#include "il2cpp-config.h" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Array.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Assembly.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\AssemblyName.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\CCW.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\CCWBase.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\COM.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\COMEntryPoints.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Class.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\ClassInlines.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\ComObjectBase.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Domain.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Enum.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Event.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Exception.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Field.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\GenericClass.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\GenericContainer.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\GlobalMetadata.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Image.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\InternalCalls.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\LastError.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Liveness.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\MarshalAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\MemoryInformation.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataCache.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataLoader.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Method.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Module.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Monitor.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Object.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Parameter.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Path.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\PlatformInvoke.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Profiler.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Property.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\RCW.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Random.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Reflection.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\ScopedThreadAttacher.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\StackTrace.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\String.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Thread.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\ThreadPool.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\ThreadPoolMs.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\Type.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\VisualizerHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\WaitHandle.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\WeakReference.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\vm\WindowsRuntime.cpp"