#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 UnityEngine.ContactPoint[] UnityEngine.Collision::GetContacts_Internal() extern void Collision_GetContacts_Internal_m3C2625C00934C40037D5EE8F14E693E15809F824 (void); // 0x00000002 UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity() extern void Collision_get_relativeVelocity_m0B0F8FA1AFAF7AB3B76083932D63A3FC1FA22442 (void); // 0x00000003 UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody() extern void Collision_get_rigidbody_m5CBE72072423B624F09E804ED99301E500D909D1 (void); // 0x00000004 UnityEngine.Collider UnityEngine.Collision::get_collider() extern void Collision_get_collider_m0AC4446E6B9168A0FB19DA376559C812E43779F8 (void); // 0x00000005 UnityEngine.GameObject UnityEngine.Collision::get_gameObject() extern void Collision_get_gameObject_m5682F872FD28419AA36F0651CE8B19825A21859D (void); // 0x00000006 UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts() extern void Collision_get_contacts_m8C3D39F3332DD2AC623A9FB5F2127CE2754AF54B (void); // 0x00000007 UnityEngine.ContactPoint UnityEngine.Collision::GetContact(System.Int32) extern void Collision_GetContact_mC002FC304B37450FC203319578C90AB56EA910F7 (void); // 0x00000008 UnityEngine.Vector3 UnityEngine.Collision::get_impulse() extern void Collision_get_impulse_mFE116E37D020B0E28DBE48A96B3FFF41A8E44E98 (void); // 0x00000009 UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (void); // 0x0000000A UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (void); // 0x0000000B UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (void); // 0x0000000C System.Single UnityEngine.RaycastHit::get_distance() extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (void); // 0x0000000D UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) extern void RaycastHit_CalculateRaycastTexCoord_mD201F24E904E088208210DF647DD2EF3FE495B0F (void); // 0x0000000E UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() extern void RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777 (void); // 0x0000000F UnityEngine.Transform UnityEngine.RaycastHit::get_transform() extern void RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (void); // 0x00000010 UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() extern void RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (void); // 0x00000011 System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) extern void RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942 (void); // 0x00000012 UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() extern void Rigidbody_get_velocity_mCFB033F3BD14C2BA68E797DFA4950F9307EC8E2C (void); // 0x00000013 System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) extern void Rigidbody_set_velocity_m8DC0988916EB38DFD7D4584830B41D79140BF18D (void); // 0x00000014 System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3) extern void Rigidbody_set_angularVelocity_m3A40B7F195E9E217AE29A0964D7E7540E2E23080 (void); // 0x00000015 System.Single UnityEngine.Rigidbody::get_drag() extern void Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64 (void); // 0x00000016 System.Void UnityEngine.Rigidbody::set_drag(System.Single) extern void Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98 (void); // 0x00000017 System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) extern void Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4 (void); // 0x00000018 System.Single UnityEngine.Rigidbody::get_mass() extern void Rigidbody_get_mass_mB7B19406DAC6336A8244E98BE271BDA8B5C26223 (void); // 0x00000019 System.Void UnityEngine.Rigidbody::set_mass(System.Single) extern void Rigidbody_set_mass_m54FCACE073F5E7742DB1D7C0BA19CD0C0F3DDA3F (void); // 0x0000001A System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) extern void Rigidbody_set_useGravity_m1057292FB3199E87664F40B8BCBA7A7E64D1A096 (void); // 0x0000001B System.Boolean UnityEngine.Rigidbody::get_isKinematic() extern void Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C (void); // 0x0000001C System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) extern void Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311 (void); // 0x0000001D System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) extern void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (void); // 0x0000001E System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) extern void Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1 (void); // 0x0000001F System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) extern void Rigidbody_set_collisionDetectionMode_m4BC31A84B26540ACD15273774C47F31CDF5381C2 (void); // 0x00000020 System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3) extern void Rigidbody_set_position_mD1A5B0DB2FD8861778CAA575E1D7B72E2AEF4024 (void); // 0x00000021 System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) extern void Rigidbody_set_rotation_m3024C151FEC9BB75735DE9B4BA64F16AA779C5D6 (void); // 0x00000022 System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) extern void Rigidbody_set_interpolation_mEBAF9DF8DE317E2D58848735D26ED9E69CC425CE (void); // 0x00000023 System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) extern void Rigidbody_MovePosition_mB3CBBF21FD0ABB88BC6C004B993DED25673001C7 (void); // 0x00000024 