#include "il2cpp-config.h" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\DirectoryUtils.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Exception.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Il2CppHStringReference.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Logging.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\MarshalingUtils.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Memory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\MemoryMappedFile.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\MemoryPool.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Output.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\PathUtils.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\Runtime.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\StringUtils.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\mono-structs.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\utils\sha1.cpp"