#include "il2cpp-config.h" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Android\ConsoleExtension.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Android\Initialize.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Android\Locale.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Android\StackTrace.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Android\TimeZoneInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\ConditionVariable.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\CrashHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Emscripten\SocketBridge.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Error.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Event.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\FastReaderReaderWriterLock.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Assert.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\COM.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\CpuInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\CrashHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Debug.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\File.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Handle.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Initialize.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\LibraryLoader.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\MarshalStringAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\MemoryMappedFile.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\SocketBridge.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\SocketImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\SystemCertificates.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\TimeZoneInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Generic\WindowsRuntime.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Image.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\LibraryLoader.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\Automation.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\Debug.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\File.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\Initialize.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\Lifecycle.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\StackTrace.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Lumin\TimeZoneInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Messages.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Mutex.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\OSX\Image.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\OSX\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\OSX\SystemCertificates.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Path.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\ConditionVariableImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Console.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\CpuInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\CrashHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Cryptography.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Directory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Encoding.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Error.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\EventImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\File.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\FileSystemWatcher.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Image.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\LastError.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\LibraryLoader.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Locale.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\MarshalAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Memory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\MemoryMappedFile.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\MutexImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\NativeMethods.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Path.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\PosixHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\PosixWaitObject.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\SemaphoreImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\SocketImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\StackTrace.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\SystemCertificates.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\ThreadImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\Time.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Posix\TimeZone.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\ReaderWriterLock.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Semaphore.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Socket.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\StackTrace.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Std\ThreadImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Thread.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Assert.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\COM.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\ConditionVariableImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Console.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\CpuInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\CrashHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Cryptography.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Debug.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Directory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\DllMain.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Encoding.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\EventImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\FileSystemWatcher.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Handle.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Image.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Initialize.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\LastError.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\LibraryLoader.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\MarshalAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\MarshalStringAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Memory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\MemoryMappedFile.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\MutexImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\NativeMethods.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Path.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\SemaphoreImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\SocketImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\StackTrace.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\SynchronizationContext.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\SystemCertificates.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\ThreadImpl.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Time.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\TimeZone.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\WindowsHelpers.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\Win32\WindowsRuntime.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\BrokeredFileSystem.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Cryptography.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\File.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Initialize.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Locale.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\MarshalAlloc.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Win32ApiSharedEmulation.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WinRT\Win32ApiWinRTEmulation.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\WindowsGames\Win32ApiWindowsGamesEmulation.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Allocator.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\COM.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\ConditionVariable.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Console.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\CpuInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Cryptography.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\CultureInfo.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Debug.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Directory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Environment.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Error.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Event.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\File.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Handle.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\LibraryLoader.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Locale.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Memory.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\MemoryMappedFile.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Messages.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Mutex.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\NativeMethods.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Path.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Process.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Semaphore.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\Socket.cpp" #include "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\il2cpp\libil2cpp\os\c-api\SystemCertificates.cpp" #include "C:\Program 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