#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.Void UnityEngineInternal.Input.NativeUpdateCallback::.ctor(System.Object,System.IntPtr) extern void NativeUpdateCallback__ctor_mBCA97F21830E76C5C6422815CEA55013C19E30B6 (void); // 0x00000002 System.Void UnityEngineInternal.Input.NativeUpdateCallback::Invoke(UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) extern void NativeUpdateCallback_Invoke_m323D2546D5B759E75B912EBF7ACF1EC1113DBFCC (void); // 0x00000003 System.IAsyncResult UnityEngineInternal.Input.NativeUpdateCallback::BeginInvoke(UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*,System.AsyncCallback,System.Object) extern void NativeUpdateCallback_BeginInvoke_mE1760CCF47E50F8D8955C6031C58BC822A91C6F4 (void); // 0x00000004 System.Void UnityEngineInternal.Input.NativeUpdateCallback::EndInvoke(System.IAsyncResult) extern void NativeUpdateCallback_EndInvoke_m79CB9CB0869EF7085B74BD65411E77F8CA98644F (void); // 0x00000005 System.Action`2 UnityEngineInternal.Input.NativeInputSystem::get_onDeviceDiscovered() extern void NativeInputSystem_get_onDeviceDiscovered_mBD09C7C918140408AE31CB8922D87BF53E5081CD (void); // 0x00000006 System.Void UnityEngineInternal.Input.NativeInputSystem::set_onDeviceDiscovered(System.Action`2) extern void NativeInputSystem_set_onDeviceDiscovered_mDD776F65E18D01F6BFE60E99EF2B5410B5D6597F (void); // 0x00000007 System.Void UnityEngineInternal.Input.NativeInputSystem::.cctor() extern void NativeInputSystem__cctor_mBC8D9EFB54621C5F5C7468049554681689C146F5 (void); // 0x00000008 System.Void UnityEngineInternal.Input.NativeInputSystem::NotifyBeforeUpdate(UnityEngineInternal.Input.NativeInputUpdateType) extern void NativeInputSystem_NotifyBeforeUpdate_m08C41C83B0652EADC3002AB2D4EE375BC8D5488D (void); // 0x00000009 System.Void UnityEngineInternal.Input.NativeInputSystem::NotifyUpdate(UnityEngineInternal.Input.NativeInputUpdateType,System.IntPtr) extern void NativeInputSystem_NotifyUpdate_m554A569F849119BDFDE14AD670584B916BF3CA5B (void); // 0x0000000A System.Void UnityEngineInternal.Input.NativeInputSystem::NotifyDeviceDiscovered(System.Int32,System.String) extern void NativeInputSystem_NotifyDeviceDiscovered_m7842C0ADA06D07F512946E0CD650094D1B7D6147 (void); // 0x0000000B System.Void UnityEngineInternal.Input.NativeInputSystem::ShouldRunUpdate(UnityEngineInternal.Input.NativeInputUpdateType,System.Boolean&) extern void NativeInputSystem_ShouldRunUpdate_mB7D145F77CBB134076D82514AED1B934093F9F03 (void); // 0x0000000C System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) extern void NativeInputSystem_set_hasDeviceDiscoveredCallback_mFB05E715DCD917DD1F7504F9105B54EB38434B80 (void); // 0x0000000D System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime() extern void NativeInputSystem_get_currentTime_m2E6832762F173D4FED853A027A7060E60AE22377 (void); // 0x0000000E System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup() extern void NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup_mF59272D34B0B86A3803ECBBAEE7C7C32B3A814BC (void); // 0x0000000F System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId() extern void NativeInputSystem_AllocateDeviceId_m09AAE43E330B4B1359CD1DA0936CFB393DF1F2DF (void); // 0x00000010 System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr) extern void NativeInputSystem_QueueInputEvent_mF2736D677E8CE6ACFDA57B547B9CF6AD019552D3 (void); // 0x00000011 System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32) extern void NativeInputSystem_IOCTL_mA489F87D6776B81F68100908A014FCDA609A822E (void); // 0x00000012 System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single) extern void NativeInputSystem_SetPollingFrequency_m6668A4B7FB924E6AEAED58D1A1DF8B5650C6BE2C (void); // 0x00000013 System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType) extern void NativeInputSystem_Update_m87CC0ADBC978638BB832BF6E8CB3D86EFC78D12E (void); static Il2CppMethodPointer s_methodPointers[19] = { NativeUpdateCallback__ctor_mBCA97F21830E76C5C6422815CEA55013C19E30B6, NativeUpdateCallback_Invoke_m323D2546D5B759E75B912EBF7ACF1EC1113DBFCC, NativeUpdateCallback_BeginInvoke_mE1760CCF47E50F8D8955C6031C58BC822A91C6F4, NativeUpdateCallback_EndInvoke_m79CB9CB0869EF7085B74BD65411E77F8CA98644F, NativeInputSystem_get_onDeviceDiscovered_mBD09C7C918140408AE31CB8922D87BF53E5081CD, NativeInputSystem_set_onDeviceDiscovered_mDD776F65E18D01F6BFE60E99EF2B5410B5D6597F, NativeInputSystem__cctor_mBC8D9EFB54621C5F5C7468049554681689C146F5, NativeInputSystem_NotifyBeforeUpdate_m08C41C83B0652EADC3002AB2D4EE375BC8D5488D, NativeInputSystem_NotifyUpdate_m554A569F849119BDFDE14AD670584B916BF3CA5B, NativeInputSystem_NotifyDeviceDiscovered_m7842C0ADA06D07F512946E0CD650094D1B7D6147, NativeInputSystem_ShouldRunUpdate_mB7D145F77CBB134076D82514AED1B934093F9F03, NativeInputSystem_set_hasDeviceDiscoveredCallback_mFB05E715DCD917DD1F7504F9105B54EB38434B80, NativeInputSystem_get_currentTime_m2E6832762F173D4FED853A027A7060E60AE22377, NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup_mF59272D34B0B86A3803ECBBAEE7C7C32B3A814BC, NativeInputSystem_AllocateDeviceId_m09AAE43E330B4B1359CD1DA0936CFB393DF1F2DF, NativeInputSystem_QueueInputEvent_mF2736D677E8CE6ACFDA57B547B9CF6AD019552D3, NativeInputSystem_IOCTL_mA489F87D6776B81F68100908A014FCDA609A822E, NativeInputSystem_SetPollingFrequency_m6668A4B7FB924E6AEAED58D1A1DF8B5650C6BE2C, NativeInputSystem_Update_m87CC0ADBC978638BB832BF6E8CB3D86EFC78D12E, }; static const int32_t s_InvokerIndices[19] = { 2625, 2356, 897, 4326, 8437, 8303, 8480, 8299, 7567, 7568, 7563, 8290, 8415, 8415, 8429, 8301, 6287, 8309, 8299, }; extern const CustomAttributesCacheGenerator g_UnityEngine_InputModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_InputModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_InputModule_CodeGenModule = { "UnityEngine.InputModule.dll", 19, s_methodPointers, 0, NULL, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, g_UnityEngine_InputModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };