#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_mB78C9A1BA2638CA23C86CAC509EEA18A4DDDDDD2 (void); // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (void); // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_m9FDAC65FD7CE17757CF79F077D659AE5E561968A (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m6CBBE8A1D09F0252C2A4BDD0D457A5A397960EA6 (void); // 0x0000000C UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) extern void PhysicsScene2D_GetRayIntersection_mDB017A07453F6500D8DC97E102187DCBB8634928 (void); // 0x0000000D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void PhysicsScene2D_GetRayIntersection_Internal_m0794C3548A106D68DE9F134AB22E3963BF9CF6F6 (void); // 0x0000000E System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (void); // 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m0B3286A34048B64C4BA18262AB7FF0940DCA3149 (void); // 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_mAC812B5A63C160F6D05024FF7D4D497EF89ED7B5 (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_mC84C0FB26E6E586FF0CC6E2EAF2DF0774ED5EEE5 (void); // 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_m2B17C3C3E823E27EEB20BCA02274EBAFCFB9C0A2 (void); // 0x00000013 System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_m20FD92CDBE9A7BFB0BA41B6FC529F9BB36A1194B (void); // 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mC4EB4FECE49A1D38C1D4E38BE16749839F0E4AC6 (void); // 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m229B7F5325C13EF4170DFE4110BEE6AB6E28A887 (void); // 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_m799BFBB4A3F711661EE0FCD570BD6CF36B529949 (void); // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_m32FE24C048CA831A45C16BC97DABF0419B9262E9 (void); // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_mE585245B02AECC99BFAF035418CD46506B6B68F8 (void); // 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_m534D6FF7F823CF237C2CB7786587399F3BCEE6AD (void); // 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_m8A061CCEF534EE47A4BB54FC1862C1AD87A15392 (void); // 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_m5C80748705F8C164CC6607A30C318AD4EC731DF7 (void); // 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_m59DD98F3E138545349E0D53EF411AB2BF2105EA9 (void); // 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_mA7B66B224626233CE226AB1C2EBA456CFE0B680D (void); // 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_mE51C8B4D6E936969B6A1A625CED083BE52143D71 (void); // 0x0000001F UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersection_m087FF4D0D3AC1E47C17292C9E794B1AF0304DE70 (void); // 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_m62DEA481DAC2D73C176DDD71B527A392A8534141 (void); // 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_m7570FAD655B942FAC58D512A1358D97B6356FE9A (void); // 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m6A809028A55DD179F1813B427E3ADA507DE69160 (void); // 0x00000023 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_mCC82148312B653E8A37AC1772A7D5F54DE3623A5 (void); // 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_mBEA738AC1BEAAA682A0D28820B2F4D5971DA8469 (void); // 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_m8B48DB9FE5B47A9D943E23349C6BC0F1B764BA02 (void); // 0x00000026 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_mBD15FAD30E398E6E568EC1EEE20650FF31BF5C47 (void); // 0x00000027 System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_m84E6BF1DDF3530A4A43A775DAADB6047D993E6A1 (void); // 0x00000028 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mF15566343788554608F269979DEA87BD72EF0D3E (void); // 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (void); // 0x0000002A System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (void); // 0x0000002B System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (void); // 0x0000002C UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_mC4B0C3BBEA07C14C5FD498C3313140B3DF247CE6 (void); // 0x0000002D System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_m3942B7D0F0086DCF85ECC5847ED9DD374036DAD1 (void); // 0x0000002E UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (void); // 0x0000002F UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (void); // 0x00000030 System.Single UnityEngine.RaycastHit2D::get_distance() extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (void); // 0x00000031 System.Single UnityEngine.RaycastHit2D::get_fraction() extern void RaycastHit2D_get_fraction_mBB22819886A490EA6EC0FA5AA4B546D9A0902CC7 (void); // 0x00000032 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (void); // 0x00000033 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (void); // 0x00000034 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (void); // 0x00000035 UnityEngine.Bounds UnityEngine.Collider2D::get_bounds() extern void Collider2D_get_bounds_mAC9477EF790D42A796B09CD1E946129B3054ACA8 (void); // 0x00000036 System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider2D_get_bounds_Injected_mC89A68141060632DD64785824FD40CCBD93D0215 (void); static Il2CppMethodPointer