#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include #include // System.Action`1 struct Action_1_tD9663D9715FAA4E62035CFCF1AD4D094EE7872DC; // System.Action`1 struct Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B; // System.Char[] struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34; // System.Delegate[] struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8; // System.AsyncCallback struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA; // System.DelegateData struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288; // System.IAsyncResult struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A; // UnityEngine.Playables.PlayableAsset struct PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137; // UnityEngine.Playables.PlayableDirector struct PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38; // UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A; // System.String struct String_t; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5; IL2CPP_EXTERN_C RuntimeClass* PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C const RuntimeMethod* Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tB91F6724AB37F320FBC87720324AFF126B3A392A { public: public: }; // System.Object struct Il2CppArrayBounds; // System.Array // System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject { public: public: }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com { }; // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37 { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 { public: public: }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com { }; // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5 { public: union { struct { }; uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1]; }; public: }; // System.Delegate struct Delegate_t : public RuntimeObject { public: // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject * ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t * ___method_info_7; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t * ___original_method_info_8; // System.DelegateData System.Delegate::data DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_10; public: inline static int32_t get_offset_of_method_ptr_0() { return static_cast(offsetof(Delegate_t, ___method_ptr_0)); } inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; } inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; } inline void set_method_ptr_0(Il2CppMethodPointer value) { ___method_ptr_0 = value; } inline static int32_t get_offset_of_invoke_impl_1() { return static_cast(offsetof(Delegate_t, ___invoke_impl_1)); } inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; } inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; } inline void set_invoke_impl_1(intptr_t value) { ___invoke_impl_1 = value; } inline static int32_t get_offset_of_m_target_2() { return static_cast(offsetof(Delegate_t, ___m_target_2)); } inline RuntimeObject * get_m_target_2() const { return ___m_target_2; } inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; } inline void set_m_target_2(RuntimeObject * value) { ___m_target_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value); } inline static int32_t get_offset_of_method_3() { return static_cast(offsetof(Delegate_t, ___method_3)); } inline intptr_t get_method_3() const { return ___method_3; } inline intptr_t* get_address_of_method_3() { return &___method_3; } inline void set_method_3(intptr_t value) { ___method_3 = value; } inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast(offsetof(Delegate_t, ___delegate_trampoline_4)); } inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; } inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; } inline void set_delegate_trampoline_4(intptr_t value) { ___delegate_trampoline_4 = value; } inline static int32_t get_offset_of_extra_arg_5() { return static_cast(offsetof(Delegate_t, ___extra_arg_5)); } inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; } inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; } inline void set_extra_arg_5(intptr_t value) { ___extra_arg_5 = value; } inline static int32_t get_offset_of_method_code_6() { return static_cast(offsetof(Delegate_t, ___method_code_6)); } inline intptr_t get_method_code_6() const { return ___method_code_6; } inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; } inline void set_method_code_6(intptr_t value) { ___method_code_6 = value; } inline static int32_t get_offset_of_method_info_7() { return static_cast(offsetof(Delegate_t, ___method_info_7)); } inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; } inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; } inline void set_method_info_7(MethodInfo_t * value) { ___method_info_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value); } inline static int32_t get_offset_of_original_method_info_8() { return static_cast(offsetof(Delegate_t, ___original_method_info_8)); } inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; } inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; } inline void set_original_method_info_8(MethodInfo_t * value) { ___original_method_info_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value); } inline static int32_t get_offset_of_data_9() { return static_cast(offsetof(Delegate_t, ___data_9)); } inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; } inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; } inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value) { ___data_9 = value; Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value); } inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast(offsetof(Delegate_t, ___method_is_virtual_10)); } inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; } inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; } inline void set_method_is_virtual_10(bool value) { ___method_is_virtual_10 = value; } }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; MethodInfo_t * ___method_info_7; MethodInfo_t * ___original_method_info_8; DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9; int32_t ___method_is_virtual_10; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; MethodInfo_t * ___method_info_7; MethodInfo_t * ___original_method_info_8; DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9; int32_t ___method_is_virtual_10; }; // UnityEngine.Playables.DirectorWrapMode struct DirectorWrapMode_t0CB1A9A83B2A4167D5D8E82B404396187EB5BBA8 { public: // System.Int32 UnityEngine.Playables.DirectorWrapMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(DirectorWrapMode_t0CB1A9A83B2A4167D5D8E82B404396187EB5BBA8, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Component struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { public: // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11; public: inline static int32_t get_offset_of_delegates_11() { return static_cast(offsetof(MulticastDelegate_t, ___delegates_11)); } inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; } inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; } inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value) { ___delegates_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value); } }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_11; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_11; }; // UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A_marshaled_pinvoke : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A_marshaled_com : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com { }; // System.Action`1 struct Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B : public MulticastDelegate_t { public: public: }; // UnityEngine.Behaviour struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Playables.PlayableAsset struct PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137 : public ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A { public: public: }; // UnityEngine.Playables.PlayableDirector struct PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 { public: // System.Action`1 UnityEngine.Playables.PlayableDirector::played Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * ___played_4; // System.Action`1 UnityEngine.Playables.PlayableDirector::paused Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * ___paused_5; // System.Action`1 UnityEngine.Playables.PlayableDirector::stopped Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * ___stopped_6; public: inline static int32_t get_offset_of_played_4() { return static_cast(offsetof(PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38, ___played_4)); } inline Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * get_played_4() const { return ___played_4; } inline Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B ** get_address_of_played_4() { return &___played_4; } inline void set_played_4(Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * value) { ___played_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___played_4), (void*)value); } inline static int32_t get_offset_of_paused_5() { return static_cast(offsetof(PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38, ___paused_5)); } inline Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * get_paused_5() const { return ___paused_5; } inline Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B ** get_address_of_paused_5() { return &___paused_5; } inline void set_paused_5(Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * value) { ___paused_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___paused_5), (void*)value); } inline static int32_t get_offset_of_stopped_6() { return static_cast(offsetof(PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38, ___stopped_6)); } inline Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * get_stopped_6() const { return ___stopped_6; } inline Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B ** get_address_of_stopped_6() { return &___stopped_6; } inline void set_stopped_6(Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * value) { ___stopped_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___stopped_6), (void*)value); } }; // // // System.Object // System.Object struct Il2CppArrayBounds; // System.Array struct Il2CppArrayBounds; // System.Array // System.ValueType // System.ValueType // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value); } }; // System.Boolean // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields { public: // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0; public: inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; } inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value) { ___enumSeperatorCharArray_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value); } }; // System.Enum // System.IntPtr struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; // System.IntPtr // System.Void // System.Void // System.Delegate // System.Delegate // UnityEngine.Playables.DirectorWrapMode // UnityEngine.Playables.DirectorWrapMode // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; // UnityEngine.Object // UnityEngine.Component // UnityEngine.Component // System.MulticastDelegate // System.MulticastDelegate // UnityEngine.ScriptableObject // UnityEngine.ScriptableObject // System.Action`1 // System.Action`1 // UnityEngine.Behaviour // UnityEngine.Behaviour // UnityEngine.Playables.PlayableAsset // UnityEngine.Playables.PlayableAsset // UnityEngine.Playables.PlayableDirector // UnityEngine.Playables.PlayableDirector #ifdef __clang__ #pragma clang diagnostic pop #endif // System.Void System.Action`1::Invoke(!0) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Action_1_Invoke_m587509C88BB83721D7918D89DF07606BB752D744_gshared (Action_1_tD9663D9715FAA4E62035CFCF1AD4D094EE7872DC * __this, RuntimeObject * ___obj0, const RuntimeMethod* method); // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_mFCC5A829BF7AF2AB38AE1C9B34E1B153201D075B (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method); // UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A * PlayableDirector_Internal_GetPlayableAsset_m92B5F23CCF576F9501B886D31080C8BBC3AD9BFF (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method); // System.Void System.Action`1::Invoke(!0) inline void Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A (Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * __this, PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * ___obj0, const RuntimeMethod* method) { (( void (*) (Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B *, PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 *, const RuntimeMethod*))Action_1_Invoke_m587509C88BB83721D7918D89DF07606BB752D744_gshared)(__this, ___obj0, method); } #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::get_extrapolationMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_get_extrapolationMode_m12388157053D75727AC7725F43FDAEBDD70EA212 (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0; L_0 = PlayableDirector_GetWrapMode_mFCC5A829BF7AF2AB38AE1C9B34E1B153201D075B(__this, /*hidden argument*/NULL); V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } // UnityEngine.Playables.PlayableAsset UnityEngine.Playables.PlayableDirector::get_playableAsset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137 * PlayableDirector_get_playableAsset_mAD7C43BF96CA5F6553D52DA32C2D14C8501CE45A (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137 * V_0 = NULL; { ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A * L_0; L_0 = PlayableDirector_Internal_GetPlayableAsset_m92B5F23CCF576F9501B886D31080C8BBC3AD9BFF(__this, /*hidden argument*/NULL); V_0 = ((PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137 *)IsInstClass((RuntimeObject*)L_0, PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137_il2cpp_TypeInfo_var)); goto IL_000f; } IL_000f: { PlayableAsset_t5AD1606B76C9753A7F4C6B1061193F581023F137 * L_1 = V_0; return L_1; } } // UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * PlayableDirector_GetGenericBinding_m38A4F65D838B0E0E4E5D96A7A648FBDAAB62ADD8 (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___key0, const RuntimeMethod* method) { typedef Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * (*PlayableDirector_GetGenericBinding_m38A4F65D838B0E0E4E5D96A7A648FBDAAB62ADD8_ftn) (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 *, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *); static PlayableDirector_GetGenericBinding_m38A4F65D838B0E0E4E5D96A7A648FBDAAB62ADD8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_GetGenericBinding_m38A4F65D838B0E0E4E5D96A7A648FBDAAB62ADD8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)"); Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * icallRetVal = _il2cpp_icall_func(__this, ___key0); return icallRetVal; } // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_mFCC5A829BF7AF2AB38AE1C9B34E1B153201D075B (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { typedef int32_t (*PlayableDirector_GetWrapMode_mFCC5A829BF7AF2AB38AE1C9B34E1B153201D075B_ftn) (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 *); static PlayableDirector_GetWrapMode_mFCC5A829BF7AF2AB38AE1C9B34E1B153201D075B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_GetWrapMode_mFCC5A829BF7AF2AB38AE1C9B34E1B153201D075B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetWrapMode()"); int32_t icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A * PlayableDirector_Internal_GetPlayableAsset_m92B5F23CCF576F9501B886D31080C8BBC3AD9BFF (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { typedef ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A * (*PlayableDirector_Internal_GetPlayableAsset_m92B5F23CCF576F9501B886D31080C8BBC3AD9BFF_ftn) (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 *); static PlayableDirector_Internal_GetPlayableAsset_m92B5F23CCF576F9501B886D31080C8BBC3AD9BFF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_Internal_GetPlayableAsset_m92B5F23CCF576F9501B886D31080C8BBC3AD9BFF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset()"); ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A * icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPlay() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorPlay_mB5DE72647457F7E3757EAD2A39859BD835DE83FE (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * L_0 = __this->get_played_4(); V_0 = (bool)((!(((RuntimeObject*)(Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B *)L_0) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_001b; } } { Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * L_2 = __this->get_played_4(); NullCheck(L_2); Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A(L_2, __this, /*hidden argument*/Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var); } IL_001b: { return; } } // System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPause() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorPause_m6F06A18921F0F68BAE114F5DAF032CEAA77EDBC7 (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * L_0 = __this->get_paused_5(); V_0 = (bool)((!(((RuntimeObject*)(Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B *)L_0) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_001b; } } { Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * L_2 = __this->get_paused_5(); NullCheck(L_2); Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A(L_2, __this, /*hidden argument*/Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var); } IL_001b: { return; } } // System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorStop() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorStop_m60479449EA74C565E5D7B34E15CA60030C216D08 (PlayableDirector_t63912C98A4EC9D4701E88B633E27E0D97209BA38 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * L_0 = __this->get_stopped_6(); V_0 = (bool)((!(((RuntimeObject*)(Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B *)L_0) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_001b; } } { Action_1_tEFFD33105460921F68C4261E79791D397C76CB1B * L_2 = __this->get_stopped_6(); NullCheck(L_2); Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A(L_2, __this, /*hidden argument*/Action_1_Invoke_mDC4EA7BB7E1D881A06381E333FC42B50ECE17F2A_RuntimeMethod_var); } IL_001b: { return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif