
        "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "當化身使用模擬眼部運動（意味著使用者沒有眼部追蹤）時，這將讓化身優先與相機進行眼神接觸。",

        "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "團體偵測半徑",
        "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "相機在團體模式時，在此距離內的使用者將被添加到自動取景的團體中。",
        "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "使用者離開團體的距離",
        "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "使用者需要從團體半徑移動多遠才會被排除在團體之外。",

        "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "相機移動速度",
        "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "這指示相機移動到世界中目標位置的速度。更大的值將讓相機移動更快，但也會導致更顛簸的移動。",
        "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "相機旋轉速度",
        "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "這指示相機對目標對象周圍角度變化的反應速度。",
        "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "相機取景速度",
        "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "這控制相機調整其對目標對象取景的速度。更大的值將讓它追蹤目標更快，但也會導致更顛簸的移動。",

        "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "在錨點之間移動",
        "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "啟用時，相機將在世界中的相機錨點之間平滑插值。",
        "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "錨點間移動速度",
        "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "啟用「在錨點之間移動」時，這控制相機從一個錨點移動到另一個錨點的速度。",
        "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "等速移動/轉向",
        "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "啟用此功能可在錨點間移動時使用線性插值而不是平滑插值。線性插值突然開始和停止，但有恆定的移動速度，無論錨點間距離如何。這意味著如果錨點距離更遠，相機需要更長時間才能到達。",

        "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "拍照時在世界內生成照片",
        "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "當您使用互動式相機對話框拍攝照片時，它們應該生成在世界中嗎？停用時，只會儲存成檔案或是存到物品欄中（如果設定了自動儲存）。",

        "Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "動態模糊",
        "Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "相機是否應該渲染動態模糊效果？",
        "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射 (SSR)",
        "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "相機是否應該渲染螢幕空間反射效果？這可以為光滑表面提供更好的反射，但可能導致人工痕跡和增加的效能需求。",

        "Settings.InteractiveCameraAudioSettings": "音效",
        "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "收錄自己的聲音",
        "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "當互動式相機的音訊輸出分離到自己的音訊裝置時，這控制相機是否會聽到您自己的聲音。<br><br>這有助於讓您自己的聲音完全空間化地渲染，就像世界中其他使用者聽到的一樣。<br><br>當此選項開啟時，請確保在您的錄製軟體中停用麥克風捕捉。",

        "Settings.DescriptionField.NoTextTitle": "更多資訊",
        "Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>指向選項以檢視描述。</closeall>",

        "Settings.RelaySettings": "轉發伺服器設定",
        "Settings.RelaySettings.AlwaysUseRelay": "強制使用轉發伺服器來連線",
        "Settings.RelaySettings.AlwaysUseRelay.Description": "轉發伺服器通常用作當無法建立與主機的直接連接時的備用方案。啟用此選項，將會強制透過轉發伺服器進行連接。\n\n這在與特定主機的連接問題情況下可能有用。<b>不建議</b>永久開啟此選項。",
        "Settings.RelaySettings.UseClosestAvailableRelay": "使用最近可用的轉發伺服器",
        "Settings.RelaySettings.UseClosestAvailableRelay.Description": "啟用此選項時，將自動選擇最近可用的轉發伺服器。如果您想透過特定轉發伺服器連接（例如在長距離連接的情況下避免封包排隊），您可以停用此選項並在下方配置首選的轉發伺服器。",
        "Settings.RelaySettings.RelayPriorities": "設定轉發伺服器的優先順序",
        "Settings.RelaySettings.RelayPriorities.Breadcrumb": "轉發優先順序",

        "Settings.VideoStreamingServicesSettings": "網路串流服務",
        "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "從瀏覽器取得 Cookie",
        "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "如果 YouTube 和其他服務影片無法為您載入，請選擇您通常用來載入 cookie 的瀏覽器來取得這些影片。這會增加影片成功載入的機會。",

        "Settings.PostProcessingSettings": "畫面後處理設定",
        "Settings.PostProcessingSettings.MotionBlurIntensity": "動態模糊強度",
        "Settings.PostProcessingSettings.MotionBlurIntensity.Description": "這控制動態模糊效果的強度，會在移動時產生拖影。更高的數值會在相同的動作量下產生更多模糊。\n\n如果您將效果設定為 <nobr><color=hero.yellow>0 %</color></nobr>，過濾器將完全停用，可以提升效能。",
        "Settings.PostProcessingSettings.BloomIntensity": "光暈強度",
        "Settings.PostProcessingSettings.BloomIntensity.Description": "光暈效果會讓場景中明亮的物體產生發光效果，通常是 HDR 範圍的物體。這讓您可以控制在相同光源下此效果的強度。\n\n請注意，當此效果設定為低或停用時，某些內容可能看起來不正確。\n\n如果您將效果設定為 <nobr><color=hero.yellow>0 %</color></nobr>，過濾器將完全停用，可以提升效能。",
        "Settings.PostProcessingSettings.AmbientOcclusionIntensity": "環境光遮蔽強度",
        "Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "環境光遮蔽會使場景中的縫隙和角落變暗，這些地方通常接收較少光線。這可以為場景增加更多深度和真實感。使用此控制您可以控制效果的強度。\n\n請注意，將此設定得太低或停用時，某些內容可能看起來不正確或完全平坦。\n\n如果您將效果設定為 <nobr><color=hero.yellow>0%</color></nobr>，過濾器將完全停用，可以提升效能。",
        "Settings.PostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射<size=75%>（實驗功能）</size>",
        "Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "啟用時，相機目前可見的任何場景部分都會即時反映在光滑表面上。這可以為場景增加更多真實感並改善光滑表面的外觀，但會增加額外的效能成本。\n\n請注意，此過濾器目前被視為實驗性功能，在許多情況下效果不佳，會產生鬼影反射和人工痕跡。",
        "Settings.PostProcessingSettings.Antialiasing": "反鋸齒",
        "Settings.PostProcessingSettings.Antialiasing.Description": "反鋸齒能夠平滑場景中物體的鋸齒邊緣。您可以從幾個不同的過濾器中選擇，每種過濾器都有不同的缺點。FXAA 是常用的選擇並且效果還算不錯，但也可能會模糊場景的其他部分，如文字。\n\n<color=red>警告：</color> 某些反鋸齒選項可能不適用或在 VR 中完全無法使用。",

        "Settings.TextureQualitySettings": "貼圖品質設定",
        "Settings.TextureQualitySettings.TextureSizeRatio": "相對貼圖大小",
        "Settings.TextureQualitySettings.TextureSizeRatio.Description": "這決定所有將要載入的貼圖的相對大小。您可以使用此功能降低貼圖的整體解析度，這會改善 VRAM 使用量和載入速度，但會犧牲視覺清晰度。\n\n例如，如果貼圖是 4K 而您將此設定為一半解析度，將會載入 2K 版本的貼圖。",
        "Settings.TextureQualitySettings.TextureSizeLimit": "最大貼圖大小",
        "Settings.TextureQualitySettings.TextureSizeLimit.Description": "使用此功能限制載入貼圖的最大解析度。任何超過此解析度的貼圖都將被限制在設定的解析度。任何小於此解析度的貼圖將不受影響。\n\n此設定在相對貼圖大小之後應用。",
        "Settings.TextureQualitySettings.MinimumTextureSize": "採用相對貼圖大小的最小解析度",
        "Settings.TextureQualitySettings.MinimumTextureSize.Description": "這控制將被上述設定限制的貼圖的最小解析度。如果貼圖低於此大小，將按原樣載入。\n\n例如，如果您將此設定為 512，那麼如果貼圖為 256，即使貼圖大小比例設定為一半，仍會以 256 載入。",
        "Settings.TextureQualitySettings.DefaultFilterMode": "貼圖過濾",
        "Settings.TextureQualitySettings.DefaultFilterMode.Description": "這控制貼圖使用的過濾方式，控制它們的品質和效能。\n\n<color=hero.yellow>Point：</color> 點採樣，最低品質，無插值。貼圖會顯得塊狀。\n\n<color=hero.yellow>Bilinear：</color> 雙線性，貼圖像素會被插值，但 mipmap 轉換會有明顯的邊緣。\n\n<color=hero.yellow>Trilinear：</color> 三線性，在不同 mipmap 等級之間平滑轉換，即使是遠距離也不會沒有明顯邊緣。\n\n<color=hero.yellow>Anisotropic：</color> 各向異性，最高品質，即使在陡峭角度下貼圖也會保持銳利。",
        "Settings.TextureQualitySettings.AnisotropicLevel": "各向異性過濾等級",
        "Settings.TextureQualitySettings.AnisotropicLevel.Description": "控制各向異性過濾的品質。",
        "Settings.TextureQualitySettings.ReloadAllTextures": "重新載入全部貼圖（可能會卡頓）",

        "Settings.GaussianSplatQualitySettings": "高斯潑濺渲染品質設定",
        "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "每個相機一次處理的排序指令數量（百萬）",
        "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "渲染高斯潑濺時，必須為每個相機對潑濺進行排序。目前，此操作可能會十分繁重，因此會分散在時間上以改善整體幀率。<br><br><color=hero.yellow>增加</color>數值可使排序更快進行。這會減少在高斯潑濺周圍快速改變視角時的人工痕跡。<br><br><color=hero.yellow>減少</color>數值可以降低 GPU 使用量，如果您的 GPU 難以處理。但這會在您快速改變視角時增加人工痕跡。",
        "Settings.GaussianSplatQualitySettings.QualityPreset": "品質預置設定",
        "Settings.GaussianSplatQualitySettings.QualityPreset.Description": "這控制渲染的高斯潑濺品質和它們的 VRAM 使用量。更高的品質將使用更多 VRAM。<br><br><color=hero.yellow>VeryLow：</color> 約小 18.62 倍<br><color=hero.yellow>Low：</color> 約小 14 倍<br><color=hero.yellow>Medium：</color> 約小 5.14 倍<br><color=hero.yellow>High：</color> 約小 2.94 倍<br><color=hero.yellow>VeryHigh：</color> 未壓縮（原始）",
        "Settings.GaussianSplatQualitySettings.MinLocalQuality": "本地匯入的壓縮品質",
        "Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "對於本地匯入的高斯潑濺，品質永遠不會低於此數值。<br><br>我們不建議將此設定低於中等，因為更低的品質級別更加強烈且壓縮時間更長，應該留給雲端壓縮。<br><br>將此設定為非常高將使高斯潑濺在匯入後載入更快，因為不需要壓縮，但會使用大量 VRAM。",
        "Settings.GaussianSplatQualitySettings.AdvancedQuality": "進階品質設定",
        "Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "啟用時，您可以配置用於不同高斯潑濺緩衝區的特定編碼。這給您非常細精的品質控制。它也可以用於測試/診斷目的。",
        "Settings.GaussianSplatQualitySettings.PositionFormat": "定位資料格式",
        "Settings.GaussianSplatQualitySettings.PositionFormat.Description": "用於潑濺位置的編碼",
        "Settings.GaussianSplatQualitySettings.ScaleFormat": "縮放資料格式",
        "Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "用於潑濺縮放的編碼",
        "Settings.GaussianSplatQualitySettings.ColorFormat": "顏色資料格式",
        "Settings.GaussianSplatQualitySettings.ColorFormat.Description": "用於潑濺顏色和不透明度的編碼",
        "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "球諧函數 (Spherical Harmonics) 資料格式",
        "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "用於潑濺的球諧函數資料的編碼",

        "Settings.ResolutionSettings": "解析度設定",
        "Settings.ResolutionSettings.Fullscreen": "全螢幕",
        "Settings.ResolutionSettings.Fullscreen.Description": "在全螢幕模式和視窗模式之間切換",
        "Settings.ResolutionSettings.WindowResolution": "視窗解析度",
        "Settings.ResolutionSettings.WindowResolution.Description": "視窗模式時使用的解析度。這控制螢幕上視窗的實際大小。",
        "Settings.ResolutionSettings.FullscreenResolution": "全螢幕解析度",
        "Settings.ResolutionSettings.FullscreenResolution.Description": "全螢幕模式時使用的解析度。大小將保持相同，但降低解析度可以改善效能（特別是在 4K 等高解析度螢幕上），但會使圖片更加模糊。",
        "Settings.ResolutionSettings.ApplyResolution": "套用設定",

        "Settings.RenderingQualitySettings": "渲染品質設定",
        "Settings.RenderingQualitySettings.PerPixelLights": "逐像素光照光源數上限",
        "Settings.RenderingQualitySettings.PerPixelLights.Description": "這控制有多少點光源和聚光燈可以直接影響使用前向方法渲染的物體 - 通常是透明和非 PBS 物體（例如使用卡通著色器）。\n\n提高此數值將改善光照品質並減少在多個光源存在時的顏色閃爍，但會犧牲效能 - 物體需要為影響它的每個光源渲染多次。",
        "Settings.RenderingQualitySettings.ShadowCascades": "陰影層級",
        "Settings.RenderingQualitySettings.ShadowCascades.Description": "這控制世界中定向光照陰影的解析度層級。層級能更好地分配陰影映射的解析度 - 在近距離提供更高的陰影解析度，在遠距離提供更低的解析度，但需要更多效能來渲染。",
        "Settings.RenderingQualitySettings.ShadowResolution": "陰影解析度",
        "Settings.RenderingQualitySettings.ShadowResolution.Description": "這控制光源陰影的解析度。提高此數值將讓陰影邊緣更平滑且定義更好，但會增加效能需求。\n\n請注意，某些光源可能會覆蓋陰影解析度且不會受此設定影響。",
        "Settings.RenderingQualitySettings.ShadowDistance": "陰影距離",
        "Settings.RenderingQualitySettings.ShadowDistance.Description": "這控制陰影所覆蓋的距離。提高此數值將確保場景的更遠部分被陰影正確覆蓋，但這也會在更大區域上分散陰影的細節。\n\n您應該與陰影層級和解析度一起更改此設定 - 使用更高的陰影解析度，您可以承受更高的陰影距離。如果您降低陰影解析度和層級，您會想要降低陰影距離以使陰影有更好的定義。",
        "Settings.RenderingQualitySettings.SkinWeightMode": "綁定權重數",
        "Settings.RenderingQualitySettings.SkinWeightMode.Description": "對於任何蒙皮網格（由骨骼變形的 3D 模型，如大多數化身），這控制有多少骨骼用於影響每個頂點的位置。\n\n降低此數值會節省一些效能，但變形品質會降低，通常會在關節附近產生銳利的折痕和其他人工痕跡。",

        "Settings.RendererDecouplingSettings": "渲染解耦設定",
        "Settings.RendererDecouplingSettings.ActivationFramerate": "啟動解耦的 FPS",
        "Settings.RendererDecouplingSettings.ActivationFramerate.Description": "本選項控制何時渲染解耦會啟動。如果立即渲染的狀態下 FPS 掉到此數字以下時，渲染器可在引擎尚未傳入新幀資料的狀態下直接渲染。\n\n有助於緩解部份卡頓，以及播放影片或是 VR 顯示的頓挫感，但場景中的其他部份有會頓住的現象。\n\n設為 0 會關閉這個機制。",
        "Settings.RendererDecouplingSettings.DeactivationFrames": "解除解耦的穩定幀數量",
        "Settings.RendererDecouplingSettings.DeactivationFrames.Description": "渲染解耦啟動後，此選項調整連續幾張穩定幀（FPS 超過「啟動解耦的 FPS」）渲染後會關閉渲染解耦。這可以避免在連續卡頓的狀況下，造成本功能連續啟用與停用。",
        "Settings.RendererDecouplingSettings.ForceDecouple": "強制渲染解耦",
        "Settings.RendererDecouplingSettings.ForceDecouple.Description": "啟動後渲染器會強制保持渲染解耦的狀態，在不等待引擎傳入新幀資料的狀態下盡可能的渲染新幀。\n\n<color=hero.red>警告：</color>本功能多數作為除錯用途，可以用來得知您的電腦是卡在 CPU 還是 GPU（卡在 CPU 的情況下，此選項打開後幀率會明顯提高），不建議作為平常使用。\n\n您可能會遭遇嚴重卡頓、抖動以及資產載入/上傳變慢的情形。",
        "Settings.RendererDecouplingSettings.AssetProcessingMaxTimeMilliseconds": "解耦狀態下資產處理時間（毫秒）",
        "Settings.RendererDecouplingSettings.AssetProcessingMaxTimeMilliseconds.Description": "本選項控制在解耦狀態下，上傳資產到 GPU 的時間限制。調低有助於增加最大幀率（例如當測試 GPU 的最高渲染性能時），但也會降低載入的性能，調到極低甚至會影響 UI 的更新速率。",

        "Settings.ImportSettings": "匯入設定",
        "Settings.ImportSettings.SessionUrls": "匯入活動 URL 時的行為",
        "Settings.ImportSettings.SessionUrls.Description": "當匯入活動 URL 時，應該做什麼。可用選項為：\n\n<color=hero.yellow>Open</color> - 開啟活動。\n<color=hero.yellow>SpawnInterface</color> - 在您目前的位置生成 URL 的代表（如活動球）。\n<color=hero.yellow>SpawnUrl</color> - 在您目前的位置將 URL 作為 URL 介面生成。",
        "Settings.ImportSettings.WorldUrls": "匯入世界 URL 時的行為",
        "Settings.ImportSettings.WorldUrls.Description": "當匯入世界 URL 時，應該做什麼。可用選項為：\n\n<color=hero.yellow>Open</color> - 開啟世界。\n<color=hero.yellow>SpawnInterface</color> - 在您目前的位置生成世界的代表（如世界球）。\n<color=hero.yellow>SpawnUrl</color> - 在您目前的位置將 URL 作為 URL 介面生成。",
        "Settings.ImportSettings.NetworkUrls": "匯入網路 URL 時的行為",
        "Settings.ImportSettings.NetworkUrls.Description": "當匯入網路 URL 時，應該做什麼。可用選項為：\n\n<color=hero.yellow>Open</color> - 開啟通往活動 URL 的連結。\n<color=hero.yellow>SpawnInterface</color> - 在您目前的位置生成 URL 的代表（如活動球）。\n<color=hero.yellow>SpawnUrl</color> - 在您目前的位置將 URL 作為 URL 介面生成。",

        "Settings.MysterySettings": "神秘設定",

        "LocomotionArchetype.Walk": "移動",
        "LocomotionArchetype.Fly": "飛行",
        "LocomotionArchetype.NoClip": "穿牆",
        "LocomotionArchetype.Teleport": "傳送",
        "LocomotionArchetype.GrabWorld": "抓取世界移動",
        "LocomotionArchetype.NoLocomotion": "無行動模式",
        "LocomotionArchetype.ThreeAxisNoClip": "三軸穿牆",
        "LocomotionArchetype.ThreeAxisFly": "三軸飛行",
        "LocomotionArchetype.ZeroG": "無重力",

        "LocomotionSettings.MakePreferred": "設為首選",
        "LocomotionSettings.MakeLeastPreferred": "設為最不首選",

        "Security.Hyperlink.Title": "外部連結",
        "Security.Hyperlink.Warning": "<b><size=125%>警告：外部超連結</size></b> \n您點擊了世界中的一個連結，您要開啟它嗎？連結將使用桌面的網路瀏覽器開啟。",
        "Security.Hyperlink.Open": "開啟",
        "Security.Hyperlink.Cancel": "取消",

        "Security.HostAccess.Title": "主機存取",
        "Security.HostAccess.Warning": "<b><size=125%>警告：世界正在嘗試存取第三方主機</size></b>\n允許訪問可能導致第三方收集個人訊息，例如您的 IP 和地理位置。",
        "Security.HostAccess.TargetHost": "目標主機：<b>{host}</b>",
        "Security.HostAccess.Reason": "原因：{reason}",
        "Security.HostAccess.NoReason": "<i>沒有提供原因</i>",
        "Security.HostAccess.Allow": "允許",
        "Security.HostAccess.Deny": "拒絕",

        "ComponentSelector.Back": "<（返回）",
        "ComponentSelector.Title": "元件",
        "ComponentSelector.CreateCustomType": "建立自訂類型",
        "ComponentSelector.CommonGenericTypes": "常見通用類型",
        "ComponentSelector.CustomGenericArguments": "自訂通用參數：",
        "ComponentSelector.InvalidType": "無效類型",

        "Inspector.Title": "場景檢視器",
        "Inspector.Slot.AttachComponent": "附加元件",

        "Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
        "Inspector.Slot.Axis.Y": "Y: <b>+</b>上 <b>-</b>下",
        "Inspector.Slot.Axis.Z": "Z: <b>+</b>前 <b>-</b>後",

        "Inspector.Slot.Reset.Label": "重設：",
        "Inspector.Slot.Reset.Position": "位置",
        "Inspector.Slot.Reset.Rotation": "旋轉",
        "Inspector.Slot.Reset.Scale": "縮放",

        "Inspector.Slot.CreatePivotAtCenter": "在中心建立軸心",

        "Inspector.Slot.JumpTo": "前往",
        "Inspector.Slot.BringTo": "拿來",
        "Inspector.Slot.BringTo.Undo": "將 {name} 帶給使用者",

        "Inspector.Slot.ParentUnder.Label": "作為上層：",
        "Inspector.Slot.ParentUnder.WorldRoot": "世界根空間",
        "Inspector.Slot.ParentUnder.WorldRoot.Undo": "將世界根空間作為 {name} 的上層",
        "Inspector.Slot.ParentUnder.LocalUserSpace": "使用者本地空間",
        "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "將使用者本地空間作為 {name} 的上層",

        "Inspector.Member.ResetToDefault": "重設為預設值",

        "Inspector.Member.BreakLinkDrive": "斷開連結/驅動",
        "Inspector.Member.OpenLinkDrive": "開啟連結/驅動來源",

        "Inspector.Member.SetAllToAvg": "全部設為平均值",
        "Inspector.Member.SetAllToX": "全部設為X",
        "Inspector.Member.SetAllToY": "全部設為Y",
        "Inspector.Member.SetAllToZ": "全部設為Z",
        "Inspector.Member.SetAllToW": "全部設為W",
        "Inspector.Member.Normalize": "正規化",
        "Inspector.Member.BakeBlendshape": "烘焙 Blendshape",
        "Inspector.Member.RemoveBlendshape": "移除 Blendshape",
        "Inspector.Member.SplitBlendshape.X": "沿 X 軸分割 Blendshape",
        "Inspector.Member.SplitBlendshape.Y": "沿 Y 軸分割 Blendshape",
        "Inspector.Member.SplitBlendshape.Z": "沿 Z 軸分割 Blendshape",
        "Inspector.Member.SplitBlendshapeToStaticMesh": "將 Blendshape 分離為靜態網格",

        "Inspector.ProceduralAsset.UpdateCount": "更新計數：{n}",
        "Inspector.ProceduralAsset.Error": "錯誤：{error}",

        "Inspector.Mesh.StatsHeader": "網格統計",
        "Inspector.Mesh.VertexCount": "頂點數：{n}",
        "Inspector.Mesh.TriangleCount": "三角數：{n}",
        "Inspector.Mesh.PointCount": "點數：{n}",
        "Inspector.Mesh.SubmeshCount": "子網格數：{n}",
        "Inspector.Mesh.BoneCount": "骨骼數：{n}",
        "Inspector.Mesh.BlendshapeCount": "Blendshape數：{n}",
        "Inspector.Mesh.ChannelStats": "法線：{normals}, 切線：{tangents}, 色彩：{colors}, UV0：{uv0}, UV1：{uv1}, UV2：{uv2}, UV3：{uv3}",

        "Inspector.Mesh.BakeMesh": "烘焙網格",
        "Inspector.Mesh.SetupRenderer": "設定渲染器",
        "Inspector.Mesh.ResaveMesh": "重新儲存網格",
        "Inspector.Mesh.RecalculateNormals": "重新計算法線",
        "Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線（平滑着色）",
        "Inspector.Mesh.RecalculateTangentsMikkt": "重新計算切線（Mikktspace）",
        "Inspector.Mesh.RecalculateTangentsSimple": "重新計算切線（簡單）",
        "Inspector.Mesh.RecalculateBlendshapeNormals": "重新計算 Blendshape 法線",
        "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新計算 Blendshape 法線（平滑著色）",
        "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新計算 Blendshape 切線（Mikktspace）",
        "Inspector.Mesh.FlipNormals": "翻轉法線",
        "Inspector.Mesh.ReverseWinding": "反向佈線",
        "Inspector.Mesh.MakeDualSided": "使其雙面",
        "Inspector.Mesh.ConvertToFlatShading": "轉換為平面著色",
        "Inspector.Mesh.ConvertToConvexHull": "轉換為凸包",
        "Inspector.Mesh.ConvertToPointCloud": "轉換為點雲",
        "Inspector.Mesh.MergeDoubles": "合併重複頂點",
        "Inspector.Mesh.StripEmptyBlendshapes": "抽除空 Blendshape",
        "Inspector.Mesh.StripBlendshapeNormals": "抽除 Blendshape 法線",
        "Inspector.Mesh.StripBlendshapeTangents": "抽除 Blendshape 切線",
        "Inspector.Mesh.MergeBlendshapes": "合併 Blendshapes",

        "Inspector.Mesh.GetBoneList": "取得骨骼列表",
        "Inspector.Mesh.GetBoneData": "取得骨骼數據",

        "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點骨骼權重：",
        "Inspector.Mesh.BoneTrimCount": "{n} 條骨骼",
        "Inspector.Mesh.UV_Multiplicator": "乘數：",
        "Inspector.Mesh.ScaleUVs": "UV 縮放",

        "Inspector.MeshRenderer.MergeByMaterial": "合併具有相同材質的子網格",
        "Inspector.MeshRenderer.SplitByMaterial": "分離每種材質的網格",

        "Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "生成點狀雲碰撞器",

        "Inspector.MeshCollider.VHACD": "分解成凸面體 (V-HACD 2.0)",
        "Inspector.MeshCollider.ReplaceBox": "使用盒體碰撞器替換",

        "Inspector.Texture3D.SpawnVisualizer": "生成檢視工具",

        "Inspector.Skybox.SetActiveSkybox": "設為啟用天空盒",
        "Inspector.AmbientLightSH2.SetActiveAmbientLight": "設為啟用環境光",

        "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新現有化身的行動模式",

        "Inspector.VHACD.Parameter.MergeDoubles": "合併重複頂點",
        "Inspector.VHACD.Parameter.Resolution": "解析度",
        "Inspector.VHACD.Parameter.Depth": "裁切深度",
        "Inspector.VHACD.Parameter.Concavity": "最大凹面",
        "Inspector.VHACD.Parameter.PlaneDownsampling": "平面降採樣",
        "Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸面體降採樣",
        "Inspector.VHACD.Parameter.Alpha": "Alpha",
        "Inspector.VHACD.Parameter.Beta": "Beta",
        "Inspector.VHACD.Parameter.Gamma": "Gamma",
        "Inspector.VHACD.Parameter.Delta": "Delta",
        "Inspector.VHACD.Parameter.PCA": "對網格進行正規化",
        "Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸面體最大頂點數",
        "Inspector.VHACD.Parameter.MinVolumePerHull": "凸面體最小體積",
        "Inspector.VHACD.Parameter.ConvexHullApproximation": "凸面體近似",

        "Inspector.VHACD.DecompositionMode.Header": "分解模式：",
        "Inspector.VHACD.DecompositionMode.Voxel": "體素",
        "Inspector.VHACD.DecompositionMode.Tetrahedron": "四面體",

        "Inspector.VHACD.RunDecomposition": "執行分解",
        "Inspector.VHACD.RemoveVisuals": "移除檢視",
        "Inspector.VHACD.RemoveHulls": "移除凸面體",

        "Inspector.ReflectionProbe.Bake": "烘焙反射探針",
        "Inspector.ReflectionProbe.Baking": "烘焙中……",
        "Inspector.ReflectionProbe.OnChangesRenderCount": "OnChanges 渲染次數：{count}",

        "Inspector.SkinnedMesh.SeparateOutBlendshapes": "將不受 Blendshape 影響的網格分離為零件",
        "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshape",
        "Inspector.SkinnedMesh.StripBlendshapesResult": "完成！刪除了：{n,plural, one {# 個 Blendshape} other {# 個 Blendshape}}",
        "Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
        "Inspector.SkinnedMesh.StripBonesResult": "完成！刪除了：{n,plural, one {# 個骨骼} other {# 個骨骼}}",
        "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙無驅動 Blendshapes",
        "Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 Blendshapes：{n}",
        "Inspector.SkinnedMesh.VisualizeBoneBounds": "檢視骨骼邊界框",
        "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "檢視近似合併骨骼的球形邊界",
        "Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除骨骼邊界框的檢視",
        "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根據當前姿態計算顯式邊界",
        "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "從當前姿態拓展顯式邊界",
        "Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙為靜態網格",
        "Inspector.SkinnedMesh.SortBlendshapes.Name": "依名稱排序 Blendshape",
        "Inspector.SkinnedMesh.SortBlendshapes.NameLength": "依名稱長度排序 Blendshape，然後依名稱排序",
        "Inspector.SkinnedMesh.ResetBonesToBindPoses": "重設骨骼以綁定姿勢",

        "Inspector.SimpleAvatarProtection.RemoveAll": "移除全部的化身保護",
        "Inspector.SimpleAvatarProtection.RemoveSingle": "只移除此化身保護",
        "Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告！</size></color><br>除了以下按鈕以外，以其他方式移除這個元件，都會觸發保護機制引發自毀，並有資料損失之風險！",
        "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保護",

        "Inspector.BipedRig.GetDiagnosticInfo": "取得骨架綁定診斷訊息",
        "Inspector.BipedRig.GenerateDebugVisuals": "產生除錯用檢視",
        "Inspector.BipedRig.ClearDebugVisuals": "清除除錯用檢視",
        "Inspector.BipedRig.DetectHands": "偵測手部綁定",
        "Inspector.BipedRig.DetectLeftHand": "偵測左手綁定",
        "Inspector.BipedRig.DetectRightHand": "偵測右手綁定",
        "Inspector.BipedRig.HandRigResult": "完成！左手：{left}, 右手：{right}",
        "Inspector.BipedRig.LeftHandRigResult": "完成！偵測到左手：{detected}",
        "Inspector.BipedRig.RightHandRigResult": "完成！偵測到右手：{detected}",

        "Inspector.Texture.Size": "尺寸：{width} x {height}",
        "Inspector.Texture.Format": "格式：{format}, 記憶體：<nobr>{memory}</nobr>",
        "Inspector.Texture.Variant": "VariantID: {variant}",
        "Inspector.Texture3D.Size": "尺寸：{width} x {height} x {depth}",

        "Inspector.Texture.BakeTexture": "烘焙貼圖",
        "Inspector.Texture.ReplaceFromClipboard": "從剪貼簿替換",

        "Inspector.Texture.InvertRGB": "反相 RGB",
        "Inspector.Texture.InvertR": "反相 R",
        "Inspector.Texture.InvertG": "反相 G",
        "Inspector.Texture.InvertB": "反相 B",
        "Inspector.Texture.InvertA": "反相 Alpha",
        "Inspector.Texture.ColorToAlphaWhite": "將色彩轉為 Alpha（白色）",
        "Inspector.Texture.ColorToAlphaBlack": "將色彩轉為 Alpha（黑色）",
        "Inspector.Texture.AlphaFromIntensity": "將強度轉為 Alpha",
        "Inspector.Texture.AlphaToMask": "將 Alpha 轉為遮罩",
        "Inspector.Texture.RemoveAlpha": "刪除 Alpha",
        "Inspector.Texture.ConvertToGrayscaleAverage": "轉換為灰度（平均）",
        "Inspector.Texture.ConvertToGrayscaleLuminance": "轉換為灰度（明度）",
        "Inspector.Texture.SwapRG": "交換 R <--> G",
        "Inspector.Texture.SwapRB": "交換 R <--> B",
        "Inspector.Texture.SwapRA": "交換 R <--> A",
        "Inspector.Texture.SwapGB": "交換 G <--> B",
        "Inspector.Texture.SwapGA": "交換 G <--> A",
        "Inspector.Texture.SwapBA": "交換 B <--> A",
        "Inspector.Texture.IsolateR": "隔離紅色通道",
        "Inspector.Texture.IsolateG": "隔離綠色通道",
        "Inspector.Texture.IsolateB": "隔離藍色通道",
        "Inspector.Texture.IsolateA": "隔離 Alpha 通道",
        "Inspector.Texture.AddWhiteBackground": "增加白色背景",
        "Inspector.Texture.AddBlackBackground": "增加黑色背景",
        "Inspector.Texture.Hue": "色相：",
        "Inspector.Texture.ShiftHue": "偏移色相",
        "Inspector.Texture.Saturation": "飽和度：",
        "Inspector.Texture.AdjustSaturation": "調整飽和度",
        "Inspector.Texture.Value": "明度：",
        "Inspector.Texture.AdjustValue": "調整明度",
        "Inspector.Texture.Gamma": "Gamma：",
        "Inspector.Texture.AdjustGamma": "調整 Gamma",
        "Inspector.Texture.LongestSide": "最長邊：",
        "Inspector.Texture.Resize": "調整大小",
        "Inspector.Texture.FlipHorizontal": "水平翻轉",
        "Inspector.Texture.FlipVertical": "垂直翻轉",
        "Inspector.Texture.RotateCW": "順時針旋轉 90°",
        "Inspector.Texture.RotateCCW": "逆時針旋轉 90°",
        "Inspector.Texture.Rotate180": "旋轉 180°",
        "Inspector.Texture.TrimTransparent": "截斷透明度",
        "Inspector.Texture.TrimByCornerColor": "根據角落顏色截斷",
        "Inspector.Texture.MakeSquare": "使成正方形",
        "Inspector.Texture.ToNearestPOT": "到最接近的2的冪",
        "Inspector.Texture.MakeTileable": "使可切塊（過渡比率）：",
        "Inspector.Texture.TileLoop": "平鋪（循環）",
        "Inspector.Texture.TileMirror": "平鋪（鏡面）",
        "Inspector.Texture.NormalizeMaxOnly": "正規化（僅最大值）",
        "Inspector.Texture.NormalizeMinMax": "正規化（最小值與最大值）",
        "Inspector.Texture.NormalizeIndependent": "獨立正規化 RGB 值（最小值與最大值）",
        "Inspector.Texture.BleedColorToAlpha": "將顏色滲入 Alpha",
        "Inspector.Texture.AlphaGamma": "Alpha Gamma",
        "Inspector.Texture.AdjustAlphaGamma": "調整 Alpha Gamma",
        "Inspector.Texture.AddAlpha": "增加 Alpha",

        "Inspector.Texture.InvalidFloats": "診斷：無效的浮點數",
        "Inspector.Texture.GenerateMetadata": "診斷：生成點陣圖詮釋資料",

        "Inspector.Material.VariantInfo": "Variant: {variantID} (Raw: {rawVariantID})",
        "Inspector.Material.WaitingForApply": "等待套用：{waiting,select,True{是} False{否}}",

        "Inspector.Audio.BakeAudio": "烘焙音效剪輯",
        "Inspector.Audio.FormatInfo": "採樣率：{rate} Hz, 頻道：{channels}（{channel_count}）",
        "Inspector.Audio.Duration": "持續時間：{duration}，採樣數：{samples}",
        "Inspector.Audio.EncodingInfo": "編碼器資訊：{info}, 完全解碼：{decoded}",

        "Inspector.Audio.Normalize": "正規化音量",
        "Inspector.Audio.AmplitudeThreshold": "幅度閾值：",
        "Inspector.Audio.TrimSilence": "剪除前後無音",
        "Inspector.Audio.TrimStartSilence": "剪除開始無音",
        "Inspector.Audio.TrimEndSilence": "剪除結束無音",
        "Inspector.Audio.PositionDuration": "位置/持續時間（秒）：",
        "Inspector.Audio.TrimStart": "剪除開始",
        "Inspector.Audio.TrimEnd": "剪除結束",
        "Inspector.Audio.FadeIn": "添加淡入",
        "Inspector.Audio.FadeOut": "添加淡出",
        "Inspector.Audio.MakeLoopable": "做成可循環的音效（使用交叉淡入淡出）",
        "Inspector.Audio.ToWAV": "轉換為 WAV",
        "Inspector.Audio.ToVorbis": "轉換為 OGG Vorbis",
        "Inspector.Audio.ToFLAC": "轉換為 FLAC",
        "Inspector.Audio.DenoiseRNNoise": "降噪（RNNoise，針對 48kHz 語音優化）",
        "Inspector.Audio.ExtractSides": "抽取側面音效（用於刪除立體聲軌道上的人聲）",

        "Inspector.AudioStream.BufferState": "可用樣本：{samples}、遺失：{missed}、長度：{length}、全域索引：{index}",
        "Inspector.AudioStream.EncodeState": "可編碼：{samples}, 幀大小：{frame}（最大：{max_frame}）、採樣率：{rate}",
        "Inspector.AudioStream.DecodeState": "封包總數：{total}, 封包遺失總數：{lost}, 封包遺失：{loss, number, percent}",
        "Inspector.AudioStream.BufferStats": "平均編解碼：{avgCodec}/s, 平均讀取：{avgRead}/s, 平均寫入：{avgWritten}/s",

        "Inspector.GaussianSplat.SplatInfo": "潑濺數量：{count}，VRAM 使用量：{vram}",
        "Inspector.GaussianSplat.Variant": "載入種類：{variant}",
        "Inspector.GaussianSplat.ColorByIndex": "依索引對潑濺上色",
        "Inspector.GaussianSplat.ReorderMorton": "重新依照 Morton 排序法排序",

        "Inspector.DynamicBoneChain.SetupFromChildren": "從子級設定",
        "Inspector.DynamicBoneChain.SetupFromChildrenAll": "從子級設定（強制全部）",
        "Inspector.DynamicBoneChain.SetupFromChildrenRig": "從子級設定（只有綁定）",
        "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換子級中的平滑變換",
        "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子級中的平滑變換",
        "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞體與抓取 -------",
        "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定碰撞體（使用對像根）",
        "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓取末端骨骼",

        "Inspector.DataPreset.SetActive": "設定啟用",
        "Inspector.DataPreset.SetValues": "設定數值",
        "Inspector.DataPreset.AddAllChildren": "新增所有子物件",

        "Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
        "Inspector.Rig.GenerateDebugVisuals": "生成除錯用檢視",
        "Inspector.Rig.ClearDebugVisuals": "清除除錯用檢視",

        "Inspector.AvatarExpression.AutoAssign": "自動分配 Blendshapes（使用啟發式算法）",

        "Inspector.CharacterController.Warning": "<color=red><size=150%>警告！</size></color><br>可以透過勾選 SimulateRotation 來將此元件用作簡單的剛體。在您這樣做之前，請理解它並非為此目的而優化，而正式的剛體支援將在未來推出。<br>正式剛體支援將提供：<br><b>- CPU 和網路效率</b> - CharacterController 會造成更高的 CPU 使用率和大量網路流量<br><b>- 約束</b> - 您將能夠在剛體之間建立關節、鉸鏈、彈簧和其他約束<br><b>- 對所有人都平滑的模擬和互動</b> - 當其他人嘗試互動時，CharacterController 會出現故障<br><b>- 新功能和工具</b> - 使使用它們更加容易<br>-----------------------<br>只要您理解這些限制，就盡情享受吧！",
        "Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告</size></color><br>透過他們的ID，這個元件可以被用於與引用互動。這個過程常被稱為「引用駭入」。<br><br>在您這樣做<b>之前</b>，請知曉這種方式 <b>不被</b> 支援且隨時可能失效。請勿讓您的作品依賴於此項功能。",
        "Inspector.FacetPreset.Warning": "<color=red><size=125%>警告</size></color><br>FacetPreset 會自動在我們發布新版介面元件物品時更新這個元件，若您正在自製介面元件，我們建議將本元件刪除。",
        "Inspector.GrabbableSaveBlock.Warning": "<color=red><size=125%>警告</size></color><br>本元件並非設計作為安全機制或竊盜保護系統使用，本元件停用直接儲存功能的用意是作為遊戲流程或是設計的一部分，要繞過這個元件的機制相當容易，本元件未來也不會加強任何安全保護措施。",

        "Inspector.NewSystem.Warning": "<color=red><size=125%>警告</size></color><br> 本元件為新加入，尚在製作階段的功能。雖然我們歡迎您試用本功能，但我們可能會進行不相容的功能變更，導致您必須要更新您所製作的內容。<br><br>如果您想要使用本功能，但需要確保您製作的內容有長期的相容性，請等待此通知從本元件移除。",

        "Inspector.AI_GeneratedContent.Info": "此元件用於標記由生成式 AI 所產生的內容。建議將本元件放置在透過此類方法生成的物件的根 Slot 上。當物品儲存時，以及包含此類物品的世界儲存時，此元件將自動新增標籤，以便篩選此類內容。",

        "Inspector.ParticleSystem.BasicInfo": "粒子數：{count}、FPS：{fps}、模擬時間：{time}、送出時間：{renderSubmitTime}、渲染分配：{allocationCount}",
        "Inspector.ParticleSystem.TrailInfo": "軌跡：{trailCount}（容量：{trailCapacity}）、軌跡點容量：{trailPointCapacity}、分配：{allocationCount}",

        "Inspector.ParticleStyle.CommonTransitions": "通用變化模板：",
        "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
        "Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
        "Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
        "Inspector.ParticleStyle.IntensityFadeInOut": "強度淡入 & 淡出",
        "Inspector.ParticleStyle.IntensityFadeIn": "強度淡入",
        "Inspector.ParticleStyle.IntensityFadeOut": "強度淡出",
        "Inspector.ParticleStyle.ClearFades": "清除漸變",

        "Inspector.Collider.SetFromLocalBounds": "根據本地邊界設定",
        "Inspector.Collider.SetFromGlobalBounds": "根據全域邊界設定",
        "Inspector.Collider.SetFromLocalBoundsPrecise": "根據本地邊界設定（精準）",
        "Inspector.Collider.SetFromGlobalBoundsPrecise": "根據全域邊界設定（精準）",
        "Inspector.Collider.SetFromPreciseBounds": "根據精確邊界設定",
        "Inspector.Collider.SetFromPreciseCylinderBounds": "根據精確圓柱邊界設定",
        "Inspector.Collider.Visualize": "檢視碰撞體",

        "Inspector.SimpleAwayIndicator.TestAway": "設為離開（除錯用）",
        "Inspector.SimpleAwayIndicator.TestRestore": "返回正常（除錯用）",

        "Inspector.FingerReferencePoseSource.AssignFromBipedRig": "從二足骨架中指定",
        "Inspector.FingerReferencePoseSource.CaptureMyLeftHand": "擷取我的左手",
        "Inspector.FingerReferencePoseSource.CaptureMyRightHand": "擷取我的右手",
        "Inspector.BipedRig.GenerateStaticFingerPoseCode": "複製靜態手指姿勢進剪貼簿",
        "Inspector.FingerReferencePoseSource.CaptureReference": "從參照中擷取",

        "Inspector.Fields.Drive": "驅動 (Drive)",
        "Inspector.Fields.DriveWriteBack": "驅動 (Drive) <size=50%>(回寫 write back)</size>",

        "Inspector.Actions.CopyComponent": "複製元件",
        "Inspector.Actions.MoveComponent": "移動元件",

        "Inspector.Wizard.PackTexture": "打包貼圖",
        "Inspector.Wizard.UnpackTexture": "解包貼圖",

        "Inspector.Error": "錯誤",

        "UserInspector.Title": "使用者檢視器",

        "WorkerInspector.Title": "{name} 檢視器",

        "CreateNew.Title": "建立",

        "Wizard.General.ProcessRoot": "要處理的根 Slot：",
        "Wizard.General.Result": "結果：",
        "Wizard.General.ErrorNoRoot": "未選擇根 Slot",
        "Wizard.General.RemovedResult": "已刪除 {n}",

        "Wizard.AssetOptimization.Title": "資產最佳化精靈",
        "Wizard.AssetOptimization.CleanupUnusedAssets": "清理未使用的資產",
        "Wizard.AssetOptimization.CleanupEmptySlots": "清理空 Slot",
        "Wizard.AssetOptimization.CleanupDisabledMeshRenderers": "清理停用的網格渲染器",
        "Wizard.AssetOptimization.DeduplicateMaterials": "刪除重複的材質球",
        "Wizard.AssetOptimization.CleanupFileItems": "清理檔案物品",
        "Wizard.AssetOptimization.MaxTextureResolution": "設定最大貼圖解析度",
        "Wizard.AssetOptimization.RecompressTextures": "重新壓縮貼圖",
        "Wizard.AssetOptimization.RecalculateAllNormals": "重新計算所有法線",
        "Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新計算所有法線（合併）",
        "Wizard.AssetOptimization.RecalculateAllTangents": "重新計算所有切線（Mikktspace）",
        "Wizard.AssetOptimization.ResizedResult": "調整後 {n}",

        "Wizard.LightSources.Title": "光源精靈",
        "Wizard.LightSources.Header": "場景光源",
        "Wizard.LightSources.ProcessRoot": "要處理的根 Slot：",
        "Wizard.LightSources.PointLights": "點光源：",
        "Wizard.LightSources.SpotLights": "聚光燈光源：",
        "Wizard.LightSources.DirectionalLights": "方向性光源：",
        "Wizard.LightSources.DisabledLights": "停用的光源：",
        "Wizard.LightSources.WithTag": "含標籤：",
        "Wizard.LightSources.SetShadowType": "設定陰影類型",
        "Wizard.LightSources.MultiplyIntensity": "相乘強度",
        "Wizard.LightSources.SetIntensity": "設定強度",
        "Wizard.LightSources.MultiplyRange": "相乘範圍",
        "Wizard.LightSources.SetRange": "設定範圍",
        "Wizard.LightSources.Enable": "啟用",
        "Wizard.LightSources.Disable": "停用",
        "Wizard.LightSources.Destroy": "銷毀",

        "Wizard.CubemapCreator.Title": "Cubemap 建造器",
        "Wizard.CubemapCreator.Textures": "原始貼圖：",
        "Wizard.CubemapCreator.TexturesNote": "請注意，部份 Cubemap 貼圖慣例上會左右對調。如果生成的 Cubemap 不正確，請嘗試交換左右貼圖。",
        "Wizard.CubemapCreator.PosX": "+X（右）",
        "Wizard.CubemapCreator.NegX": "-X（左）",
        "Wizard.CubemapCreator.PosY": "+Y（頂部）",
        "Wizard.CubemapCreator.NegY": "-Y（底部）",
        "Wizard.CubemapCreator.PosZ": "+Z（前）",
        "Wizard.CubemapCreator.NegZ": "-Z（後）",
        "Wizard.CubemapCreator.TopBottomRotation": "頂部/底部旋轉：",

        "Wizard.ReflectionProbes.Title": "反射探針設定精靈",
        "Wizard.ReflectionProbes.ProcessRoot": "要處理的根 Slot：",
        "Wizard.ReflectionProbes.ProcessDisabled": "處理已停用探針",
        "Wizard.ReflectionProbes.WithTag": "含標籤：",
        "Wizard.ReflectionProbes.TeleportUserToProbe": "將我傳送到每個探針",
        "Wizard.ReflectionProbes.DelayBetweenProbes": "探針之間的延遲",
        "Wizard.ReflectionProbes.ShowDebugVisuals": "顯示除錯用檢視",
        "Wizard.ReflectionProbes.HideDebugVisuals": "隱藏除錯用檢視",
        "Wizard.ReflectionProbes.BakeProbes": "烘焙探針",
        "Wizard.ReflectionProbes.Baking": "正在烘焙 {count} 個中的第 {index} 個……",

        "Wizard.TextRenderer.Header": "文字渲染器設定精靈",
        "Wizard.TextRenderer.ProcessRoot": "要處理的根 Slot：",
        "Wizard.TextRenderer.ProcessStandalone": "處理獨立文字",
        "Wizard.TextRenderer.ProcessUIX": "處理 UIX 文字",
        "Wizard.TextRenderer.Disabled": "處理已停用文字",
        "Wizard.TextRenderer.WithTag": "含標籤：",
        "Wizard.TextRenderer.ReplaceMaterial": "替換材質",
        "Wizard.TextRenderer.ReplaceFont": "替換字體",
        "Wizard.TextRenderer.SetColor": "設定顏色",

        "Wizard.TextureWizards.DefaultValue": "預設值",
        "Wizard.TextureWizards.Invert": "反轉",
        "Wizard.TextureWizards.ClearTexture": "清除貼圖",
        "Wizard.TextureWizards.ResolutionOverride": "解析度覆蓋",
        "Wizard.TextureWizards.PlaceTextureHere": "在此放置貼圖",

        "Wizard.TexturePacker.Title": "貼圖打包精靈",
        "Wizard.TexturePacker.Packing": "打包中……",
        "Wizard.TexturePacker.PackTextures": "打包貼圖",
        "Wizard.TexturePacker.Output": "輸出",
        "Wizard.TexturePacker.AutomaticSizeHandling": "自動尺寸處理",
        "Wizard.TexturePacker.UseSmallest": "使用最小",
        "Wizard.TexturePacker.UseLargest": "使用最大",
        "Wizard.TexturePacker.GenerateMipmaps": "生成 Mipmap",

        "Wizard.TextureUnpacker.Title": "貼圖解包精靈",
        "Wizard.TextureUnpacker.Unpacking": "解包中……",
        "Wizard.TextureUnpacker.UnpackTexture": "解包貼圖",

        "Desktop.Controls.Title": "桌面控制",
        "Desktop.OpenKeyboard": "開啟鍵盤",
        "Desktop.FollowCursor.On": "跟隨游標：開啟",
        "Desktop.FollowCursor.Off": "跟隨游標：關閉",
        "Desktop.LegacyInputMode.On": "舊版輸入模式：開啟",
        "Desktop.LegacyInputMode.Off": "舊版輸入模式：關閉",
        "Desktop.Brightness": "亮度：{n,number,percent}",
        "Desktop.Opacity": "不透明度：{n,number,percent}",

        "VolumePlaneSlicer.Highlight": "高亮",
        "VolumePlaneSlicer.Slicer": "滑塊",

        "Tutorial.Welcome.Welcome": "歡迎！",
        "Tutorial.Welcome.Description": "潛入一個充滿無限可能的全新數位宇宙。無論您是來這裡與世界各地的人們社交和聚會，還是來建造、創作和開發任何東西——從美麗的藝術品、互動式化身和小工具，到複雜的互動世界和遊戲，{appName} 都是一個無限可客製化的地方，您會受到歡迎，並且會找到與您產生共鳴的群體。<br><br>在您開始探索之前，我們會先引導您設定一些基本要素，以確保順暢的體驗。當您準備好時，請點擊下方按鈕",
        "Tutorial.Welcome.Begin": "讓我們開始吧！",

        "Tutorial.Welcome.AccountHeader": "{appName} 帳號",
        "Tutorial.Welcome.AccountDescription": "建立帳號可為您提供1GB的免費儲存空間，您將可以保存物品、喜歡的化身，添加朋友和傳遞訊息。",
        "Tutorial.Welcome.AccountCreate": "建立帳號",
        "Tutorial.Welcome.AccountLogin": "我已經有一個帳號",
        "Tutorial.Welcome.AccountSkip": "在沒有帳號的情況下繼續",
        "Tutorial.Welcome.AccountSkipHeader": "跳過建立帳號？",
        "Tutorial.Welcome.AccountSkipDescription": "某些功能（例如，保存物品、化身，添加聯絡人等）將無法訪問。",
        "Tutorial.Welcome.AccountSkipConfirm": "確定跳過",

        "Tutorial.Welcome.SettingsHeader": "基本配置",
        "Tutorial.Welcome.SettingsDescription": "您可以配置基本動作和使用者首選項。 所有這些都可以在以後更改。",
        "Tutorial.Welcome.SettingsTurning": "轉向方式",
        "Tutorial.Welcome.SettingsSnapTurn": "吸附式",
        "Tutorial.Welcome.SettingsSnapTurn.Description": "立即轉向新的角度。適用於新使用者。",
        "Tutorial.Welcome.SettingsSmoothTurn": "平滑",
        "Tutorial.Welcome.SettingsSmoothTurn.Description": "平滑地轉向，但易引起暈動症。",
        "Tutorial.Welcome.SettingsPrimaryController": "主控制器",
        "Tutorial.Welcome.SettingsPrimaryLeft": "左",
        "Tutorial.Welcome.SettingsPrimaryLeft.Description": "左手",
        "Tutorial.Welcome.SettingsPrimaryRight": "右",
        "Tutorial.Welcome.SettingsPrimaryRight.Description": "右手",

        "Tutorial.Welcome.SettingsHeadDirectionMovement": "移動方向",
        "Tutorial.Welcome.SettingsUseHeadDirection": "頭部方向",
        "Tutorial.Welcome.SettingsUseHeadDirection.Description": "您將朝您所看的方向移動",
        "Tutorial.Welcome.SettingsUseControllerDirection": "控制器方向",
        "Tutorial.Welcome.SettingsUseControllerDirection.Description": "您將朝您的控制器方向移動",

        "Tutorial.Welcome.LeftControllerMode": "左控制器模式",
        "Tutorial.Welcome.RightControllerMode": "右控制器模式",

        "Tutorial.Welcome.SidewaysTurnOnly": "僅轉向",
        "Tutorial.Welcome.SidewaysTurnOnly.Description": "僅使用此控制器進行轉向",
        "Tutorial.Welcome.SidewaysTurnAndMove": "轉向與移動",
        "Tutorial.Welcome.SidewaysTurnAndMove.Description": "使用此控制器進行轉向和移動",
        "Tutorial.Welcome.SidewaysStrafe": "側向移動",
        "Tutorial.Welcome.SidewaysStrafe.Description": "使用此控制器進行側向移動",
        "Tutorial.Welcome.SidewaysOff": "關閉",
        "Tutorial.Welcome.SidewaysOff.Description": "僅向前/向後移動",

        "Tutorial.Welcome.SettingsHeight": "您的身高",
        "Tutorial.Welcome.SettingsHeightExamples": "範例：1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",

        "Tutorial.Welcome.StartTutorialHeader": "準備好開始探索了嗎？",
        "Tutorial.Welcome.StartTutorialDescription": "您已整裝待發，即將踏上探索之旅了！我們會將您傳送到教程世界。在那之後，有一個全新的家園世界等待著您。那將是您探索 {appName} 的起點。當您準備好了，請點擊下方的按鈕。",
        "Tutorial.Welcome.StartTutorial": "開始教程",

        "Tutorial.CommunityYouTube.Title": "社群 YouTube 頻道",

        "Tutorial.UserResources.UserResourcesTitle": "使用者資源",
        "Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
        "Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",

        "Tutorial.Intro.BadgesAppTeam": "{appName} 團隊",
        "Tutorial.Intro.BadgesModerator": "管理員",
        "Tutorial.Intro.BadgesMentor": "導師",
        "Tutorial.Intro.BadgesDisabilityHearing": "聽力障礙",
        "Tutorial.Intro.BadgesDisabilityVision": "視覺障礙",
        "Tutorial.Intro.BadgesDisabilitySpeech": "發音障礙",
        "Tutorial.Intro.BadgesTitle": "徽章",
        "Tutorial.Intro.BadgesDescription": "徽章是一些展示使用者特色的小圖標。這兒是一些需要被記住的重要徽章。使用者可以透過 {appName} Bot 帳號賦予自己身體障礙徽章。請查閱 {appName} Wiki 以瞭解更多資訊",
        "Tutorial.Intro.HelpSite": "幫助",

        "Object.Mirror.Toggle": "開關（鏡子）",

        "Twitch.Panel.Button.Commands.Enabled": "命令已啟用",
        "Twitch.Panel.Button.Commands.Disabled": "命令已停用",
        "Twitch.Panel.Button.SafeMode.Enabled": "安全模式已啟用",
        "Twitch.Panel.Button.SafeMode.Disabled": "安全模式已停用",
        "Twitch.Panel.Button.SubscriberCommands.Enabled": "訂閱者命令<br>僅對訂閱者啟用",
        "Twitch.Panel.Button.SubscriberCommands.Disabled": "訂閱者命令<br>對所有人啟用",
        "Twitch.Panel.Title.Text": "Twitch 聊天室",

        "Exiting.SavingItems": "正在儲存 {n} 個物品……",
        "Exiting.SavingChanges": "正在儲存變更……",
        "Exiting.Exiting": "正在退出……",
        "Exiting.LoggingOut": "正在登出……",

        "Migration.Title": "遷移",
        "Migration.NewTask": "新建遷移任務",

        "Migration.LoginModal.Title": "遷移資料？",
        "Migration.LoginModal.Description": "您希望從另一個帳號遷移資料嗎？您也可以選擇稍後再從主面板上的「遷移」標籤頁執行此操作。",
        "Migration.LoginModal.OpenMigration": "開啟遷移頁面",
        "Migration.LoginModal.Later": "稍後",
        "Migration.LoginResetID.Title": "確定要重設 UserID 嗎？",
        "Migration.LoginResetID.Description": "請您知曉，執行此項操作會導致 <color=red>難以預知的內容損壞</color>。您所有的物品、世界、聯絡人和訊息都將被成功遷移，但任何依賴於您舊 UserID 引用的行為與元件可能會不能使用，需要進行重新設定。<color=red>不要使用這個選項</color> 除非您有非常充分的理由。",
        "Migration.LoginResetID.ResetButton": "我明白了，開始重設",

        "Migration.ReservedUsername.Title": "<b>被保留的使用者名稱</b>",
        "Migration.ReservedUsername.Description": "這個使用者名稱正為原擁有者所保留。如果這是您的帳號，請提供您的 {platform} 憑據來解鎖它。我們不會保留這些憑據，它們只在註冊時被用於驗證您對帳號的所有權。",
        "Migration.SourcePassword": "{platform} 密碼：",
        "Migration.SourceUsername": "{platform} 使用者名稱：",

        "Migration.Dialog.Title": "帳號遷移",
        "Migration.Dialog.Source": "您可以遷移來自任何相容的基礎架構的資料。首先，從下方的列表中選擇一個您希望自其遷移資料的基礎架構。您也可以透過在安裝資料夾下的「Migrations」資料夾放置設定文件來新增額外的基礎架構。",
        "Migration.Dialog.AccountDescription": "要遷移您的帳號，我們需要您的 {platform} 帳號密碼以登錄並訪問數據。",

        "Migration.ResetID.Title": "重設我的 UserID",
        "Migration.ResetID.Description": "<color=red><b>警告：</b></color> 選擇這個選項 <b>會不可還原地部分損壞現存內容</b>，其中包括使用者內容、社群服務、連結、雲端變數等中任何對 UserID 的引用。這些引用會被重設，但您的物品、世界、聯絡人與訊息不會遺失。我們 <b>只</b> 建議您在想更換一個新的隨機 UserID 時使用此選項。除非您有重置 UserID 的充分理由，您 <b>不該</b> 使用此選項。您的 UserID 會像這樣變化：\n U-MyUsername -> U-fX3pKe7AYYQ",

        "Migration.DataSelection.Title": "當我們遷移您帳號時，應該遷移哪些資料？",
        "Migration.DataSelection.Everything": "所有資料",
        "Migration.DataSelection.Choose": "讓我自己選擇",

        "Migration.DataSelection.Favorites": "偏好（化身、家園、相機、鍵盤、介面元件）",

        "Migration.DataSelection.Favorites.Description": "這將首先遷移您的家園、收藏的化身、鍵盤、相機與主面板，這樣您就能儘快開始使用它們。\n <color=red><b>警告：</b></color> 如果您選擇了這個選項，您可能 <b>失去某些</b> 在遷移前作出的對您收藏內容的更改。",
        "Migration.DataSelection.Favorites.OverwriteTitle": "我們應該在遷移時覆蓋您的偏好嗎？",

        "Migration.DataSelection.Home.Title": "將您原來的家園設為預設？",
        "Migration.DataSelection.Home.Description": "當我們遷移您的資料時，您原本的雲端家園會被安置在一個不同的 URL 下，您預設的家園會被設定為一個全新的雲端家園。不過，如果您希望如此，我們也可以將您原有的家園設為預設。即使您選擇了「否」，您原有的家園依然可以存取。您也可以稍後再收藏它並設為您的家園。",

        "Migration.DataSelection.Contacts": "聯絡人",
        "Migration.DataSelection.Message History": "訊息歷史",
        "Migration.DataSelection.InventoryWorld": "物品欄 & 世界",
        "Migration.DataSelection.CloudVariable.Definitions": "雲端變數定義",
        "Migration.DataSelection.CloudVariable.Values": "雲端變數值",

        "Migration.DataSelection.AlwaysOverwrite": "維持覆蓋",

        "Migration.Start": "開始遷移",
        "Migration.Groups.Title": "遷移群組",
        "Migration.Groups.Introduction": "我們應該遷移您的群組嗎？",

        "Migration.Groups.Description": "所有您作為管理員的群組都將被默認遷移。如果您只想遷移指定群組，點擊下方的按鈕來載入它們並選擇您希望遷移的群組。",

        "Migration.Groups.LoadGroups": "載入群組",
        "Migration.Groups.RefreshGroups": "更新群組",

        "Migration.Groups.Fetching": "取得群組中……",
        "Migration.Groups.Fetching.LoginFailed": "登入錯誤：{error}",
        "Migration.Groups.Fetching.Error": "取得群組時發生錯誤：{error}",
        "Migration.Groups.NoGroups": "未找到可遷移的 {platform} 群組。",
        "Migration.Groups.NotGroupAdmin": "您未擔任任何 {platform} 群組的管理員，請聯繫您群組的管理員以進行遷移！",

        "Migration.Summary": "好的，我們已經完成了準備工作。點擊下方的開始遷移按鈕，我們就會開始您的遷移工作。\n\n遷移工作需要一些時間，我們需要複製所有的資料。如果您選擇了遷移您的收藏夾，我們會優先遷移它們以便您能夠盡快使用。\n\n在遷移運行時，您無需保持 {appName} 運行，但我們也會透過 {appName} Bot 向您發送通知以告知您進展如何。",

        "Migration.List.EmptyTitle": "需要開始新的遷移工作嗎？",
        "Migration.List.EmptySubtitle": "點擊左上方的「新建遷移任務」按鈕",

        "Migration.List.ButtonLabel": "{name}\n<size=50%>建立於：{time}\n狀態：{state}",
        "Migration.Report.Title": "遷移任務報告：",
        "Migration.Report.Description": "<color={hex}>描述：</color> {value}",
        "Migration.Report.Status": "<color={hex}>狀態：</color> {value}",
        "Migration.Report.CreatedOn": "<color={hex}>建立於：</color> {value}",
        "Migration.Report.StartedOn": "<color={hex}>開始於：</color> {value}",
        "Migration.Report.CompletedOn": "<color={hex}>完成於：</color> {value}",

        "Migration.Report.CurrentlyMigrating": "正在遷移 <color={hex}>{value}</color> 的資料。",
        "Migration.Report.CurrentItem": "目前項目：<color={hex}>{value}</color>",

        "Migration.Report.CurrentRate": "<color={hex}>目前速度：</color>每分鐘約 {value} 個世界/項目",

        "Migration.Report.EstimatedQueuePosition": "<color={hex}>此任務之前的排隊任務數：</color> {value}",
        "Migration.Report.ContactStatus": "已遷移 <color={hex}>{total}</color> 聯絡人中的 <color={hex}>{current}</color> 個",
        "Migration.Report.MessageStatus": "已遷移 <color={hex}>{value}</color> 條訊息",
        "Migration.Report.CloudVariableDefinitionStatus": "已遷移 <color={hex}>{value}</color> 個雲端變數定義",
        "Migration.Report.CloudVariableValueStatus": "已遷移 <color={hex}>{value}</color> 個雲端變數",
        "Migration.Report.RecordStatus": "已遷移 <color={hex}>{total}</color> 世界/項目中的 <color={hex}>{current}</color> 個，失敗 <color=red>{failed}</color> 個。",
        "Migration.Report.GroupStatus": "已遷移 <color={hex}>{total}</color> 群組中的 <color={hex}>{current}</color> 個",
        "Migration.Report.GroupMemberStatus": "總共已遷移 <color={hex}>{value}</color> 群組成員",

        "Migration.Error": "<color=red>錯誤：</color> {error}",
        "Migration.NothingSelected": "未選擇任何項目，無法開始。",

        "Migration.ColorManagement": "這個世界建立在 Gamma 色彩空間下，目前已被自動轉換至線性色彩空間。<br><br>它看起來可能會有些不同，但整體而言應該可以使用。<br><br>如果您就是作者且發現了世界轉換中的錯誤，<color=red>不要直接儲存</color>，只另存新檔。<br><br>只要原始世界存在，我們還可以改良轉換流程。否則您將自己負責修復這些錯誤。",

        "Temporary.MMC.Voting UI": "MMC 投票界面",
        "Temporary.MMC.Vote": "投票",

        "Temporary.MMC.Categories.Name": "類別",

        "Temporary.MMC.Categories.Worlds": "世界",
        "Temporary.MMC.Categories.Worlds.Social": "社交",
        "Temporary.MMC.Categories.Worlds.Game": "遊戲",

        "Temporary.MMC.Categories.Other": "其他",
        "Temporary.MMC.Categories.Misc": "雜項",
        "Temporary.MMC.Categories.Meme": "迷因",

        "Temporary.MMC.Categories.Avatars": "化身",
        "Temporary.MMC.Categories.Avatars.Accessories": "配件",

        "Temporary.MMC.VoteSuccess": "在 {category} 中您投票給了 {voteTarget}。",
        "Temporary.MMC.VoteFailure": "投票失敗，您的投票未被成功計票，請重試。",
        "Temporary.MMC.VotedAlready": "您已經為 {voteTarget} 投過票了。",
        "Temporary.MMC.VoteInvalid": "無效投票，請重試。",

        "CloudHome.WelcomeHome": "歡迎回家",
        "CloudHome.TargetRangeOptions": "目標範圍選項",

        "Tutorial.Saving.Title": "歡迎回家！",
        "Tutorial.Saving.Content": "歡迎來到您的<b><i><color=hero.yellow>家園</b></i></color>世界！這是您每次登入後所來到的地方。<br><br>這是一個您自己的世界，您可以儲存任何所作的更改。<br><br>如果您儲存了，當您下次回來時，一切將與您離開時一模一樣！",

        "Tutorial.Teleporter.SessionList.UnnamedSession": "<i><alpha=#77>未命名活動</closeall>",
        "Tutorial.Teleporter.SessionList.UnnamedHost": "主持人：<i><alpha=#77>無名氏</closeall>",
        "Tutorial.Teleporter.SessionList.HostName": "主持人：<b>{hostName}</b>",
        "Tutorial.Teleporter.SessionList.PresentUsers": "<b>{presentUsers}</b> / {totalUsers} 位使用者在線上",
        "Tutorial.Teleporter.SessionList.PublicSessions": "公開活動",
        "Tutorial.Teleporter.SessionList.NoPublicSessions": "沒有可用的公開活動！ :(<br><size=66%>但您還可以：</size>",

        "Tutorial.Teleporter.ChooseDestination": "選擇您想要前往的地方",

        "Tutorial.Teleporter.Destinations.CloudHome": "前往您的雲端家園",
        "Tutorial.Teleporter.Destinations.AvatarWorld": "前往化身展示廳",
        "Tutorial.Teleporter.Destinations.PickAnotherSession": "選擇其他活動",
        "Tutorial.Teleporter.Destinations.PickPublicSession": "加入公開活動",

        "Tutorial.Teleporter.WorldsTabHint": "您也可以使用主面板上的<br>世界瀏覽器找到要加入的世界！",

        "Tutorial.Teleporter.FailedToJoin": "<color=hero.red>活動加入失敗！ :(</color><br><size=66%>但您還可以：</size>",

        "Tutorial.Teleporter.Transporting": "傳送中……",

        "CloudHome.Info.OnlineUsers": "線上使用者：{online_users}<br>可加入使用者：{joinable_users}",
        "CloudHome.Info.Moderation": "管理員",
        "CloudHome.Info.Inventory": "物品欄",
        "CloudHome.Info.Tools": "工具",
        "CloudHome.Info.MoreInfo": "更多資訊",
        "CloudHome.Info.SessionUptime": "活動持續時間：",
        "CloudHome.Info.AccessLevel": "權限等級：",
        "CloudHome.Info.StorageUsed": "已用儲存空間：",

        "CloudHome.Info.DashInfoTab.Title": "歡迎！",
        "CloudHome.Info.DashInfoDesktop": "為了讓您更快上手，有幾件事您應當知悉。當按下 Esc 鍵，您可以開啟 <i><color=hero.purple>主面板</color></i>。它相當於您的桌面或是控制面板。<br><br>如果您對此感到疑惑，它用於顯示能夠幫助您的額外數據。點擊下方按鈕關閉這條消息。",
        "CloudHome.Info.DashInfoVR": "為了讓您更快上手，有幾件事您應當知悉。當按下 B 或 Y 鍵，您可以開啟 <i><color=hero.purple>主面板</color></i>。它相當於您的桌面或是控制面板。<br><br>如果您對此感到疑惑，它用於顯示能夠幫助您的額外數據。點擊下方按鈕關閉這條消息。",
        "CloudHome.Info.DashInfoVRNoButtons": "為了讓您更快上手，有幾件事您應當知悉。當您按住選單鍵直到圓圈填滿，您可以開啟 <i><color=hero.purple>主面板</color></i>。它相當於您的桌面或是控制面板。<br><br>如果您對此感到疑惑，它用於顯示能夠幫助您的額外數據。點擊下方按鈕關閉這條消息。",

        "CloudHome.Info.GoToWiki": "前往 Wiki！",
        "CloudHome.Info.GoToDiscord": "前往 Discord！",

        "CloudHome.Info.ModerationTab.Title": "管理員！",
        "CloudHome.Info.ModerationTab.Content": "安全很重要！如果您需要幫助或者需要舉報一位使用者，請在我們的 <u><color=hero.cyan>監管平臺</color></u><sprite name=hyperlink>發起工單。<br><br>我們有由志願管理員組成的強大團隊 <sprite name=modbadge> 來保障社區的安全！如果您有疑問，或是發現了違反行為準則的現象，請發起工單。",

        "CloudHome.Info.InventoryTab.Title": "儲存您的物品！",
        "CloudHome.Info.InventoryTab.Content": "在您 <i><color=hero.purple>主面板</color></i> 中的 <i><color=hero.purple>物品</color></i> 包含了您儲存的化身和物品。<br><br><i><color=hero.purple>{appName} Essentials</color></i> 資料夾中有一些有趣的東西可以玩；點兩下物品即可生成它！",

        "CloudHome.Info.ToolsTab.Title": "世界內編輯！",
        "CloudHome.Info.ToolsTab.Content": "{appName} 的特色之一就是能夠輕鬆地在遊戲中創造或修改東西。<br><br>沒錯，就在這裡！或者說在任何地方——您可以透過物品欄中的 <i><color=hero.purple>{appName} Essentials -> Tools</color></i> 獲得的工具，讓您能夠輕鬆地編輯周圍的世界，打造成您喜歡的樣子。",

        "CloudHome.Info.HelpTab.Title": "取得協助",
        "CloudHome.Info.HelpTab.InfoLineOne": "需要協助嗎？請檢閱我們的 <u><color=hero.cyan>Wiki</color></u><sprite name=hyperlink>，或者詢問以獲得解答。",
        "CloudHome.Info.HelpTab.InfoLineTwo": "在我們的 <u><color=hero.cyan>Discord!</color></u><sprite name=hyperlink> 中提問，透過主面板中的 <i><color=hero.purple>桌面</color></i> 標籤頁，您可以輕易地在桌面下查看連結內容。",

        "CloudHome.Info.UsersTab.Title": "尋找使用者",
        "CloudHome.Info.UsersTab.Content": "公開活動會是讓您沉浸在社區氛圍中的一個好去處！<br><br>您可以在主面板中的 <i><color=hero.purple>世界</color></i> 標籤頁找到可以立即加入的公開活動。快去看看吧！",

        "Mirror.Header.RenderingOptions": "渲染選項",
        "Mirror.Header.Type": "鏡子類型",
        "Mirror.Header.Resolution": "鏡子解析度",
        "Mirror.Header.AspectRatio": "長寬比",

        "Mirror.EnableLights": "啟用燈光",
        "Mirror.DisableLights": "停用燈光",

        "Mirror.EnableShadows": "啟用陰影",
        "Mirror.DisableShadows": "停用陰影",

        "Mirror.Camera": "相機",

        "Mirror.AspectRatio.Tall": "長條",
        "Mirror.AspectRatio.Square": "方形",
        "Mirror.AspectRatio.Wide": "寬形",

        "Mirror.Menu": "選單",
        "Mirror.CloseMenu": "關閉選單",

        "StickyNote.SpinMe": "轉轉看！",
        "StickyNote.FruitPlate": "自動填充水果盤，免費提供",
        "StickyNote.EmptyForYou": "留給您放東西 :)",
        "StickyNote.RelevantLinks": "相關連結！<br><--<br><br><size=500>甚至可以叫它連結之書</size>",
        "StickyNote.SunTool": "以您之手掌握太陽之力！",
        "StickyNote.Bow": "拉弓，瞄準",
        "StickyNote.Crossbow": "使用槓桿（或是使用第二按鈕）來裝填！",
        "StickyNote.Shade": "可調節遮陽傘",
        "StickyNote.TheaterTablet": "使用這個平板來控制房間的風扇與窗戶！",
        "StickyNote.ControlTablet": "使用這個平板來控制家園的各個部分！",

        "StickyNote.RotateMeDesktop": "按住 E 來旋轉！",
        "StickyNote.RotateMeVR": "轉轉看！",

        "StickyNote.EquipMeDesktop": "裝備並按下左鍵！",
        "StickyNote.EquipMeVR": "裝備並拉弦！",

        "StickyNote.DipBrushes": "將筆刷浸入材質球來選擇材質",
        "StickyNote.BrushColor": "在您的內文選單中更改筆刷的顏色與大小",
        "StickyNote.Drawing": "您可以在畫板上或空氣中繪畫。事實上，哪裡都可以！",
        "StickyNote.WorldCanvas": "世界就是您的畫布！",

        "CloudHome.Panel.HomeControl": "房屋控制面板",

        "CloudHome.Panel.General": "一般",
        "CloudHome.Panel.Lighting": "燈光",
        "CloudHome.Panel.Furniture": "家具",

        "CloudHome.Panel.Quality": "品質",
        "CloudHome.Panel.Doors": "門",
        "CloudHome.Panel.Audio": "音效",
        "CloudHome.Panel.RealtimeReflections": "即時反射",
        "CloudHome.Panel.OverheadLighting": "頂上照明",
        "CloudHome.Panel.Sconces": "壁燈",
        "CloudHome.Panel.SpotLights": "聚光燈",
        "CloudHome.Panel.TableLights": "檯燈",
        "CloudHome.Panel.FurnitureVisibility": "顯示家具",

        "CloudHome.Panel.LowQualityMode": "低品質模式",
        "CloudHome.Panel.DoorSounds": "門的聲音",
        "CloudHome.Panel.DoorsAlwaysOpen": "維持常開",
        "CloudHome.Panel.InteriorAmbience": "室內環境音",
        "CloudHome.Panel.InteriorAmbienceVolume": "室內環境音<br>音量",
        "CloudHome.Panel.LightsOn": "開燈",
        "CloudHome.Panel.LightIntensity": "燈光強度",
        "CloudHome.Panel.LightColor": "燈光顏色",
        "CloudHome.Panel.LightColorTemperature": "燈光色溫",

        "CloudHome.Panel.Spawn": "出生點",
        "CloudHome.Panel.Foyer": "門廳",
        "CloudHome.Panel.Workspace": "工作間",
        "CloudHome.Panel.ReadingLounge": "閱讀室",
        "CloudHome.Panel.Lounge": "休息室",
        "CloudHome.Panel.Center": "中心",
        "CloudHome.Panel.Balcony": "陽臺",
        "CloudHome.Panel.Theater": "私人劇院",

        "CloudHome.Panel.TheaterControl": "劇院控制",
        "CloudHome.Panel.FanControl": "風扇控制",
        "CloudHome.Panel.WindowControl": "窗戶控制",
        "CloudHome.Panel.FanSpeed": "風扇速度",
        "CloudHome.Panel.WindowTint": "窗戶色調",

        "CloudHome.FeaturedPanel.OpenWorld": "開啟世界",
        "CloudHome.FeaturedPanel.LinkText": "點這裡<br>來開啟世界！",
        "CloudHome.FeaturedPanel.Featured": "精選",

        "CloudHome.AvatarPanel.Title": "精選化身世界",

        "CloudHome.SupporterPanel.Title": "<b>我們的支持者們</b>",

        "Tutorial.InfoPanel.Title": "嘿！在您繼續之前……",
        "Tutorial.InfoPanel.Content": "      有一個充滿無限可能的世界等待著您，只有您的想像力才是唯一的限制。<br><br>     您到目前為止看到的幾乎所有東西都是在遊戲中製作的！來自世界各地的人們即時協作，共同建造了這一切。<br><br>     這個平台仍在早期開發階段，我們持續不斷地更新和改進。但您也是這段旅程的一部分，天空就是極限！<br><br><align=center>感謝您的到訪和試用。</align>",

        "Tutorial.GrabItems.Grab": "抓取",
        "Tutorial.GrabItems.Snap": "吸附",
        "Tutorial.GrabItems.Slide": "滑動",

        "Tutorial.Panel.Jumping.Title": "跳躍",
        "Tutorial.Panel.Jumping.ContentDesktop": "在行走時，按下空格鍵跳躍！",
        "Tutorial.Panel.Jumping.ContentVR": "在行走時，按下搖桿跳躍！",
        "Tutorial.Panel.Jumping.ContentVRNoButtons": "在行走時，按下觸控板中心跳躍！",

        "Tutorial.Panel.WalkLocomotion.Title": "行走移動",
        "Tutorial.Panel.WalkLocomotion.Content": "沿着地面行走和跳躍",

        "Tutorial.Panel.TeleportLocomotion.Title": "傳送移動",
        "Tutorial.Panel.TeleportLocomotion.Content": "立即將您傳送至傳送指示器位置",

        "Tutorial.DashboardInfo.Header": "您的主面板",
        "Tutorial.DashboardInfo.Content": "<b><color=hero.cyan>主面板</closeall> 是您的主選單 - 透過它，您可以與其他人交談、尋找新的世界來探索等等！<br><br>如果您需要更多協助，請查看 <b><color=hero.purple>說明</color></b> 標籤頁。",
        "Tutorial.DashboardInfo.GotIt": "知道了！",

        "Tutorial.MentorPanel.Title": "需要協助嗎？",
        "Tutorial.MentorPanel.Content": "尋找頭頂有此徽章的使用者 - 向他們尋求協助，他們是為了<i>您</i>而在這裡的！",

        "Tutorial.HelpTabPanel.Title": "需要協助嗎？",
        "Tutorial.HelpTabPanel.Content": "在主面板中有「說明」標籤頁，可以瀏覽 {appName} 的相關資訊。",

        "Hints.Spawn.InitialMovementDesktop": "使用移動鍵來四處移動！",
        "Hints.Spawn.InitialMovementVR": "使用搖桿來四處行走！",
        "Hints.Spawn.InitialMovementVRNoButtons": "使用觸控板來四處行走！",

        "Hints.Spawn.ContextMenuDesktop": "按 T 開啟內文選單以檢視選項",
        "Hints.Spawn.ContextMenuVR": "覺得不舒服嗎？按 B 或 Y 鍵開啟內文選單以檢視選項",
        "Hints.Spawn.ContextMenuVRNoButtons": "覺得不舒服嗎？按選單鍵開啟內文選單以檢視選項",

        "Hints.Spawn.TeleportLocomotionDesktop": "您可以在移動選單中嘗試其他選項，例如飛行。",
        "Hints.Spawn.TeleportLocomotionVR": "您可以在移動選單中嘗試其他選項，例如傳送或飛行。",

        "Hints.Bridge.RaiseTheWorld": "按下這個按鈕，召喚平台！",

        "Hints.Grabbing.GrabbingDesktop": "按住滑鼠右鍵以直接抓取物品！",
        "Hints.Grabbing.GrabbingVR": "按下抓握鍵以直接抓取物品！",

        "Hints.Grabbing.Rotating": "按住 E 鍵並移動滑鼠以旋轉抓取的物品！",
        "Hints.Grabbing.RotatingExtra": "同時按住 Shift 鍵與 E 鍵來繞其水平軸旋轉物品！",

        "Hints.Grabbing.ScalingDesktop": "抓取一個物品，按住 Shift 鍵，使用您的滾輪來縮放它！",
        "Hints.Grabbing.ScalingVR": "用您的雙手抓取物品來縮放它們！",

        "Hints.Grabbing.OtherGrabbables": "我們提供了繁多的互動類型，擺弄這三件物品來瞭解它們！",
        "Hints.Grabbing.OtherGrabbablesExtraDesktop": "除了縮放物體，您也可以在內文選單中啟用縮放來縮放自己。按住 Ctrl 並使用滾輪即可！",
        "Hints.Grabbing.OtherGrabbablesExtraVR": "除了縮放物體，您也可以在內文選單中啟用縮放來縮放自己。用雙手抓取它，然後將其移動得更近或更遠！",

        "Hints.Telescope.Alignment": "抓取望遠鏡並將其對準月亮！",

        "Hints.Telescope.TheMoonDesktop": "在對準月亮時，按住右鍵並移動視角來移動月亮！",
        "Hints.Telescope.TheMoonVR": "按下扳機鍵以啟用雷射並抓取、移動月亮！",

        "Hints.Sundial.SoftEquip": "抓取這個工具並使用它！",
        "Hints.Sundial.SoftEquipExtra": "工具使您能夠以多種方式改變您所處的世界！",

        "Hints.Sundial.HardEquip": "點擊這個工具來裝備它！",
        "Hints.Sundial.HardEquipExtra": "看不到雷射嗎？輕按您的扳機鍵來顯示它！",

        "Hints.Sundial.TheSun": "瞄準天空並點擊來移動太陽！",
        "Hints.Sundial.TheSunExtra": "試試瞄準地平線以下，將時間變成晚上！",

        "Hints.Sundial.Dequip": "透過在內文選單中選擇取消裝備來丟棄已裝備的工具。",
        "Hints.Sundial.DequipExtra": "注意，內文選單中的選項因您正手持工具而發生了改變。",

        "Hints.Sundial.Doorway": "進門以繼續！",

        "Hints.DashboardDesktop": "按 Esc 鍵開啟或關閉您的主面板！",
        "Hints.DashboardVR": "按您的選單按鈕開啟或關閉主面板！",
        "Hints.DashboardExtra": "請參閱下方關於主面板的額外資訊。",

        "Hints.Teleporter": "踏上傳送器並選擇您想要前往的地方！",
        "Hints.TeleporterExtra": "無論您去哪裡，都祝您在 {appName} 中玩得愉快！",

        "UI.TextDisplay.Landscape": "橫向",
        "UI.TextDisplay.Portrait": "縱向",
        "UI.TextDisplay.NormalText": "一般文字",
        "UI.TextDisplay.MonospaceText": "等寬文字",

        "UI.DocumentDisplay.PageNumber": "第 {page_number} 頁",
        "UI.DocumentDisplay.DocumentQuality": "畫質",
        "UI.DocumentDisplay.QualityLow": "低品質",
        "UI.DocumentDisplay.QualityMedium": "中品質",
        "UI.DocumentDisplay.QualityHigh": "高品質",
        "UI.DocumentDisplay.Pages": "頁數",
        "UI.DocumentDisplay.ResetZoom": "重設縮放",

        "UI.VideoPlayer.GlobalSettings": "全域<br>設定",
        "UI.VideoPlayer.LocalSettings": "本地<br>設定",
        "UI.VideoPlayer.SpatialAudio": "空間<br>音訊",
        "UI.VideoPlayer.AreaBroadcast": "區域<br>廣播",
        "UI.VideoPlayer.BroadcastAudio": "廣播<br>音訊",
        "UI.VideoPlayer.EnterURL": "<i><alpha=#77>在此輸入URL</closeall>",
        "UI.VideoPlayer.AudioZoneTheater": "本地<br>劇院",
        "UI.VideoPlayer.AudioZoneGlobal": "世界<br>音訊",
        "UI.VideoPlayer.UsersLoaded": "{users_loaded}/{users_present} 位<br>使用者已載入",
        "UI.VideoPlayer.AllUsersLoaded": "所有使用者<br>均已載入",

        "UI.ColorPicker.ColorPicker": "顏色選擇器",

        "UI.ColorPicker.Linear": "線性",

        "UI.ColorPicker.Hexadecimal": "16進位",
        "UI.ColorPicker.Blackbody": "黑體",
        "UI.ColorPicker.ColorSwatches": "色票",

        "UI.ColorPicker.Red": "紅",
        "UI.ColorPicker.Green": "綠",
        "UI.ColorPicker.Blue": "藍",

        "UI.ColorPicker.Hue": "色相",
        "UI.ColorPicker.Saturation": "飽和度",
        "UI.ColorPicker.Value": "明度",

        "UI.ColorPicker.Alpha": "Alpha",
        "UI.ColorPicker.Gain": "增益",

        "UI.ProgressBar.ImportingItem": "匯入項目",

        "UI.Camera.Automatic": "自動",
        "UI.Camera.Manual": "手動",

        "Tools.Names.MultiTool": "多功能工具",

        "Tools.Names.CommonTools": "通用工具",
        "Tools.Names.ManipulationTools": "操作工具集",
        "Tools.Names.InformationTools": "資訊工具集",

        "Discord.RichPresence.InPrivateWorld": "在私人世界中",
        "Discord.RichPresence.InPrivateLargeText": "在私人世界中（{version}）",
        "Discord.RichPresence.InPublicWorld": "在公開世界中",
        "Discord.RichPresence.PublicWorldDetails": "{worldName}（{totalWorlds} 個世界）",
        "Discord.RichPresence.InPublicLargeText": "在公開世界中（{version}）",

        "Universe.UI.Narrative": "敘事模式",
        "Universe.UI.Freeform": "自由移動",
        "Universe.Stars.Sun": "太陽",
        "Universe.Stars.Sirius": "天狼星",
        "Universe.Stars.Pollux": "北河二",
        "Universe.Stars.Arcturus": "大角星",
        "Universe.Stars.Aldebaran": "畢宿五",
        "Universe.Stars.Rigel": "參宿七",
        "Universe.Stars.Antares": "心宿二",
        "Universe.Stars.Betelgeuse": "參宿四",
        "Universe.Stars.VYCanisMajoris": "大犬座VY星",
        "Universe.Stars.NMLCygni": "天鵝座NML星",
        "Universe.Stars.UYScuti": "天琴座UY星",
        "Universe.SolarSystem.SolarSystem": "太陽系",
        "Universe.SolarSystem.Mercury": "水星",
        "Universe.SolarSystem.Venus": "金星",
        "Universe.SolarSystem.Earth": "地球",
        "Universe.SolarSystem.Mars": "火星",
        "Universe.SolarSystem.Jupiter": "木星",
        "Universe.SolarSystem.Saturn": "土星",
        "Universe.SolarSystem.Uranus": "天王星",
        "Universe.SolarSystem.Neptune": "海王星",
        "Universe.SolarSystem.Pluto": "冥王星",
        "Universe.SolarSystem.Moon": "月球",
        "Universe.SolarSystem.Phobos": "火衛一",
        "Universe.SolarSystem.Charon": "冥衛一",
        "Universe.SolarSystem.Callisto": "木衛四",
        "Universe.SolarSystem.AsteroidGanymed": "小行星 1036 Ganymed",
        "Universe.SolarSystem.Deimos": "火衛二",
        "Universe.SolarSystem.Ganymede": "木衛三",
        "Universe.SolarSystem.Mithra": "小行星 4486 Mithra",
        "Universe.SolarSystem.Geographos": "小行星 1620 Geographos",
        "Universe.SolarSystem.Kelopatra": "小行星 216 Kleopatra",
        "Universe.SolarSystem.HW1": "小行星 (8567) 1996 HW1",
        "Universe.SolarSystem.Golevka": "小行星 6489 Golevka",
        "Universe.SolarSystem.Toutatis": "小行星 4179 Toutatis",
        "Universe.SolarSystem.Bennu": "小行星 101955 Bennu",
        "Universe.Animals.Bee": "蜜蜂（西方蜜蜂）",
        "Universe.Animals.FinWhale": "長鬚鯨",
        "Universe.Animals.DustMite": "塵蟎",
        "Universe.Animals.Eel": "鰻魚",
        "Universe.Animals.Bream": "鯿魚",
        "Universe.Animals.BottlenoseDolphin": "寬吻海豚",
        "Universe.Animals.Brachiosaurus": "腕龍",
        "Universe.Animals.Mouse": "老鼠",
        "Universe.Animals.GiantSquid": "巨型魷魚",
        "Universe.Animals.Tardigrade": "緩步動物",
        "Universe.Animals.TRex": "暴龍",
        "Universe.Biology.AverageHumanCell": "人體細胞",
        "Universe.Biology.Adenovirus": "腺病毒",
        "Universe.Biology.YChromosome": "Y 染色體",
        "Universe.Biology.Mitochrondrion": "粒線體",
        "Universe.Biology.PorcineCircovirus": "豬圓環病毒",
        "Universe.Biology.Salmonella": "沙門氏菌",
        "Universe.Biology.Bacteriophage": "噬菌體",
        "Universe.Biology.HumanBrain": "人腦",
        "Universe.Biology.RedBloodCell": "紅血球",
        "Universe.Biology.WhiteBloodCell": "白血球",
        "Universe.Biology.XChromosome": "X 染色體",
        "Universe.Biology.EColi": "大腸桿菌",
        "Universe.Biology.DNA": "DNA",
        "Universe.Biology.AlphaHelix": "α 螺旋",
        "Universe.Biology.Rhinovirus": "鼻病毒",
        "Universe.Biology.Ribosome": "核糖體",
        "Universe.Biology.Chloroplast": "葉綠體",
        "Universe.Biology.PhospholipidBilayer": "磷脂雙層",
        "Universe.Biology.Paramecium": "草履蟲",
        "Universe.Biology.HIV": "人類免疫缺陷病毒（HIV）",
        "Universe.Biology.Hair": "頭髮",
        "Universe.Biology.HepatitisB": "B型肝炎病毒",
        "Universe.Biology.Platelet": "血小板",
        "Universe.Biology.LargestBacteria": "最大細菌",
        "Universe.Particles.Electron": "電子",
        "Universe.Particles.Proton": "質子",
        "Universe.Particles.Neutron": "中子",
        "Universe.Atoms.Hydrogen": "氫原子",
        "Universe.Atoms.Helium": "氦原子",
        "Universe.Atoms.Sulfur": "硫原子",
        "Universe.Common.Duckweed": "浮萍",
        "Universe.Common.Daisy": "大瑪格麗特（Shasta 雛菊）",
        "Universe.Common.SiltParticle": "淤泥顆粒",
        "Universe.Common.SandGrain": "沙粒",
        "Universe.Common.CoffeeBean": "咖啡豆",
        "Universe.Common.MatchStick": "火柴棒",
        "Universe.Common.SaltGrain": "鹽粒",
        "Universe.Common.USCent": "美元一分硬幣",
        "Universe.Common.Train": "火車（鐵路機車）",
        "Universe.Common.ChickenEgg": "雞蛋",
        "Universe.Common.Paper": "紙張",
        "Universe.Common.Pencil": "鉛筆芯",
        "Universe.Common.OstrichEgg": "鴕鳥蛋",
        "Universe.Common.Earthworm": "蚯蚓",
        "Universe.Common.RiceGrain": "米粒",
        "Universe.Common.SunflowerSeed": "葵花子",
        "Universe.Common.BeachBall": "沙灘球",
        "Universe.Common.Snowflake": "雪花",
        "Universe.Common.ClayParticle": "黏土顆粒",
        "Universe.Common.BasketBall": "籃球",
        "Universe.Common.Hailstone": "冰雹",
        "Universe.Common.FootballField": "足球場",
        "Universe.Common.DouglasFir": "道格拉斯冷杉",
        "Universe.Common.Human": "人類",
        "Universe.Wavelength.BlackLight": "黑光",
        "Universe.Wavelength.FarUV": "遠紫外線",
        "Universe.Wavelength.MiddleUV": "中紫外線",
        "Universe.Wavelength.Gamma": "伽馬射線",
        "Universe.Wavelength.XRayHard": "硬 X 光",
        "Universe.Wavelength.XRaySoft": "軟 X 光",
        "Universe.Wavelength.ExtremeUV": "極紫外線",
        "Universe.Wavelength.NearUV": "近紫外線",
        "Universe.Wavelength.Microwave": "微波",
        "Universe.Wavelength.Purple": "紫光",
        "Universe.Wavelength.Cyan": "青光",
        "Universe.Wavelength.Yellow": "黃光",
        "Universe.Wavelength.Red": "紅光",
        "Universe.Wavelength.FM": "FM 廣播",
        "Universe.Wavelength.AM": "AM 廣播",
        "Universe.Geology.AllWater": "地球上的所有水",
        "Universe.Geology.LiquidFreshWater": "液態淡水",
        "Universe.Geology.WaterInLakesAndRivers": "湖泊與河流中的水",
        "Universe.Countries.USA": "美國",
        "Universe.Countries.CzechRepublic": "捷克共和國",
        "Universe.Countries.UnitedKingdom": "英國",
        "Universe.Countries.Ukraine": "烏克蘭",
        "Universe.Countries.Australia": "澳洲",
        "Universe.Cities.Paris": "巴黎",
        "Universe.Nebulae.CatEye": "貓眼星雲",
        "Universe.Nebulae.Crab": "蟹狀星雲",
        "Universe.Nebulae.Butterfly": "蝴蝶星雲",
        "Universe.Nebulae.NGC604": "NGC 604（恆星育嬰室）",
        "Universe.Nebulae.Orion": "獵戶座星雲",
        "Universe.Nebulae.Tarantula": "狼蛛星雲",
        "Universe.Nebulae.Ring": "環狀星雲",
        "Universe.Nebulae.Eagle": "鷹狀星雲",
        "Universe.Technology.ISS": "國際太空站",
        "Universe.Technology.Starship": "SpaceX 星艦運輸器",
        "Universe.Technology.Sputnik": "史普尼克一號衛星",
        "Universe.Technology.MoonLander": "NASA 登月器",
        "Universe.Technology.Voyager": "NASA 航海者號",
        "Universe.Technology.Ingenuity": "NASA 火星創新號直升機",
        "Universe.Technology.TransistorGate": "電晶體閘",
        "Universe.Technology.CPU": "中央處理器（CPU）",
        "Universe.Technology.MicroSD": "MicroSD 記憶卡",
        "Universe.Technology.Note4": "Galaxy Note 4 手機",
        "Universe.Technology.Car": "汽車",
        "Universe.Technology.CargoShip": "貨輪",
        "Universe.Landmarks.PyramidOfKhafre": "卡夫拉金字塔",
        "Universe.Landmarks.DistanceFromLA2SF": "洛杉磯到舊金山的距離",
        "Universe.Landmarks.EiffelTower": "艾菲爾鐵塔",
        "Universe.Landmarks.StatueOfLiberty": "自由女神像",
        "Universe.Landmarks.MountEverest": "聖母峰",
        "Universe.Landmarks.LHC": "大型強子對撞機",
        "Universe.Chemistry.Ethanol": "乙醇",
        "Universe.Chemistry.CarbonNanotube": "碳奈米管",
        "Universe.Chemistry.Glucose": "葡萄糖",
        "Universe.Chemistry.Water": "水",
        "Universe.Galaxies.MilkyWay": "銀河系",
        "Universe.Universe.StarCluster": "星團",
        "Universe.Galaxies.Andromeda": "仙女座星系",
        "Universe.Galaxies.Sombrero": "草帽星系",
        "Universe.Universe.GalaxyFillament": "星系絲狀結構",
        "Universe.Universe.ObservableUniverse": "可觀測宇宙",
        "Universe.Galaxies.IC1101": "IC 1101",
        "Universe.Galaxies.SmallMagellanicCloud": "小麥哲倫星系（矮星系）",
        "Universe.Galaxies.NGC1300": "NGC 1300（棒旋星系）",
        "Universe.Galaxies.NGC4414": "NGC 4414",
        "Universe.Units.Attometer": "阿米（attometer）",
        "Universe.Units.Femtometer": "飛米（femtometer）",
        "Universe.Units.Picometer": "皮米（picometer）",
        "Universe.Units.Angstrom": "埃（Ångström）",
        "Universe.Units.Nanometer": "奈米（nanometer）",
        "Universe.Units.Micrometer": "微米（micrometer）",
        "Universe.Units.Millimeter": "毫米",
        "Universe.Units.Centimeter": "公分",
        "Universe.Units.Meter": "公尺",
        "Universe.Units.Kilometer": "公里",
        "Universe.Units.AU": "天文單位",
        "Universe.Units.LightSecond": "光秒",
        "Universe.Units.LightYear": "光年",
        "Universe.Units.Parsec": "秒差距",
        "Universe.Units.Inch": "英吋",
        "Universe.Units.Foot": "英尺",
        "Universe.Units.Yard": "碼",
        "Universe.Units.Mile": "英里",
        "Universe.Units.NauticalMile": "海里",
        "Universe.Units.HubbleLength": "哈伯長度",
        "Universe.Units.EarthRadius": "地球半徑",
        "Universe.Units.LunarDistance": "地月距離",

        "CloudHome.UpdateNotice.Header": "更新通知",
        "CloudHome.UpdateNotice.Content": "<align=center>有更新版本的雲端家園可供使用！<br><br>您的版本已經過時 <closeallblock><b><color=hero.cyan>{version_mismatch_days} 天</color></b>。</align><br><br>點擊下方的連結前往。在那裡，如果您想使用的話也可以儲存世界。<br><br>如果您想看看有什麼新功能，請查看我們 Discord 上的 <b><color=hero.purple>#devlog</color></b> 頻道！",
        "CloudHome.UpdateNotice.WikiLinkName": "{appName} Wiki：更新您的雲端家園",
        "CloudHome.UpdateNotice.DiscordLinkName": "{appName} Discord",
        "CloudHome.UpdateNotice.CloudHomeLinkName": "造訪新的雲端家園",

        "Help.Help": "說明",
        "Help.ComingSoon": "即將推出！",
        "Help.ExampleText": "範例文字！Example Text!",
        "Help.DataType": "類型：",
        "Help.WikiLinkName.SyncErrors": "{appName} Wiki：同步錯誤",
        "Help.WikiLinkName.CloudVariables": "{appName} Wiki：雲端變數",
        "Help.WikiLinkName.SyncConflicts": "{appName} Wiki：同步衝突",
        "Help.WikiLinkName.StuckSyncs": "{appName} Wiki：同步卡住",
        "Help.WikiLinkName.RichTextFormatting": "{appName} Wiki：豐富文字格式（RTF）",
        "Help.WikiLinkName.Groups": "{appName} Wiki：群組",
        "Help.WikiLinkName.FAQ": "{appName} Wiki：常見問題 (FAQ)",

        "Help.VROnlyNote": "<b><color=hero.Orange>注意</closeall>：此功能僅在 VR 中可用。",

        "Help.PlatformBotLinkName": "前往 {appName} Bot",
        "Help.PlatformEssentialsSubmissionLinkName": "{appName} 精選投稿表單",

        "Help.Modal.Header": "需要什麼協助？",
        "Help.Modal.Avatar": "我想設定我的化身……",
        "Help.Modal.Explore": "我想要到處晃晃……",
        "Help.Modal.Graphics": "我要怎麼變更圖形設定？",
        "Help.Modal.Socialize": "我想要找人社交……",
        "Help.Modal.Building": "我想要做東西……",
        "Help.Modal.BrowseTopics": "我想自己翻閱",

        "Help.ControllerDiagram.ViewingYourControllerLayout": "查看您的控制器配置",
        "Help.ControllerDiagram.GoToYourControllerLayout": "前往您的控制器配置",

        "Help.HelpTabExploreReminder": "<br>現在您已經完成了這裡的內容，別忘了查看說明標籤頁的其他內容！點擊左上角的 <b><color=hero.purple>說明</closeall> 鍵返回說明主頁面。",

        "Help.MainPage.Content": "<br><align=center><b><size=250%>歡迎來到<color=hero.purple>說明</color>標籤頁！</closeall><br><br>在這裡您可以找到許多常見問題的答案，如果想要深入了解，還有大量的延伸閱讀。<b>請從左側選擇一個類別開始！</b><br><br><br><size=200%>實用連結：</size><br> ",
        "Help.MainPage.Content2": "<br><size=200%>常見問題：</size><br><size=66%><br>常見問題</size>",

        "Help.FAQ.AvatarQuestions": "我可以向誰尋求化身的幫助？",
        "Help.FAQ.AvatarQuestions.Content": "您可以向任何<b><color=hero.green>導師</closeall>尋求幫助！導師是志願的社群成員，他們願意花時間幫助新使用者並協助解決社群問題，同時也提供化身相關的幫助。您可以透過 <sprite name=MentorIcon> 導師徽章來識別他們。",

        "Help.GettingStarted": "入門指南",
        "Help.GettingStarted.Content": "<br><align=center><b><size=250%><color=hero.cyan>入門指南</color></size><br><br>{appName} 的引導式介紹</closeall><br><br><br>從左側選擇一個類別，快速了解您在 {appName} 中可以做什麼！<br><br>這些介紹只是 {appName} 所能提供功能的冰山一角，完成這裡的內容後，記得查看說明標籤頁的其他內容！",

        "Help.GettingStarted.AvatarBasics": "化身基礎",
        "Help.GettingStarted.AvatarBasics.Equipping": "裝備",
        "Help.GettingStarted.AvatarBasics.Equipping.Content": "{appName} 中的<b><color=hero.purple>化身</closeall>就像服裝一樣 - 您可以隨時穿上任何您喜歡的化身，您可以擁有多個化身或在您的世界中生成多個化身！<br><br>要穿戴化身，{is_desktop, select, True {} other {首先按下 <b><color=hero.purple>{Primary_Input}</closeall> 來顯示您的雷射。然後，}}瞄準它{is_desktop, select, True {} other {用您的雷射}}並按下 <b><color=hero.purple>{Primary_Input}</closeall>{is_desktop, select, True {} other {再次}}。在出現的選單中，選擇 <sprite name=EquipAvatar> <b><color=hero.green>裝備化身</closeall>。現在您就穿著那個化身了！",
        "Help.GettingStarted.AvatarBasics.Equipping.Content2": "穿戴化身的另一種方法是先用 <b><color=hero.purple>{Grip_Input}</closeall> 抓取它，然後{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <color=hero.cyan><b>內文選單</closeall>，並選擇 <sprite name=EquipAvatar> <b><color=hero.green>裝備化身</closeall>。",
        "Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "開啟您的主面板",
        "Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "如果您希望目前使用的化身成為您載入時的預設化身，您可以使用您的 <b><color=hero.cyan>主面板</closeall> 來做到這一點，它是您與他人交談、瀏覽物品欄或探索不同世界的一站式地點。<br><br>要開啟或關閉它，請{is_using_vive_wands, select, True{按住} other{按下}}<b><color=hero.purple>{Menu_Input}</closeall>{is_using_vive_wands, select, True{直到圓環填滿，然後放開} other{}}！",
        "Help.GettingStarted.AvatarBasics.CreatingAFolder": "建立資料夾",
        "Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "您的主面板有許多標籤頁和功能。其中一項功能是能夠將物品和化身儲存到您個人的 <b><color=hero.yellow>物品欄</closeall>。關於在 {appName} 中儲存物品和其他東西，組織是良好物品欄的關鍵，所以首先您需要建立一個資料夾來存放您的化身。<br><br>要做到這一點，在物品欄螢幕頂部的各種按鈕中，按下 <sprite name=SaveIcon> <b><color=hero.cyan>建立資料夾</closeall> 按鈕。為您的資料夾命名並選擇 <b><color=hero.green>建立</closeall> 來建立它 - 您會自動被放置在該資料夾內。",
        "Help.GettingStarted.AvatarBasics.Saving": "儲存",
        "Help.GettingStarted.AvatarBasics.Saving.Content": "要儲存化身，請前往您的 <sprite name=InventoryIcon> <b><color=hero.yellow>物品欄</closeall>（如果您還沒有在那裡），然後按下 <b><color=hero.cyan>儲存化身</closeall> 按鈕。這會將您目前使用的化身儲存到您目前查看的物品欄資料夾中。",
        "Help.GettingStarted.AvatarBasics.Saving.Content2": "如果您想儲存一個目前沒有使用的化身，請先{is_desktop, select, True {看著它並按住} other {}}抓住 <b><color=hero.purple>{Grip_Input}</closeall>。然後在抓住它的同時，在您的物品欄中按下 <color=hero.green><b>儲存抓取物品</b></Color> 按鈕。這會將化身儲存到您目前所在的資料夾中。",
        "Help.GettingStarted.AvatarBasics.Saving.Content3": "在抓取化身時，您也可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.Cyan>內文選單</closeall>，然後選擇 <sprite name=SaveIcon> <b><color=hero.Cyan>儲存到物品欄</closeall> 來儲存化身，無需開啟您的主面板。",
        "Help.GettingStarted.AvatarBasics.Wearing": "穿戴",
        "Help.GettingStarted.AvatarBasics.Wearing.Content": "要從物品欄裝備化身，請{is_desktop, select, True {} other {用您的 <b><color=hero.purple>{Primary_Input}</closeall> }}點擊化身一次來選擇它，然後在物品欄視窗的左上角選擇 <sprite name=EquipIcon> <b><color=hero.purple>裝備化身</closeall>。這會將您目前使用的化身替換成您選擇的化身。",
        "Help.GettingStarted.AvatarBasics.Favoriting": "偏好",
        "Help.GettingStarted.AvatarBasics.Favoriting.Content": "要 <b><color=hero.orange>偏好</closeall>（或設為預設）化身，請{is_desktop, select, True {} other {用您的 <b><color=hero.purple>{Primary_Input}</closeall> }}點擊化身一次來選擇它，然後點擊物品欄視窗頂部的 <sprite name=LocationPinIcon> <b><color=hero.orange>設為偏好化身</closeall> 按鈕。您收藏的化身會在物品欄中以粉紅色背景顯示。如果您想取消收藏化身，選擇它並再次按下 <sprite name=LocationPinIcon> <b><color=hero.orange>設為偏好化身</closeall> 按鈕。",
        "Help.GettingStarted.AvatarBasics.FindingMoreAvatars": "尋找更多化身",
        "Help.GettingStarted.AvatarBasics.FindingMoreAvatars.Content": "{appName} 有各種各樣的化身可供使用，這些化身既有 {appName} 製作的，也有社群製作的。您可以在各種世界中找到這些化身，首先前往主面板底部的 <sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall> 標籤頁。左側有分類列表 - 選擇 <color=hero.green><sprite name=AvatarsIcon> <b>化身</closeall> 分類來探索有化身供您瀏覽的世界。",

        "Help.GettingStarted.ExploringWorlds": "探索世界",
        "Help.GettingStarted.ExploringWorlds.WorldBrowser": "世界瀏覽器",
        "Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} 有各種各樣的世界供您查看和探索！要瀏覽可用的世界，請前往主面板上的 <sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall> 標籤頁。左側有一些世界分類可以幫助縮小搜尋範圍，如果您要尋找特定的內容，可以使用頂部的搜尋列。<br><br>如果您想尋找可以與他人見面和社交的世界，請查看 <b><color=hero.cyan>活動中</closeall> 分類！<br><br>您創建或儲存到物品欄中的任何世界都會出現在 <b><color=hero.cyan>我的世界</closeall> 分類中。",
        "Help.GettingStarted.ExploringWorlds.Categories": "分類",
        "Help.GettingStarted.ExploringWorlds.Categories.Content": "縮小世界搜尋範圍很簡單 - 在 <sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall> 標籤頁的左側，您可以找到分類列表來幫助您開始。這些分類是根據指派給世界的 <b><color=hero.yellow>標籤</closeall> 來運作的。<br><br>如果您想要更細緻的世界搜尋功能，在分類列表底部有一個 <sprite name=SettingsIcon> <b><color=hero.Cyan>自訂</closeall> 按鈕，可以為您提供各種進階篩選選項。",
        "Help.GettingStarted.ExploringWorlds.BrowserInformation": "檢視世界資訊",
        "Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "要查看世界或開放活動的更多資訊，請{is_desktop, select, True {} other {用您的 <b><color=hero.purple>{Primary_Input}</closeall> }}點擊世界預覽來選擇它，然後點擊彈出視窗右上角的 <sprite name=ArrowIcon> <b><color=hero.cyan>更多資訊</closeall> 按鈕。這個擴展檢視會為您提供更多資訊，包括但不限於：標籤、開放的活動、目前的使用者等等。",
        "Help.GettingStarted.ExploringWorlds.SessionInformation": "檢視活動資訊",
        "Help.GettingStarted.ExploringWorlds.SessionInformation.Content": "您可以{is_desktop, select, True {} other {用您的 <b><color=hero.purple>{Primary_Input}</closeall> }}先點擊世界預覽，然後選擇彈出視窗右上角的左右箭頭按鈕來瀏覽特定世界的可用開放活動，以查看不同的可用活動。",
        "Help.GettingStarted.ExploringWorlds.JoiningASession": "加入活動",
        "Help.GettingStarted.ExploringWorlds.JoiningASession.Content": "要加入活動，請{is_desktop, select, True {} other {用您的 <b><color=hero.purple>{Primary_Input}</closeall> }}點擊世界預覽，然後點擊 <b><color=hero.cyan>加入</closeall>。這會開始將您載入到該世界中，這可能需要一些時間。<br><br>請注意，您仍將留在您來自的世界中，因為在 {appName} 中您可以同時處於多個活動中並快速切換。",
        "Help.GettingStarted.ExploringWorlds.SessionManagement": "活動管理",
        "Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "{appName} 中的世界有各種權限可以套用，讓您選擇誰可以加入您的世界。要更改這些權限，請前往主面板底部的 <sprite name=SessionIcon> <b><color=hero.cyan>活動</closeall> 標籤頁。右側有您可以為世界設定的存取等級列表。這些存取等級包括：<br><br>• <color=hero.red><b>私人（僅限邀請）</b></color> - 只有活動主持人直接邀請的使用者才能加入。<br><br>• <color=hero.orange><b>區域網路</b></color> - 只有在同一個區域網路上的使用者才能加入。<br><br>• <color=hero.yellow><b>聯絡人</b></color> - 只有主持人的聯絡人才能加入。<br><br>• <color=hero.green><b>聯絡人+</b></color> - 活動中任何使用者的聯絡人都可以加入。<br><br>• <color=hero.cyan><b>已註冊使用者</b></color> - 任何擁有 {appName} 帳號的使用者都可以加入。<br><br>• <color=hero.purple><b>任何人</b></color> - 任何使用者都可以加入，包括未註冊的使用者。",
        "Help.GettingStarted.ExploringWorlds.WorldsToSee": "推薦世界",
        "Help.GettingStarted.ExploringWorlds.WorldsToSee.Content": "想要尋找酷炫的世界嗎？看看 <b><color=hero.cyan>MMC</closeall> 和 <b><color=hero.cyan>精選世界</closeall> 分類，探索 {appName} 提供的一些最佳體驗！",

        "Help.GettingStarted.YourContacts": "您的聯絡人",
        "Help.GettingStarted.YourContacts.FindingContacts": "尋找聯絡人",
        "Help.GettingStarted.YourContacts.FindingContacts.Content": "在 {appName} 中，您可以將其他使用者新增為 <b><color=hero.green>聯絡人</closeall>，讓您可以查看和加入他們所在的世界、彼此發送訊息等等。<br><br>要查看您的聯絡人列表，請前往主面板上的 <sprite name=ContactsIcon> <b><color=hero.green>聯絡</closeall> 標籤頁。",
        "Help.GettingStarted.YourContacts.ContactsBrowser": "聯絡人瀏覽器",
        "Help.GettingStarted.YourContacts.ContactsBrowser.Content": "在 <sprite name=ContactsIcon> <b><color=hero.green>聯絡</closeall> 標籤頁的左側，您將看到所有聯絡人的列表，以及用於尋找特定使用者的搜尋列。在右側，您將看到資訊和您可以對所選聯絡人執行的操作。",
        "Help.GettingStarted.YourContacts.Searching": "搜尋",
        "Help.GettingStarted.YourContacts.Searching.Content": "正在尋找特定的聯絡人或想要尋找人選新增為聯絡人？在左上角的搜尋列中輸入他們的名字！當您輸入時，您將看到與您輸入的名字匹配的使用者。",
        "Help.GettingStarted.YourContacts.AddingAContact": "新增聯絡人",
        "Help.GettingStarted.YourContacts.AddingAContact.Content": "找到您要尋找的使用者了嗎？選擇他們，在主面板頂部選擇您可以對他們執行的操作。如果您想將使用者新增為聯絡人，請使用 <b><color=hero.purple>新增聯絡人</closeall> 按鈕向他們發送聯絡人要求！如果他們接受，他們就會出現在您的聯絡人列表中，您可以向他們發送訊息並加入他們所在的世界。",
        "Help.GettingStarted.YourContacts.ContactRequests": "聯絡人要求",
        "Help.GettingStarted.YourContacts.ContactRequests.Content": "當有人向您發送聯絡人要求時，您將收到通知，而請求的使用者將在聯絡人列表的左側以 <b><color=hero.purple>紫色</closeall> 輪廬顯示。您可以選擇使用者並選擇您想要執行的操作來接受或忽略請求。",
        "Help.GettingStarted.YourContacts.Invites": "邀請",
        "Help.GettingStarted.YourContacts.Invites.Content": "想要邀請聯絡人到您所在的世界嗎？您可以在聯絡人列表中選擇使用者並點擊 <b><color=hero.purple>邀請</closeall> 來做到這一點。<br><br>有時您無法邀請使用者到您所在的世界 - 在這種情況下，請向世界主持人詢問。",

        "Help.GettingStarted.GraphicsSettings": "圖形設定",
        "Help.GettingStarted.GraphicsSettings.Overview": "概覽",
        "Help.GettingStarted.GraphicsSettings.Overview.Content": "{appName} 有越來越多的選項來量身定制您的圖形體驗，以符合您所尋找的品質和效能。",
        "Help.GettingStarted.GraphicsSettings.SettingsTab": "設定標籤頁",
        "Help.GettingStarted.GraphicsSettings.SettingsTab.Content": "您可以在主面板上的 <sprite name=SettingsIcon> <b><color=hero.purple>設定</closeall> 標籤頁中找到所有可用的圖形設定，以及各種其他設定。",
        "Help.GettingStarted.GraphicsSettings.GraphicsCategory": "圖形設定類別",
        "Help.GettingStarted.GraphicsSettings.GraphicsCategory.Content": "圖形設定可以在設定標籤頁左側的 <sprite name=GraphicsIcon> <b><color=hero.cyan>圖形</closeall> 類別中找到。",
        "Help.GettingStarted.GraphicsSettings.TextureQuality": "貼圖品質設定",
        "Help.GettingStarted.GraphicsSettings.TextureQuality.Content": "如果您的 VRAM 使用量過高，或者您想要減少 GPU 的負載，您可以減少最大貼圖大小。這可以在 <b><color=hero.purple>貼圖品質設定</closeall> 部分中更改，並可能有助於提高效能。",
        "Help.GettingStarted.GraphicsSettings.Resolution": "解析度設定",
        "Help.GettingStarted.GraphicsSettings.Resolution.Content": "當您在桌面上使用 {appName} 時，如果您想使用特定的渲染解析度，請前往 <b><color=hero.purple>解析度設定</closeall> 部分。在這裡，您可以分別調整全螢幕和視窗檢視的解析度，以及切換 {appName} 是否全螢幕顯示。",
        "Help.GettingStarted.GraphicsSettings.RenderingQuality": "渲染品質設定",
        "Help.GettingStarted.GraphicsSettings.RenderingQuality.Content": "如果您真的想要提高效能，<b><color=hero.purple>渲染品質設定</closeall> 比其他設定對效能的影響更大。在這裡您可以更改可以同時渲染的燈光數量、陰影品質等等。",
        "Help.GettingStarted.GraphicsSettings.PostProcessing": "畫面後處理設定",
        "Help.GettingStarted.GraphicsSettings.PostProcessing.Content": "在 <b><color=hero.purple>畫面後處理設定</closeall> 部分提供了一些後處理效果來增強 {appName} 的外觀。這些設定包括 <b><color=hero.cyan>動態模糊強度</closeall>、<b><color=hero.cyan>光暈強度</closeall> 和 <b><color=hero.cyan>環境光遮蔽強度</closeall>。",
        "Help.GettingStarted.GraphicsSettings.VRRenderQuality": "VR 渲染品質設定",
        "Help.GettingStarted.GraphicsSettings.VRRenderQuality.Content": "在您特定頭戴裝置的應用程式中可以找到額外的效能設定。例如，<color=hero.purple><b>SteamVR</closeall> 的設定有渲染（彩現）、效能等選項。",

        "Help.GettingStarted.BuildingBasics": "製作的基礎",
        "Help.GettingStarted.BuildingBasics.BuildingInPlatform": "在平台內製作",
        "Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} 為您提供了自由和工具來發揮創意並製作您能想像到的任何東西，包括物品、世界，甚至化身 - 所有這些都可以完全在 {appName} 內協作創造。您可以使用各種工具來幫助您的創意過程，從用筆刷繪畫到使用進階工具編輯世界的任何和所有方面，甚至製作自訂工具以適合您的特定需求和工作流程。",
        "Help.GettingStarted.BuildingBasics.PlatformEssentials": "{appName} Essentials",
        "Help.GettingStarted.BuildingBasics.PlatformEssentials.Content": "當您踏上製作東西的道路時，一個很好的起點是 <b><color=hero.yellow>{appName} Essentials</closeall>，這是您物品欄中提供給您的資料夾，其中包含各種各樣的物品和工具來幫助您開始。<br><br>要瀏覽到此資料夾，請{is_desktop, select, True {} other {用您的 <b><color=hero.purple>{Primary_Input}</closeall> }}<b><color=hero.purple>點兩下</closeall>它來開啟它。在物品和資料夾網格的上方，您會看到您目前所在資料夾的列表 - 類似於檔案瀏覽器中的位址列。要從您的物品欄生成物品，請<b><color=hero.purple>點兩下</closeall>物品。<br><br><b><color=hero.yellow>{appName} Essentials</color></b> 資料夾的一個好處是它不會計入您的儲存使用量！這是因為該資料夾是一個連結，而不是直接儲存在您物品欄內的資料夾 - 這就是為什麼該資料夾是<b><color=hero.cyan>藍色</closeall>的。",
        "Help.GettingStarted.BuildingBasics.InventoryFolders": "物品欄資料夾",
        "Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "要在物品欄中建立新資料夾，請點擊頂部的 <sprite name=SaveIcon> <b><color=hero.cyan>建立資料夾</closeall> 按鈕。為資料夾命名並點擊 <b><color=hero.green>建立</closeall> 來製作它，這會自動將您放置在該資料夾內 - 當您開始收集大量物品時，建立資料夾與整理物品將會變得更加重要。",
        "Help.GettingStarted.BuildingBasics.BasicCreationTools": "基礎創造工具",
        "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "在 {appName} 中開始建造的好地方是使用四種基本工具：<color=hero.green>筆刷</color>、<color=hero.green>形狀工具</color>、<color=hero.purple>顏色工具</color> 和 <color=hero.purple>膠水工具</color>。<br><br>    • <b><color=hero.green>筆刷</closeall> 讓您可以在 3D 空間中繪畫，就像用鉛筆在紙上繪畫一樣。要用筆刷繪畫，請按住 <b><color=hero.purple>{Primary_Input}</closeall> 並移動您的 {is_desktop, select, True {滑鼠} other {手}} 來繪畫。{is_desktop, select, True {} other {某些筆刷可能會根據您按下 <b><color=hero.purple>{Primary_Input}</closeall> 的力度來改變筆觸的粗細。}}<br><br>某些筆刷可以透過抓取筆刷大小環並向左或向右扭轉來調整筆觸大小。<br><br>要找到可以立即使用的預製筆刷集合，請查看 <b><color=hero.yellow>{appName} Essentials</closeall> 資料夾下的 <b><color=hero.green>Tools/Brushes</closeall>。<br><br>    • <color=hero.green><b>形狀工具</b></color> 是一個建立簡單 3D 形狀的工具。要建立形狀，請按住 <b><color=hero.purple>{Primary_Input}</closeall> 並拖拽您的 {is_desktop, select, True {滑鼠} other {手}}。要更改您想要建立的形狀，請按下 {is_desktop, select, True {} other {您的 }}<b><color=hero.purple>{Secondary_Input}</closeall> 來切換所有可用的形狀。形狀工具位於 <color=hero.yellow><b>{appName} Essentials</b></color> 資料夾中的 <color=hero.green><b>Tools</b></color> 資料夾內。<br><br>    • <color=hero.purple><b>顏色工具</closeall> 讓您可以為物品著色。要更改目前選定的顏色，請{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <color=hero.cyan><b>內文選單</closeall> 並選擇 <b><color=hero.yellow>顏色選擇器</closeall>。會出現一個 <color=hero.orange><b>顏色對話框</closeall>，用於調整工具使用的顏色。您可以透過將雷射瞄準物件並按下 {is_desktop, select, True {} other {您的 }}<b><color=hero.purple>{Secondary_Input}</closeall> 來取樣物件上的顏色。<br><br>    • <color=hero.green><b>膠水工具</closeall> 讓您可以將物件黏在一起。<color=hero.red><b>使用此工具時請注意，如果不小心，您可能會意外黏合不想黏合的物品，甚至黏住自己！</closeall> 要將物件黏在一起，首先移除您想要黏合的物件周圍不需要的物品，然後按住 {is_desktop, select, True {} other {您的 }}<b><color=hero.purple>{Primary_Input}</closeall> 並拖拽過您要黏合的物品。膠水工具使用氣泡來顯示您正在黏合物件的區域。一旦您要黏合的物件都在氣泡中，您可以放開 <b><color=hero.purple>{Primary_Input}</closeall> 讓它乾燥，或按下 {is_desktop, select, True {} other {您的 }}<b><color=hero.purple>{Secondary_Input}</closeall> 來確認黏合物件。在某些情況下，您可能還需要使用較小的氣泡將片段黏在一起以將多個物件相互連接 - 只要物件的一部分在氣泡內，它就會與其他物件連接。",
        "Help.GettingStarted.BuildingBasics.SavingYourCreations": "儲存您的作品",
        "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "要儲存您的作品，首先在您的 <b><color=hero.cyan>物品欄</color></b> 中導航到您想要儲存的資料夾，然後用 <b><color=hero.purple>{Grip_Input}</closeall> 抓取物品。然後在抓住它的同時，在您的物品欄內，按下 <color=hero.cyan><b>儲存抓取物品</b></Color> 按鈕。這會將物品儲存到您目前所在的資料夾中。<br><br>在抓取物品時，{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.Cyan>內文選單</closeall>，並選擇 <sprite name=SaveIcon> <b><color=hero.Cyan>儲存到物品欄</closeall> 來儲存物品，無需開啟您的主面板。",
        "Help.GettingStarted.BuildingBasics.ImportingFiles": "匯入檔案",
        "Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} 支援各種檔案格式，可以直接匯入世界並儲存到您的物品欄中。<br><br>要匯入檔案，您可以從桌面拖放到 {appName} 視窗中，或從系統的檔案瀏覽器中複製檔案並使用 <b><color=hero.purple>Ctrl + V</closeall> 或主面板上的 <b><color=hero.green>從剪貼簿貼上內容</closeall> 按鈕將其貼上到 {appName} 視窗中，或使用 <b><color=yellow>檔案</closeall> 主面板標籤頁來尋找您的檔案。<br><br>匯入後，會出現一個 <b><color=hero.orange>匯入對話框</closeall>，根據您匯入的內容不同會有不同的選項。",
        "Help.GettingStarted.BuildingBasics.EndlessPossibilities": "無限可能",
        "Help.GettingStarted.BuildingBasics.EndlessPossibilities.Content": "在這裡展示的工具只是您在 {appName} 中可以用來建造的工具的<i>一小部分</i>，<b><color=hero.yellow>{appName} Essentials</closeall> 資料夾中存在許多工具，您可以使用它們來建造您能想像到的任何東西！",

        "Help.Controls": "控制",
        "Help.Controls.Interaction": "互動",
        "Help.Controls.Interaction.Content": "{appName} 有一套與周圍世界互動的方式。從左側選擇一個類別以了解更多。",

        "Help.Controls.Interaction.Grabbing": "抓取",
        "Help.Controls.Interaction.Grabbing.PalmGrabbing": "手掌抓取",
        "Help.Controls.Interaction.Grabbing.PalmGrabbing.Content": "<b><color=hero.orange>手掌抓取</closeall>，或稱為 <b><color=hero.purple>抓取</closeall>，{is_desktop, select, True {使用} other {可以用兩種方式完成，用手或用}}您的雷射。<br><br>{is_desktop, select, True {當} other {如果}}您正在持有物品{is_desktop, select, True {} other {用您的雷射}}，您可以{is_desktop, select, True {按住 <b><color=hero.purple>E</closeall>} other {左右轉動手腕}}來旋轉物件。",
        "Help.Controls.Interaction.Grabbing.PrecisionGrab": "精準抓取",
        "Help.Controls.Interaction.Grabbing.PrecisionGrab.Content": "<b><color=hero.yellow>精準抓取</closeall>是一種抓取模式，讓您可以精確地抓取一個物件。在此模式中抓取的物件是您拇指和食指之間最近的物件 - 您可以想像成用手指夾起物件。",
        "Help.Controls.Interaction.Grabbing.LaserGrabbing": "雷射抓取",
        "Help.Controls.Interaction.Grabbing.LaserGrabbing.Content": "您的<b><color=hero.purple>雷射</closeall>可以用來從遠處抓取物品。如果您想要抓取物件{is_desktop, select, True {，看著它並} other {從遠處，首先透過按下您的 <b><color=hero.purple>{Primary_Input}</closeall> 來顯示您的雷射（如果它還沒有顯示），然後}}按住 <b><color=hero.purple>{Grip_Input}</closeall>。",
        "Help.Controls.Interaction.Grabbing.AutoGrabbing": "自動抓取",
        "Help.Controls.Interaction.Grabbing.AutoGrabbing.Content": "<b><color=hero.green>自動抓取</closeall>是一種抓取模式，會根據您的手部方向選擇 <b><color=hero.orange>手掌抓取</closeall> 或 <b><color=hero.yellow>精準抓取</closeall>。",
        "Help.Controls.Interaction.Grabbing.StickyGrab": "黏性抓取",
        "Help.Controls.Interaction.Grabbing.StickyGrab.Content": "<b><color=hero.cyan>黏性抓取</closeall>是一種模式，您可以抓取一次物品，它們就會保持被抓取的狀態，直到您再次按下 <b><color=hero.purple>{Grab_Input}</closeall>。在此模式中，您可以自由放開 <b><color=hero.purple>{Grab_Input}</closeall>，您抓取的物品仍將保持被抓取的狀態。",

        "Help.Controls.Interaction.ScalingObjects": "縮放物件",
        "Help.Controls.Interaction.ScalingObjects.PhysicalScaling": "物理縮放",
        "Help.Controls.Interaction.ScalingObjects.PhysicalScaling.Content": "與現實世界不同，{appName} 中的物件可以即時調整其<b><color=hero.purple>縮放</closeall>或整體大小。要改變物件的縮放，在抓取它的同時{is_desktop, select, True {，按住 <b><color=hero.purple>Shift</closeall> 並用您的<b><color=hero.purple>滾輪</closeall>滾動} other {用一隻手，用另一隻手抓取它並將您的雙手移近或移遠}}。{is_desktop, select, True {} other {<br><br>當您用雷射抓取物件時，如果您將另一道雷射瞄準該物件且您的雷射顏色是<b><color=hero.red>紅色</closeall>，您就知道可以縮放它。}}",
        "Help.Controls.Interaction.ScalingObjects.ScalingMultipleObjects": "縮放多個物件",
        "Help.Controls.Interaction.ScalingObjects.ScalingMultipleObjects.Content": "縮放<b><color=hero.cyan>多個</closeall>物件與縮放單一物件類似 - 當處於 <b><color=hero.orange>手掌抓取</closeall>模式時，靠近您手部的所有物件都會同時被抓取。",
        "Help.Controls.Interaction.ScalingObjects.ScalingWithLasers": "使用雷射縮放",
        "Help.Controls.Interaction.ScalingObjects.ScalingWithLasers.Content": "用您的<b><color=hero.purple>雷射</closeall>從遠處縮放物件可以透過首先按下 <b><color=hero.purple>{Grip_Input}</closeall> 來顯示您的雷射，然後用兩道雷射抓取物品並將您的雷射靠近或遠離來完成。",

        "Help.Controls.Interaction.Lasers": "雷射",
        "Help.Controls.Interaction.Lasers.LaserGrabbing": "雷射抓取",
        "Help.Controls.Interaction.Lasers.LaserGrabbing.Content": "您的 <b><color=hero.purple>雷射</closeall> 是您從遠距離與周圍世界互動的方式。{is_desktop, select, True {移動游標會顯示您的雷射} other {您可以透過按下 <b><color=hero.purple>{Primary_Input}</closeall> 來顯示雷射}}，這將允許您與物件互動，例如按下按鈕、抓取物件或裝備工具和化身。<br><br>您可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.cyan>內文選單</closeall> 並選擇 <b><color=hero.cyan>雷射啟用</closeall>/<b><color=hero.cyan>停用</closeall> 來啟用或停用您的 {is_desktop, select, True {雷射} other {雙手雷射}}。",
        "Help.Controls.Interaction.Lasers.Reeling": "捲繞",
        "Help.Controls.Interaction.Lasers.Reeling.Content": "您可以透過向前或向後移動您的 {is_desktop, select, True {<b><color=hero.purple>滾輪</closeall>} other {<b><color=hero.purple>{Movement_Input}</closeall>}} 來<b><color=hero.cyan>移動</closeall>雷射抓取的物件，使其靠近或遠離您。<br><br>如果您將物品完全拉到手邊，它將切換為由您的手而不是雷射抓取 - 或者，如果它是工具，將會裝備它。",
        "Help.Controls.Interaction.Lasers.RotatingObjects": "旋轉物件",
        "Help.Controls.Interaction.Lasers.RotatingObjects.Content": "您可以透過 {is_desktop, select, True {按住 <b><color=hero.purple>E</closeall> 並移動滑鼠} other {移動您的 <b><color=hero.purple>{Movement_Input}</closeall> 或向左或向右轉動手腕}} 來<b><color=hero.cyan>旋轉</closeall>所持的物件。",
        "Help.Controls.Interaction.Lasers.Leveling": "調平",
        "Help.Controls.Interaction.Lasers.Leveling.Content": "您可以在抓取物件時按下 <b><color=hero.purple>{Primary_Input}</closeall> 來<b><color=hero.cyan>調平</closeall>物件。這將使物件與最接近直立的一側對齊。",
        "Help.Controls.Interaction.Lasers.FreeformRotation": "自由旋轉",
        "Help.Controls.Interaction.Lasers.FreeformRotation.Content": "您可以在持有物件時鎖定其旋轉，透過點兩下 <b><color=hero.purple>{Primary_Input}</closeall> 來使用手部動作自由旋轉它。這樣做之後旋轉您的手將相對於您的手移動物件。<br><br>再次點兩下 <b><color=hero.purple>{Primary_Input}</closeall> 將讓您回到正常的雷射抓取。",
        "Help.Controls.Interaction.Lasers.TogglingLasers": "切換雷射",
        "Help.Controls.Interaction.Lasers.TogglingLasers.Content": "您的雷射是否在妨礙什麼？您可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <color=hero.cyan><b>內文選單</closeall> 並選擇 <b><color=hero.cyan>雷射啟用</closeall>/<b><color=hero.cyan>停用</closeall> 來開啟和關閉您的雷射{is_desktop, select, True {} other {（每隻手）}}。當{is_desktop, select, True {您的} other {某隻}}雷射被停用時，它只會在您的主面板和內文選單中顯示。",

        "Help.Controls.Interaction.Equipping": "裝備",
        "Help.Controls.Interaction.Equipping.Content": "<b><color=hero.purple>裝備</closeall>物品會將它們放在您的手中，讓您可以執行操作。要裝備物件或工具，請用雷射瞎準它，按下 <b><color=hero.purple>{Primary_Input}</closeall>，然後選擇 <b><color=hero.cyan>裝備</closeall>。{is_desktop, select, True {} other {如果您看不到您的雷射，請先按下 <b><color=hero.purple>{Primary_Input}</closeall> 來顯示您的雷射，然後再試一次。}}",
        "Help.Controls.Interaction.Equipping.Content2": "您也可以用 <b><color=hero.purple>{Grip_Input}</closeall> 抓取物品，{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.cyan>內文選單</closeall> 並選擇 <b><color=hero.cyan>裝備</closeall> 來裝備物品。",
        "Help.Controls.Interaction.DuplicatingAndDeleting": "複製和刪除",
        "Help.Controls.Interaction.DuplicatingAndDeleting.Content": "物品可以根據您的需要輕鬆複製或刪除。如果您想複製或刪除某物，請用 <b><color=hero.purple>{Grip_Input}</closeall> 抓取它，您可以透過開啟您的 <color=hero.yellow><b>內文選單</closeall> 並選擇適當的操作來<color=hero.green><b>複製</closeall>或<color=hero.red><b>刪除</closeall>您持有的物件。",
        "Help.Controls.Interaction.UndoAndRedo": "還原和重做",
        "Help.Controls.Interaction.UndoAndRedo.Content": "您可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Menu_Input}</closeall> 開啟您的 <b><color=hero.cyan>內文選單</closeall> 並選擇相應的操作來<color=hero.red><b>還原</closeall>或<color=hero.cyan><b>重做</closeall>某些操作。您也可以使用 <b><color=hero.purple>Ctrl + Z</closeall> 來<color=hero.red><b>還原</closeall>，使用 <b><color=hero.purple>Ctrl + Y</closeall> 來<color=hero.cyan><b>重做</closeall>。",
        "Help.Controls.Interaction.Anchors": "錨點",
        "Help.Controls.Interaction.Anchors.Content": "<b><color=hero.purple>錨點</closeall>是讓您可以附加到上面的物件，例如家具或車輛中的座位。當您在錨點中時，如果錨點移動，您也會跟著錨點移動。某些錨點也會有姿勢選項，讓您可以調整身體的位置。要進入錨點，請用雷射瞎準它並按下 <b><color=hero.purple>{Primary_Input}</closeall> 來顯示其選單，然後選擇 <b><color=hero.purple>進入</closeall>。要離開錨點{is_using_vive_wands, select, True {} other {，}}請按下{is_desktop, select, True {} other {您的}} <b><color=hero.purple>{Secondary_Input}</closeall>{is_using_vive_wands, select, True {} other {或移動您的 <b><color=hero.purple>{Movement_Input}</closeall>}}，不過此行為可能因錨點而異。",

        "Help.Controls.Locomotion": "行動模式",
        "Help.Controls.Locomotion.Content": "在大多數世界中，有四種主要的行動模式，可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.Cyan>內文選單</closeall> 並選擇 <sprite name=LocomotionIcon> <b><color=hero.purple>移動</closeall> 來存取。<br><b><color=hero.orange>請注意，某些行動模式可能會導致 3D 暈，應謹慎使用。</closeall><br><br>這是 {appName} 內移動的基本概述，您可能會遇到社群成員製作的自定義行動模式。行動模式可以因世界而異，如果您想要常時快速存取自定義類型，也可以新增到化身中。如果您容易曈動，請考慮使用簡單的行動模式，如 <b><color=hero.yellow>步行/跑步</closeall>、<b><color=hero.purple>傳送</closeall> 或 <b><color=hero.orange>抓取世界移動</closeall>，以及使用 <b><color=hero.purple>快速轉向</closeall> 控制設定。",
        "Help.Controls.Locomotion.WalkRun.Content": "讓您可以像現實生活中一樣在世界中移動。要步行，請在 <b><color=hero.purple>{Movement_Input}</closeall> 上按下前進。要跑步，請{is_desktop, select, True {在移動時按住 <b><color=hero.purple>Shift</closeall>} other {在兩個控制器上同時按下前進}}。",
        "Help.Controls.Locomotion.WalkRunWithClimbing": "步行/跑步（含攀爬）",
        "Help.Controls.Locomotion.WalkRunWithClimbing.Content": "此行動模式與 <b><color=hero.orange>步行/跑步</closeall> 相同，但允許您透過按住 <b><color=hero.purple>{Grip_Input}</closeall> 並將自己拉向物件來攀爬物件或牆壁。{is_desktop, select, True {桌面模式中仍可能攀爬，但您的結果可能與 VR 攀爬不同。} other {}}",
        "Help.Controls.Locomotion.Fly.Content": "讓您可以在空中移動，同時仍能與環境中的地面、牆壁和物件互動。",
        "Help.Controls.Locomotion.NoClip.Content": "完全忽略物理和重力，讓您可以在空中自由移動並穿過固體物件。",
        "Help.Controls.Locomotion.Teleport.Content": "讓您可以指向視線範圍內的位置以立即移動到那裡。{is_desktop, select, True {<br><b><color=hero.orange>此行動模式僅限 VR。</closeall>} other {}}",
        "Help.Controls.Locomotion.ZeroGravity.Content": "讓您可以在沒有重力的情況下漂浮，並在空中移動時保持動量。{is_desktop, select, True {} other {您也可以在 3D 空間中自由旋轉自己。}}",
        "Help.Controls.Locomotion.GrabWorld.Content": "讓您可以透過在 <b><color=hero.purple>{Movement_Input}</closeall> 上按住前進並在世界中拉動自己，甚至在空中也可以。{is_desktop, select, True {<br><b><color=hero.orange>此行動模式僅限 VR。</closeall>} other {}}",
        "Help.Controls.Locomotion.Slide": "滑動",
        "Help.Controls.Locomotion.Slide.Content": "此移動模式會將您黏在附近最近的表面上，並讓您在移動時直接在上面滑動。",

        "Help.Controls.UserScaling": "使用者縮放",
        "Help.Controls.UserScaling.Content": "您可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.Cyan>內文選單</closeall> 並按下 <sprite name=AvatarScaleDisabledIcon> <b><color=hero.red>縮放停用</closeall> 來更改您的大小。這將將按鈕切換為 <sprite name=AvatarScaleEnabledIcon> <b><color=hero.green>縮放啟用</closeall>，讓您可以在{is_desktop, select, True {按住 <b><color=hero.purple>Ctrl</closeall> 並滾動 <b><color=hero.purple>滑鼠滾輪</closeall>} other {在兩個控制器上按住 <b><color=hero.purple>{Grip_Input}</closeall> 並將手靠近或分開}} 時放大或縮小自己。按下 <sprite name=AvatarScaleResetIcon> <b><color=hero.red>重設縮放</closeall> 將將您的化身重置為預設縮放。按下 <sprite name=AvatarScaleEnabledIcon> <b><color=hero.green>縮放啟用</closeall> 將將按鈕切換回 <sprite name=AvatarScaleDisabledIcon> <b><color=hero.red>縮放停用</closeall>。",
        "Help.Controls.ContextMenu": "內文選單",
        "Help.Controls.ContextMenu.Content": "您的 <b><color=hero.cyan>內文選單</closeall> 為您提供根據您正在做的事情而變化的選項。您可以{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的內文選單。在這裡您將找到移動、互動、工具、儲存等不同的選項。<br><br>如果您正在使用透過內文選單提供額外選項的物品或化身，這些選項也會顯示。",
        "Help.Controls.VRGestures": "VR 手勢",
        "Help.Controls.VRGestures.Content": "{appName} 為 VR 使用者提供了一些快速手勢，用於快速開啟您的主面板、在卡住時重生等。這是所有可用 VR 手勢的列表。請注意，這些只是現有操作的快速版本 - 所有列出的操作也可以用其他方式完成。",
        "Help.Controls.VRGestures.EmergencyLeaveWorld": "緊急離開世界",
        "Help.Controls.VRGestures.EmergencyLeaveWorld.Content": "此手勢會立即將您從目前世界斷開連接。要執行此手勢，請將雙手控制器放到頭部並一起按住 <b><color=hero.purple>{Context_Menu_Input}</closeall> 至少 3 秒。您會感受到控制器的振動，隨著您越來越接近斷開連接，振動強度會增強。",
        "Help.Controls.VRGestures.EmergencyRespawn": "緊急重生",
        "Help.Controls.VRGestures.EmergencyRespawn.Content": "此手勢透過刪除您並在世界的生成點重新生成您來使您重生。要執行此手勢，請將雙手控制器放到頭部，然後抓住至少一個 <b><color=hero.purple>{Grip_Input}</closeall>，然後在兩個控制器按住 <b><color=hero.purple>{Context_Menu_Input}</closeall> 至少 3 秒。您會感受到控制器的振動，隨著您越來越接近重生，振動強度會增強。",
        "Help.Controls.VRGestures.ToggleEditMode": "切換編輯模式",
        "Help.Controls.VRGestures.ToggleEditMode.Content": "此手勢切換 <b><color=hero.cyan>編輯模式</closeall>。這會永久顯示您手上的雷射和抓取區域，或直到編輯模式被停用。要切換編輯模式，請將雙手控制器放到頭部，在<i>一個</i>控制器上按住 <b><color=hero.purple>{Context_Menu_Input}</closeall>，同時在另一個控制器上點兩下 <b><color=hero.purple>{Context_Menu_Input}</closeall>。",
        "Help.Controls.VRGestures.ToggleUIEditMode": "切換 UI 編輯模式",
        "Help.Controls.VRGestures.ToggleUIEditMode.Content": "此手勢切換 <b><color=hero.cyan>UI 編輯模式</closeall>，讓您可以在主面板或介面元件放置處上新增、移除或編輯面板。當啟用時，您也可以編輯工具的抓取姿勢。要切換 UI 編輯模式，請將雙手控制器放到頭部，在<i>一個</i>控制器上按住 <b><color=hero.purple>{Menu_Input}</closeall>，同時在另一個控制器上點兩下 <b><color=hero.purple>{Menu_Input}</closeall>。您也可以透過您的 <b><color=hero.yellow>設定</closeall> 中的 <sprite name=UserInterfaceIcon> <b><color=hero.purple>使用者介面</closeall> 下的 <b><color=hero.cyan>UI 編輯模式</closeall> 切換來啟用 UI 編輯模式。",
        "Help.Controls.VRGestures.ToggleDashboard": "切換主面板",
        "Help.Controls.VRGestures.ToggleDashboard.Content": "此手勢開啟和關閉您的主面板。要開啟或關閉您的主面板，請將左手控制器放到頭部並按下您的 <b><color=hero.purple>{Context_Menu_Input}</closeall>。",
        "Help.Controls.VRGestures.ToggleFacetAnchors": "切換介面元件放置處",
        "Help.Controls.VRGestures.ToggleFacetAnchors.Content": "此手勢開啟和關閉您的介面元件放置處。要開啟或關閉，請將右手控制器放到頭部並按下您的 <b><color=hero.purple>{Context_Menu_Input}</closeall>。",
        "Help.Controls.DesktopControls": "桌面控制",
        "Help.Controls.DesktopControls.Content": "桌面版 {appName} 提供了一些快速鍵來幫助您完成任務。以下是可用的不同快速鍵列表。",

        "Help.Controls.DesktopControls.Undo.Content": "使用 <b><color=hero.purple>Ctrl + Z</closeall> 還原操作。",
        "Help.Controls.DesktopControls.Redo.Content": "使用 <b><color=hero.purple>Ctrl + Y</closeall> 重做操作。",
        "Help.Controls.DesktopControls.Paste": "貼上",
        "Help.Controls.DesktopControls.Paste.Content": "使用 <b><color=hero.purple>Ctrl + V</closeall> 將某物貼到 {appName} 中。",
        "Help.Controls.DesktopControls.Duplicate.Content": "使用 <b><color=hero.purple>Ctrl + D</closeall> 重製所持的物品。",
        "Help.Controls.DesktopControls.Delete": "刪除",
        "Help.Controls.DesktopControls.Delete.Content": "使用 <b><color=hero.purple>Backspace</closeall> 或 <b><color=hero.purple>Delete</closeall> 刪除所持的物品。",
        "Help.Controls.DesktopControls.Save.Content": "使用 <b><color=hero.purple>Ctrl + S</closeall> 儲存所持的物品。如果您沒有持有物品且您是活動主持人，將會儲存世界的更改。",
        "Help.Controls.DesktopControls.ThirdPerson": "第三人稱模式",
        "Help.Controls.DesktopControls.ThirdPerson.Content": "使用 <b><color=hero.purple>F5</closeall> 進入或離開第三人稱模式。",
        "Help.Controls.DesktopControls.FreecamMode": "自由鏡頭模式",
        "Help.Controls.DesktopControls.FreecamMode.Content": "使用 <b><color=hero.purple>F6</closeall> 進入或離開自由鏡頭模式。在此模式下，按住 <b><color=hero.purple>Control</closeall> 和 <b><color=hero.purple>右鍵</closeall> 來旋轉您的視角，並使用 <b><color=hero.purple>移動鍵</closeall> 四處移動。一旦您開始查看和移動，您可以放開 <b><color=hero.purple>Control</closeall> - 但要保持按住 <b><color=hero.purple>右鍵</closeall>，否則您的視角會再次鎖定。",

        "Help.Controls.SteamBindings": "Steam 控制綁定",

        "Help.General": "一般",
        "Help.General.VoiceMode": "聲音模式",
        "Help.General.VoiceMode.Content": "<color=hero.purple><b>聲音模式</closeall>讓您可以更改其他人聽到您的方式。<br><br>您可以在您的 <color=hero.purple><b>主面板</closeall> 左上角更改您的聲音模式。",
        "Help.General.VoiceMode.Broadcast": "廣播",
        "Help.General.VoiceMode.Broadcast.Content": "讓其他使用者無論您在活動中距離多遠或在哪裡，都能以相同的音量聽到您的聲音，這對於讓活動中的每個使用者知道重要資訊或在非常遠的距離上溝通很有用。",
        "Help.General.VoiceMode.Shout": "大聲",
        "Help.General.VoiceMode.Shout.Content": "讓您的聲音比正常情況下更大聲、更容易聽到。這對於在吵雜的房間中講話或從遠處講話很有用。",
        "Help.General.VoiceMode.Normal": "正常",
        "Help.General.VoiceMode.Normal.Content": "預設選項 - 您在此模式下正常講話。",
        "Help.General.VoiceMode.Whisper": "悄悄話",
        "Help.General.VoiceMode.Whisper.Content": "將您放在一個可見的氣泡中，氣泡外的任何聲音都會降低音量，只有在氣泡內的人才能聽到您的聲音。",
        "Help.General.VoiceMode.Mute": "靜音",
        "Help.General.VoiceMode.Mute.Content": "關閉您的麥克風。",
        "Help.General.OnlineStatus": "線上狀態",
        "Help.General.OnlineStatus.Sociable.Content": "讓其他使用者知道您想與他人互動，並通知他們您歡迎邀請。",
        "Help.General.OnlineStatus.Online.Content": "讓使用者知道您登入時在線上。",
        "Help.General.OnlineStatus.Away.Content": "使您顯示為離開。當您閒置超過 1 分鐘或摘下 VR 頭戴裝置時，離開狀態也會自動啟用。",
        "Help.General.OnlineStatus.Busy.Content": "這讓使用者知道您不想被打擾，並阻止您看到訊息通知彈窗。",
        "Help.General.OnlineStatus.Invisible.Content": "即使您已登入，您也會對其他使用者顯示為離線。",
        "Help.General.OnlineStatus.Offline.Content": "當您未登入時，您會對所有其他使用者顯示為 <b><color=hero.purple>離線</closeall>。當您設為隱身時，您也會顯示為離線。",

        "Help.General.Saving": "儲存",
        "Help.General.Saving.Content": "儲存物品可讓您在任何可以生成物品的地方使用它們。<br><br>要儲存物品，首先在您的 <b><color=hero.cyan>物品欄</color></b> 中導航到您想要儲存的資料夾，然後用 <b><color=hero.purple>{Grip_Input}</closeall> 抓取物品。然後在抓住它的同時，在您的物品欄內，按下 <color=hero.green><b>儲存抓取物品</b></Color> 按鈕。這會將物品儲存到您目前所在的資料夾中。<br><br>在抓取物品時，{is_using_vive_wands, select, True {快速按下} other {用}} <b><color=hero.purple>{Context_Menu_Input}</closeall> 開啟您的 <b><color=hero.Cyan>內文選單</closeall>，並選擇 <sprite name=SaveIcon> <b><color=hero.Cyan>儲存到物品欄</closeall> 來儲存物品，無需開啟您的主面板。<br><br>點擊儲存按鈕後，您會看到主面板右上角的同步狀態顯示 <b><color=hero.cyan>同步中……</closeall>。這會顯示將物品上傳到雲端的進度和百分比。儲存物品的多個副本只會儲存對該物品所做的<b>變更</b>。例如，儲存一個化身，然後以不同的髮色再次儲存同一個化身，只會佔用一個化身副本的儲存空間加上兩個副本之間的差異 - 而不是兩個完整的化身副本。",

        "Help.General.Favoriting": "設為偏好",
        "Help.General.Favoriting.Content": "某些物品可以<b><color=hero.purple>設為偏好</closeall>，例如您的化身、鍵盤和串流鏡頭。這讓您可以用自定義版本取代預設物品。<br><br>如果物品被設為偏好，它在您的 <color=hero.yellow><b>物品欄</closeall> 中會有粉紅色背景。<br><br>請參閱以下 <b><color=hero.yellow>可設為偏好物品</closeall> 列表：",

        "Help.General.Favoriting.Home.Content": "您的家園世界 - 您啟動 {appName} 時載入的世界。",
        "Help.General.Favoriting.ProgressBar.Content": "用於匯入 3D 物件、高斯潑濺等檔案時的進度條。",
        "Help.General.Favoriting.AudioStreamController.Content": "當您引入音訊串流時出現的面板。",
        "Help.General.Favoriting.TextDisplay.Content": "基本文字檢視器。",
        "Help.General.Favoriting.VideoPlayer.Content": "當您匯入影片時將使用的影片播放器。",
        "Help.General.Favoriting.AudioPlayer.Content": "當匯入音訊檔案時使用的音訊播放器。",
        "Help.General.Favoriting.InteractiveCamera.Content": "您的串流鏡頭，用於當您想要更好地控制顯示器上顯示的內容時 - 對直播很有用。",
        "Help.General.Favoriting.Keyboard.Content": "您的鍵盤。",
        "Help.General.Favoriting.Avatar.Content": "您偏好使用和生成時裝備的化身。",
        "Help.General.Favoriting.WorldLoadingIndicator.Content": "您的世界載入指示器。",
        "Help.General.Favoriting.ColorDialog.Content": "用於選擇顏色的顏色選擇器。",
        "Help.General.Favoriting.Hyperlink.Content": "連結到網頁或外部 URL 的連結。",
        "Help.General.Favoriting.Document.Content": "當匯入 PDF 文件時顯示文件的面板。",

        "Help.Dashboard": "主面板",
        "Help.Dashboard.Home.Content": "<sprite name=HomeIcon> <b><color=hero.cyan>首頁</closeall> 標籤頁是您主面板底部的第一個標籤頁。在這裡您可以找到聲音模式選項、左上角的個人資料和線上狀態，以及左下角的個人儲存量，還有其他有用的資訊。您的首頁標籤頁也可以透過在 <b><color=hero.cyan>設定</closeall> 中啟用 <b><color=hero.yellow>UI 編輯模式</closeall> 來自定義。",
        "Help.Dashboard.Worlds.Content": "您可以使用此標籤頁加入進行中的活動和瀏覽 <b><color=hero.cyan>世界</closeall>。",
        "Help.Dashboard.Contacts.Content": "在這裡，您可以找到您的 <b><color=hero.green>聯絡人</closeall> 並透過在左上角的文字欄位中輸入來搜尋他們。",
        "Help.Dashboard.Contacts.Content2": "<b><color=hero.cyan>{appName} Bot</closeall> 是一個讓您執行特殊指令的聯絡人。這些指令總是以 <b><color=hero.purple>/</closeall> 斜線開頭。",
        "Help.Dashboard.Inventory.Content": "您的 <b><color=hero.yellow>物品欄</closeall> 是您可以找到和 <b><color=hero.cyan>儲存</closeall> 各種物品以及您在 {appName} 中找到的化身的地方。",
        "Help.Dashboard.Inventory.Content2": "您的物品欄也包含了到 <b><color=hero.cyan>{appName} Essentials</closeall> 資料夾的連結。此資料夾包含大量內容，從有用的工具和小裝置，到有趣和愚蠢的東西 - 瀏覽並看看這裡有什麼！<br><br>由於資料夾是一個<i>連結</i>，它不會使用您帳號的儲存空間。您也無法儲存到其中，但其中的任何東西您都可以生成和隨意更改。<br><br>如果您有一個很酬的物品想要在 Essentials 資料夾中提供，請前往下面的連結查看 <b><color=hero.cyan>{appName} Essentials 提交表單</closeall>！",
        "Help.Dashboard.SessionSettings.Content": "<b><color=hero.cyan>活動</closeall> 標籤頁是您可以找到目前所在 <b><color=hero.cyan>活動</closeall> 設定的地方。",

        "Help.Dashboard.SessionSettings.Settings.Content": "更改您活動的名稱、存取等級和描述。",
        "Help.Dashboard.SessionSettings.Users.Content": "您可以在這裡管理您活動中的使用者。您也可以從此選單重生自己和其他人。",
        "Help.Dashboard.SessionSettings.Permissions.Content": "顯示活動中每個使用者的權限等級。如果您的權限等級是管理員或更高，您可以為其他使用者指派權限等級。",
        "Help.Dashboard.Desktop.Content": "<b><color=hero.cyan>桌面</closeall> 標籤頁讓您可以查看您的桌面螢幕。<br><br>在指向您的桌面時按下 <b><color=hero.purple>{Context_Menu_Input}</closeall> 會開啟一個選單來開啟您的鍵盤或切換顯示器。",
        "Help.Dashboard.FileBrowser.Content": "使用 <b><color=hero.cyan>檔案</closeall> 標籤頁，您可以瀏覽您電腦的檔案系統、分享檔案和匯入資產。",
        "Help.Dashboard.FileBrowser.Content2": "在視窗頂部有一組用於新增或匯入檔案等功能的按鈕。<br><br>    • <b><color=hero.cyan>匯入</closeall>：選擇檔案後，如果是支援的類型，這將讓您將該檔案匯入到 {appName} 中。<br><br>    • <b><color=hero.orange>以檔案形式匯入</closeall>：選擇檔案後，這讓您以世界內檔案本身的表示形式匯入檔案，讓您可以輕鬆與他人分享或儲存到您的物品欄。<br><br>    • <b><color=hero.green>新增資料夾</closeall>：這讓您可以在您的電腦上建立新資料夾。<br><br>    • <b><color=#7777ff>更新</closeall>：這會更新檔案瀏覽器的內容，以防存在的檔案已更改。",
        "Help.Dashboard.Settings.Content": "<b><color=hero.cyan>設定</closeall> 標籤頁是您可以找到和自定義設定的地方。{appName} 的所有設定都按以下列表分類。",

        "Help.Dashboard.Settings.Audio.Content": "管理音量、音訊裝置、過濾和音訊無障礙功能。",
        "Help.Dashboard.Settings.Controls.Content": "管理您的控制。",
        "Help.Dashboard.Settings.UserInterface.Content": "管理您的使用者介面，包括但不限於：您如何接收通知、更改您的語言、名牌顯示和主面板設定。",
        "Help.Dashboard.Settings.Devices.Content": "管理外部裝置，例如觸覺回饋和臉部追蹤。",
        "Help.Dashboard.Settings.Profile.Content": "管理您的身高和您的狀態如何顯示。",
        "Help.Dashboard.Settings.Graphics.Content": "管理和優化您的圖形設定。",
        "Help.Dashboard.Settings.Privacy.Content": "更改您是否想要在截圖中顯示、從您匯入的圖片中去除詮釋資料等設定。",
        "Help.Dashboard.Settings.Security.Content": "管理對外部網站、通訊、OSC 和 API 的存取。",
        "Help.Dashboard.Settings.Networking.Content": "管理您如何連接到活動、您可以同時下載的資產數量等設定。",
        "Help.Dashboard.Settings.InteractiveCamera.Content": "控制串流鏡頭的工作方式。",
        "Help.Dashboard.Settings.Integrations.Content": "選擇在 Discord 或 Steam 上向其他人顯示關於您遊玩 {appName} 的哪些詳細資訊。",
        "Help.Dashboard.Settings.Misc.Content": "舊版和除錯功能。",

        "Help.Dashboard.Exit.Content": "此標籤頁讓您可以退出 {appName}。<br><br><b><color=hero.cyan>退出並儲存我的家園</closeall> 讓您在退出前儲存您的家園，<b><color=hero.red>退出並捨棄我的家園</closeall> 則不會儲存您的家園。",
        "Help.Dashboard.DashboardCustomization": "主面板自定義",
        "Help.Dashboard.DashboardCustomization.Content": "有關如何自定義主面板的資訊。",

        "Help.Avatars": "化身",

        "Help.Building": "建造",
        "Help.Building.Content": "建造",

        "Help.Advanced": "進階",
        "Help.Advanced.Content": "{appName} 提供了大量的進階工具，讓您可以盡情創造。這裡列出的只是 {appName} 進階功能的一小部分，如果您想查看其他進階功能，請查看 wiki。",
        "Help.Advanced.AccountManagement": "帳號管理",
        "Help.Advanced.HeadlessClient": "Headless 用戶端",
        "Help.Advanced.Websockets": "Websocket",
        "Help.Advanced.OSC": "OSC",
        "Help.Advanced.Plugins": "外掛程式",
        "Help.Advanced.Debug": "除錯",
        "Help.Advanced.LocalSaves": "本地儲存",

        "Help.Advanced.Syncing": "同步",
        "Help.Advanced.Syncing.Content": "有關同步的資訊。",
        "Help.Advanced.CloudVariables": "預設雲端變數",
        "Help.Advanced.CloudVariables.Content": "這些 <b><color=hero.purple>雲端變數</closeall> 是 {appName} 提供給您使用的。要了解更多關於雲端變數的資訊，請查看我們的 wiki。",
        "Help.Advanced.CloudVariables.Content2": "如果您想學習如何建立自己的雲端變數，請參閱下方可用的指令列表。",
        "Help.Advanced.CloudVariables.CloudVariableLink": "雲端變數指令",

        "Help.Advanced.CloudVariables.PrimaryColor": "第一自定義顏色",
        "Help.Advanced.CloudVariables.PrimaryColor.Content": "這個自定義顏色被預設化身用來為其裝飾、眼睛和嘴巴等金屬裝飾上色。這旨在用於為物品或 UI 上的主要或主顏色裝飾上色。",
        "Help.Advanced.CloudVariables.SecondaryColor": "第二自定義顏色",
        "Help.Advanced.CloudVariables.SecondaryColor.Content": "這是所有使用者可使用的三個顏色中的第二個。這旨在用於為物品或 UI 上的次要顏色裝飾上色。",
        "Help.Advanced.CloudVariables.TertiaryColor": "第三自定義顏色",
        "Help.Advanced.CloudVariables.TertiaryColor.Content": "這是所有使用者可使用的三個顏色中的最後一個。這旨在用於為物品或 UI 上的次要顏色裝飾上色。",
        "Help.Advanced.CloudVariables.ColorsEnabled": "啟用自定義顏色",
        "Help.Advanced.CloudVariables.ColorsEnabled.Content": "這個變數旨在被使用上述三個顏色的物品或 UI 使用。如果這個變數為 <i>false</i>，則不應使用自定義顏色。",
        "Help.Advanced.CloudVariables.ColorPickerSwatch": "自定義選色器顏色",
        "Help.Advanced.CloudVariables.ColorPickerSwatch.Content": "這個自定義顏色是六個顏色中的一個，主要用於選色器。它們分別標記為 <b><color=hero.purple>Color1</closeall> 到 <b><color=hero.purple>Color6</closeall>。",

        "Help.LinksAndResources": "連結與資源",
        "Help.LinksAndResources.ImportantLinks": "重要連結",
        "Help.LinksAndResources.ImportantLinks.PlatformWebsite": "{appName} 網站",
        "Help.LinksAndResources.ImportantLinks.SubscribeToPlatform": "訂閱 {appName}",
        "Help.LinksAndResources.ImportantLinks.PlatformSupport": "{appName} 支援",
        "Help.LinksAndResources.ImportantLinks.Moderation": "管理員",
        "Help.LinksAndResources.ImportantLinks.PlatformPolicies": "平台規範與政策",
        "Help.LinksAndResources.ImportantLinks.GitHubIssueBoard": "GitHub 問題回報頁面",
        "Help.LinksAndResources.ImportantLinks.PlatformWiki": "{appName} Wiki",
        "Help.LinksAndResources.ImportantLinks.PlatformSteamPage": "{appName} Steam 頁面",
        "Help.LinksAndResources.ImportantLinks.Studio": "{studioNameLong}",

        "Help.LinksAndResources.PlatformSocials": "{appName} 社交媒體",
        "Help.LinksAndResources.PlatformSocials.PlatformDiscord": "{appName} Discord",
        "Help.LinksAndResources.PlatformSocials.PlatformTwitchChannel": "{appName} Twitch 頻道",
        "Help.LinksAndResources.PlatformSocials.PlatformYoutubeChannel": "{appName} YouTube 頻道",
        "Help.LinksAndResources.PlatformSocials.PlatformBluesky": "{appName} Bluesky",
        "Help.LinksAndResources.PlatformSocials.PlatformReddit": "{appName} Reddit",
        "Help.LinksAndResources.PlatformSocials.PlatformMastodon": "{appName} Mastodon",
        "Help.LinksAndResources.PlatformSocials.PlatformTikTok": "{appName} TikTok",

        "Help.LinksAndResources.RTF": "豐富文字格式（RTF）",
        "Help.LinksAndResources.RTF.Content": "豐富文字格式，或 <b><color=hero.purple>RTF</closeall>，是一種讓您使用稱為 <b><color=hero.cyan>標籤</closeall> 的特殊字串來增強或更改文字渲染方式的方法。此列表是我們目前在 {appName} 中支援的所有豐富文字格式標籤。有關 RTF 的更多資訊，請查看我們的 wiki。",
        "Help.LinksAndResources.RTF.Bold": "粗體",
        "Help.LinksAndResources.RTF.Bold.Content": "將文字加粗。",
        "Help.LinksAndResources.RTF.Italics": "斜體",
        "Help.LinksAndResources.RTF.Italics.Content": "將文字加上斜體。",
        "Help.LinksAndResources.RTF.Strike-Through": "刪除線",
        "Help.LinksAndResources.RTF.Strike-Through.Content": "將文字加上刪除線。",
        "Help.LinksAndResources.RTF.Underline": "底線",
        "Help.LinksAndResources.RTF.Underline.Content": "將文字加上底線。",
        "Help.LinksAndResources.RTF.Size": "大小",
        "Help.LinksAndResources.RTF.Size.Content": "更改文字的大小。<br><br>可用的大小格式類型：<br><br>    • <b>絕對</b>：<noparse=10><size=123> 將字體大小設定為 <b><color=hero.purple>123</closeall>，無論實際字體大小設定為什麼。<br><br>    • <b>相對</b>：<noparse=11><size=123%> 將大小設定為目前字體大小的百分比 - 在此範例中，設定為 <b><color=hero.purple>123%</closeall>。",
        "Help.LinksAndResources.RTF.Color": "顏色",
        "Help.LinksAndResources.RTF.Color.Content": "更改文字的顏色。<br><br>可用的顏色格式類型：<br><br>    • <b>命名顏色</b>：<noparse=10><color=yellow> 將字體顏色設定為 <b><color=hero.yellow>黃色</closeall>，無論實際字體顏色設定為什麼。<br><br>    • <b>十六進位顏色</b>：<noparse=11><color=#abcdef> 將顏色設定為特定的十六進位顏色值 - 在此範例中，設定為 <b><color=hero.purple>#abcdef</closeall>。<br><br>注意：十六進位顏色表示法是一系列六個字元（0 <-> 9，a <-> f），前面加上 <b><color=hero.purple>#</closeall> 符號。有三組兩個十六進位字元，定義紅、綠、藍顏色值。例如：<b>#<color=hero.red>3a<color=hero.green>94<color=hero.cyan>fd</closeall> 會渲染為 <color=#3a94fd>這樣</color>。<br><br>注意：命名顏色也支援我們可用的平台顏色。例如：<b><color=hero.purple>hero.purple</closeall>。完整列表請查看 wiki。",
        "Help.LinksAndResources.RTF.HorizontalAlignment": "水平對齊",
        "Help.LinksAndResources.RTF.HorizontalAlignment.Content": "更改文字的水平對齊。<br><br>可用的對齊選項有 <b>left</b>、<b>center</b>、<b>right</b> 或 <b>justified</b>。",
        "Help.LinksAndResources.RTF.LineHeight": "行高",
        "Help.LinksAndResources.RTF.LineHeight.Content": "設定文字行之間的垂直間距。值始終是百分比值，例如：<b><color=hero.purple>125%</closeall>。",
        "Help.LinksAndResources.RTF.Lowercase": "小寫",
        "Help.LinksAndResources.RTF.Lowercase.Content": "設定文字的所有字元為小寫。",
        "Help.LinksAndResources.RTF.Uppercase": "大寫",
        "Help.LinksAndResources.RTF.Uppercase.Content": "設定文字的所有字元為大寫。",
        "Help.LinksAndResources.RTF.Smallcaps": "小型大寫",
        "Help.LinksAndResources.RTF.Smallcaps.Content": "設定文字的所有字元以大寫顯示，但更小 - 或小型大寫。",
        "Help.LinksAndResources.RTF.Mark": "醒目提示",
        "Help.LinksAndResources.RTF.Mark.Content": "使用指定的十六進位顏色為文字加上醒目提示。<br><br>注意：有關如何輸入選擇的顏色作為十六進位的更多資訊，請參閱 <b><color=hero.purple>顏色</closeall> RTF 範例。",
        "Help.LinksAndResources.RTF.No-Parse": "不解析",
        "Help.LinksAndResources.RTF.No-Parse.Content": "此標籤是一個元標籤 (meta tag)，告訴文字解析器將接下來的 <b>N</b> 個字元視為字面字元，不要將其解析為格式標籤。提供給標籤的值是標籤後要視為原始文字的字元數，即使文字本身看起來像格式標籤。<br><br>例如：<color=hero.purple>文字！</color> 使用長度為 32 的 noparse 可以在啟用豐富文字解析的情況下顯示使用的顏色標籤：<noparse=32><color=hero.purple>文字！</color>",
        "Help.LinksAndResources.RTF.No-Break": "不換行",
        "Help.LinksAndResources.RTF.No-Break.Content": "此標籤告訴文字渲染器在自動文字換行的情況下，不要在定義的文字區塊中新增換行。",
        "Help.LinksAndResources.RTF.Superscript": "上標",
        "Help.LinksAndResources.RTF.Superscript.Content": "設定文字渲染為上標，或放置在上方的小文字。",
        "Help.LinksAndResources.RTF.Subscript": "下標",
        "Help.LinksAndResources.RTF.Subscript.Content": "設定文字渲染為下標，或放置在下方的小文字。",
        "Help.LinksAndResources.RTF.LineBreak": "換行",
        "Help.LinksAndResources.RTF.LineBreak.Content": "此標籤在文字中插入換行，將標籤後的任何文字放在下方的新行上。",
        "Help.LinksAndResources.RTF.Alpha": "透明度",
        "Help.LinksAndResources.RTF.Alpha.Content": "設定文字的不透明度。提供給標籤的值是兩個十六進位字元，從 <b>00</b>（完全透明）到 <b>ff</b>（完全不透明）。<br><br>注意：有關如何使用十六進位值的更多資訊，請參閱 <b><color=hero.purple>顏色</closeall> RTF 範例。",
        "Help.LinksAndResources.RTF.CloseAllTags": "關閉所有標籤",
        "Help.LinksAndResources.RTF.CloseAllTags.Content": "此標籤是一個元標籤 (meta tag)，結束所有先前新增且未關閉的格式標籤。<br><br>例如：<b><u><color=hero.cyan>文字！</closeall> 再一次文字！<br>第二段文字不會繼承第一段的任何格式，因為所有開啟的格式標籤都被 <noparse=11></closeall> 關閉了。",
        "Help.LinksAndResources.RTF.Font": "字體",
        "Help.LinksAndResources.RTF.Font.Content": "設定文字使用的字體，其中字體由附加到文字渲染器的 <b>字體鏈</b> 提供。標籤的值可以是索引或名稱。",
        "Help.LinksAndResources.RTF.Sprite": "Sprite",
        "Help.LinksAndResources.RTF.Sprite.Content": "在文字中新增使用者定義且命名的 sprite。Sprite 可以使用 <b>字體集合</b> 和附加到它的 <b>動態 sprite 字體</b> 新增到字體中。",
        "Help.LinksAndResources.RTF.Glyph": "字元",
        "Help.LinksAndResources.RTF.Glyph.Content": "在文字中新增使用者定義且命名的字元。字元可以使用 <b>字體集合</b> 和附加到它的 <b>動態 sprite 字體</b> 新增到字體中。",

        "Help.LinksAndResources.PlatformBotCommands": "{appName} Bot 指令",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables": "雲端變數",

        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.Content": "<b><color=hero.purple>雲端變數</closeall> 是儲存在雲端的變數，可用來在多個活動之間儲存或同步資料。對這些變數的更改將在您所在的活動中立即更新（如果它們是與您相關的變數），否則更改可能需要幾分鐘才會顯示。有關雲端變數的更多資訊，請查看我們的 wiki。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands": "帳號指令",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands": "群組指令",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.Content": "<b><color=hero.purple>群組</closeall> 是多個使用者的共用物品欄，有自己的儲存容量。儲存到群組的世界顯示為由該群組建立，群組的任何成員都可以開啟並儲存其中的世界。有關群組的更多資訊，請查看我們的 wiki。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands": "其他指令",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands": "徽章指令",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands": "會員權益指令",

        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables": "使用者雲端變數",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.Content": "建立或取得使用者雲端變數的資訊。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables": "群組雲端變數",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables.Content": "建立或取得群組雲端變數的資訊。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue": "取得雲端變數值",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue.Content": "取得使用者或群組雲端變數的值。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue": "設定雲端變數值",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue.Content": "設定使用者或群組雲端變數的值。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables": "列出雲端變數",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables.Content": "列出與指定使用者或群組相關的變數。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables": "刪除雲端變數",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables.Content": "刪除與指定使用者或群組相關的變數。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType": "設定雲端變數類型",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType.Content": "設定使用者或群組雲端變數的類型。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue": "設定雲端變數預設值",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue.Content": "設定使用者或群組雲端變數的類型。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions": "設定雲端變數權限",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions.Content": "設定使用者或群組雲端變數的權限。",

        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.TestTOTP": "測試 TOTP",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.TestTOTP.Content": "讓您可以測試 TOTP（定時一次性密碼）的兩步驟認證。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.EnableLogin2FA": "啟用登入雙重認證",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.EnableLogin2FA.Content": "為您的帳號啟用 2FA（兩步驟認證）。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion": "刪除帳號",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion.Content": "要求或取消刪除您的帳號。<b>請謹慎使用！此操作不可復原！</b>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport": "要求記錄使用情況報告",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport.Content": "要求一份您的庫存使用情況報告，包含每個物品的列表。報告將發送到您的電子郵件地址。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestItemDeleteRecovery": "要求回復已刪除的物品",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestItemDeleteRecovery.Content": "要求回復您在指定時間範圍內刪除的一個或多個物品 - 最長時間為 30 天。要使用此指令，您需要訂閱具有此權益的支持者等級。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.DeleteItemRecord": "刪除物品記錄",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.DeleteItemRecord.Content": "刪除物品記錄。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.SetPrimaryEmailAddress": "設定主要電子郵件地址",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.SetPrimaryEmailAddress.Content": "設定您帳號使用的主要電子郵件地址。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AddAlternateEmailAddress": "新增備用電子郵件地址",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AddAlternateEmailAddress.Content": "在您的帳號中新增備用電子郵件，除了您的主要電子郵件之外。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.ChangeUsername": "更改使用者名稱",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.ChangeUsername.Content": "將您的使用者名稱從目前的名稱更改為您提供的新名稱。您每週只能更改一次名稱。",

        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.CreateGroup": "建立群組",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.CreateGroup.Content": "以您選擇的名稱建立群組。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.AddGroupMember": "新增群組成員",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.AddGroupMember.Content": "將使用者新增到群組中，並指定儲存配額大小（以 GB 為單位。要設定無配額限制，請使用 -1）。要使用此指令，您必須是您要新增使用者的群組管理員。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.SetGroupMemberStorageQuota": "設定群組成員儲存配額",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.SetGroupMemberStorageQuota.Content": "設定群組成員的儲存配額（以 GB 為單位。要設定無配額限制，請使用 -1）。要使用此指令，您必須是您要設定使用者配額的群組管理員。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.RemoveGroupMember": "移除群組成員",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.RemoveGroupMember.Content": "從群組中移除使用者。要使用此指令，您必須是您要移除使用者的群組管理員。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.GetGroupInfo": "取得群組資訊",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.GetGroupInfo.Content": "取得群組的資訊。要使用此指令，您必須是該群組的管理員。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.ChangeGroupName": "更改群組名稱",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.ChangeGroupName.Content": "更改指定群組的名稱。要使用此指令，您必須是所提供群組的管理員。",

        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.ServerInformation": "伺服器資訊",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.ServerInformation.Content": "給您雲端伺服器的資訊。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.GetGitHubIssue": "取得 GitHub 問題",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.GetGitHubIssue.Content": "返回所提供的 GitHub 問題編號的連結。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.Echo": "Echo",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.Echo.Content": "將您發送的任何訊息回傳給您。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.UTCNow": "目前 UTC 時間",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.UTCNow.Content": "告訴您目前的 UTC 時間。",

        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.HearingImpairedBadge": "聽力障礙徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.HearingImpairedBadge.Content": "給予或移除您自己的聽力障礙無障礙徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.ColorBlindBadge": "色盲徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.ColorBlindBadge.Content": "給予或移除您自己的色盲無障礙徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.VisuallyImpairedBadge": "視力障礙徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.VisuallyImpairedBadge.Content": "給予或移除您自己的視力障礙無障礙徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.MuteBadge": "啞者徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.MuteBadge.Content": "給予或移除您自己的啞者無障礙徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PotatoBadge": "馬鈴薯徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PotatoBadge.Content": "給予或移除您自己的馬鈴薯徽章。告訴其他使用者您的電腦在更優化的場景中效果最佳。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges": "驕傲旗幟徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.Content": "給予或移除您自己的驕傲旗幟徽章。在不指定旗幟名稱的情況下發送此指令將列出所有可用的徽章。",

        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode": "取得 Headless 客戶端存取代碼",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode.Content": "給您 Headless 客戶端測試版分支存取代碼。要使用此指令，您必須訂閱具有此權益的支持者等級。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage": "共享儲存",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Content": "與其他使用者或群組共享您的一些儲存空間。儲存量以 GB 為單位（例如 15GB），或百分比量（例如 10%）。要使用此指令，您必須訂閱具有此權益的支持者等級。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge": "設定自定義 2D 徽章",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Content": "設定或清除您的自定義 2D 徽章。資產雜湊是指向您要使用的圖片的資料庫連結（例如 resdb://abcdef……）。要使用此指令，您需要訂閱具有此權益的支持者等級。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge": "自定義 3D 徽章",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge.Content": "設定或清除您的自定義 3D 徽章。徽章 URL 是您在庫存中使用「取得 URL」按鈕時給您的連結。要使用此指令，您需要訂閱具有此權益的支持者等級。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetBenefits": "取得權益資訊",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetBenefits.Content": "根據您目前的支持者等級，提供您可用的權益和資格。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages": "離開訊息",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages.Content": "新增或列出您目前的離開訊息。要使用此指令，您必須訂閱具有此權益的支持者等級。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage": "取得共用儲存空間資訊",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage.Content": "告訴您有多少儲存空間與其他使用者和群組共享。",

        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.Command": "/CreateUserVar <路徑> <類型> <預設值> <讀取權限> <寫入權限> <列表權限>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.SecondaryCommand": "/GetUserVar <路徑>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables.Command": "/CreateGroupVar <路徑> <類型> <預設值> <讀取權限> <寫入權限> <列表權限>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables.SecondaryCommand": "/GetGroupVar <群組名稱> <路徑>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue.Command": "/GetUserVarValue <路徑>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue.SecondaryCommand": "/GetGroupVarValue <群組名稱> <路徑>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue.Command": "/SetUserVarValue <路徑> <值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue.SecondaryCommand": "/SetGroupVarValue <群組名稱> <路徑> <值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables.Command": "/ListUserVars <使用者名稱>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables.SecondaryCommand": "/ListGroupVars <群組名稱>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables.Command": "/DeleteUserVar <路徑>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables.SecondaryCommand": "/DeleteGroupVar <群組名稱> <路徑>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType.Command": "/SetUserVarType <路徑> <類型>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType.SecondaryCommand": "/SetGroupVarType <群組名稱> <路徑> <類型>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue.Command": "/SetUserVarDefaultValue <路徑> <預設值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue.SecondaryCommand": "/SetGroupVarDefaultValue <群組名稱> <路徑> <預設值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions.Command": "/SetUserVarPerms <路徑> <權限類型> <權限等級>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions.SecondaryCommand": "/SetGroupVarPerms <群組名稱> <路徑> <權限類型> <權限等級>",

        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.TestTOTP.Command": "/TestTOTP",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.EnableLogin2FA.Command": "/EnableLogin2FA",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion.Command": "/RequestAccountDeletion",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion.SecondaryCommand": "/CancelAccountDeletion",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport.Command": "/RequestRecordUsageReport",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport.SecondaryCommand": "/RequestRecordUsageJSON",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestItemDeleteRecovery.Command": "/RequestDeleteRecovery <時間期間> <名稱搜尋>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.DeleteItemRecord.Command": "/DeleteRecord <記錄 ID>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.SetPrimaryEmailAddress.Command": "/SetPrimaryEmail <電子郵件地址>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AddAlternateEmailAddress.Command": "/AddAlternateEmail <電子郵件地址>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.ChangeUsername.Command": "/ChangeUsername <目前名稱> <新名稱>",

        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.CreateGroup.Command": "/CreateGroup <名稱>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.AddGroupMember.Command": "/AddMember <群組名稱> <使用者名稱> <儲存配額>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.SetGroupMemberStorageQuota.Command": "/SetMemberQuota <群組名稱> <使用者名稱> <儲存配額>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.RemoveGroupMember.Command": "/RemoveMember <群組名稱> <使用者名稱>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.GetGroupInfo.Command": "/GetGroupInfo <群組名稱>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.ChangeGroupName.Command": "/ChangeGroupName <群組名稱> <新名稱>",

        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.GetGitHubIssue.Command": "/GetIssue <問題編號>",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.Echo.Command": "/Echo <訊息>",

        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.Command": "/AddPrideBadge <驕傲旗幟名稱>",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.SecondaryCommand": "/RemovePrideBadge <驕傲旗幟名稱>",

        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Command": "/ShareStorageWithUser <使用者名稱> <儲存量>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.SecondaryCommand": "/ShareStorageWithGroup <群組名稱> <儲存量>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Command": "/Set2DBadge <資產雜湊>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge.Command": "/Set3DBadge <徽章 URL>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages.Command": "/AddExitMessage <訊息>",

        "Help.About": "關於",
        "Help.About.Platform": "{appName}",
        "Help.About.Platform.Content": "一個擁有無限可能的新穎數位宇宙。<br><br>無論您是與世界各地的人們進行對話、遊戲和社交互動，還是在創作從藝術到遊戲的任何內容時互相激發靈感，您都能在這裡找到屬於自己的位置。",
        "Help.About.Platform.PlatformLink": "{appName} 網站",
        "Help.About.ThePlatformTeam": "{appName} 團隊",

        "Help.TeamTitle.ArtTeamLead": "藝術團隊主管",
        "Help.TeamTitle.Business": "商務",
        "Help.TeamTitle.CommunityDirector": "社群總監",
        "Help.TeamTitle.ContentArtist": "內容藝術家",
        "Help.TeamTitle.Developer": "開發者",
        "Help.TeamTitle.Finance": "財務",
        "Help.TeamTitle.Founder": "創辦人",
        "Help.TeamTitle.Infrastructure": "基礎設施",
        "Help.TeamTitle.LeadDeveloper": "首席開發者",
        "Help.TeamTitle.LeadModerator": "首席管理員",
        "Help.TeamTitle.Marketing": "行銷",
        "Help.TeamTitle.MarketingLead": "行銷主管",
        "Help.TeamTitle.MediaDirector": "媒體總監",
        "Help.TeamTitle.ModerationLead": "管理員主管",
        "Help.TeamTitle.SoundDesigner": "音效設計師",
        "Help.TeamTitle.Support": "支援主管",
        "Help.TeamTitle.UI": "使用者介面",
        "Help.TeamTitle.VideoProducer": "影片製作人",
        "Help.TeamTitle.HeadOfTrustAndSafety": "信任與安全主管",

        "Help.About.Badges": "徽章",

        "Help.About.Badges.StaffAndVolunteers": "工作人員與志願者",
        "Help.About.Badges.Accessibility": "無障礙",
        "Help.About.Badges.Yearly": "年度",
        "Help.About.Badges.Account": "帳號",
        "Help.About.Badges.Hosting": "主持",
        "Help.About.Badges.Misc": "其他",

        "Help.About.Badges.StaffAndVolunteers.PlatformTeam": "{appName} 團隊",
        "Help.About.Badges.StaffAndVolunteers.PlatformTeam.Content": "工作人員的成員，協助創造 {appName}。",
        "Help.About.Badges.StaffAndVolunteers.Moderator": "管理員",
        "Help.About.Badges.StaffAndVolunteers.Moderator.Content": "平台的管理員。他們協助維護準則、回應工單，並協助讓 {appName} 成為所有人安全且有趣的地方。",
        "Help.About.Badges.StaffAndVolunteers.Mentor": "導師",
        "Help.About.Badges.StaffAndVolunteers.Mentor.Content": "志願的社群成員，會花時間幫助新使用者並協助處理社群問題 - 他們也會協助設定化身。",
        "Help.About.Badges.StaffAndVolunteers.Translator": "翻譯者",
        "Help.About.Badges.StaffAndVolunteers.Translator.Content": "志願花時間協助將平台翻譯成其他語言的社群成員。",

        "Help.About.Badges.Accessibility.ColorBlind": "色盲",
        "Help.About.Badges.Accessibility.ColorBlind.Content": "此使用者有色盲，或可能無法看見所有顏色。",
        "Help.About.Badges.Accessibility.VisionImpaired": "視力障礙",
        "Help.About.Badges.Accessibility.VisionImpaired.Content": "此使用者的視力有某種程度的損傷 - 他們可能無法看到某些東西。",
        "Help.About.Badges.Accessibility.HearingImpaired": "聽力障礙",
        "Help.About.Badges.Accessibility.HearingImpaired.Content": "此使用者的聽力有某種程度的損傷 - 他們可能無法聽到某些聲音。",
        "Help.About.Badges.Accessibility.Mute": "啞者",
        "Help.About.Badges.Accessibility.Mute.Content": "此使用者無法說話，或選擇不以語音溝通。",

        "Help.About.Badges.Yearly.2017.Content": "此使用者於 2017 年註冊帳號。",
        "Help.About.Badges.Yearly.2018.Content": "此使用者於 2018 年註冊帳號。",
        "Help.About.Badges.Yearly.2019.Content": "此使用者於 2019 年註冊帳號。",
        "Help.About.Badges.Yearly.2020.Content": "此使用者於 2020 年註冊帳號。",
        "Help.About.Badges.Yearly.2021.Content": "此使用者於 2021 年註冊帳號。",
        "Help.About.Badges.Yearly.2022.Content": "此使用者於 2022 年註冊帳號。",
        "Help.About.Badges.Yearly.2023.Content": "此使用者於 2023 年註冊帳號 - {appName} 發布的年份。",

        "Help.About.Badges.Account.Supporter": "支持者",
        "Help.About.Badges.Account.Supporter.Content": "此使用者正在或曾經提供此平台經濟上的支援。",
        "Help.About.Badges.Account.BreadDay": "麵包日",
        "Help.About.Badges.Account.BreadDay.Content": "今天是此使用者註冊帳號的日子！",

        "Help.About.Badges.Hosting.Host": "主持人",
        "Help.About.Badges.Hosting.Host.Content": "此使用者正在主持您目前所在的活動。",
        "Help.About.Badges.Hosting.HeadlessClient": "Headless 客戶端",
        "Help.About.Badges.Hosting.HeadlessClient.Content": "此使用者是主持活動的客戶端，但背後沒有實際使用者。",

        "Help.About.Badges.Misc.Linux.Content": "此使用者正在使用 Linux 發行版。",
        "Help.About.Badges.Misc.Durian.Content": "此使用者參與了 {appName} 的 alpha 開發版本。",
        "Help.About.Badges.Misc.Potato": "馬鈴薯",
        "Help.About.Badges.Misc.Potato.Content": "表示此使用者可能無法獲得最佳效能，或只是想要一顆馬鈴薯。",
        "Help.About.Badges.Misc.Orange": "橘子",
        "Help.About.Badges.Misc.Orange.Content": "🍊",
        "Help.About.Badges.Misc.Blueberry": "藍莓",
        "Help.About.Badges.Misc.Blueberry.Content": "莓子！",
        "Help.About.Badges.Misc.Mango": "芒果",
        "Help.About.Badges.Misc.Mango.Content": "？？？",
        "Help.About.Badges.Misc.Invalid": "無效",
        "Help.About.Badges.Misc.Invalid.Content": "您永遠不會看到這個徽章。如果您看到了，那就是出了嚴重問題。",

        "Help.About.Studio": "{studioNameShort}",
        "Help.About.Studio.Content": "<align=center><b><size=150%>我們是 {studioNameLong}</closeall><br><br>我們專精於 VR 軟體開發和吸引人的虛擬體驗。<br><br>帶著沉浸式體驗的熱情，{studioNameLong} 推動虛擬實境的界限，讓使用者能夠參與互動式和共享的環境。結合創新和創意，我們透過虛擬實境解決方案將夢想變為現實。<br><br>無論您是熱心的遊戲玩家、虛擬實境愛好者還是企業，{studioNameLong} 都有所提供。我們的軟體和遊戲提供無縫的多人遊戲體驗，讓來自世界各地的個人能夠在虛擬空間中連接和互動。<br><br>憑着我們對推進技術極限的奉獻，我們的技能開發人員、設計師和藝術家團隊不懈努力工作，提供難忘的體驗，模糊現實和虛擬世界之間的界線。每個細節都經過精心製作，確保我們的 VR 元宇宙體驗能將您帶到新的維度，激發您的想像力，讓您渴望更多。",
        "Help.About.Studio.StudioLink": "{studioNameLong}",
        "Help.About.LicenseInformation": "授權資訊",
        "Help.About.LicenseInformation.PlatformAssetLicense": "{appName} 資產授權",
        "Help.About.LicenseInformation.PlatformAssetLicense.Content": "<align=center><b><size=125%>CC BY 4.0</size><br><br><size=150%>創用 CC 姓名標示 4.0 國際</size></closeall><br><br><b><size=125%>你可自由：</size><br><br><size=110%>    分享</closeall> - 以任何媒介或格式重製及散布本素材 且為任何目的，包含商業性質之使用。 <br><br><b><size=110%>    修改</closeall> - 重混、轉換本素材、及依本素材建立新素材 且為任何目的，包含商業性質之使用。<br><br>只要你遵守授權條款規定，授權人不能撤回你使用本素材的自由。<br><br><b><size=125%>惟需遵照下列條件：</size><br><br><size=110%><b>    姓名標示</closeall> - 你必須給予適當表彰 、提供指向本授權條款的連結，以及指出（本作品的原始版本）是否已被變更。你可以任何合理方式為前述表彰，但不得以任何方式暗示授權人為你或你的使用方式背書。<br><br><b><size=110%>    不得增加額外限制</closeall> - 你不能增設法律條款或科技措施 ，來限制別人依授權條款本已許可的作為。<br><br><b><size=125%>注意事項：</closeall><br><br>• 當你使用本素材中屬於公眾領域的元素，或當法律有例外或限制條款允許你的使用，則你不需要遵守本授權條款。<br><br>• 未提供保證。本授權條款未必能完全提供，你預期用途所需要的所有許可。例如：形象權，隱私權、著作人格權等其他權利，可能限制你如何使用本素材。",

        "Dummy": "Dummy"
    }
}
