#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.Void UnityEngine.VFX.VFXEventAttribute::.ctor(System.IntPtr,System.Boolean,UnityEngine.VFX.VisualEffectAsset) extern void VFXEventAttribute__ctor_mDE4833E90493250BDBF27A8A5AFAADE4E5A90964 (void); // 0x00000002 System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create() extern void VFXEventAttribute_Internal_Create_mA5963ED38DB766B7AB2674A73CA7046D7470B794 (void); // 0x00000003 UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VFXEventAttribute::Internal_InstanciateVFXEventAttribute(UnityEngine.VFX.VisualEffectAsset) extern void VFXEventAttribute_Internal_InstanciateVFXEventAttribute_m3AD160FECB74D898826FB11ECB937EA9BA0B47BA (void); // 0x00000004 System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset) extern void VFXEventAttribute_Internal_InitFromAsset_m5DC121D03DAA7A8E6FF348D98CDAAE209F1F8AE1 (void); // 0x00000005 System.Void UnityEngine.VFX.VFXEventAttribute::Release() extern void VFXEventAttribute_Release_m9AEDE0F9E70188F9737D68638733D70DB4814983 (void); // 0x00000006 System.Void UnityEngine.VFX.VFXEventAttribute::Finalize() extern void VFXEventAttribute_Finalize_mC4B4672CB30A8925BD10CF82CFB59395A2C0A83A (void); // 0x00000007 System.Void UnityEngine.VFX.VFXEventAttribute::Dispose() extern void VFXEventAttribute_Dispose_m56663028C3FD054C89339050249052E8C350D0AF (void); // 0x00000008 System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr) extern void VFXEventAttribute_Internal_Destroy_m4AE4B4E642D451D77F464E8D57985244940C6CAC (void); // 0x00000009 System.Void UnityEngine.VFX.VFXExpressionValues::.ctor() extern void VFXExpressionValues__ctor_m4B8043CAE5D33D062707D851DD4E62D9F7BB1320 (void); // 0x0000000A UnityEngine.VFX.VFXExpressionValues UnityEngine.VFX.VFXExpressionValues::CreateExpressionValuesWrapper(System.IntPtr) extern void VFXExpressionValues_CreateExpressionValuesWrapper_m0CCEFD12B45E894035502DA9B7CDAF716CFE2D2A (void); // 0x0000000B System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnPlay(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) // 0x0000000C System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnUpdate(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) // 0x0000000D System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnStop(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) // 0x0000000E System.Void UnityEngine.VFX.VFXSpawnerCallbacks::.ctor() extern void VFXSpawnerCallbacks__ctor_m4F7269BAF4E8085E8628FF6C0EF0BD42BF43B072 (void); // 0x0000000F System.Void UnityEngine.VFX.VFXSpawnerState::.ctor(System.IntPtr,System.Boolean) extern void VFXSpawnerState__ctor_m2A95971A7A6D3701F39FD7A656451CD619C3010E (void); // 0x00000010 UnityEngine.VFX.VFXSpawnerState UnityEngine.VFX.VFXSpawnerState::CreateSpawnerStateWrapper() extern void VFXSpawnerState_CreateSpawnerStateWrapper_m350F2A13C5F5542667390CF7578E0CD9AC6A41E6 (void); // 0x00000011 System.Void UnityEngine.VFX.VFXSpawnerState::SetWrapValue(System.IntPtr) extern void VFXSpawnerState_SetWrapValue_mA673646567D2B54072EEC275FB79BEBF82C7EE31 (void); // 0x00000012 System.Void UnityEngine.VFX.VFXSpawnerState::Release() extern void VFXSpawnerState_Release_m9D420CAC0353FCBCBF0F2D59AA286ED3D0BC4649 (void); // 0x00000013 System.Void UnityEngine.VFX.VFXSpawnerState::Finalize() extern void VFXSpawnerState_Finalize_mDD2AA40919A974E7CE616FE003162A762B806CA5 (void); // 0x00000014 System.Void UnityEngine.VFX.VFXSpawnerState::Dispose() extern void VFXSpawnerState_Dispose_mE45940AB83108F8F02D81BE4CEDE8C738F1C47F5 (void); // 0x00000015 System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr) extern void VFXSpawnerState_Internal_Destroy_m847E1B71DBC4B8C289D718F62219EE94088FD0F9 (void); // 0x00000016 System.Void UnityEngine.VFX.VisualEffectObject::.ctor() extern void VisualEffectObject__ctor_mC6F115A9348A51326C366ACB2724884050A00B2D (void); // 0x00000017 System.Void UnityEngine.VFX.VisualEffectAsset::.ctor() extern void VisualEffectAsset__ctor_m61A7A279415031194C654C892DFB4A1AD19CCC7C (void); // 0x00000018 System.Void UnityEngine.VFX.VisualEffectAsset::.cctor() extern void VisualEffectAsset__cctor_m7363540DD8CE56375E38B8872AA7E6C23908DF66 (void); // 0x00000019 System.Void UnityEngine.VFX.VFXOutputEventArgs::.ctor(System.Int32,UnityEngine.VFX.VFXEventAttribute) extern void VFXOutputEventArgs__ctor_m7C49FC1B34F3582FE08D7A1CAA5024C09A86F7A2 (void); // 0x0000001A UnityEngine.VFX.VisualEffectAsset UnityEngine.VFX.VisualEffect::get_visualEffectAsset() extern void VisualEffect_get_visualEffectAsset_m019D107588568B2C5F1FFA77C626DC986A63AD96 (void); // 0x0000001B UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VisualEffect::CreateVFXEventAttribute() extern void VisualEffect_CreateVFXEventAttribute_mE99FC6DA23D465D06A8547CC5B2502FB0B30D8D6 (void); // 0x0000001C UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VisualEffect::InvokeGetCachedEventAttributeForOutputEvent_Internal(UnityEngine.VFX.VisualEffect) extern void VisualEffect_InvokeGetCachedEventAttributeForOutputEvent_Internal_m2535D29D566CCC8B69A8D276C4BF1FB74CDCF496 (void); // 0x0000001D System.Void UnityEngine.VFX.VisualEffect::InvokeOutputEventReceived_Internal(UnityEngine.VFX.VisualEffect,System.Int32) extern void VisualEffect_InvokeOutputEventReceived_Internal_mA75BD48DAF6822A61D161B5EBCB92EE386F8F403 (void); static Il2CppMethodPointer s_methodPointers[29] = { VFXEventAttribute__ctor_mDE4833E90493250BDBF27A8A5AFAADE4E5A90964, VFXEventAttribute_Internal_Create_mA5963ED38DB766B7AB2674A73CA7046D7470B794, VFXEventAttribute_Internal_InstanciateVFXEventAttribute_m3AD160FECB74D898826FB11ECB937EA9BA0B47BA, VFXEventAttribute_Internal_InitFromAsset_m5DC121D03DAA7A8E6FF348D98CDAAE209F1F8AE1, VFXEventAttribute_Release_m9AEDE0F9E70188F9737D68638733D70DB4814983, VFXEventAttribute_Finalize_mC4B4672CB30A8925BD10CF82CFB59395A2C0A83A, VFXEventAttribute_Dispose_m56663028C3FD054C89339050249052E8C350D0AF, VFXEventAttribute_Internal_Destroy_m4AE4B4E642D451D77F464E8D57985244940C6CAC, VFXExpressionValues__ctor_m4B8043CAE5D33D062707D851DD4E62D9F7BB1320, VFXExpressionValues_CreateExpressionValuesWrapper_m0CCEFD12B45E894035502DA9B7CDAF716CFE2D2A, NULL, NULL, NULL, VFXSpawnerCallbacks__ctor_m4F7269BAF4E8085E8628FF6C0EF0BD42BF43B072, VFXSpawnerState__ctor_m2A95971A7A6D3701F39FD7A656451CD619C3010E, VFXSpawnerState_CreateSpawnerStateWrapper_m350F2A13C5F5542667390CF7578E0CD9AC6A41E6, VFXSpawnerState_SetWrapValue_mA673646567D2B54072EEC275FB79BEBF82C7EE31, VFXSpawnerState_Release_m9D420CAC0353FCBCBF0F2D59AA286ED3D0BC4649, VFXSpawnerState_Finalize_mDD2AA40919A974E7CE616FE003162A762B806CA5, VFXSpawnerState_Dispose_mE45940AB83108F8F02D81BE4CEDE8C738F1C47F5, VFXSpawnerState_Internal_Destroy_m847E1B71DBC4B8C289D718F62219EE94088FD0F9, VisualEffectObject__ctor_mC6F115A9348A51326C366ACB2724884050A00B2D, VisualEffectAsset__ctor_m61A7A279415031194C654C892DFB4A1AD19CCC7C, VisualEffectAsset__cctor_m7363540DD8CE56375E38B8872AA7E6C23908DF66, VFXOutputEventArgs__ctor_m7C49FC1B34F3582FE08D7A1CAA5024C09A86F7A2, VisualEffect_get_visualEffectAsset_m019D107588568B2C5F1FFA77C626DC986A63AD96, VisualEffect_CreateVFXEventAttribute_mE99FC6DA23D465D06A8547CC5B2502FB0B30D8D6, VisualEffect_InvokeGetCachedEventAttributeForOutputEvent_Internal_m2535D29D566CCC8B69A8D276C4BF1FB74CDCF496, VisualEffect_InvokeOutputEventReceived_Internal_mA75BD48DAF6822A61D161B5EBCB92EE386F8F403, }; extern void VFXOutputEventArgs__ctor_m7C49FC1B34F3582FE08D7A1CAA5024C09A86F7A2_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[1] = { { 0x06000019, VFXOutputEventArgs__ctor_m7C49FC1B34F3582FE08D7A1CAA5024C09A86F7A2_AdjustorThunk }, }; static const int32_t s_InvokerIndices[29] = { 1667, 8431, 8059, 4326, 5262, 5262, 5262, 8301, 5262, 8057, 1713, 1713, 1713, 5262, 2590, 8437, 4309, 5262, 5262, 5262, 8301, 5262, 5262, 8480, 2415, 5175, 5175, 8059, 7618, }; extern const CustomAttributesCacheGenerator g_UnityEngine_VFXModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_VFXModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_VFXModule_CodeGenModule = { "UnityEngine.VFXModule.dll", 29, s_methodPointers, 1, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, g_UnityEngine_VFXModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };