#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include #include // System.Char[] struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34; // UnityEngine.Collider[] struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B; // System.IntPtr[] struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6; // System.Object[] struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8; // UnityEngine.BoxCollider struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5; // UnityEngine.CapsuleCollider struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635; // UnityEngine.CharacterController struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E; // UnityEngine.Collider struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02; // UnityEngine.Collision struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0; // UnityEngine.Component struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684; // UnityEngine.GameObject struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319; // System.Collections.IDictionary struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A; // UnityEngine.Mesh struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6; // UnityEngine.MeshCollider struct MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A; // UnityEngine.Rigidbody struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F; // UnityEngine.SphereCollider struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A; // System.String struct String_t; // UnityEngine.Transform struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5; IL2CPP_EXTERN_C RuntimeClass* ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC; IL2CPP_EXTERN_C String_t* _stringLiteralA67428C02F9E8A3DD8323BCA0119408AE843C779; IL2CPP_EXTERN_C const RuntimeMethod* Collision_GetContact_mC002FC304B37450FC203319578C90AB56EA910F7_RuntimeMethod_var; struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 ; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486; struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B; struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE; struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tC43E3828CD23D91917D996FCE04516C5EF9F6DD6 { public: public: }; // System.Object struct Il2CppArrayBounds; // System.Array // UnityEngine.Physics struct Physics_tED41E76FFDD034FA1B46162C3D283C36814DA0A4 : public RuntimeObject { public: public: }; // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::m_stringLength int32_t ___m_stringLength_0; // System.Char System.String::m_firstChar Il2CppChar ___m_firstChar_1; public: inline static int32_t get_offset_of_m_stringLength_0() { return static_cast(offsetof(String_t, ___m_stringLength_0)); } inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; } inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; } inline void set_m_stringLength_0(int32_t value) { ___m_stringLength_0 = value; } inline static int32_t get_offset_of_m_firstChar_1() { return static_cast(offsetof(String_t, ___m_firstChar_1)); } inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; } inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; } inline void set_m_firstChar_1(Il2CppChar value) { ___m_firstChar_1 = value; } }; // System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject { public: public: }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com { }; // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37 { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 { public: public: }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com { }; // System.Int32 struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); } inline int32_t get_m_value_0() const { return ___m_value_0; } inline int32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(int32_t value) { ___m_value_0 = value; } }; // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; // UnityEngine.PhysicsScene struct PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 { public: // System.Int32 UnityEngine.PhysicsScene::m_Handle int32_t ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678, ___m_Handle_0)); } inline int32_t get_m_Handle_0() const { return ___m_Handle_0; } inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(int32_t value) { ___m_Handle_0 = value; } }; // UnityEngine.Quaternion struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 { public: // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } inline static int32_t get_offset_of_z_2() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); } inline float get_z_2() const { return ___z_2; } inline float* get_address_of_z_2() { return &___z_2; } inline void set_z_2(float value) { ___z_2 = value; } inline static int32_t get_offset_of_w_3() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); } inline float get_w_3() const { return ___w_3; } inline float* get_address_of_w_3() { return &___w_3; } inline void set_w_3(float value) { ___w_3 = value; } }; // System.Single struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E { public: // System.Single System.Single::m_value float ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); } inline float get_m_value_0() const { return ___m_value_0; } inline float* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(float value) { ___m_value_0 = value; } }; // System.UInt32 struct UInt32_tE60352A06233E4E69DD198BCC67142159F686B15 { public: // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(UInt32_tE60352A06233E4E69DD198BCC67142159F686B15, ___m_value_0)); } inline uint32_t get_m_value_0() const { return ___m_value_0; } inline uint32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(uint32_t value) { ___m_value_0 = value; } }; // UnityEngine.Vector2 struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; // UnityEngine.Vector3 struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E { public: // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; public: inline static int32_t get_offset_of_x_2() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); } inline float get_x_2() const { return ___x_2; } inline float* get_address_of_x_2() { return &___x_2; } inline void set_x_2(float value) { ___x_2 = value; } inline static int32_t get_offset_of_y_3() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); } inline float get_y_3() const { return ___y_3; } inline float* get_address_of_y_3() { return &___y_3; } inline void set_y_3(float value) { ___y_3 = value; } inline static int32_t get_offset_of_z_4() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); } inline float get_z_4() const { return ___z_4; } inline float* get_address_of_z_4() { return &___z_4; } inline void set_z_4(float value) { ___z_4 = value; } }; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5 { public: union { struct { }; uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1]; }; public: }; // UnityEngine.Bounds struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 { public: // UnityEngine.Vector3 UnityEngine.Bounds::m_Center Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0; // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1; public: inline static int32_t get_offset_of_m_Center_0() { return static_cast(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; } inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Center_0 = value; } inline static int32_t get_offset_of_m_Extents_1() { return static_cast(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; } inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Extents_1 = value; } }; // UnityEngine.Collision struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 : public RuntimeObject { public: // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0; // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1; // UnityEngine.Component UnityEngine.Collision::m_Body Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2; // UnityEngine.Collider UnityEngine.Collision::m_Collider Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3; // System.Int32 UnityEngine.Collision::m_ContactCount int32_t ___m_ContactCount_4; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_ReusedContacts_5; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_LegacyContacts_6; public: inline static int32_t get_offset_of_m_Impulse_0() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Impulse_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Impulse_0() const { return ___m_Impulse_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Impulse_0() { return &___m_Impulse_0; } inline void set_m_Impulse_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Impulse_0 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_RelativeVelocity_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; } inline void set_m_RelativeVelocity_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_RelativeVelocity_1 = value; } inline static int32_t get_offset_of_m_Body_2() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Body_2)); } inline Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * get_m_Body_2() const { return ___m_Body_2; } inline Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 ** get_address_of_m_Body_2() { return &___m_Body_2; } inline void set_m_Body_2(Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * value) { ___m_Body_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Body_2), (void*)value); } inline static int32_t get_offset_of_m_Collider_3() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Collider_3)); } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_3() const { return ___m_Collider_3; } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_3() { return &___m_Collider_3; } inline void set_m_Collider_3(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value) { ___m_Collider_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value); } inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ContactCount_4)); } inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; } inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; } inline void set_m_ContactCount_4(int32_t value) { ___m_ContactCount_4 = value; } inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ReusedContacts_5)); } inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; } inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; } inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value) { ___m_ReusedContacts_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value); } inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_LegacyContacts_6)); } inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; } inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; } inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value) { ___m_LegacyContacts_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.Collision struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1; Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2; Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6; }; // Native definition for COM marshalling of UnityEngine.Collision struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1; Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2; Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6; }; // UnityEngine.CollisionDetectionMode struct CollisionDetectionMode_t27C32CDA300AD4F1A49B788078FA7765C54D8165 { public: // System.Int32 UnityEngine.CollisionDetectionMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CollisionDetectionMode_t27C32CDA300AD4F1A49B788078FA7765C54D8165, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.CollisionFlags struct CollisionFlags_t435530D092E80B20FFD0DA008B4F298BF224B903 { public: // System.Int32 UnityEngine.CollisionFlags::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CollisionFlags_t435530D092E80B20FFD0DA008B4F298BF224B903, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.ContactPoint struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 { public: // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0; // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1; // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID int32_t ___m_ThisColliderInstanceID_2; // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID int32_t ___m_OtherColliderInstanceID_3; // System.Single UnityEngine.ContactPoint::m_Separation float ___m_Separation_4; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Point_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Normal_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_ThisColliderInstanceID_2)); } inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; } inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; } inline void set_m_ThisColliderInstanceID_2(int32_t value) { ___m_ThisColliderInstanceID_2 = value; } inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_OtherColliderInstanceID_3)); } inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; } inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; } inline void set_m_OtherColliderInstanceID_3(int32_t value) { ___m_OtherColliderInstanceID_3 = value; } inline static int32_t get_offset_of_m_Separation_4() { return static_cast(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Separation_4)); } inline float get_m_Separation_4() const { return ___m_Separation_4; } inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; } inline void set_m_Separation_4(float value) { ___m_Separation_4 = value; } }; // UnityEngine.ControllerColliderHit struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 : public RuntimeObject { public: // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0; // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4; // System.Single UnityEngine.ControllerColliderHit::m_MoveLength float ___m_MoveLength_5; // System.Int32 UnityEngine.ControllerColliderHit::m_Push int32_t ___m_Push_6; public: inline static int32_t get_offset_of_m_Controller_0() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Controller_0)); } inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * get_m_Controller_0() const { return ___m_Controller_0; } inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E ** get_address_of_m_Controller_0() { return &___m_Controller_0; } inline void set_m_Controller_0(CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * value) { ___m_Controller_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value); } inline static int32_t get_offset_of_m_Collider_1() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Collider_1)); } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_1() const { return ___m_Collider_1; } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_1() { return &___m_Collider_1; } inline void set_m_Collider_1(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value) { ___m_Collider_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value); } inline static int32_t get_offset_of_m_Point_2() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Point_2)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_2() const { return ___m_Point_2; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_2() { return &___m_Point_2; } inline void set_m_Point_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Point_2 = value; } inline static int32_t get_offset_of_m_Normal_3() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Normal_3)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_3() const { return ___m_Normal_3; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_3() { return &___m_Normal_3; } inline void set_m_Normal_3(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Normal_3 = value; } inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveDirection_4)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_MoveDirection_4() const { return ___m_MoveDirection_4; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; } inline void set_m_MoveDirection_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_MoveDirection_4 = value; } inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveLength_5)); } inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; } inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; } inline void set_m_MoveLength_5(float value) { ___m_MoveLength_5 = value; } inline static int32_t get_offset_of_m_Push_6() { return static_cast(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Push_6)); } inline int32_t get_m_Push_6() const { return ___m_Push_6; } inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; } inline void set_m_Push_6(int32_t value) { ___m_Push_6 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke { CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0; Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // Native definition for COM marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com { CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0; Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // System.Exception struct Exception_t : public RuntimeObject { public: // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t * ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject * ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject * ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15; public: inline static int32_t get_offset_of__className_1() { return static_cast(offsetof(Exception_t, ____className_1)); } inline String_t* get__className_1() const { return ____className_1; } inline String_t** get_address_of__className_1() { return &____className_1; } inline void set__className_1(String_t* value) { ____className_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value); } inline static int32_t get_offset_of__message_2() { return static_cast(offsetof(Exception_t, ____message_2)); } inline String_t* get__message_2() const { return ____message_2; } inline String_t** get_address_of__message_2() { return &____message_2; } inline void set__message_2(String_t* value) { ____message_2 = value; Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value); } inline static int32_t get_offset_of__data_3() { return static_cast(offsetof(Exception_t, ____data_3)); } inline RuntimeObject* get__data_3() const { return ____data_3; } inline RuntimeObject** get_address_of__data_3() { return &____data_3; } inline void set__data_3(RuntimeObject* value) { ____data_3 = value; Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value); } inline static int32_t get_offset_of__innerException_4() { return static_cast(offsetof(Exception_t, ____innerException_4)); } inline Exception_t * get__innerException_4() const { return ____innerException_4; } inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; } inline void set__innerException_4(Exception_t * value) { ____innerException_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value); } inline static int32_t get_offset_of__helpURL_5() { return static_cast(offsetof(Exception_t, ____helpURL_5)); } inline String_t* get__helpURL_5() const { return ____helpURL_5; } inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; } inline void set__helpURL_5(String_t* value) { ____helpURL_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value); } inline static int32_t get_offset_of__stackTrace_6() { return static_cast(offsetof(Exception_t, ____stackTrace_6)); } inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; } inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; } inline void set__stackTrace_6(RuntimeObject * value) { ____stackTrace_6 = value; Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value); } inline static int32_t get_offset_of__stackTraceString_7() { return static_cast(offsetof(Exception_t, ____stackTraceString_7)); } inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; } inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; } inline void set__stackTraceString_7(String_t* value) { ____stackTraceString_7 = value; Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value); } inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast(offsetof(Exception_t, ____remoteStackTraceString_8)); } inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; } inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; } inline void set__remoteStackTraceString_8(String_t* value) { ____remoteStackTraceString_8 = value; Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value); } inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast(offsetof(Exception_t, ____remoteStackIndex_9)); } inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; } inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; } inline void set__remoteStackIndex_9(int32_t value) { ____remoteStackIndex_9 = value; } inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast(offsetof(Exception_t, ____dynamicMethods_10)); } inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; } inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; } inline void set__dynamicMethods_10(RuntimeObject * value) { ____dynamicMethods_10 = value; Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value); } inline static int32_t get_offset_of__HResult_11() { return static_cast(offsetof(Exception_t, ____HResult_11)); } inline int32_t get__HResult_11() const { return ____HResult_11; } inline int32_t* get_address_of__HResult_11() { return &____HResult_11; } inline void set__HResult_11(int32_t value) { ____HResult_11 = value; } inline static int32_t get_offset_of__source_12() { return static_cast(offsetof(Exception_t, ____source_12)); } inline String_t* get__source_12() const { return ____source_12; } inline String_t** get_address_of__source_12() { return &____source_12; } inline void set__source_12(String_t* value) { ____source_12 = value; Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value); } inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast(offsetof(Exception_t, ____safeSerializationManager_13)); } inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; } inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; } inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value) { ____safeSerializationManager_13 = value; Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value); } inline static int32_t get_offset_of_captured_traces_14() { return static_cast(offsetof(Exception_t, ___captured_traces_14)); } inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; } inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; } inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value) { ___captured_traces_14 = value; Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value); } inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast(offsetof(Exception_t, ___native_trace_ips_15)); } inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; } inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; } inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value) { ___native_trace_ips_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value); } }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13; StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13; StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; }; // UnityEngine.ForceMode struct ForceMode_t7778317A4C46140D50D98811D65A7B22E38163D5 { public: // System.Int32 UnityEngine.ForceMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ForceMode_t7778317A4C46140D50D98811D65A7B22E38163D5, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.QueryTriggerInteraction struct QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0 { public: // System.Int32 UnityEngine.QueryTriggerInteraction::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Ray struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Direction_1 = value; } }; // UnityEngine.RaycastHit struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 { public: // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_FaceID_2() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); } inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; } inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; } inline void set_m_FaceID_2(uint32_t value) { ___m_FaceID_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_UV_4() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; } inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_UV_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); } inline int32_t get_m_Collider_5() const { return ___m_Collider_5; } inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(int32_t value) { ___m_Collider_5 = value; } }; // UnityEngine.RigidbodyConstraints struct RigidbodyConstraints_tB1AC534C460083518E5C8664CE62334E3B5A0F97 { public: // System.Int32 UnityEngine.RigidbodyConstraints::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RigidbodyConstraints_tB1AC534C460083518E5C8664CE62334E3B5A0F97, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.RigidbodyInterpolation struct RigidbodyInterpolation_tB7232E79E6FFF55DE2A57816D19DADE2550710D2 { public: // System.Int32 UnityEngine.RigidbodyInterpolation::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RigidbodyInterpolation_tB7232E79E6FFF55DE2A57816D19DADE2550710D2, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Component struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.GameObject struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.Mesh struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // System.SystemException struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t { public: public: }; // System.ArgumentException struct ArgumentException_t505FA8C11E883F2D96C797AD9D396490794DEE00 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 { public: // System.String System.ArgumentException::m_paramName String_t* ___m_paramName_17; public: inline static int32_t get_offset_of_m_paramName_17() { return static_cast(offsetof(ArgumentException_t505FA8C11E883F2D96C797AD9D396490794DEE00, ___m_paramName_17)); } inline String_t* get_m_paramName_17() const { return ___m_paramName_17; } inline String_t** get_address_of_m_paramName_17() { return &___m_paramName_17; } inline void set_m_paramName_17(String_t* value) { ___m_paramName_17 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_paramName_17), (void*)value); } }; // UnityEngine.Behaviour struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Collider struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Joint struct Joint_t085126F36196FC982700F4EA8466CF10C90EC15E : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Rigidbody struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Transform struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8 : public ArgumentException_t505FA8C11E883F2D96C797AD9D396490794DEE00 { public: // System.Object System.ArgumentOutOfRangeException::m_actualValue RuntimeObject * ___m_actualValue_19; public: inline static int32_t get_offset_of_m_actualValue_19() { return static_cast(offsetof(ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8, ___m_actualValue_19)); } inline RuntimeObject * get_m_actualValue_19() const { return ___m_actualValue_19; } inline RuntimeObject ** get_address_of_m_actualValue_19() { return &___m_actualValue_19; } inline void set_m_actualValue_19(RuntimeObject * value) { ___m_actualValue_19 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_actualValue_19), (void*)value); } }; // UnityEngine.BoxCollider struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 { public: public: }; // UnityEngine.CapsuleCollider struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 { public: public: }; // UnityEngine.CharacterController struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 { public: public: }; // UnityEngine.CharacterJoint struct CharacterJoint_t0EEB80EFE78C5B24E4615D4F628B78D88291C19D : public Joint_t085126F36196FC982700F4EA8466CF10C90EC15E { public: public: }; // UnityEngine.ConstantForce struct ConstantForce_t976684EA204CB1BAA61A676D099B18E80FA3DBD1 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 { public: public: }; // UnityEngine.MeshCollider struct MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 { public: public: }; // UnityEngine.SphereCollider struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 { public: public: }; // // // System.Object // System.Object struct Il2CppArrayBounds; // System.Array struct Il2CppArrayBounds; // System.Array // UnityEngine.Physics // UnityEngine.Physics // System.String struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_5; public: inline static int32_t get_offset_of_Empty_5() { return static_cast(offsetof(String_t_StaticFields, ___Empty_5)); } inline String_t* get_Empty_5() const { return ___Empty_5; } inline String_t** get_address_of_Empty_5() { return &___Empty_5; } inline void set_Empty_5(String_t* value) { ___Empty_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value); } }; // System.String // System.ValueType // System.ValueType // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value); } }; // System.Boolean // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields { public: // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0; public: inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; } inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value) { ___enumSeperatorCharArray_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value); } }; // System.Enum // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; // System.IntPtr // UnityEngine.PhysicsScene // UnityEngine.PhysicsScene // UnityEngine.Quaternion struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields { public: // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4; public: inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); } inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; } inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; } inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value) { ___identityQuaternion_4 = value; } }; // UnityEngine.Quaternion // System.Single // System.Single // System.UInt32 // System.UInt32 // UnityEngine.Vector2 struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___negativeInfinityVector_9 = value; } }; // UnityEngine.Vector2 // UnityEngine.Vector3 struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_upVector_7() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; } inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___upVector_7 = value; } inline static int32_t get_offset_of_downVector_8() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; } inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___downVector_8 = value; } inline static int32_t get_offset_of_leftVector_9() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; } inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___leftVector_9 = value; } inline static int32_t get_offset_of_rightVector_10() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; } inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___rightVector_10 = value; } inline static int32_t get_offset_of_forwardVector_11() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; } inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___forwardVector_11 = value; } inline static int32_t get_offset_of_backVector_12() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; } inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___backVector_12 = value; } inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; } inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___positiveInfinityVector_13 = value; } inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; } inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___negativeInfinityVector_14 = value; } }; // UnityEngine.Vector3 // System.Void // System.Void // UnityEngine.Bounds // UnityEngine.Bounds // UnityEngine.Collision // UnityEngine.Collision // UnityEngine.CollisionDetectionMode // UnityEngine.CollisionDetectionMode // UnityEngine.CollisionFlags // UnityEngine.CollisionFlags // UnityEngine.ContactPoint // UnityEngine.ContactPoint // UnityEngine.ControllerColliderHit // UnityEngine.ControllerColliderHit // System.Exception struct Exception_t_StaticFields { public: // System.Object System.Exception::s_EDILock RuntimeObject * ___s_EDILock_0; public: inline static int32_t get_offset_of_s_EDILock_0() { return static_cast(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); } inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; } inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; } inline void set_s_EDILock_0(RuntimeObject * value) { ___s_EDILock_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value); } }; // System.Exception // UnityEngine.ForceMode // UnityEngine.ForceMode // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; // UnityEngine.Object // UnityEngine.QueryTriggerInteraction // UnityEngine.QueryTriggerInteraction // UnityEngine.Ray // UnityEngine.Ray // UnityEngine.RaycastHit // UnityEngine.RaycastHit // UnityEngine.RigidbodyConstraints // UnityEngine.RigidbodyConstraints // UnityEngine.RigidbodyInterpolation // UnityEngine.RigidbodyInterpolation // UnityEngine.Component // UnityEngine.Component // UnityEngine.GameObject // UnityEngine.GameObject // UnityEngine.Mesh // UnityEngine.Mesh // System.SystemException // System.SystemException // System.ArgumentException // System.ArgumentException // UnityEngine.Behaviour // UnityEngine.Behaviour // UnityEngine.Collider // UnityEngine.Collider // UnityEngine.Joint // UnityEngine.Joint // UnityEngine.Rigidbody // UnityEngine.Rigidbody // UnityEngine.Transform // UnityEngine.Transform // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8_StaticFields { public: // System.String modreq(System.Runtime.CompilerServices.IsVolatile) System.ArgumentOutOfRangeException::_rangeMessage String_t* ____rangeMessage_18; public: inline static int32_t get_offset_of__rangeMessage_18() { return static_cast(offsetof(ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8_StaticFields, ____rangeMessage_18)); } inline String_t* get__rangeMessage_18() const { return ____rangeMessage_18; } inline String_t** get_address_of__rangeMessage_18() { return &____rangeMessage_18; } inline void set__rangeMessage_18(String_t* value) { ____rangeMessage_18 = value; Il2CppCodeGenWriteBarrier((void**)(&____rangeMessage_18), (void*)value); } }; // System.ArgumentOutOfRangeException // UnityEngine.BoxCollider // UnityEngine.BoxCollider // UnityEngine.CapsuleCollider // UnityEngine.CapsuleCollider // UnityEngine.CharacterController // UnityEngine.CharacterController // UnityEngine.CharacterJoint // UnityEngine.CharacterJoint // UnityEngine.ConstantForce // UnityEngine.ConstantForce // UnityEngine.MeshCollider // UnityEngine.MeshCollider // UnityEngine.SphereCollider // UnityEngine.SphereCollider #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 m_Items[1]; public: inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 m_Items[1]; public: inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value) { m_Items[index] = value; } }; // UnityEngine.Collider[] struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray { public: ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1]; public: inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray { public: ALIGN_FIELD (8) RuntimeObject * m_Items[1]; public: inline RuntimeObject * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___motion0, const RuntimeMethod* method); // System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret1, const RuntimeMethod* method); // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___ret3, const RuntimeMethod* method); // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method); // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___point0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___outPos1, float* ___distance2, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m92B6E46FC9A637D20B3A4C1FFAEABFCE095DD4C6 (const RuntimeMethod* method); // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_m6A81164A787C9A96D7641C2C46F726AAD36DCB22 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___outPos1, float* ___distance2, const RuntimeMethod* method); // System.Void UnityEngine.Component::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method); // UnityEngine.GameObject UnityEngine.Component::get_gameObject() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // System.Void System.Array::Copy(System.Array,System.Array,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Copy_mDB95A273EF4E8A4BC2F5D25236E21AF6584F5F5D (RuntimeArray * ___sourceArray0, RuntimeArray * ___destinationArray1, int32_t ___length2, const RuntimeMethod* method); // System.String System.String::Format(System.String,System.Object,System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2 (String_t* ___format0, RuntimeObject * ___arg01, RuntimeObject * ___arg12, const RuntimeMethod* method); // System.Void System.ArgumentOutOfRangeException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_m329C2882A4CB69F185E98D0DD7E853AA9220960A (ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8 * __this, String_t* ___paramName0, const RuntimeMethod* method); // UnityEngine.ContactPoint[] UnityEngine.Collision::GetContacts_Internal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* Collision_GetContacts_Internal_m3C2625C00934C40037D5EE8F14E693E15809F824 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method); // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4 (const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9DC5CC69286EA72DB6CEC663A5F938080831CED6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Single UnityEngine.Vector3::get_magnitude() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method); // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m9DC824664677D74824150C2ABC56DDE36727DC26 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_m32DE4D6204490ED1E0DE4A181220671228E50FD3 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m2B8F24D21CB6700CC9F20A5758136067100770A8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m4CCF0ED9EB61C5530500ED6D3B8E29F5E4103F64 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_mADD6D653247DE323AAD64B0641352F764C8854A0 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_m704A1ACBC7123FD92E077440D4F96F2DE409624F (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point00, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point11, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_mA8BAE83B5A69087B37F472FC225BC5AC4FE59C32 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method); // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m2FA574D023348CBE214F4F594C9AC155DFB2AD72 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m74B409FBA4F2E010CB5668558C70231C656EF249 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mAF1F46E294C23325F3BE18D69987473CB94DE24C (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___point01, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___point12, float ___radius3, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_m3644F81F43A7CD947854EED502D95B05ED4CBF24 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point01, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point12, float ___radius3, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m5150D76348F358DA3D88B812F52747A5B0AC10CF (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mBC10DBEC20A03FE3F8B0705EE891F5DE019BAA49 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_mBF2B70F0518C54C87CF119C1592CE2D74C9110EC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_m6CCFA59110DAACD0B5150140E221278715A89C84 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___halfExtents2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_m4835D863262589F253CEDC6347CBA1949E68E6A0 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m593C42979F69C1A58F65A502A02BACDE9F6F57F7 (int32_t ___instanceID0, const RuntimeMethod* method); // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___collider0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___uv1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___pos2, uint32_t ___face3, int32_t ___textcoord4, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret5, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit_CalculateRaycastTexCoord_mD201F24E904E088208210DF647DD2EF3FE495B0F (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___collider0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___uv1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos2, uint32_t ___face3, int32_t ___textcoord4, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___rot0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m1C03D022550534C7C08BF4F8D7983EE8823A785B (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___explosionForce0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method); // System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.BoxCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E BoxCollider_get_center_m832B93439717C72D4A3B427C6E8F5B54E2DBD669 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_m02D745E759A66BBEF405D33CE4ACE34B7E064178 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.BoxCollider::get_size() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E BoxCollider_get_size_mBC38D4926D4BE54A6532F6E1D642F363CA3A58A1 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_mD9153B4AE4C366ACAB9E5F49075D919A89168B2E (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51_ftn) (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_get_center_Injected_m5F060E93AE651FB756B9371C7A716BDAA2A96F51_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A_ftn) (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_set_center_Injected_m54F8740514B14E3B53063FB4C7623BF0F2A48F0A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22_ftn) (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_get_size_Injected_mC9ABFED6FEC27351BC116B44021578CB39CBCB22_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967 (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967_ftn) (BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_set_size_Injected_m7A8B807F4AB573BF955610F55AAD372FF868C967_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E CapsuleCollider_get_center_m6374F7457A9450CAFFAD2DF0C9D1419BF9E304CB (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_m36F35F070DFC2CBFC87532004073CA8D56F3678F (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.CapsuleCollider::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, const RuntimeMethod* method) { typedef float (*CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *); static CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_radius()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_radius_mD4502A8676AAC093F1E9958FB7D5D765EA206432 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_radius_mD4502A8676AAC093F1E9958FB7D5D765EA206432_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, float); static CapsuleCollider_set_radius_mD4502A8676AAC093F1E9958FB7D5D765EA206432_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_radius_mD4502A8676AAC093F1E9958FB7D5D765EA206432_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.CapsuleCollider::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, const RuntimeMethod* method) { typedef float (*CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *); static CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_height()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.CapsuleCollider::set_height(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, float); static CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_direction_mE5E7B7BB7FBBBA97148E8CFCDC46D1BB14673984 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_direction_mE5E7B7BB7FBBBA97148E8CFCDC46D1BB14673984_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, int32_t); static CapsuleCollider_set_direction_mE5E7B7BB7FBBBA97148E8CFCDC46D1BB14673984_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_direction_mE5E7B7BB7FBBBA97148E8CFCDC46D1BB14673984_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_direction(System.Int32)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872 (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE_ftn) (CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_mE0EBC32C72A0BEC18EDEBE748D44309A4BA32E60 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___motion0, const RuntimeMethod* method) { { int32_t L_0; L_0 = CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___motion0), /*hidden argument*/NULL); return L_0; } } // System.Boolean UnityEngine.CharacterController::get_isGrounded() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method) { typedef bool (*CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *); static CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Single UnityEngine.CharacterController::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *); static CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // UnityEngine.Vector3 UnityEngine.CharacterController::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E CharacterController_get_center_m7E76D82F0891039E8A3C54F44EAD255AACBE848F (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // System.Single UnityEngine.CharacterController::get_stepOffset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_stepOffset_mD6D3C13FCD02A0725CDA12FF42E149ABC947B246 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_stepOffset_mD6D3C13FCD02A0725CDA12FF42E149ABC947B246_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *); static CharacterController_get_stepOffset_mD6D3C13FCD02A0725CDA12FF42E149ABC947B246_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_stepOffset_mD6D3C13FCD02A0725CDA12FF42E149ABC947B246_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_stepOffset()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___motion0, const RuntimeMethod* method) { typedef int32_t (*CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)"); int32_t icallRetVal = _il2cpp_icall_func(__this, ___motion0); return icallRetVal; } // System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121 (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121_ftn) (CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_center_Injected_mCD7DCCAB4E2F1F756297D1FBA97E7B0D2F103121_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Collider::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_enabled_m03B73B5C97033F939387D1785BDF2619CADAEEB0 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method) { typedef bool (*Collider_get_enabled_m03B73B5C97033F939387D1785BDF2619CADAEEB0_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *); static Collider_get_enabled_m03B73B5C97033F939387D1785BDF2619CADAEEB0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_enabled_m03B73B5C97033F939387D1785BDF2619CADAEEB0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_enabled()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Collider::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_m047B4D830755CD36671F7A60BFAA9C0D61F6C4A1 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_enabled_m047B4D830755CD36671F7A60BFAA9C0D61F6C4A1_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, bool); static Collider_set_enabled_m047B4D830755CD36671F7A60BFAA9C0D61F6C4A1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_enabled_m047B4D830755CD36671F7A60BFAA9C0D61F6C4A1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method) { typedef Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *); static Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()"); Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Boolean UnityEngine.Collider::get_isTrigger() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method) { typedef bool (*Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *); static Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_isTrigger()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mEDFE3DFA29D42E9DEB9D91A3D25BACC4470305ED (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_isTrigger_mEDFE3DFA29D42E9DEB9D91A3D25BACC4470305ED_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, bool); static Collider_set_isTrigger_mEDFE3DFA29D42E9DEB9D91A3D25BACC4470305ED_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_isTrigger_mEDFE3DFA29D42E9DEB9D91A3D25BACC4470305ED_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Collider_ClosestPoint_m7777917E298B31796DEE906B54F0102F6ED76676 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // UnityEngine.Bounds UnityEngine.Collider::get_bounds() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method) { Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962(__this, (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL); Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_0 = V_0; return L_0; } } // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method) { RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___maxDistance1; bool* L_1 = ___hasHit2; Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E(__this, (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), L_0, (bool*)L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_0), /*hidden argument*/NULL); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_Raycast_m41CA5C3C07B92F5325CB81890BE3A611C3C70784 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { bool V_0 = false; bool V_1 = false; { V_0 = (bool)0; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo1; Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0; float L_2 = ___maxDistance2; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 L_3; L_3 = Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609(__this, L_1, L_2, (bool*)(&V_0), /*hidden argument*/NULL); *(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_0 = L_3; bool L_4 = V_0; V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_m6A81164A787C9A96D7641C2C46F726AAD36DCB22 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___outPos1, float* ___distance2, const RuntimeMethod* method) { { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_0 = ___outPos1; float* L_1 = ___distance2; Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___point0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)L_0, (float*)L_1, /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Collider::ClosestPointOnBounds(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Collider_ClosestPointOnBounds_m3AF12FC44A9FA016DE1AF04B5C281D48F9CC2FE1 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method) { float V_0 = 0.0f; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); { V_0 = (0.0f); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Vector3_get_zero_m92B6E46FC9A637D20B3A4C1FFAEABFCE095DD4C6(/*hidden argument*/NULL); V_1 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position0; Collider_Internal_ClosestPointOnBounds_m6A81164A787C9A96D7641C2C46F726AAD36DCB22(__this, L_1, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), (float*)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_1; V_2 = L_2; goto IL_001d; } IL_001d: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = V_2; return L_3; } } // System.Void UnityEngine.Collider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method) { { Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret1, const RuntimeMethod* method) { typedef void (*Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_ClosestPoint_Injected_m6D72FF73D51838EE47234CB4D6234521C08B780D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___position0, ___ret1); } // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * ___ret0, const RuntimeMethod* method) { typedef void (*Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *); static Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___ret3, const RuntimeMethod* method) { typedef void (*Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, bool*, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *); static Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)"); _il2cpp_icall_func(__this, ___ray0, ___maxDistance1, ___hasHit2, ___ret3); } // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___point0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___outPos1, float* ___distance2, const RuntimeMethod* method) { typedef void (*Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float*); static Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_Internal_ClosestPointOnBounds_Injected_mEE9EB425CB119C0E3FAFE788E7FA20E418DFBB82_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)"); _il2cpp_icall_func(__this, ___point0, ___outPos1, ___distance2); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled) { } // UnityEngine.ContactPoint[] UnityEngine.Collision::GetContacts_Internal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* Collision_GetContacts_Internal_m3C2625C00934C40037D5EE8F14E693E15809F824 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* V_0 = NULL; ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* G_B3_0 = NULL; { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_0 = __this->get_m_LegacyContacts_6(); if (!L_0) { goto IL_0011; } } { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_1 = __this->get_m_LegacyContacts_6(); G_B3_0 = L_1; goto IL_0017; } IL_0011: { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_2 = __this->get_m_ReusedContacts_5(); G_B3_0 = L_2; } IL_0017: { V_0 = G_B3_0; goto IL_001a; } IL_001a: { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_3 = V_0; return L_3; } } // UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Collision_get_relativeVelocity_m0B0F8FA1AFAF7AB3B76083932D63A3FC1FA22442 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_RelativeVelocity_1(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0; return L_1; } } // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collision_get_rigidbody_m5CBE72072423B624F09E804ED99301E500D909D1 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL; { Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * L_0 = __this->get_m_Body_2(); V_0 = ((Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *)IsInstClass((RuntimeObject*)L_0, Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_il2cpp_TypeInfo_var)); goto IL_000f; } IL_000f: { Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_1 = V_0; return L_1; } } // UnityEngine.Collider UnityEngine.Collision::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Collision_get_collider_m0AC4446E6B9168A0FB19DA376559C812E43779F8 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL; { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0 = __this->get_m_Collider_3(); V_0 = L_0; goto IL_000a; } IL_000a: { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1 = V_0; return L_1; } } // UnityEngine.GameObject UnityEngine.Collision::get_gameObject() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Collision_get_gameObject_m5682F872FD28419AA36F0651CE8B19825A21859D (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL; GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * G_B3_0 = NULL; { Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * L_0 = __this->get_m_Body_2(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (L_1) { goto IL_001c; } } { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2 = __this->get_m_Collider_3(); NullCheck(L_2); GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3; L_3 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_2, /*hidden argument*/NULL); G_B3_0 = L_3; goto IL_0027; } IL_001c: { Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * L_4 = __this->get_m_Body_2(); NullCheck(L_4); GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5; L_5 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_4, /*hidden argument*/NULL); G_B3_0 = L_5; } IL_0027: { V_0 = G_B3_0; goto IL_002a; } IL_002a: { GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0; return L_6; } } // UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* Collision_get_contacts_m8C3D39F3332DD2AC623A9FB5F2127CE2754AF54B (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* V_1 = NULL; { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_0 = __this->get_m_LegacyContacts_6(); V_0 = (bool)((((RuntimeObject*)(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B*)L_0) == ((RuntimeObject*)(RuntimeObject *)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0039; } } { int32_t L_2 = __this->get_m_ContactCount_4(); ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_3 = (ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B*)(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B*)SZArrayNew(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B_il2cpp_TypeInfo_var, (uint32_t)L_2); __this->set_m_LegacyContacts_6(L_3); ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_4 = __this->get_m_ReusedContacts_5(); ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_5 = __this->get_m_LegacyContacts_6(); int32_t L_6 = __this->get_m_ContactCount_4(); Array_Copy_mDB95A273EF4E8A4BC2F5D25236E21AF6584F5F5D((RuntimeArray *)(RuntimeArray *)L_4, (RuntimeArray *)(RuntimeArray *)L_5, L_6, /*hidden argument*/NULL); } IL_0039: { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_7 = __this->get_m_LegacyContacts_6(); V_1 = L_7; goto IL_0042; } IL_0042: { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_8 = V_1; return L_8; } } // UnityEngine.ContactPoint UnityEngine.Collision::GetContact(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 Collision_GetContact_mC002FC304B37450FC203319578C90AB56EA910F7 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, int32_t ___index0, const RuntimeMethod* method) { bool V_0 = false; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 V_1; memset((&V_1), 0, sizeof(V_1)); int32_t G_B3_0 = 0; { int32_t L_0 = ___index0; if ((((int32_t)L_0) < ((int32_t)0))) { goto IL_0013; } } { int32_t L_1 = ___index0; int32_t L_2 = __this->get_m_ContactCount_4(); G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)L_2))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_0014; } IL_0013: { G_B3_0 = 1; } IL_0014: { V_0 = (bool)G_B3_0; bool L_3 = V_0; if (!L_3) { goto IL_0039; } } { int32_t L_4 = ___index0; int32_t L_5 = L_4; RuntimeObject * L_6 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var)), &L_5); int32_t L_7 = __this->get_m_ContactCount_4(); int32_t L_8 = L_7; RuntimeObject * L_9 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var)), &L_8); String_t* L_10; L_10 = String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralA67428C02F9E8A3DD8323BCA0119408AE843C779)), L_6, L_9, /*hidden argument*/NULL); ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8 * L_11 = (ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tFAF23713820951D4A09ABBFE5CC091E445A6F3D8_il2cpp_TypeInfo_var))); ArgumentOutOfRangeException__ctor_m329C2882A4CB69F185E98D0DD7E853AA9220960A(L_11, L_10, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Collision_GetContact_mC002FC304B37450FC203319578C90AB56EA910F7_RuntimeMethod_var))); } IL_0039: { ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* L_12; L_12 = Collision_GetContacts_Internal_m3C2625C00934C40037D5EE8F14E693E15809F824(__this, /*hidden argument*/NULL); int32_t L_13 = ___index0; NullCheck(L_12); int32_t L_14 = L_13; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 L_15 = (L_12)->GetAt(static_cast(L_14)); V_1 = L_15; goto IL_0048; } IL_0048: { ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 L_16 = V_1; return L_16; } } // UnityEngine.Vector3 UnityEngine.Collision::get_impulse() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Collision_get_impulse_mFE116E37D020B0E28DBE48A96B3FFF41A8E44E98 (Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Impulse_0(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0; return L_1; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue; _returnValue = ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A (ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue; _returnValue = ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshCollider_get_sharedMesh_m77D27894F87619BD2AF868BC1156583EEC0D8CB4 (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 * __this, const RuntimeMethod* method) { typedef Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * (*MeshCollider_get_sharedMesh_m77D27894F87619BD2AF868BC1156583EEC0D8CB4_ftn) (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 *); static MeshCollider_get_sharedMesh_m77D27894F87619BD2AF868BC1156583EEC0D8CB4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_sharedMesh_m77D27894F87619BD2AF868BC1156583EEC0D8CB4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_sharedMesh()"); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_sharedMesh_m5E39BE3C85A9D21D846E8B7DBA1ED14820ED0406 (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 * __this, Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___value0, const RuntimeMethod* method) { typedef void (*MeshCollider_set_sharedMesh_m5E39BE3C85A9D21D846E8B7DBA1ED14820ED0406_ftn) (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 *, Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 *); static MeshCollider_set_sharedMesh_m5E39BE3C85A9D21D846E8B7DBA1ED14820ED0406_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_sharedMesh_m5E39BE3C85A9D21D846E8B7DBA1ED14820ED0406_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.MeshCollider::get_convex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MeshCollider_get_convex_m115EB1C243F7EFD1EBAB80350E98EB3DE1A4C44C (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 * __this, const RuntimeMethod* method) { typedef bool (*MeshCollider_get_convex_m115EB1C243F7EFD1EBAB80350E98EB3DE1A4C44C_ftn) (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 *); static MeshCollider_get_convex_m115EB1C243F7EFD1EBAB80350E98EB3DE1A4C44C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_convex_m115EB1C243F7EFD1EBAB80350E98EB3DE1A4C44C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_convex()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_convex_mE94F2BE7760587C1944992B7AF9959ED425F631A (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*MeshCollider_set_convex_mE94F2BE7760587C1944992B7AF9959ED425F631A_ftn) (MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 *, bool); static MeshCollider_set_convex_mE94F2BE7760587C1944992B7AF9959ED425F631A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_convex_mE94F2BE7760587C1944992B7AF9959ED425F631A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_convex(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.Physics::get_gravity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Physics_get_gravity_mCF549D37AAB738732815F2E45DB47552061571EF (const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4 (const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), /*hidden argument*/NULL); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m7B4B87FA8DAE966DB15A6825652452ADAB43BEB8 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___collider10, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___collider21, bool ___ignore2, const RuntimeMethod* method) { typedef void (*Physics_IgnoreCollision_m7B4B87FA8DAE966DB15A6825652452ADAB43BEB8_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, bool); static Physics_IgnoreCollision_m7B4B87FA8DAE966DB15A6825652452ADAB43BEB8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_IgnoreCollision_m7B4B87FA8DAE966DB15A6825652452ADAB43BEB8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)"); _il2cpp_icall_func(___collider10, ___collider21, ___ignore2); } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mC2ED77DB34C975B8A8864A8799B844D44800E8FE (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6; L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m8B96F9B0424A82607EED1B73D708B56E2E61ACD0 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; bool L_5; L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0016; } IL_0016: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1F314F0281C2AA6B467EB66931B95F0A92C55708 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; float L_3 = ___maxDistance2; bool L_4; L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m7B0F0A428505EE139EF5F36BE2E2463A4A6C1C95 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; bool L_3; L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_3; goto IL_001b; } IL_001b: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9DC5CC69286EA72DB6CEC663A5F938080831CED6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; bool L_7; L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE9A6DAE4102F053486651A3BF1F3C8B0F4CD7A32 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; bool L_6; L_6 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0018; } IL_0018: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m43E2A84B040AAAFC9A9F436C6A04573A83B997C7 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; bool L_5; L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0018; } IL_0018: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1E3A92D5F7F0003A8ED720CD5755B0FEB12BD8DB (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2; bool L_4; L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_001c; } IL_001c: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m8288105D3EC843C79ED946886D58232BF9140E38 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; int32_t L_4 = ___layerMask2; int32_t L_5 = ___queryTriggerInteraction3; bool L_6; L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0022; } IL_0022: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDE7B06FE5C7BDA1976A3D5C458133E2118AF7D0A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; int32_t L_4 = ___layerMask2; bool L_5; L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0022; } IL_0022: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF3D9C6730E052E32589B7392D041A21BCE79FBA8 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; bool L_4; L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0023; } IL_0023: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0CC2DCC02C393A610EA468445B5357402CF4B23B (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); bool L_3; L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_3; goto IL_0027; } IL_0027: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m995228D47F1AA54815D5271D1D739449F7CF39D6 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6 = ___queryTriggerInteraction4; bool L_7; L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0024; } IL_0024: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mAA9D393D6D057BF7F08BA93E904295214E1F8CCC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; bool L_5; L_5 = Physics_Raycast_m9DC5CC69286EA72DB6CEC663A5F938080831CED6(L_0, L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_001b; } IL_001b: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF473DC2E69B2A4E013F03867CE044FB9901565C6 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; bool L_5; L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0024; } IL_0024: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m4BD6E5347507B86D0D50C5834607BB23D3DBD82A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1; bool L_4; L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0028; } IL_0028: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mC123DF7428845FC3112819137F950D29B42A2382 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; float L_2 = ___radius1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = ___hitInfo3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8; L_8 = PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_1 = L_8; goto IL_001b; } IL_001b: { bool L_9 = V_1; return L_9; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m9DC824664677D74824150C2ABC56DDE36727DC26 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; int32_t L_1 = ___mask3; int32_t L_2 = ___queryTriggerInteraction4; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3; L_3 = Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3; memset((&V_3), 0, sizeof(V_3)); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_4 = NULL; { float L_0; L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003a; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1; float L_4 = V_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5; L_5 = Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2; Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8; L_8 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3; float L_10 = ___maxDistance2; int32_t L_11 = ___layerMask3; int32_t L_12 = ___queryTriggerInteraction4; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13; L_13 = Physics_Internal_RaycastAll_m9DC824664677D74824150C2ABC56DDE36727DC26(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); V_4 = L_13; goto IL_0045; } IL_003a: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0); V_4 = L_14; goto IL_0045; } IL_0045: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_4; return L_15; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m4230866EDA233176EE4074CA63C69B8B8B672181 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4; L_4 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m0A1AE92D5D3B597D09E76F11F1D1C09493F4C0E8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1; float L_2 = ___maxDistance2; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3; L_3 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m14F828FD2B643D48B6A2C8C78C978826989C07B4 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2; L_2 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0013; } IL_0013: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m02B60871145F3BB5CA7D555A6C0C157EF0251BC6 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5; L_5 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m34E79BFFFC6E6FE555793C1BFB4E922C81D4FA9D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4; L_4 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m6CCB6B2F7A8A0DB9F4E2952AAD3CD31D00B8266B (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3; L_3 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_001b; } IL_001b: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m21E71941A58CD333D3F838D54BAE8BA26987A020 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2; L_2 = Physics_RaycastAll_m50B811C17026AE8F23D5171E588F0DA77BE9C5FB(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_001f; } IL_001f: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0; return L_3; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m207571490C7194D4C6679BE398AE4EE661053FD0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6 = ___queryTriggerInteraction4; int32_t L_7; L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0024; } IL_0024: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m3F953754DE454BDFC9D028DB608C5F29AB6C210C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6; L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0023; } IL_0023: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m6200490E0C211A635056EB97BD6C5B94A8F3C9F7 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1; float L_4 = ___maxDistance2; int32_t L_5; L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0024; } IL_0024: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m58C5B4D8925665228D7C13CFC5D82930321DE65A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1; int32_t L_4; L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0028; } IL_0028: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m6B62C55FFC3F78B03C7AAA54047137702E7B82F6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7; L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mFA018B555BF77B9FDDCF991B4318EEFEE6BE55F8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6; L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0018; } IL_0018: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m8ED1C92DD870E106825951F32E86EDBA9FA83998 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5; L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0018; } IL_0018: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m6724BF59D2C8D914FD2A68801CFC9EC103D8B119 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2; int32_t L_4; L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_001c; } IL_001c: { int32_t L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_m32DE4D6204490ED1E0DE4A181220671228E50FD3 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { { float L_0 = ___radius2; float L_1 = ___maxDistance4; int32_t L_2 = ___mask5; int32_t L_3 = ___queryTriggerInteraction6; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4; L_4 = Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m2B8F24D21CB6700CC9F20A5758136067100770A8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_3 = NULL; { float L_0; L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0033; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2; float L_4 = V_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5; L_5 = Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_6; L_6 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0; float L_8 = ___radius1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_2; float L_10 = ___maxDistance3; int32_t L_11 = ___layerMask4; int32_t L_12 = ___queryTriggerInteraction5; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13; L_13 = Physics_Query_SphereCastAll_m32DE4D6204490ED1E0DE4A181220671228E50FD3(L_6, L_7, L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); V_3 = L_13; goto IL_003d; } IL_0033: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_14; goto IL_003d; } IL_003d: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_3; return L_15; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_m4CCF0ED9EB61C5530500ED6D3B8E29F5E4103F64 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_1 = ___radius1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6; L_6 = Physics_SphereCastAll_m2B8F24D21CB6700CC9F20A5758136067100770A8(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_001c; } IL_001c: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = V_0; return L_7; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_SphereCastAll_mE22B49CCBB29AF282B40E364017C62F7CE2963A6 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL; { Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_0 = ___ray0; float L_1 = ___radius1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4; L_4 = Physics_SphereCastAll_m4CCF0ED9EB61C5530500ED6D3B8E29F5E4103F64(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0; return L_5; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_mADD6D653247DE323AAD64B0641352F764C8854A0 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___radius2; int32_t L_1 = ___layerMask3; int32_t L_2 = ___queryTriggerInteraction4; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3; L_3 = Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_m704A1ACBC7123FD92E077440D4F96F2DE409624F (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position0; float L_2 = ___radius1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_5; L_5 = Physics_OverlapSphere_Internal_mADD6D653247DE323AAD64B0641352F764C8854A0(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_6 = V_0; return L_6; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_m885BB636D248BA40DF5758A7AA108C010A942E62 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, const RuntimeMethod* method) { ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL; { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___position0; float L_1 = ___radius1; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_2; L_2 = Physics_OverlapSphere_m704A1ACBC7123FD92E077440D4F96F2DE409624F(L_0, L_1, (-1), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_000d; } IL_000d: { ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3 = V_0; return L_3; } } // System.Void UnityEngine.Physics::SyncTransforms() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_SyncTransforms_m3FF00DAB8D8E79D9DEA225E8CA0C00E206EB8C74 (const RuntimeMethod* method) { typedef void (*Physics_SyncTransforms_m3FF00DAB8D8E79D9DEA225E8CA0C00E206EB8C74_ftn) (); static Physics_SyncTransforms_m3FF00DAB8D8E79D9DEA225E8CA0C00E206EB8C74_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_SyncTransforms_m3FF00DAB8D8E79D9DEA225E8CA0C00E206EB8C74_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::SyncTransforms()"); _il2cpp_icall_func(); } // System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_m581B60F800CD970C67BE48AFA30322B4EA2D8590 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position0; float L_2 = ___radius1; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3 = ___results2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; int32_t L_6; L_6 = PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mE792A0BF759B32E2F80B7465D3971A6FAAF78E49 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; float L_2 = ___radius1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = ___results3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; int32_t L_8; L_8 = PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_1 = L_8; goto IL_001b; } IL_001b: { int32_t L_9 = V_1; return L_9; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_mE89462281DE54BC30F6172BEB192EAC91E1AD9C4 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___center0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___halfExtents1; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3 = ___results2; Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_4 = ___orientation3; int32_t L_5 = ___mask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7; L_7 = PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapCapsuleNonAlloc_mCA6619D7D415CDC6850A7F6DD697254032177150 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point00, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point11, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0; L_0 = Physics_get_defaultPhysicsScene_m288502B1B143487DF1448AC572A68D3B28FB2BF4(/*hidden argument*/NULL); V_0 = L_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___point00; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___point11; float L_3 = ___radius2; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_4 = ___results3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7; L_7 = PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9_ftn) (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_gravity_Injected_mF329CFCFDD3CCBB9C83FB3FC27D54226544548F9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(___ret0); } // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method) { typedef void (*Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *); static Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_m6B5189999E482654591F8988C09EADA72F6A478C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)"); _il2cpp_icall_func(___ret0); } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t); static Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mE0CDD075B9C29933B7189DD9E99A692FB9010C26_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4); return icallRetVal; } // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t, int32_t); static Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Query_SphereCastAll_Injected_m695204A02A22A17BEAA4120E7334A2F84D2993F4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___mask5, ___queryTriggerInteraction6); return icallRetVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* (*Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t, int32_t); static Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_OverlapSphere_Internal_Injected_mAB077CE432470B2525C904ECD186B5F46FFF0C4D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0; int32_t L_2 = __this->get_m_Handle_0(); int32_t L_3 = L_2; RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject *)L_4); String_t* L_5; L_5 = UnityString_Format_mA8BAE83B5A69087B37F472FC225BC5AC4FE59C32(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F(_thisAdjusted, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject * L_0 = ___other0; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject * L_2 = ___other0; V_0 = ((*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)UnBox(L_2, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->get_m_Handle_0(); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_4 = V_0; int32_t L_5 = L_4.get_m_Handle_0(); V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC(_thisAdjusted, ___other0, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->get_m_Handle_0(); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_1 = ___other0; int32_t L_2 = L_1.get_m_Handle_0(); V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8(_thisAdjusted, ___other0, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { float L_0; L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003c; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1; float L_4 = V_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5; L_5 = Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2; Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3; float L_10 = ___maxDistance2; int32_t L_11 = ___layerMask3; int32_t L_12 = ___queryTriggerInteraction4; bool L_13; L_13 = PhysicsScene_Internal_RaycastTest_m2FA574D023348CBE214F4F594C9AC155DFB2AD72(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); V_4 = L_13; goto IL_0041; } IL_003c: { V_4 = (bool)0; goto IL_0041; } IL_0041: { bool L_14 = V_4; return L_14; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m2FA574D023348CBE214F4F594C9AC155DFB2AD72 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; int32_t L_1 = ___layerMask3; int32_t L_2 = ___queryTriggerInteraction4; bool L_3; L_3 = PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo2; il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 )); float L_1; L_1 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL); V_0 = L_1; float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_0045; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction1; float L_5 = V_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6; L_6 = Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline(L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_2; Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_7, L_8, /*hidden argument*/NULL); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_9 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_10 = V_3; float L_11 = ___maxDistance3; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo2; int32_t L_13 = ___layerMask4; int32_t L_14 = ___queryTriggerInteraction5; bool L_15; L_15 = PhysicsScene_Internal_Raycast_m74B409FBA4F2E010CB5668558C70231C656EF249(L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL); V_4 = L_15; goto IL_004a; } IL_0045: { V_4 = (bool)0; goto IL_004a; } IL_004a: { bool L_16 = V_4; return L_16; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m74B409FBA4F2E010CB5668558C70231C656EF249 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hit3; int32_t L_2 = ___layerMask4; int32_t L_3 = ___queryTriggerInteraction5; bool L_4; L_4 = PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_2; memset((&V_2), 0, sizeof(V_2)); int32_t V_3 = 0; { float L_0; L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003b; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___origin0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4; L_4 = Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL); Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_2), L_3, L_4, /*hidden argument*/NULL); PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_5 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_6 = V_2; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = ___raycastHits2; float L_8 = ___maxDistance3; int32_t L_9 = ___layerMask4; int32_t L_10 = ___queryTriggerInteraction5; int32_t L_11; L_11 = PhysicsScene_Internal_RaycastNonAlloc_mAF1F46E294C23325F3BE18D69987473CB94DE24C(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL); V_3 = L_11; goto IL_003f; } IL_003b: { V_3 = 0; goto IL_003f; } IL_003f: { int32_t L_12 = V_3; return L_12; } } IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mAF1F46E294C23325F3BE18D69987473CB94DE24C (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_0 = ___raycastHits2; float L_1 = ___maxDistance3; int32_t L_2 = ___mask4; int32_t L_3 = ___queryTriggerInteraction5; int32_t L_4; L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_m3644F81F43A7CD947854EED502D95B05ED4CBF24 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point01, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point12, float ___radius3, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { { float L_0 = ___radius3; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_1 = ___results4; int32_t L_2 = ___layerMask5; int32_t L_3 = ___queryTriggerInteraction6; int32_t L_4; L_4 = PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___point01), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___point12), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point00, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point11, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___point00; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___point11; float L_3 = ___radius2; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_4 = ___results3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7; L_7 = PhysicsScene_OverlapCapsuleNonAlloc_Internal_m3644F81F43A7CD947854EED502D95B05ED4CBF24(L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_0018; } IL_0018: { int32_t L_8 = V_0; return L_8; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point00, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point11, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_OverlapCapsule_mF3E09C4D0CE2D752FB53995D04E1558D8FF69F84(_thisAdjusted, ___point00, ___point11, ___radius2, ___results3, ___layerMask4, ___queryTriggerInteraction5, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m5150D76348F358DA3D88B812F52747A5B0AC10CF (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { { float L_0 = ___radius2; float L_1 = ___maxDistance4; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo5; int32_t L_3 = ___layerMask6; int32_t L_4 = ___queryTriggerInteraction7; bool L_5; L_5 = PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, /*hidden argument*/NULL); return L_5; } } // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mBC10DBEC20A03FE3F8B0705EE891F5DE019BAA49 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0; L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), /*hidden argument*/NULL); V_0 = L_0; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hitInfo4; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 )); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003a; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction3; float L_5 = V_0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6; L_6 = Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline(L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_7 = ___physicsScene0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___origin1; float L_9 = ___radius2; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_2; float L_11 = ___maxDistance5; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo4; int32_t L_13 = ___layerMask6; int32_t L_14 = ___queryTriggerInteraction7; bool L_15; L_15 = PhysicsScene_Query_SphereCast_m5150D76348F358DA3D88B812F52747A5B0AC10CF(L_7, L_8, L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL); V_3 = L_15; goto IL_003e; } IL_003a: { V_3 = (bool)0; goto IL_003e; } IL_003e: { bool L_16 = V_3; return L_16; } } // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0; float L_2 = ___radius1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction2; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = ___hitInfo3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8; L_8 = PhysicsScene_Internal_SphereCast_mBC10DBEC20A03FE3F8B0705EE891F5DE019BAA49(L_0, L_1, L_2, L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_0 = L_8; goto IL_001a; } IL_001a: { bool L_9 = V_0; return L_9; } } IL2CPP_EXTERN_C bool PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___hitInfo3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_mBF2B70F0518C54C87CF119C1592CE2D74C9110EC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction3, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { { float L_0 = ___radius2; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_1 = ___raycastHits4; float L_2 = ___maxDistance5; int32_t L_3 = ___mask6; int32_t L_4 = ___queryTriggerInteraction7; int32_t L_5; L_5 = PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction3), L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return L_5; } } // System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; int32_t V_2 = 0; { float L_0; L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_002f; } } { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_3 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___origin0; float L_5 = ___radius1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___direction2; RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = ___results3; float L_8 = ___maxDistance4; int32_t L_9 = ___layerMask5; int32_t L_10 = ___queryTriggerInteraction6; int32_t L_11; L_11 = PhysicsScene_Internal_SphereCastNonAlloc_mBF2B70F0518C54C87CF119C1592CE2D74C9110EC(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL); V_2 = L_11; goto IL_0034; } IL_002f: { V_2 = 0; goto IL_0034; } IL_0034: { int32_t L_12 = V_2; return L_12; } } IL2CPP_EXTERN_C int32_t PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, float ___radius1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_SphereCast_m36723F888676E712CC40A0E54D72E95F73D193D3(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___results3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_m6CCFA59110DAACD0B5150140E221278715A89C84 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___radius2; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_1 = ___results3; int32_t L_2 = ___layerMask4; int32_t L_3 = ___queryTriggerInteraction5; int32_t L_4; L_4 = PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position0; float L_2 = ___radius1; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3 = ___results2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; int32_t L_6; L_6 = PhysicsScene_OverlapSphereNonAlloc_Internal_m6CCFA59110DAACD0B5150140E221278715A89C84(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, float ___radius1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_OverlapSphere_mBFBB0C810534D52967EE4FDC97DB67301D769ACC(_thisAdjusted, ___position0, ___radius1, ___results2, ___layerMask3, ___queryTriggerInteraction4, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_m4835D863262589F253CEDC6347CBA1949E68E6A0 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { { ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_0 = ___results3; int32_t L_1 = ___mask5; int32_t L_2 = ___queryTriggerInteraction6; int32_t L_3; L_3 = PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___center1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___halfExtents2), L_0, (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___orientation4), L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___center0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___halfExtents1; ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_3 = ___results2; Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_4 = ___orientation3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7; L_7 = PhysicsScene_OverlapBoxNonAlloc_Internal_m4835D863262589F253CEDC6347CBA1949E68E6A0(L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_0018; } IL_0018: { int32_t L_8 = V_0; return L_8; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_OverlapBox_mCC9E06BCEE764C2C0A9F2C544A69B996BB37CF27(_thisAdjusted, ___center0, ___halfExtents1, ___results2, ___orientation3, ___layerMask4, ___queryTriggerInteraction5, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_mD9CAD732E985F53D637AF9CCDF5DB8BC34F8FC29_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t); static PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_mC82D984CE2303F04316EBBCD5313051B1D34B6B4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_mC9CFA581B636F4DF370330671BB1E4B3ACC2B45B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___point01, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___point12, float ___radius3, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486*, int32_t, int32_t); static PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m52E4D03F7C223E812DE419E4A9E8187199AFB0B6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___point01, ___point12, ___radius3, ___results4, ___layerMask5, ___queryTriggerInteraction6); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, float ___maxDistance4, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t); static PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_SphereCast_Injected_m7E28C57614720C5F0E83AFC3589696D96C477105_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___hitInfo5, ___layerMask6, ___queryTriggerInteraction7); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, float ___radius2, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction3, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*, float, int32_t, int32_t); static PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_SphereCastNonAlloc_Injected_m65852DE0EC1AEDB7779B1853A4AD89CB2052DC0D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___raycastHits4, ___maxDistance5, ___mask6, ___queryTriggerInteraction7); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, float ___radius2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486*, int32_t, int32_t); static PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mA640B629980F886775675074E03F59AD2EEC2C9C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___results3, ___layerMask4, ___queryTriggerInteraction5); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___halfExtents2, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* ___results3, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486*, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *, int32_t, int32_t); static PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m76D78AF795A0DC08207701B6573712967A13338B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___results3, ___orientation4, ___mask5, ___queryTriggerInteraction6); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL; { int32_t L_0 = __this->get_m_Collider_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1; L_1 = Object_FindObjectFromInstanceID_m593C42979F69C1A58F65A502A02BACDE9F6F57F7(L_0, /*hidden argument*/NULL); V_0 = ((Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *)IsInstClass((RuntimeObject*)L_1, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * _returnValue; _returnValue = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue; _returnValue = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue; _returnValue = RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674(_thisAdjusted, method); return _returnValue; } // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Distance_3(); V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit_CalculateRaycastTexCoord_mD201F24E904E088208210DF647DD2EF3FE495B0F (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___collider0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___uv1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos2, uint32_t ___face3, int32_t ___textcoord4, const RuntimeMethod* method) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0 = ___collider0; uint32_t L_1 = ___face3; int32_t L_2 = ___textcoord4; RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942(L_0, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___uv1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___pos2), L_1, L_2, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&V_0), /*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0; return L_3; } } // UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0; L_0 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = __this->get_m_UV_4(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = __this->get_m_Point_0(); uint32_t L_3 = __this->get_m_FaceID_2(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4; L_4 = RaycastHit_CalculateRaycastTexCoord_mD201F24E904E088208210DF647DD2EF3FE495B0F(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0022; } IL_0022: { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0; return L_5; } } IL2CPP_EXTERN_C Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 _returnValue; _returnValue = RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777(_thisAdjusted, method); return _returnValue; } // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL; bool V_1 = false; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * V_2 = NULL; bool V_3 = false; { Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_0; L_0 = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL); V_0 = L_0; Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_1 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_1, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); V_1 = L_2; bool L_3 = V_1; if (!L_3) { goto IL_001c; } } { Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0; NullCheck(L_4); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5; L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_4, /*hidden argument*/NULL); V_2 = L_5; goto IL_003e; } IL_001c: { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6; L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_7; L_7 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_6, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); V_3 = L_7; bool L_8 = V_3; if (!L_8) { goto IL_003a; } } { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_9; L_9 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL); NullCheck(L_9); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_10; L_10 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_9, /*hidden argument*/NULL); V_2 = L_10; goto IL_003e; } IL_003a: { V_2 = (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *)NULL; goto IL_003e; } IL_003e: { Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11 = V_2; return L_11; } } IL2CPP_EXTERN_C Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * _returnValue; _returnValue = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D(_thisAdjusted, method); return _returnValue; } // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL; Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * G_B3_0 = NULL; { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0; L_0 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (L_1) { goto IL_0012; } } { G_B3_0 = ((Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *)(NULL)); goto IL_001d; } IL_0012: { Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2; L_2 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL); NullCheck(L_2); Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_3; L_3 = Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A(L_2, /*hidden argument*/NULL); G_B3_0 = L_3; } IL_001d: { V_0 = G_B3_0; goto IL_0020; } IL_0020: { Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0; return L_4; } } IL2CPP_EXTERN_C Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast(__this + _offset); Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * _returnValue; _returnValue = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___collider0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___uv1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___pos2, uint32_t ___face3, int32_t ___textcoord4, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret5, const RuntimeMethod* method) { typedef void (*RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, uint32_t, int32_t, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *); static RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (RaycastHit_CalculateRaycastTexCoord_Injected_m9D557BE5263DFD3BD59202657A496AEC87245942_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&)"); _il2cpp_icall_func(___collider0, ___uv1, ___pos2, ___face3, ___textcoord4, ___ret5); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Rigidbody_get_velocity_mCFB033F3BD14C2BA68E797DFA4950F9307EC8E2C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8DC0988916EB38DFD7D4584830B41D79140BF18D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m3A40B7F195E9E217AE29A0964D7E7540E2E23080 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Rigidbody::get_drag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *); static Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_drag(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float); static Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float); static Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_mass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_mass_mB7B19406DAC6336A8244E98BE271BDA8B5C26223 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_mass_mB7B19406DAC6336A8244E98BE271BDA8B5C26223_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *); static Rigidbody_get_mass_mB7B19406DAC6336A8244E98BE271BDA8B5C26223_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_mass_mB7B19406DAC6336A8244E98BE271BDA8B5C26223_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_mass()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_mass(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_mass_m54FCACE073F5E7742DB1D7C0BA19CD0C0F3DDA3F (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_mass_m54FCACE073F5E7742DB1D7C0BA19CD0C0F3DDA3F_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float); static Rigidbody_set_mass_m54FCACE073F5E7742DB1D7C0BA19CD0C0F3DDA3F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_mass_m54FCACE073F5E7742DB1D7C0BA19CD0C0F3DDA3F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useGravity_m1057292FB3199E87664F40B8BCBA7A7E64D1A096 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_useGravity_m1057292FB3199E87664F40B8BCBA7A7E64D1A096_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, bool); static Rigidbody_set_useGravity_m1057292FB3199E87664F40B8BCBA7A7E64D1A096_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_useGravity_m1057292FB3199E87664F40B8BCBA7A7E64D1A096_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_useGravity(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Rigidbody::get_isKinematic() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *); static Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, bool); static Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, bool); static Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, int32_t); static Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_collisionDetectionMode_m4BC31A84B26540ACD15273774C47F31CDF5381C2 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_collisionDetectionMode_m4BC31A84B26540ACD15273774C47F31CDF5381C2_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, int32_t); static Rigidbody_set_collisionDetectionMode_m4BC31A84B26540ACD15273774C47F31CDF5381C2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_collisionDetectionMode_m4BC31A84B26540ACD15273774C47F31CDF5381C2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_mD1A5B0DB2FD8861778CAA575E1D7B72E2AEF4024 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_m3024C151FEC9BB75735DE9B4BA64F16AA779C5D6 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method) { { Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9(__this, (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_interpolation_mEBAF9DF8DE317E2D58848735D26ED9E69CC425CE (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_interpolation_mEBAF9DF8DE317E2D58848735D26ED9E69CC425CE_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, int32_t); static Rigidbody_set_interpolation_mEBAF9DF8DE317E2D58848735D26ED9E69CC425CE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_interpolation_mEBAF9DF8DE317E2D58848735D26ED9E69CC425CE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_mB3CBBF21FD0ABB88BC6C004B993DED25673001C7 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method) { { Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m08A1449DC0D514A70065CD80D067597765BDA5B2 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rot0, const RuntimeMethod* method) { { Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440(__this, (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___rot0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___force0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mDFB0D57C25682B826999B0074F5C0FD399C6401D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, const RuntimeMethod* method) { { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___force0; Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___torque0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mAEB5758FA773B1A0ECDD328934BB3A7202D21EB3 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, const RuntimeMethod* method) { { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___torque0; Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m1C03D022550534C7C08BF4F8D7983EE8823A785B (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___torque0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m02D008355A3626183BF1B6D4451324FA045F3887 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___torque0, const RuntimeMethod* method) { { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___torque0; Rigidbody_AddRelativeTorque_m1C03D022550534C7C08BF4F8D7983EE8823A785B(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, int32_t ___mode2, const RuntimeMethod* method) { { int32_t L_0 = ___mode2; Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___force0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___position1), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m5190249D95CE1882B37481C5BFD2ABF201902BA5 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, const RuntimeMethod* method) { { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___force0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___position1; Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F(__this, L_0, L_1, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mA81BFBF84914CEA89D18047ADE14B47D171280DD (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___explosionForce0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) { { float L_0 = ___explosionForce0; float L_1 = ___explosionRadius2; float L_2 = ___upwardsModifier3; int32_t L_3 = ___mode4; Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D(__this, L_0, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method) { { Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_position_Injected_mC4BF2A57546741F3E26E82E988646AD1BB22D44E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *); static Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position0, const RuntimeMethod* method) { typedef void (*Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___position0); } // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___rot0, const RuntimeMethod* method) { typedef void (*Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *); static Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___rot0); } // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t); static Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___force0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___torque0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t); static Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___torque0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___torque0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t); static Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddRelativeTorque_Injected_m0B2D9B655EE6D105CB658C788E52C8228EE195B0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___torque0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___force0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___position1, int32_t ___mode2, const RuntimeMethod* method) { typedef void (*Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, int32_t); static Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___force0, ___position1, ___mode2); } // System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, float ___explosionForce0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) { typedef void (*Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, float, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, float, int32_t); static Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___explosionForce0, ___explosionPosition1, ___explosionRadius2, ___upwardsModifier3, ___mode4); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.SphereCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E SphereCollider_get_center_mBFAE4FFFC76B8FD8F1B2B2F12C52A30470443D3A (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = V_0; return L_0; } } // System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_mD5E898A2FED304A82BC67ABB11B60BB0F612CED7 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method) { { SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641(__this, (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.SphereCollider::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, const RuntimeMethod* method) { typedef float (*SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *); static SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_radius()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.SphereCollider::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, float ___value0, const RuntimeMethod* method) { typedef void (*SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *, float); static SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___ret0, const RuntimeMethod* method) { typedef void (*SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641 (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___value0, const RuntimeMethod* method) { typedef void (*SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641_ftn) (SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *); static SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mBA12D08F4D51A4BC2E9841D42591B6208FF4B12E_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0; float L_1 = L_0.get_x_2(); float L_2 = ___d1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0; float L_4 = L_3.get_y_3(); float L_5 = ___d1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0; float L_7 = L_6.get_z_4(); float L_8 = ___d1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; __this->set_x_2(L_0); float L_1 = ___y1; __this->set_y_3(L_1); float L_2 = ___z2; __this->set_z_4(L_2); return; } }