s_methodPointers[54] = { PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109, PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5, PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C, PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA, PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723, PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2, PhysicsScene2D_Raycast_Internal_mB78C9A1BA2638CA23C86CAC509EEA18A4DDDDDD2, PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423, PhysicsScene2D_RaycastArray_Internal_m9FDAC65FD7CE17757CF79F077D659AE5E561968A, PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0, PhysicsScene2D_RaycastList_Internal_m6CBBE8A1D09F0252C2A4BDD0D457A5A397960EA6, PhysicsScene2D_GetRayIntersection_mDB017A07453F6500D8DC97E102187DCBB8634928, PhysicsScene2D_GetRayIntersection_Internal_m0794C3548A106D68DE9F134AB22E3963BF9CF6F6, PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A, PhysicsScene2D_GetRayIntersectionArray_Internal_m0B3286A34048B64C4BA18262AB7FF0940DCA3149, PhysicsScene2D_Raycast_Internal_Injected_mAC812B5A63C160F6D05024FF7D4D497EF89ED7B5, PhysicsScene2D_RaycastArray_Internal_Injected_mC84C0FB26E6E586FF0CC6E2EAF2DF0774ED5EEE5, PhysicsScene2D_RaycastList_Internal_Injected_m2B17C3C3E823E27EEB20BCA02274EBAFCFB9C0A2, PhysicsScene2D_GetRayIntersection_Internal_Injected_m20FD92CDBE9A7BFB0BA41B6FC529F9BB36A1194B, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mC4EB4FECE49A1D38C1D4E38BE16749839F0E4AC6, Physics2D_get_defaultPhysicsScene_m229B7F5325C13EF4170DFE4110BEE6AB6E28A887, Physics2D_get_queriesHitTriggers_m799BFBB4A3F711661EE0FCD570BD6CF36B529949, Physics2D_Raycast_m32FE24C048CA831A45C16BC97DABF0419B9262E9, Physics2D_Raycast_mE585245B02AECC99BFAF035418CD46506B6B68F8, Physics2D_Raycast_m534D6FF7F823CF237C2CB7786587399F3BCEE6AD, Physics2D_Raycast_m8A061CCEF534EE47A4BB54FC1862C1AD87A15392, Physics2D_Raycast_m5C80748705F8C164CC6607A30C318AD4EC731DF7, Physics2D_Raycast_m59DD98F3E138545349E0D53EF411AB2BF2105EA9, Physics2D_Raycast_mA7B66B224626233CE226AB1C2EBA456CFE0B680D, Physics2D_Raycast_mE51C8B4D6E936969B6A1A625CED083BE52143D71, Physics2D_GetRayIntersection_m087FF4D0D3AC1E47C17292C9E794B1AF0304DE70, Physics2D_GetRayIntersectionAll_m62DEA481DAC2D73C176DDD71B527A392A8534141, Physics2D_GetRayIntersectionAll_m7570FAD655B942FAC58D512A1358D97B6356FE9A, Physics2D_GetRayIntersectionAll_m6A809028A55DD179F1813B427E3ADA507DE69160, Physics2D_GetRayIntersectionAll_Internal_mCC82148312B653E8A37AC1772A7D5F54DE3623A5, Physics2D_GetRayIntersectionNonAlloc_mBEA738AC1BEAAA682A0D28820B2F4D5971DA8469, Physics2D_GetRayIntersectionNonAlloc_m8B48DB9FE5B47A9D943E23349C6BC0F1B764BA02, Physics2D_GetRayIntersectionNonAlloc_mBD15FAD30E398E6E568EC1EEE20650FF31BF5C47, Physics2D__cctor_m84E6BF1DDF3530A4A43A775DAADB6047D993E6A1, Physics2D_GetRayIntersectionAll_Internal_Injected_mF15566343788554608F269979DEA87BD72EF0D3E, ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1, ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE, ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F, ContactFilter2D_CreateLegacyFilter_mC4B0C3BBEA07C14C5FD498C3313140B3DF247CE6, ContactFilter2D_CheckConsistency_Injected_m3942B7D0F0086DCF85ECC5847ED9DD374036DAD1, RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE, RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637, RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662, RaycastHit2D_get_fraction_mBB22819886A490EA6EC0FA5AA4B546D9A0902CC7, RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563, Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66, Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903, Collider2D_get_bounds_mAC9477EF790D42A796B09CD1E946129B3054ACA8, Collider2D_get_bounds_Injected_mC89A68141060632DD64785824FD40CCBD93D0215, }; extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (void); extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mDB017A07453F6500D8DC97E102187DCBB8634928_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (void); extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (void); extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (void); extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (void); extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (void); extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (void); extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (void); extern void RaycastHit2D_get_fraction_mBB22819886A490EA6EC0FA5AA4B546D9A0902CC7_AdjustorThunk (void); extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[18] = { { 0x06000001, PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk }, { 0x06000002, PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk }, { 0x06000003, PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk }, { 0x06000004, PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk }, { 0x06000005, PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk }, { 0x06000006, PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk }, { 0x06000008, PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk }, { 0x0600000A, PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk }, { 0x0600000C, PhysicsScene2D_GetRayIntersection_mDB017A07453F6500D8DC97E102187DCBB8634928_AdjustorThunk }, { 0x0600000E, PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk }, { 0x06000029, ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk }, { 0x0600002A, ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk }, { 0x0600002B, ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk }, { 0x0600002E, RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk }, { 0x0600002F, RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk }, { 0x06000030, RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk }, { 0x06000031, RaycastHit2D_get_fraction_mBB22819886A490EA6EC0FA5AA4B546D9A0902CC7_AdjustorThunk }, { 0x06000032, RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk }, }; static const int32_t s_InvokerIndices[54] = { 5175, 5155, 3128, 3134, 1041, 1040, 5894, 457, 5626, 457, 5626, 1569, 5895, 844, 5627, 5661, 5593, 5593, 5662, 5594, 8439, 8405, 7411, 6777, 6363, 5896, 5647, 6283, 5853, 5853, 6776, 8061, 7371, 6759, 5889, 7282, 6671, 6280, 8480, 5857, 5262, 4316, 2671, 6591, 8289, 5256, 5256, 5225, 5225, 5175, 5256, 4237, 5096, 4237, }; extern const CustomAttributesCacheGenerator g_UnityEngine_Physics2DModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = { "UnityEngine.Physics2DModule.dll", 54, s_methodPointers, 18, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, g_UnityEngine_Physics2DModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };