#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.Void UnityEngine.AssetBundle::.ctor() extern void AssetBundle__ctor_mCE6DB7758AAD0EDDB044FC67C5BC7EC987BF3F71 (void); // 0x00000002 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64) extern void AssetBundle_LoadFromFile_Internal_mC5A549D462272D3E202D62CF295BDAF44F4E4B7C (void); // 0x00000003 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String) extern void AssetBundle_LoadFromFile_mE9B8D7BC74F2F67AE710881EFBBB541E8A8F6B3A (void); // 0x00000004 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset(System.String) extern void AssetBundle_LoadAsset_m598BB4E86B07C2BADAE6ED6FFBE5BB5E7A3392D5 (void); // 0x00000005 T UnityEngine.AssetBundle::LoadAsset(System.String) // 0x00000006 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset(System.String,System.Type) extern void AssetBundle_LoadAsset_m9139320F8B6D3E43B7D29AA7A60030306AE0A2C6 (void); // 0x00000007 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) extern void AssetBundle_LoadAsset_Internal_mFB165539087545C4B5763BA8B590D84318C6FE1B (void); // 0x00000008 System.Void UnityEngine.AssetBundle::Unload(System.Boolean) extern void AssetBundle_Unload_m0DEBACB284F6CECA8DF21486D1BBE1189F6A5D66 (void); // 0x00000009 System.String[] UnityEngine.AssetBundle::GetAllAssetNames() extern void AssetBundle_GetAllAssetNames_m7012B92C4E0BDF3975EBC22DE2515AFEB0E9D409 (void); // 0x0000000A System.String[] UnityEngine.AssetBundle::GetAllScenePaths() extern void AssetBundle_GetAllScenePaths_mFE0D5927A3BEEC04BDB62FA436FA9051299B7BC6 (void); static Il2CppMethodPointer s_methodPointers[10] = { AssetBundle__ctor_mCE6DB7758AAD0EDDB044FC67C5BC7EC987BF3F71, AssetBundle_LoadFromFile_Internal_mC5A549D462272D3E202D62CF295BDAF44F4E4B7C, AssetBundle_LoadFromFile_mE9B8D7BC74F2F67AE710881EFBBB541E8A8F6B3A, AssetBundle_LoadAsset_m598BB4E86B07C2BADAE6ED6FFBE5BB5E7A3392D5, NULL, AssetBundle_LoadAsset_m9139320F8B6D3E43B7D29AA7A60030306AE0A2C6, AssetBundle_LoadAsset_Internal_mFB165539087545C4B5763BA8B590D84318C6FE1B, AssetBundle_Unload_m0DEBACB284F6CECA8DF21486D1BBE1189F6A5D66, AssetBundle_GetAllAssetNames_m7012B92C4E0BDF3975EBC22DE2515AFEB0E9D409, AssetBundle_GetAllScenePaths_mFE0D5927A3BEEC04BDB62FA436FA9051299B7BC6, }; static const int32_t s_InvokerIndices[10] = { 5262, 6755, 8059, 3867, -1, 2165, 2165, 4249, 5175, 5175, }; static const Il2CppTokenRangePair s_rgctxIndices[1] = { { 0x06000005, { 0, 2 } }, }; static const Il2CppRGCTXDefinition s_rgctxValues[2] = { { (Il2CppRGCTXDataType)1, 106 }, { (Il2CppRGCTXDataType)2, 106 }, }; extern const CustomAttributesCacheGenerator g_UnityEngine_AssetBundleModule_AttributeGenerators[]; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_AssetBundleModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_AssetBundleModule_CodeGenModule = { "UnityEngine.AssetBundleModule.dll", 10, s_methodPointers, 0, NULL, s_InvokerIndices, 0, NULL, 1, s_rgctxIndices, 2, s_rgctxValues, NULL, g_UnityEngine_AssetBundleModule_AttributeGenerators, NULL, // module initializer, NULL, NULL, NULL, };