System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) extern void Rigidbody_MoveRotation_m08A1449DC0D514A70065CD80D067597765BDA5B2 (void); // 0x00000025 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700 (void); // 0x00000026 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) extern void Rigidbody_AddForce_mDFB0D57C25682B826999B0074F5C0FD399C6401D (void); // 0x00000027 System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552 (void); // 0x00000028 System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3) extern void Rigidbody_AddTorque_mAEB5758FA773B1A0ECDD328934BB3A7202D21EB3 (void); // 0x00000029 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_m1C03D022550534C7C08BF4F8D7983EE8823A785B (void); // 0x0000002A System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3) extern void Rigidbody_AddRelativeTorque_m02D008355A3626183BF1B6D4451324FA045F3887 (void); // 0x0000002B System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F (void); // 0x0000002C System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3) extern void Rigidbody_AddForceAtPosition_m5190249D95CE1882B37481C5BFD2ABF201902BA5 (void); // 0x0000002D System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddExplosionForce_mA81BFBF84914CEA89D18047ADE14B47D171280DD (void); // 0x0000002E System.Void UnityEngine.Rigidbody::.ctor() extern void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (void); // 0x0000002F System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796 (void); // 0x00000030 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD (void); // 0x00000031 System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56 (void); // 0x00000032 System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E (void); // 0x00000033 System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9 (void); // 0x00000034 System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) extern void Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732 (void); // 0x00000035 System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440 (void); // 0x00000036 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C (void); // 0x00000037 System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A (void); // 0x00000038 System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0 (void); // 0x00000039 System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB (void); // 0x0000003A System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D (void); // 0x0000003B System.Boolean UnityEngine.Collider::get_enabled() extern void Collider_get_enabled_m03B73B5C97033F939387D1785BDF2619CADAEEB0 (void); // 0x0000003C System.Void UnityEngine.Collider::set_enabled(System.Boolean) extern void Collider_set_enabled_m047B4D830755CD36671F7A60BFAA9C0D61F6C4A1 (void); // 0x0000003D UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() extern void Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (void); // 0x0000003E System.Boolean UnityEngine.Collider::get_isTrigger() extern void Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60 (void); // 0x0000003F System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) extern void Collider_set_isTrigger_mEDFE3DFA29D42E9DEB9D91A3D25BACC4470305ED (void); // 0x00000040 UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) extern void Collider_ClosestPoint_m7777917E298B31796DEE906B54F0102F6ED76676 (void); // 0x00000041 UnityEngine.Bounds UnityEngine.Collider::get_bounds() extern void Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (void); // 0x00000042 UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) extern void Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609 (void); // 0x00000043 System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Collider_Raycast_m41CA5C3C07B92F5325CB81890BE3A611C3C70784 (void); // 0x00000044 System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) extern void Collider_Internal_ClosestPointOnBounds_m6A81164A787C9A96D7641C2C46F726AAD36DCB22 (void); // 0x00000045 UnityEngine.Vector3 UnityEngine.Collider::ClosestPointOnBounds(UnityEngine.Vector3) extern void Collider_ClosestPointOnBounds_m3AF12FC44A9FA016DE1AF04B5C281D48F9CC2FE1 (void); // 0x00000046 System.Void UnityEngine.Collider::.ctor() extern void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (void); // 0x00000047 System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D (void); // 0x00000048 System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962 (void); // 0x00000049 System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) extern void Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E (void); // 0x0000004A System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) extern void Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82 (void); // 0x0000004B UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) extern void CharacterController_Move_mE0EBC32C72A0BEC18EDEBE748D44309A4BA32E60 (void); // 0x0000004C System.Boolean UnityEngine.CharacterController::get_isGrounded() extern void CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC (void); // 0x0000004D System.Single UnityEngine.CharacterController::get_height() extern void CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6 (void); // 0x0000004E UnityEngine.Vector3 UnityEngine.CharacterController::get_center() extern void CharacterController_get_center_m7E76D82F0891039E8A3C54F44EAD255AACBE848F (void); // 0x0000004F System.Single UnityEngine.CharacterController::get_stepOffset() extern void CharacterController_get_stepOffset_mD6D3C13FCD02A0725CDA12FF42E149ABC947B246 (void); // 0x00000050 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) extern void CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D (void); // 0x00000051 System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) extern void CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121 (void); // 0x00000052 UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() extern void MeshCollider_get_sharedMesh_m77D27894F87619BD2AF868BC1156583EEC0D8CB4 (void); // 0x00000053 System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) extern void MeshCollider_set_sharedMesh_m5E39BE3C85A9D21D846E8B7DBA1ED14820ED0406 (void); // 0x00000054 System.Boolean UnityEngine.MeshCollider::get_convex() extern void MeshCollider_get_convex_m115EB1C243F7EFD1EBAB80350E98EB3DE1A4C44C (void); // 0x00000055 System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) extern void MeshCollider_set_convex_mE94F2BE7760587C1944992B7AF9959ED425F631A (void); // 0x00000056 UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center() extern void CapsuleCollider_get_center_m6374F7457A9450CAFFAD2DF0C9D1419BF9E304CB (void); // 0x00000057 System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3) extern void CapsuleCollider_set_center_m36F35F070DFC2CBFC87532004073CA8D56F3678F (void); // 0x00000058 System.Single UnityEngine.CapsuleCollider::get_radius() extern void CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0 (void); // 0x00000059 System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) extern void CapsuleCollider_set_radius_mD4502A8676AAC093F1E9958FB7D5D765EA206432 (void); // 0x0000005A System.Single UnityEngine.CapsuleCollider::get_height() extern void CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526 (void); // 0x0000005B System.Void UnityEngine.CapsuleCollider::set_height(System.Single) extern void CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496 (void); // 0x0000005C System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) extern void CapsuleCollider_set_direction_mE5E7B7BB7FBBBA97148E8CFCDC46D1BB14673984 (void); // 0x0000005D System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) extern void CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872 (void); // 0x0000005E System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) extern void CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE (void); // 0x0000005F UnityEngine.Vector3 UnityEngine.BoxCollider::get_center() extern void BoxCollider_get_center_m832B93439717C72D4A3B427C6E8F5B54E2DBD669 (void); // 0x00000060 System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3) extern void BoxCollider_set_center_m02D745E759A66BBEF405D33CE4ACE34B7E064178 (void); // 0x00000061 UnityEngine.Vector3 UnityEngine.BoxCollider::get_size() extern void BoxCollider_get_size_mBC38D4926D4BE54A6532F6E1D642F363CA3A58A1 (void); // 0x00000062 System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3) extern void BoxCollider_set_size_mD9153B4AE4C366ACAB9E5F49075D919A89168B2E (void); // 0x00000063 System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) extern void BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51 (void); // 0x00000064 System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) extern void BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A (void); // 0x00000065 System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) extern void BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22 (void); // 0x00000066 System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) extern void BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967 (void); // 0x00000067 UnityEngine.Vector3 UnityEngine.SphereCollider::get_center() extern void SphereCollider_get_center_mBFAE4FFFC76B8FD8F1B2B2F12C52A30470443D3A (void); // 0x00000068 System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3) extern void SphereCollider_set_center_mD5E898A2FED304A82BC67ABB11B60BB0F612CED7 (void); // 0x00000069 System.Single UnityEngine.SphereCollider::get_radius() extern void SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F (void); // 0x0000006A System.Void UnityEngine.SphereCollider::set_radius(System.Single) extern void SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0 (void); // 0x0000006B System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) extern void SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB (void); // 0x0000006C System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) extern void SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641 (void); // 0x0000006D UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() extern void ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC (void); // 0x0000006E UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() extern void ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A (void); // 0x0000006F System.String UnityEngine.PhysicsScene::ToString() extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (void); // 0x00000070 System.Int32 UnityEngine.PhysicsScene::GetHashCode() extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (void); // 0x00000071 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (void); // 0x00000072 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (void); // 0x00000073 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (void); // 0x00000074 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_m2FA574D023348CBE214F4F594C9AC155DFB2AD72 (void); // 0x00000075 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (void); // 0x00000076 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_m74B409FBA4F2E010CB5668558C70231C656EF249 (void); // 0x00000077 System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (void); // 0x00000078 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_mAF1F46E294C23325F3BE18D69987473CB94DE24C (void); // 0x00000079 System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsuleNonAlloc_Internal_m3644F81F43A7CD947854EED502D95B05ED4CBF24 (void); // 0x0000007A System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84 (void); // 0x0000007B System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_SphereCast_m5150D76348F358DA3D88B812F52747A5B0AC10CF (void); // 0x0000007C System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCast_mBC10DBEC20A03FE3F8B0705EE891F5DE019BAA49 (void); // 0x0000007D System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D (void); // 0x0000007E System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_mBF2B70F0518C54C87CF119C1592CE2D74C9110EC (void); // 0x0000007F System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3 (void); // 0x00000080 System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_m6CCFA59110DAACD0B5150140E221278715A89C84 (void); // 0x00000081 System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC (void); // 0x00000082 System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBoxNonAlloc_Internal_m4835D863262589F253CEDC6347CBA1949E68E6A0 (void); // 0x00000083 System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27 (void); // 0x00000084 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29 (void); // 0x00000085 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4 (void); // 0x00000086 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B (void); // 0x00000087 System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6 (void); // 0x00000088 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105 (void); // 0x00000089 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D (void); // 0x0000008A System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C (void); // 0x0000008B System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B (void); // 0x0000008C UnityEngine.Vector3 UnityEngine.Physics::get_gravity() extern void Physics_get_gravity_mCF549D37AAB738732815F2E45DB47552061571EF (void); // 0x0000008D UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() extern void Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4 (void); // 0x0000008E System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) extern void Physics_IgnoreCollision_m7B4B87FA8DAE966DB15A6825652452ADAB43BEB8 (void); // 0x0000008F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_mC2ED77DB34C975B8A8864A8799B844D44800E8FE (void); // 0x00000090 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_Raycast_m8B96F9B0424A82607EED1B73D708B56E2E61ACD0 (void); // 0x00000091 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_Raycast_m1F314F0281C2AA6B467EB66931B95F0A92C55708 (void); // 0x00000092 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_Raycast_m7B0F0A428505EE139EF5F36BE2E2463A4A6C1C95 (void); // 0x00000093 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m9DC5CC69286EA72DB6CEC663A5F938080831CED6 (void); // 0x00000094 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_mE9A6DAE4102F053486651A3BF1F3C8B0F4CD7A32 (void); // 0x00000095 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_m43E2A84B040AAAFC9A9F436C6A04573A83B997C7 (void); // 0x00000096 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_Raycast_m1E3A92D5F7F0003A8ED720CD5755B0FEB12BD8DB (void); // 0x00000097 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m8288105D3EC843C79ED946886D58232BF9140E38 (void); // 0x00000098 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_Raycast_mDE7B06FE5C7BDA1976A3D5C458133E2118AF7D0A (void); // 0x00000099 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) extern void Physics_Raycast_mF3D9C6730E052E32589B7392D041A21BCE79FBA8 (void); // 0x0000009A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) extern void Physics_Raycast_m0CC2DCC02C393A610EA468445B5357402CF4B23B (void); // 0x0000009B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m995228D47F1AA54815D5271D1D739449F7CF39D6 (void); // 0x0000009C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_mAA9D393D6D057BF7F08BA93E904295214E1F8CCC (void); // 0x0000009D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_mF473DC2E69B2A4E013F03867CE044FB9901565C6 (void); // 0x0000009E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) extern void Physics_Raycast_m4BD6E5347507B86D0D50C5834607BB23D3DBD82A (void); // 0x0000009F System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_mC123DF7428845FC3112819137F950D29B42A2382 (void); // 0x000000A0 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_m9DC824664677D74824150C2ABC56DDE36727DC26 (void); // 0x000000A1 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB (void); // 0x000000A2 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_RaycastAll_m4230866EDA233176EE4074CA63C69B8B8B672181 (void); // 0x000000A3 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_RaycastAll_m0A1AE92D5D3B597D09E76F11F1D1C09493F4C0E8 (void); // 0x000000A4 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_RaycastAll_m14F828FD2B643D48B6A2C8C78C978826989C07B4 (void); // 0x000000A5 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_m02B60871145F3BB5CA7D555A6C0C157EF0251BC6 (void); // 0x000000A6 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_RaycastAll_m34E79BFFFC6E6FE555793C1BFB4E922C81D4FA9D (void); // 0x000000A7 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) extern void Physics_RaycastAll_m6CCB6B2F7A8A0DB9F4E2952AAD3CD31D00B8266B (void); // 0x000000A8 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) extern void Physics_RaycastAll_m21E71941A58CD333D3F838D54BAE8BA26987A020 (void); // 0x000000A9 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_m207571490C7194D4C6679BE398AE4EE661053FD0 (void); // 0x000000AA System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_m3F953754DE454BDFC9D028DB608C5F29AB6C210C (void); // 0x000000AB System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m6200490E0C211A635056EB97BD6C5B94A8F3C9F7 (void); // 0x000000AC System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_m58C5B4D8925665228D7C13CFC5D82930321DE65A (void); // 0x000000AD System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_m6B62C55FFC3F78B03C7AAA54047137702E7B82F6 (void); // 0x000000AE System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_mFA018B555BF77B9FDDCF991B4318EEFEE6BE55F8 (void); // 0x000000AF System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m8ED1C92DD870E106825951F32E86EDBA9FA83998 (void); // 0x000000B0 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_m6724BF59D2C8D914FD2A68801CFC9EC103D8B119 (void); // 0x000000B1 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_SphereCastAll_m32DE4D6204490ED1E0DE4A181220671228E50FD3 (void); // 0x000000B2 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastAll_m2B8F24D21CB6700CC9F20A5758136067100770A8 (void); // 0x000000B3 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastAll_m4CCF0ED9EB61C5530500ED6D3B8E29F5E4103F64 (void); // 0x000000B4 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32) extern void Physics_SphereCastAll_mE22B49CCBB29AF282B40E364017C62F7CE2963A6 (void); // 0x000000B5 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_Internal_mADD6D653247DE323AAD64B0641352F764C8854A0 (void); // 0x000000B6 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_m704A1ACBC7123FD92E077440D4F96F2DE409624F (void); // 0x000000B7 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single) extern void Physics_OverlapSphere_m885BB636D248BA40DF5758A7AA108C010A942E62 (void); // 0x000000B8 System.Void UnityEngine.Physics::SyncTransforms() extern void Physics_SyncTransforms_m3FF00DAB8D8E79D9DEA225E8CA0C00E206EB8C74 (void); // 0x000000B9 System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphereNonAlloc_m581B60F800CD970C67BE48AFA30322B4EA2D8590 (void); // 0x000000BA System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastNonAlloc_mE792A0BF759B32E2F80B7465D3971A6FAAF78E49 (void); // 0x000000BB System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBoxNonAlloc_mE89462281DE54BC30F6172BEB192EAC91E1AD9C4 (void); // 0x000000BC System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsuleNonAlloc_mCA6619D7D415CDC6850A7F6DD697254032177150 (void); // 0x000000BD System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) extern void Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9 (void); // 0x000000BE System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) extern void Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C (void); // 0x000000BF UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26 (void); // 0x000000C0 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4 (void); // 0x000000C1 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D (void); static Il2CppMethodPointer s_methodPointers[193] = { Collision_GetContacts_Internal_m3C2625C00934C40037D5EE8F14E693E15809F824, Collision_get_relativeVelocity_m0B0F8FA1AFAF7AB3B76083932D63A3FC1FA22442, Collision_get_rigidbody_m5CBE72072423B624F09E804ED99301E500D909D1, Collision_get_collider_m0AC4446E6B9168A0FB19DA376559C812E43779F8, Collision_get_gameObject_m5682F872FD28419AA36F0651CE8B19825A21859D, Collision_get_contacts_m8C3D39F3332DD2AC623A9FB5F2127CE2754AF54B, Collision_GetContact_mC002FC304B37450FC203319578C90AB56EA910F7, Collision_get_impulse_mFE116E37D020B0E28DBE48A96B3FFF41A8E44E98, RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E, RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E, RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674, RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA, RaycastHit_CalculateRaycastTexCoord_mD201F24E904E088208210DF647DD2EF3FE495B0F, RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777, RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D, RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB, RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942, Rigidbody_get_velocity_mCFB033F3BD14C2BA68E797DFA4950F9307EC8E2C, Rigidbody_set_velocity_m8DC0988916EB38DFD7D4584830B41D79140BF18D, Rigidbody_set_angularVelocity_m3A40B7F195E9E217AE29A0964D7E7540E2E23080, Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64, Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98, Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4, Rigidbody_get_mass_mB7B19406DAC6336A8244E98BE271BDA8B5C26223, Rigidbody_set_mass_m54FCACE073F5E7742DB1D7C0BA19CD0C0F3DDA3F, Rigidbody_set_useGravity_m1057292FB3199E87664F40B8BCBA7A7E64D1A096, Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C, Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311, Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52, Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1, Rigidbody_set_collisionDetectionMode_m4BC31A84B26540ACD15273774C47F31CDF5381C2, Rigidbody_set_position_mD1A5B0DB2FD8861778CAA575E1D7B72E2AEF4024, Rigidbody_set_rotation_m3024C151FEC9BB75735DE9B4BA64F16AA779C5D6, Rigidbody_set_interpolation_mEBAF9DF8DE317E2D58848735D26ED9E69CC425CE, Rigidbody_MovePosition_mB3CBBF21FD0ABB88BC6C004B993DED25673001C7, Rigidbody_MoveRotation_m08A1449DC0D514A70065CD80D067597765BDA5B2, Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700, Rigidbody_AddForce_mDFB0D57C25682B826999B0074F5C0FD399C6401D, Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552, Rigidbody_AddTorque_mAEB5758FA773B1A0ECDD328934BB3A7202D21EB3, Rigidbody_AddRelativeTorque_m1C03D022550534C7C08BF4F8D7983EE8823A785B, Rigidbody_AddRelativeTorque_m02D008355A3626183BF1B6D4451324FA045F3887, Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F, Rigidbody_AddForceAtPosition_m5190249D95CE1882B37481C5BFD2ABF201902BA5, Rigidbody_AddExplosionForce_mA81BFBF84914CEA89D18047ADE14B47D171280DD, Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9, Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796, Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD, Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56, Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E, Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9, Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732, Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440, Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C, Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A, Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0, Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB, Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D, Collider_get_enabled_m03B73B5C97033F939387D1785BDF2619CADAEEB0, Collider_set_enabled_m047B4D830755CD36671F7A60BFAA9C0D61F6C4A1, Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A, Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60, Collider_set_isTrigger_mEDFE3DFA29D42E9DEB9D91A3D25BACC4470305ED, Collider_ClosestPoint_m7777917E298B31796DEE906B54F0102F6ED76676, Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB, Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609, Collider_Raycast_m41CA5C3C07B92F5325CB81890BE3A611C3C70784, Collider_Internal_ClosestPointOnBounds_m6A81164A787C9A96D7641C2C46F726AAD36DCB22, Collider_ClosestPointOnBounds_m3AF12FC44A9FA016DE1AF04B5C281D48F9CC2FE1, Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69, Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D, Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962, Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E, Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82, CharacterController_Move_mE0EBC32C72A0BEC18EDEBE748D44309A4BA32E60, CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC, CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6, CharacterController_get_center_m7E76D82F0891039E8A3C54F44EAD255AACBE848F, CharacterController_get_stepOffset_mD6D3C13FCD02A0725CDA12FF42E149ABC947B246, CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D, CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121, MeshCollider_get_sharedMesh_m77D27894F87619BD2AF868BC1156583EEC0D8CB4, MeshCollider_set_sharedMesh_m5E39BE3C85A9D21D846E8B7DBA1ED14820ED0406, MeshCollider_get_convex_m115EB1C243F7EFD1EBAB80350E98EB3DE1A4C44C, MeshCollider_set_convex_mE94F2BE7760587C1944992B7AF9959ED425F631A, CapsuleCollider_get_center_m6374F7457A9450CAFFAD2DF0C9D1419BF9E304CB, CapsuleCollider_set_center_m36F35F070DFC2CBFC87532004073CA8D56F3678F, CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0, CapsuleCollider_set_radius_mD4502A8676AAC093F1E9958FB7D5D765EA206432, CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526, CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496, CapsuleCollider_set_direction_mE5E7B7BB7FBBBA97148E8CFCDC46D1BB14673984, CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872, CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE, BoxCollider_get_center_m832B93439717C72D4A3B427C6E8F5B54E2DBD669, BoxCollider_set_center_m02D745E759A66BBEF405D33CE4ACE34B7E064178, BoxCollider_get_size_mBC38D4926D4BE54A6532F6E1D642F363CA3A58A1, BoxCollider_set_size_mD9153B4AE4C366ACAB9E5F49075D919A89168B2E, BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51, BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A, BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22, BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967, SphereCollider_get_center_mBFAE4FFFC76B8FD8F1B2B2F12C52A30470443D3A, SphereCollider_set_center_mD5E898A2FED304A82BC67ABB11B60BB0F612CED7, SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F, SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0, SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB, SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641, ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC, ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A, PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F, PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2, PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC, PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8, PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187, PhysicsScene_Internal_RaycastTest_m2FA574D023348CBE214F4F594C9AC155DFB2AD72, PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208, PhysicsScene_Internal_Raycast_m74B409FBA4F2E010CB5668558C70231C656EF249, PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73, PhysicsScene_Internal_RaycastNonAlloc_mAF1F46E294C23325F3BE18D69987473CB94DE24C, PhysicsScene_OverlapCapsuleNonAlloc_Internal_m3644F81F43A7CD947854EED502D95B05ED4CBF24, PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84, PhysicsScene_Query_SphereCast_m5150D76348F358DA3D88B812F52747A5B0AC10CF, PhysicsScene_Internal_SphereCast_mBC10DBEC20A03FE3F8B0705EE891F5DE019BAA49, PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D, PhysicsScene_Internal_SphereCastNonAlloc_mBF2B70F0518C54C87CF119C1592CE2D74C9110EC, PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3, PhysicsScene_OverlapSphereNonAlloc_Internal_m6CCFA59110DAACD0B5150140E221278715A89C84, PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC, PhysicsScene_OverlapBoxNonAlloc_Internal_m4835D863262589F253CEDC6347CBA1949E68E6A0, PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27, PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29, PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4, PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B, PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6, PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105, PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D, PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C, PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B, Physics_get_gravity_mCF549D37AAB738732815F2E45DB47552061571EF, Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4, Physics_IgnoreCollision_m7B4B87FA8DAE966DB15A6825652452ADAB43BEB8, Physics_Raycast_mC2ED77DB34C975B8A8864A8799B844D44800E8FE, Physics_Raycast_m8B96F9B0424A82607EED1B73D708B56E2E61ACD0, Physics_Raycast_m1F314F0281C2AA6B467EB66931B95F0A92C55708, Physics_Raycast_m7B0F0A428505EE139EF5F36BE2E2463A4A6C1C95, Physics_Raycast_m9DC5CC69286EA72DB6CEC663A5F938080831CED6, Physics_Raycast_mE9A6DAE4102F053486651A3BF1F3C8B0F4CD7A32, Physics_Raycast_m43E2A84B040AAAFC9A9F436C6A04573A83B997C7, Physics_Raycast_m1E3A92D5F7F0003A8ED720CD5755B0FEB12BD8DB, Physics_Raycast_m8288105D3EC843C79ED946886D58232BF9140E38, Physics_Raycast_mDE7B06FE5C7BDA1976A3D5C458133E2118AF7D0A, Physics_Raycast_mF3D9C6730E052E32589B7392D041A21BCE79FBA8, Physics_Raycast_m0CC2DCC02C393A610EA468445B5357402CF4B23B, Physics_Raycast_m995228D47F1AA54815D5271D1D739449F7CF39D6, Physics_Raycast_mAA9D393D6D057BF7F08BA93E904295214E1F8CCC, Physics_Raycast_mF473DC2E69B2A4E013F03867CE044FB9901565C6, Physics_Raycast_m4BD6E5347507B86D0D50C5834607BB23D3DBD82A, Physics_SphereCast_mC123DF7428845FC3112819137F950D29B42A2382, Physics_Internal_RaycastAll_m9DC824664677D74824150C2ABC56DDE36727DC26, Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB, Physics_RaycastAll_m4230866EDA233176EE4074CA63C69B8B8B672181, Physics_RaycastAll_m0A1AE92D5D3B597D09E76F11F1D1C09493F4C0E8, Physics_RaycastAll_m14F828FD2B643D48B6A2C8C78C978826989C07B4, Physics_RaycastAll_m02B60871145F3BB5CA7D555A6C0C157EF0251BC6, Physics_RaycastAll_m34E79BFFFC6E6FE555793C1BFB4E922C81D4FA9D, Physics_RaycastAll_m6CCB6B2F7A8A0DB9F4E2952AAD3CD31D00B8266B, Physics_RaycastAll_m21E71941A58CD333D3F838D54BAE8BA26987A020, Physics_RaycastNonAlloc_m207571490C7194D4C6679BE398AE4EE661053FD0, Physics_RaycastNonAlloc_m3F953754DE454BDFC9D028DB608C5F29AB6C210C, Physics_RaycastNonAlloc_m6200490E0C211A635056EB97BD6C5B94A8F3C9F7, Physics_RaycastNonAlloc_m58C5B4D8925665228D7C13CFC5D82930321DE65A, Physics_RaycastNonAlloc_m6B62C55FFC3F78B03C7AAA54047137702E7B82F6, Physics_RaycastNonAlloc_mFA018B555BF77B9FDDCF991B4318EEFEE6BE55F8, Physics_RaycastNonAlloc_m8ED1C92DD870E106825951F32E86EDBA9FA83998, Physics_RaycastNonAlloc_m6724BF59D2C8D914FD2A68801CFC9EC103D8B119, Physics_Query_SphereCastAll_m32DE4D6204490ED1E0DE4A181220671228E50FD3, Physics_SphereCastAll_m2B8F24D21CB6700CC9F20A5758136067100770A8, Physics_SphereCastAll_m4CCF0ED9EB61C5530500ED6D3B8E29F5E4103F64, Physics_SphereCastAll_mE22B49CCBB29AF282B40E364017C62F7CE2963A6, Physics_OverlapSphere_Internal_mADD6D653247DE323AAD64B0641352F764C8854A0, Physics_OverlapSphere_m704A1ACBC7123FD92E077440D4F96F2DE409624F, Physics_OverlapSphere_m885BB636D248BA40DF5758A7AA108C010A942E62, Physics_SyncTransforms_m3FF00DAB8D8E79D9DEA225E8CA0C00E206EB8C74, Physics_OverlapSphereNonAlloc_m581B60F800CD970C67BE48AFA30322B4EA2D8590, Physics_SphereCastNonAlloc_mE792A0BF759B32E2F80B7465D3971A6FAAF78E49, Physics_OverlapBoxNonAlloc_mE89462281DE54BC30F6172BEB192EAC91E1AD9C4, Physics_OverlapCapsuleNonAlloc_mCA6619D7D415CDC6850A7F6DD697254032177150, Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9, Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C, Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26, Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4, Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D, }; extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (void); extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (void); extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (void); extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (void); extern void RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777_AdjustorThunk (void); extern void RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (void); extern void RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (void); extern void ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC_AdjustorThunk (void); extern void ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A_AdjustorThunk (void); extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (void); extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (void); extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (void); extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (void); extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (void); extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (void); extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (void); extern void PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84_AdjustorThunk (void); extern void PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D_AdjustorThunk (void); extern void PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3_AdjustorThunk (void); extern void PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC_AdjustorThunk (void); extern void PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[21] = { { 0x06000009, RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk }, { 0x0600000A, RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk }, { 0x0600000B, RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk }, { 0x0600000C, RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk }, { 0x0600000E, RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777_AdjustorThunk }, { 0x0600000F, RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk }, { 0x06000010, RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk }, { 0x0600006D, ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC_AdjustorThunk }, { 0x0600006E, ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A_AdjustorThunk }, { 0x0600006F, PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk }, { 0x06000070, PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk }, { 0x06000071, PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk }, { 0x06000072, PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk }, { 0x06000073, PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk }, { 0x06000075, PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk }, { 0x06000077, PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk }, { 0x0600007A, PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84_AdjustorThunk }, { 0x0600007D, PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D_AdjustorThunk }, { 0x0600007F, PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3_AdjustorThunk }, { 0x06000081, PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC_AdjustorThunk }, { 0x06000083, PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27_AdjustorThunk }, }; static const int32_t s_InvokerIndices[193] = { 5175, 5258, 5175, 5175, 5175, 5175, 3353, 5258, 5175, 5258, 5258, 5225, 5910, 5256, 5175, 5175, 5671, 5258, 4411, 4411, 5225, 4372, 4372, 5225, 4372, 4249, 5098, 4249, 4249, 4307, 4307, 4411, 4343, 4307, 4411, 4343, 2705, 4411, 2705, 4411, 2705, 4411, 1777, 2709, 657, 5262, 4237, 4237, 4237, 4237, 4237, 4237, 4237, 2245, 2245, 2245, 1601, 653, 5098, 4249, 5175, 5098, 4249, 4100, 5096, 1568, 1307, 1767, 4100, 5262, 2240, 4237, 1080, 1600, 3655, 5098, 5225, 5258, 5225, 3526, 4237, 5175, 4326, 5098, 4249, 5258, 4411, 5225, 4372, 5225, 4372, 4307, 4237, 4237, 5258, 4411, 5258, 4411, 4237, 4237, 4237, 4237, 5258, 4411, 5225, 4372, 4237, 4237, 5258, 5258, 5175, 5155, 3128, 3133, 425, 5726, 237, 5588, 259, 5624, 5521, 260, 5464, 5463, 135, 5474, 146, 5625, 458, 5520, 258, 5700, 5576, 5595, 5510, 5458, 5465, 5596, 5509, 8477, 8438, 6977, 5735, 6108, 6584, 7187, 5591, 5734, 6107, 6583, 6094, 6571, 7152, 7824, 5727, 6093, 6570, 7151, 5508, 5887, 5892, 6358, 6770, 7389, 6348, 6759, 7371, 8061, 5851, 6280, 6671, 7282, 5630, 5855, 6284, 6679, 5540, 5646, 5890, 6349, 5888, 6357, 7388, 8480, 5854, 5524, 5629, 5631, 8289, 8289, 5858, 5526, 5858, }; extern const CustomAttributesCacheGenerator g_UnityEngine_PhysicsModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule = { "UnityEngine.PhysicsModule.dll", 193, s_methodPointers, 21, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, g_UnityEngine_PhysicsModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };